U3D: Transparency bug (?)

Dear All (and Supportpersons Adobe in particular),
I believe I have come across a bug that surfaces
when one part of a transparent mesh has to be seen thru another.
Please, take a look at the following examples:
"Real-world"
http://www.iaas.msu.ru/tmp/u3d/surf_alpha.pdf
- if you rotate it around, at some camera positions the mesh is transparent,
at other not.
"Test-case" (simplest sample from Intel U3D Sample library)
http://www.iaas.msu.ru/tmp/u3d/box.pdf
if "doube-sided rendering" is enabled in 3D Preferences and Model Render Mode is set to Transparent via Toolbar some triangles differ in color and are not transparent.
Does the effect appear on your systems?
It looks like a bug to me, but I may miss something obvious about 3D graphics
(i.e. may be it is the case like "it does not work the 'natural' way you expect it to - but it should not and can't"). May be there are known workarounds?
Oh mighty people of Adobe, please, confirm my report or diffuse my skepticism (end reeducate me if necessary)!
Sincerely, Michail
PS.
I have tried both OpenGL 1.4 and Software rendering in Adobe Reader 9 on my MacBook.
It does not look like it is related to Lights, Textures, Vertex Colors etc.
It may be correlated with double-sided rendering and looking on the other part of the same mesh as opposed to another mesh.

Dear Michail,
The surf_alpha file contains one mesh for the complex surface, and Acrobat sorts by object. Sorting by triangle would give visually fewer artifacts, and would also be incredibly slow as every triangle in the scene would be sorted for every frame. Z buffer rendering does not deal well with multiple simultaneous transparent objects, and even sorting the triangles does not always work if there is self intersection within or between objects. Some algorithms do deal with this issue properly, but would require significant pre-processing, hardware or time per frame.
One partial solution you could try is to break the mesh into multiple objects. Minimizing concavity within each mesh will minimize artifacts due to transparency.
Regards,
David

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       Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       Alien Skin Autolayer 3 3.0.0 15815 2010-08-03 10:26
       Black and White Film 3.0.5.1075 15939 2010-08-24 17:18
       Camera Raw 7.0
       Color Film 3.0.5.1075 15939 2010-08-24 17:18
       Imagenomic Plug-in Console 1, 2, 0, 0
       Knoll Light Factory 3.1
       Nik Selective Tool 2.1.0.15202
       PhotoFrame 4.6 Professional Edition 4.6.2 (Suite 5.5.2)
       PhotoFrame 4.6 Professional Edition Batch 4.6.2 (Suite 5.5.2)
       PhotoFrame 4.6 Professional Edition Hidden 4.6.2 (Suite 5.5.2)
       Portraiture 2.3.0.8
       Topaz Clean 3 10.0
       Topaz DeNoise 5 10.0
    Plug-ins that failed to load: NONE
    Flash:
       onOne
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

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