Voice over is making the animation slower??

hey there,
i'm currently working on a Flash presentation where i have to
synchronize the animation with a certain voice over, everything
goes well if i set the sound properties are set to (stream), but
since it's a voice over, i have to set the sound properties to
(event) so i can get the best sound quality.
The problem is that when i do that (set the sound properties
to "event") the animation becomes slower when i export to swf and
not synchronized with the voice over (which doesn't happen if the
sound properties are set to stream).
Does anyone know what i should do??
PS. frame rate is 25
file size is 512 x 720 pixels
thanks in advance for any advice : )

Ralph,
> i changed the sound settings in the publish tab and now,
> everything is working fine and the sound quality is much
> better
Woo hoo! Glad to hear it.
> if it's not too much to ask,
> i'm hoping you can give me some advice on learning
action
> script (i know the basic commands that allow u to
control
> the timeline -play, stop, go to, etc...) but when it
comes to
> more interactivity, i can't do the things i think of
For me personally, it was a breakthrough to think of
ActionScript in
terms of objects. Rather than thinking of basic commands like
the ones you
mentioned (and which might be a jumble of anything), think of
movie clips --
which is what timelines are, even if they aren't movie clip
symbols -- as
solid, manipulatable objects, like a wooden block, a Rubik's
cube, or any
other item you can hold in your hands. Objects have
characteristics (number
of frames, width and height, x and y position, etc.), which
are known as
properties; they can do things (gotoAndPlay(), play(),
stop(), etc.), which
are known as methods; and they can react to things (onPress,
onRelease,
onMouseMove, etc.), which are known as events.
Objects are defined by something called classes, so if
you're dealing
with a movie clip, look up the MovieClip class in the
ActionScript 2.0 (or
3.0) Language Reference. If you're dealing with non-static
text fields,
look up the TextField class. Sounds? Look up the Sound class,
and so on.
Each of these class entries will give you property, method,
and/or event
summaries, as available. Class entries are basically your
Owner's Manual
for the object at hand -- and the Language References in the
Help docs is
tightly organized around this concept. No more hunt and peck,
or in the
very least, the sense of hunting-and-pecking for answers is
greatly reduced.
;) You won't have to guess anymore what an object can do:
you'll see the
full list under each class entry.
> do books help, or do i need to take a course somewhere?
Different people have different learning styles. There are
some good
video training materials online, such as Lynda.com. I
occasionally dip into
those, but I also find books very helpful. I haven't had any
formal
training in Flash (if you don't count books), and I'm a full
time Flash
contractor.
I've been recommending Object-Oriented ActionScript for
Flash 8 lately,
by Todd Yard and Peter Elst (friends of ED). The same authors
have a new
edition for Flash CS3 that just hit the shelves. That will
get you up to
speed on an object-oriented approach to Flash. You might also
want to check
out Foundation ActionScript, by Sham Bhangal (friends of ED),
or the new
Foundation ActionScript 3.0 with Flash CS3 and Flex 2, by
Steve Webster and
Sean McSharry (friends of ED) -- that one is currently
available on
pre-order at Amazon.
Tom Green and I wrote a companion book to the newer
Foundation
ActionScript book, so I'd recommend that too, but ours is
aimed more at
designers, though it does introduce and use AS3 in many of
the chapters.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design."

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