Two drag situations

hey folks,
have a quick question. So i've made a barcode scanner. I have it draggable. I have a button in the scanner mc called scannerbutton. so the grab function works on the scanner, but the beam remains off (on purpose). Is there a way to have two drag scenarios. If you grab anywhere on the scanner but the button, it'll merely drag. If you drag by the button it'll move the scanner and make the beam visible. I have it by click right now, so I can drag the scanner and a click of the beam button will make it turn on. Thinking maybe execute the function of the beam on in the grab, any ideas?
scanner.scannerbutton.addEventListener (MouseEvent.CLICK, scannerpress);
scanner.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
scanner.scannerbeam.visible=false;
var me:Object;
          function grabMe(e:MouseEvent):void{
          me = e.currentTarget;
          me.removeEventListener(MouseEvent.MOUSE_DOWN, grabMe);
          me.startDrag();
          e.target.parent.addChild(e.target)
          stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMe);
          stage.addEventListener(MouseEvent.MOUSE_UP, dropMe);
          function dropMe(e:MouseEvent):void {
          stage.removeEventListener(MouseEvent.MOUSE_UP, dropMe);
          stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragMe);
          me.stopDrag();
          me.filters=undefined;
          me.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
function scannerpress (event:MouseEvent):void{
scanner.scannerbeam.visible=true;
function dragMe(e:MouseEvent):void {
          e.updateAfterEvent();
          //cardchange(DisplayObject(e.currentTarget))

//scanner.scannerbutton.addEventListener (MouseEvent.CLICK, scannerpress);
scanner.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
scanner.scannerbeam.visible=false;
var me:Object;
          function grabMe(e:MouseEvent):void{
          me = MovieClip(e.currentTarget);
if(me.hitTestObject(me.scannerbutton)){
me.startTime=getTimer();
          me.removeEventListener(MouseEvent.MOUSE_DOWN, grabMe);
          me.startDrag();
          e.target.parent.addChild(e.target)
          ///stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMe);
          stage.addEventListener(MouseEvent.MOUSE_UP, dropMe);
          function dropMe(e:MouseEvent):void {
if(me.hitTestObject(me.scannerbutton)){
if(getTimer()-me.startTime<300){
scannerpress(e);
          stage.removeEventListener(MouseEvent.MOUSE_UP, dropMe);
         // stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragMe);
          me.stopDrag();
          me.filters=undefined;
          me.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
function scannerpress (event:MouseEvent):void{
scanner.scannerbeam.visible=true;

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    92     229       
    93     377       
    94     276       
    95     196       
    96     218       
    97     217       
    98     227       
    99     230       
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    101     266       
    102     298       
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    97     1       
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    291     3129       
    292     2273       
    293     1528       
    294     913       
    295     442       
    296     152       
    297     50       
    298     7       
    299     1      In a second step, I have coalesced the index as follows
    alter index my_index coalesce;which produces the new figure
    Number of blocks with at least 0 to 25% free space     = 0          -------> total bytes = 0
    Number of blocks with at least 25-50% free space      = 298        -------> total bytes = 2,328125
    Number of Blocks with at least 50 to 75% free space   = 0           -------> Total Bytes = 0
    Number of blocks with at least 75 to 100% free space = 0            -------> total bytes = 0
    Number of full blocks with no free space = 32375                    -------> total bytes = 252, 9296875
    Total blocks ______________________________
    32673
    Total size MB______________________________
    261,384meaning the the coalesce command has made
    (a)     298-40 = 258 new blocks with 25-50% of free space
    (b)     32375-32361 = 14 new additional blocks which have been made full
    (c)     The size of the index increased by 2,176MB (261,384-259,208)
    While the number of key per leaf block keeps in the same situation
    KEYS_PER_LEAF     BLOCKS       
    4     2       
    5     3       
    9     1       
    10     2       
    12     1       
    13     1       
    19     1       
    31     1       
    37     1       
    61     1       
    63     1       
    73     1       
    85     1       
    88     1       
    122     1       
    123     4       
    124     4       
    125     3       
    126     1     
    289     4492       
    290     3887       
    291     3125       
    292     2273       
    293     1525       
    294     913       
    295     441       
    296     152       
    297     50       
    298     7       
    299     1      Could you please through some light on the difference between the compress and the coalesce on the effect they have made on
    (a) the number of keys per leaf blocks within my index
    (b) the space and size of my index?
    Best regards
    Mohamed Houri

  • Is resealed MacBook box normal?...

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