Unity Connection 8.6 to 10.5(2) Upgrade

I am planning the following upgrade which I have completed fine in our lab , I just have a query in regard to this statement I found in the upgrade guide.
If you are upgrading from Unity Connection 8.6 or earlier, you must install all the applicable licenses before you upgrade to Unity Connection release 9.x and later. This is because the installed license information considered as legacy license data is required to migrate licenses. After you upgrade to Unity Connection 9.x and later releases, you can not apply legacy licenses using the Prime License Manager. For more information see the Migrating Licenses from Unity Connection 8.6 and Earlier Releases section.
I'm not sure what Cisco mean by "applicable licences" .Do they mean any outstanding licencing for 8.6 or perhaps the new licencing for PLM (though I doubt it).We are already running CUCM 10.5 with PLM so I was just going to point the unity connection server at it once done but this worried me a little.
anyone got a view on this?

Hi
It means ensure you have all your 8.6 licensing (everythign you bought so far) on the server before you upgrade. When you upgrade, you'll migrate to ELM, and that will get licenses based on what you had on your 8.6 at the point of the upgrade.
If you don't do that you'll have to go through some pain with Cisco, proving what you bought, providing SO numbers etc etc.
Aaron

Similar Messages

  • Unity Connection version clarification

    Hi,
    We installed UC 7.0 last January 2009 and this weekend we updated to the October 2009 release of 7.0.2(a)SU2
    Where can I find a doc that describes the version numbering between the OS and the Application?  Before the upgrade my Inactive Version         was 7.0.1.21020-1 and the active was a flavor of 7.0.2 that was given to us by TAC in Jan.  It was a pre-release.
    Now my Inactive is still the same but my active is reporting as the October release of 7.0.2.22900-3.
    So two questions
    1 - How is this possible
    2 - What does the ES stand for in the App version when I see it on the App web page (I realize the version of the OS is a different number scheme)
    thanks

    Josh,
    I dont know that there is a document that describes the version numbering...if so, I've never seen one.  However, it's always contained in the filename.  So, to answer your questions:
    1) Your active partition shows the application versioning number of 7.0(2a)SU2 which is seen in the first part of the filename which is UCSInstall_UCOS_7.0.2.22900-3.  So when you upgraded, you rebooted the servers and switched partitions to the upgraded version which is why you see that as the Active version.  The inactive is the same as it was before the ugprade because the system keeps an Active and an Inactive partition.  This allows you to upgrade the inactive partition on the fly but choose not to reboot the server until a later time.  Vice versa, it allows you to roll back to a previous version if the ugpraded version is problematic.
    2) ES stands for Engineering Special.  It indicates a certain patch rev of the application code.  For example the latest patch rev for Unity Connection is ES 26 so if you upgrade to 7.1(3b)SU2, the CUC web page will give you a versioning number that reflects the code contains all patches and fixes rolled up to ES26.
    Hailey
    Please rate helpful posts!

  • Unity Connection 7 with overlapping extension

    Hello everybody,
    I'm deploying a CUCM 7.1.3 + Unity Connecion 7.1.3 to a customer, and I have a doubt when using overlapping extension. As it's a large environment, he has overlapping extension number in his multiple sites. For example, both SiteA and SiteB have the extension range 8XXX. In CUCM I have configured some translations patterns, so that an user from SiteA should dial 118XXX in order to reach SiteB, and an user in SiteB should dial 218XXX in order to reach site A. And each site has its own line partition to extension numbers. And everything works fine...
    But these users are all in the same Unity Connection Server. So I would have users from SiteA and SiteB with the same extension in Unity Connection, and I can't do that. What I know can do is to configure some partitions from SiteA and SiteB in CUC, and put each subscriber in one partition, right?
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    Hello,
    I workarounded my problem creating multiple VM Profiles, and assigning a diferent Voice Mail Box Mask for each. And in Unity connection I created a alternate extension for each user.
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    Thank you very much!!!
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  • Unity Connection integration with Outlook problem.

    Hello,
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    Thanks

    Hi Ahmed,
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    In Cisco Unity Connection 7.1, you can use the accept and relay action to instruct Connection to both deliver each message of a certain type to the user mailbox and forward a copy of the message to the relay address. (This is sometimes referred to as "accept and forward.") This option may be useful for users who regularly use a device that accesses a separate server for messages, such as a handheld wireless device, and want easy access to voice messages both on the alternative device and through the Connection user interfaces. If you choose this option, the user receives two copies of each message. The copies are stored in different message stores, and any actions the user takes on the relayed copy are not reflected on the copy stored in the Connection message store.
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/7x/administration/guide/7xcucsag170.html#wp1091330
    You will want to look into CUC 8.5;
    New Features for Cisco Unity Connection Version 8.5
    • Unified messaging with Microsoft Exchange 2010:
    • Voice messages are synchronized with the Exchange inbox.
    • MWI and message status are synchronized.
    • Secure, private messages, mobile client, and calendar integration for Exchange 2010 are all supported.
    • You can enable unified messaging for specific users or all users.
    From this doc;
    http://www.cisco.com/en/US/prod/collateral/voicesw/ps6789/ps5745/ps6509/data_sheet_c78-634096.html
    Cheers!
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  • Unity Connection Integration with CS 1000 and Meridian 81 - PIMG

    I have a customer who have  (2) Nortel Meridian 81 and (1) CS1000  for their 3 locations along with Octal 350 servicing 2500 voicemail users today. Customer also has a  Cisco UCM in their network today which is servicing their wireless phone users.
    UCM and CS1000 are networked together using Q.Sig trunks today. Customer is looking at replacing their Octal solution with a new Voice mail solution.
    I was looking at integration documents for Unity Connection using PIMG.
    In this  scenario, would I need 3 separate PIMG 's at the three remote sites and integrate it with Unity connection or Can I achieve this using just one PIMG at one of the sites, considering the three sites are trunked together using tie-trunks.
    http://www.cisco.com/en/US/partner/docs/voice_ip_comm/connection/7x/integration/pimg/guide/cucintpimg090.html#wp1051831
    Appreciate any pointers/ help.

    Hi there,
    Just to add a note to the great tips from Hailey (+5 Hailey!)
    We are in the final stages of replacing our "old" Octel with Unity Connection, part of
    which is integrated to our CS1000 and CUCM in a "Hybrid" deployment like yours
    Centralized Voice Messaging
    Cisco Unity Connection supports centralized voice messaging through the phone system, which supports
    various inter-phone system networking protocols including proprietary protocols such as Avaya DCS,
    Nortel MCDN, or Siemens CorNet, and standards-based protocols such as QSIG or DPNSS. Note that
    centralized voice messaging is a function of the phone system and its inter-phone system networking,
    not voice mail. Connection will support centralized voice messaging as long as the phone system and its
    inter-phone system networking are properly configured.
    Setting Up a Nortel Meridian 1 Digital PIMG
    Integration with Cisco Unity Connection
    Attachments:
    cucwithnortel.pdf (308.1 K)
    Centralized voice messaging provides voice messaging services to all users in a networked phone system environment. Connection can be hosted on a message center PINX and provide voice messaging services to all users in an enterprise assuming the message center PINX and all user PINX phone systems are properly networked.For a centralized voice messaging configuration to exist, a suitable inter-phone system networking protocol must exist to deliver a minimum level of feature support, such as:•Message waiting indication (MWI).•Transfer, which ensures that the correct calling/called party ID is delivered to the voice messaging system.•Divert, which ensures that the correct calling/called party ID is delivered to the voice messaging system.Other features may be required depending on how the voice messaging system is to be used. For example, if it is also serving as an automated attendant, path-replacement is needed as this feature prevents calls from hair-pinning.
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/7x/design/guide/7xcucdg050.html#wp1053538
    Cheers!
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  • Voice Mail Ports Rejected in CUCM - Unity Connection

    Hi to all,
    I have a CUCM v9.1 cluster (1 Pub and 2 Subs) with two device pools (DP_Site_A and DP_Site_B), each DP has a call manager group that has the Subscriber for each site as the Primary CUCM Server in order of registration: DP_Site_A -> CMGroup_A ( 1° Sub_A and 2° Sub_B) ,
    DP_Site_B -> CMGroup_B ( 1° Sub_B and 2° Sub_A).
    The issue that I have is that when I configure the voice ports in the CUCM with either DP_Site_A or DP_Site_B I always get those ports as "Rejected" in the registration status BUT if i leave the DP for the voice ports as default they get registered and actually work fine with voice mails.
    My Unity Connection is v9.1 too.
    Any ideas about what can be causing this behavior??
    Thanks in advance for your help.

    Hi Alfonso,
    Can you check these settings in CUC for the "Secondary" CUCM (Sub) server config
    to make sure the Subs are listed as part of the SCCP registration;
    Step 32 On the Edit Servers page, do the following substeps if the Cisco Unified CM cluster has secondary servers. Otherwise, skip to Step 33.
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    # Table 6-16     Settings for the Cisco Unified Communications Manager Servers 
    # Field
    # Setting
    # Order
    # Enter the order of priority for the Cisco Unified CM server. The  lowest  number is the primary Cisco Unified CM server, the higher  numbers are  the secondary servers.
    # IP Address or Host Name
    # Enter the IP address (or host name) of the secondary Cisco Unified CM server.
    # Port
    # Enter the TCP port of the Cisco Unified CM server that you are   integrating with Cisco Unity Connection. We recommend that you use the   default setting.
    # TLS Port
    # Enter the TLS port of the Cisco Unified CM server that you are   integrating with Cisco Unity Connection. We recommend that you use the   default setting.
    # Server Type
    # Click Cisco Unified Communications Manager.
    http://www1.cisco.com/en/US/docs/voice_ip_comm/connection/7x/integration/cucm_sccp/guide/cucintcucmskinny050.html
    Cheers!
    Rob
    "Talk about a dream
    Try to make it real" 
    - Springsteen

  • Unity Connection Voice Mail Only- NO MWI template

    I am deploying a site with 8,000 mailboxes.  4,000 of those users are voice mail only without a telephone and will NOT require MWI.
    I can manually remove the MWI setting from each mailbox, but I am looking at either a BATCH CSV setting or a TEMPLATE that I can turn OFF mwi when creating the users.
    Any ideas?
    TIA

    Hi there,
    This setting change is available via Bulk Edit
    Bulk Edit> Messages> Disable MWI functionality for this user
    Bulk Edit changed in 8.x from where it was accessed in 7.x.
    Here's a clip that speaks to how this is run now. You first search and select all
    the users you want to change and then choose Bulk Edit;
    To Edit User Account Information in Bulk Edit Mode (some editing from original > this example
    is for Caller Input settings but you'll see the point)
    Step 1 In Cisco Unity Connection Administration, on the Search Users page, check the applicable user check boxes, and select Bulk Edit.
    If the user accounts that you want to edit in bulk do not all appear on  one Search page, check all applicable check boxes on the first page,  then go to the next page and check all applicable check boxes, and so  on, until you have selected all applicable users. Then select Bulk Edit.
    Step 2 On the Edit Caller Input page, change settings as applicable.
    Note The  Status message at the top of the Edit Caller Input page tells you how  many user accounts are being edited. Also note that the page is  populated only with the fields that you are allowed to edit in bulk  mode, and that the fields available for edit also depend on whether all  of the user accounts reside on the local server.
    Step 3 If applicable, set the Bulk Edit Task Scheduling Fields to schedule the Bulk Edit operation for a later date and/or time.
    Step 4 Select Submit.
    Step 5 If  applicable, continue to change settings for these user accounts on the  related pages available from the Edit menu. As you make changes on each  page, select Submit before going on to the next page to make additional changes.
    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/user_mac/guide/8xcucmac090.html#wp1049545
    Try a couple of test users first to come up with the exact plan.
    If you prefer you can also use Bulk Edit via .csv
    As a test here I tried the Bulk Edit and chose;
    User with Voicemail > Users referenced in this CSV file > Next
    This then allowed me to browse to an existing "basic" .csv that I had
    used to create a test user recently when playing with BAT. In this .csv
    I had one user named Bob Uncle with DN/ext 5126. So when I used this method
    the Bulk Edit tool (smart puppy ) selected only Bob Uncle for my edit choices
    and I was able to change the Disable MWI functionality for this user
    Again, please try manipulating some test users to perfect
    your methodology.
    I have attached the test .csv I used
    Cheers!
    Rob
    Attachments: buncletest Mailboxes.csv.zip (255 bytes)
    "Show a little faith, there's magic in the night" - Springsteen

  • Unity Connection Voice Mail ports

    Hi experts
    I hava simple question.
    I have a UCS M3BE server with 2 CPU, as per the link http://www.cisco.com/en/US/docs/voice_ip_comm/connection/9x/supported_platforms/9xcucspl.html#wp810181 with 2 No's of CPU it supports only 100 ports per Virtual Machine and for the cluster it supports 200 ports.so in the CUCM Voice Mail Port Wizard i shld put figures 200 or 100??,
    i think i shld put voice mail ports 100 on CUCM with name CiscoUM1-VI with 100 ports when selecting ports on CUC-publisher
    then again creating voice mail ports 100 on CUCM with name CiscoUM2-VI with 100 ports when selecting ports on CUC-subscriber
    Thanks

    Hi Jack,
    Can you try installing the cop file from the following link
    https://supportforums.cisco.com/community/netpro/collaboration-voice-video/unified-comm-application/blog/2013/04/17/unity-connection-911-unable-to-create-more-than-8-ports
    Although this bug fix is for installations with one CPU you can give it a try.
    HTH
    Manish

  • Unity Connection Voice Mail Issue

    Hi,
    I have a weird Unity Connection Voice Mail issue and would appriciate any help i can get. Many thanks in advance.
    I have Unity connection 7.0 and CUCM 7.0 integrated in a lab enviroment and here is what happens.
    When I place a call internally say from 2001 to 2002, things work as expected, 2002 rings and it goes to voicemail where I can leave voicemail and listen to it from 2002.
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    I have rebuilt unity and cucm, even just configured the bare minimum in the lab and still getting the same result. I tried calling from E1 connection and T1 connection but with the same results.
    I have run out of ideas...
    ===============================
    Here is a call trace from an internal call:
    CallData, 1, CallerId=2003, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=8B7859FD6C16417A9A07F507418DD25B, CallerName=, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 2003, AttemptForward
    State, 1, 2003, State - AttemptForward.cde!Dummy
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    State, 1, 2003, State - PHTransfer.cde!LoadInfo
    State, 1, 2003, Event is [TrueEvent]
    Application, 1, 2003, PHGreeting
    State, 1, 2003, State - PHGreeting.cde!PlayGreeting
    Display, 1, 2003, Call answered if needed
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    Display, 1, 2003, No DTMF received
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    State, 1, 2003, Event is [RecordMsgEvent]
    State, 1, 2003, State - PHGreeting.cde!RecordMsg
    State, 1, 2003, Event is [NULL]
    State, 1, 2003, State - PHGreeting.cde!RunEditMsg
    Application, 1, 2003, -->MessageEditing
    State, 1, 2003, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 2003, Event is [EditMessageMenuEvent]
    State, 1, 2003, State - MessageEditing.cde!PlayEditMenu
    State, 1, 2003, Event is [HangupEvent]
    State, 1, 2003, State - MessageEditing.cde!CheckMsgLength
    State, 1, 2003, Event is [ManyEvent]
    State, 1, 2003, State - MessageEditing.cde!SendMsg
    State, 1, 2003, Event is [TrueEvent]
    State, 1, 2003, State - MessageEditing.cde!ConfirmSend
    State, 1, 2003, Event is [HangupEvent]
    Application, 1, 2003, <--MessageEditing
    State, 1, 2003, Event is [HangupEvent]
    Display, 1, 2003, Idle
    Display, 1, , Dialing (MWI) '2002'
    Display, 1, , Idle
    and here is a trace from an external (PSTN) call
    Trying 142.100.64.13, 5000 ... Open
    CallData, 1, CallerId=911, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=CA3DFD90846C4FE7B0D68298A7698287, CallerName=PSTN Emergency, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 911, AttemptForward
    State, 1, 911, State - AttemptForward.cde!Dummy
    State, 1, 911, Event is [NULL]
    Application, 1, 911, PHTransfer
    State, 1, 911, State - PHTransfer.cde!LoadInfo
    State, 1, 911, Event is [TrueEvent]
    Application, 1, 911, PHGreeting
    State, 1, 911, State - PHGreeting.cde!PlayGreeting
    Display, 1, 911, Call answered if needed
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    Display, 1, 911, No DTMF received
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    State, 1, 911, Event is [RecordMsgEvent]
    State, 1, 911, State - PHGreeting.cde!RecordMsg
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!RunEditMsg
    Application, 1, 911, -->MessageEditing
    State, 1, 911, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 911, Event is [EditMessageMenuEvent]
    State, 1, 911, State - MessageEditing.cde!PlayEditMenu
    State, 1, 911, Event is [HangupEvent]
    State, 1, 911, State - MessageEditing.cde!CheckMsgLength
    State, 1, 911, Event is [NULL]
    Application, 1, 911, <--MessageEditing
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!AfterMsg
    State, 1, 911, Event is [NULL]
    Display, 1, 911, Idle

    Sounds like one way audio from PSTN to your Unity Connection, couple of things to check:
    1. ensure your protocols are bound properly on the GW, i.e. SIP/H323/MGCP
    2. Make sure IP routing is OK between Unity and the voice gateway
    HTH,
    Chris

  • Jabber for Windows and Unity Connection Voice mail out of sync

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    Symptom:
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    CSCuo46274
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  • Unity Connection 8.6 not able to forward from extension (dial out)

    Dear all,
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    NOT Working
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    Working
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    Christophe

  • Unity Connection 8.6.2 Forward vm to another email address

    Hey team!
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    I think I have found what I am looking for.
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  • Call forward to unity connection call handler

    have  the following setup:
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  • Unity Connection 8.6 call transfer to non-unity extension

      I have converted from Unity to Unity Connection and am looking for a solution for transferring an incoming call to a non-unity user extension.
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    In the greeting check this box:
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  • Licensing for Unity Connection after Upgrade from 8.5 to 9.1.2

    I upgraded my Unity connection from 8.5.1 to 9.1.2. ( my CUCM is still on 8.5.1) . I have 200 CUWL-STD ( 2200 DLUs), and 50 CUWL-PRO (850 DLUs) . Now I am working with Cisco to get a license file for Unity Connection and apply that to my ELM. I attached my licensing page for when I was in 8.5.1 . Just want to make sure if I will be getting enough license with that license file, or possibly I need to buy more. Someone told me that if I want to have users with mailbox I need to order more licenses since every user take one CUWL license.
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    Hi,
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    HTH
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