What am I doing wrong? - Concerning Icons
I do not understand why this is working sometimes for me but not all the time. I have gone through the process of converting an icon to have a transparent background for several icons. I have one icon that just shows the generic picture for tiff, png, jpg whatever file type I save it in. For some reason it does not show the actual image. It is frustrating because I had it changed before then reverted it for a test and now following the same process I used to complete the task the first time it does not work. I created the image using SketchBook Express then loaded it in Preview. After which I used instant alpha to remove the background. It then displayed properly (without a background). I then saved it as a PNG file to my desktop (the icon on the desktop did not look like a transparent background). I then opened up the "Get Info" for the destination of the icon highlighted the icon in the top right corner and used copy and paste to transfer the icon image. My result is a generic image of a PNG file that looks like a piece of paper with the top right corner turned down that has a Preview icon image in the centre of it, with a capitalized PNG under the image such as this. I am not sure what I am doing wrong because it has worked before. I hope you can help and have a great day!
Hey Drew,
Thank you for responding. I do know it should work correctly because I did it before. I am almost positive that I went through the process correctly also. Your response seems correct also, so I will click the 'This helped me' button for you but I actually solved the problem prior to your response another way. I used my Time machine backup to retrieve the app with the icon. It still irriatates me that it is not working properly so if you would like to try and trouble shoot the issue I am willing to try with you. If not thank you again for your input and have a great day!
dofromon
P.S. I will attach a screen shot of it with the icon changed so you know I am not lying and that it can be done. (Thanks to Time Machine! woohoo! (gerrr- still does not fix the issue in my eyes)).
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Installed the trial version on my Mac, yet there is no icon or app on my computer? What am I doing wrong?
Barb,
Thank you for the quick reply…. I did do the install and it came back with “Installed Successfully” but nothing on my desk top? -
My company is developing a game for the iPhone and iPad devices using Flash cs5.5 and Air3.0
The client requires that certain features be supported - such things like GameCenter, Rating system, etc... none of which is currently supported by flash for the iOS.
However, they did provide us with a bunch of xCode sample files on how they want things to work.
My idea was to bridge the gap in functionality by creating a native exention that utilized the xcode source that was given to me, thus giving me the functionality that is required.
But first, I need to actually CREATE a native extension, even just a basic echo/hello world... I have followed all the steps from various guides and tutorials and I have managed to create an ipa and put it on my iPad2 to test, but when the program starts up, nothing happens, I am left with a black screen. When I comment out the lines of code that intialize the extension, it fires up just fine.
(and yes, I even tried to put things in try blocks in case there was an error - no luck)
So I am hoping that someone can read through the process of what I am doing below and point out what I am doing wrong, or what I am missing.
What I am using:
Mac Mini running OSX 10.7.2 - this is used to run xCode 4.1 build 4B110
PC - Windows 7 home 64bit - Running Flash CS5.5 (version 11.5.1.3469) with the AIR 3.0 SDK inside it. I also have the AIR 3.0 sdk in a seperate folder for command line running. (This is my primary developement platform)
The PC does have flash builder installed, but I have never really used it, nor do I know how to use it... everything that has been built to date has been done using Flash CS5.5
So, this is what I have done.
The first thing I do is create a .a static library on the mac.
I open xcode and create a new project.
Select iOS Framework and Library, then select "Cocoa touch Static Library"
Give it a name, in this case "EchoExtension" and put it in a folder.
I then delete the EchoExtension.h file as all the samples I have seen to date don't use it.
I then add "FlashRuntimeExtension.h" to the project from the AIR3.0 sdk frameworks folder on my PC
I then delete everything in my .m file and, following several different examples and tutorials, type up the following code:
// EchoExtension.m
// EchoExtension
#include "FlashRuntimeExtensions.h"
FREObject echo(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) {
return argv[0];
//----------- Extention intializer and finalizer ----------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------ -
// A native context instance is created
void ContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctionsToTest, const FRENamedFunction** functionsToSet) {
// setup the number of functions in this extention
// for easy reference, set the number of function that this extention will use.
int FunctionCount = 1;
// set the pointer reference to the number of function this extention will use.
*numFunctionsToTest = FunctionCount;
// create an array to store all the functions we will use.
FRENamedFunction* func = (FRENamedFunction*)malloc(sizeof(FRENamedFunction)*FunctionCount);
// create an array entry for each function
func[0].name = (const uint8_t*)"echo"; // the name of the function
func[0].functionData = NULL; // the data type
func[0].function = &echo; // reference to the actual function
// save the array in a pointer.
*functionsToSet = func;
// A native context instance is disposed
void ContextFinalizer(FREContext ctx) {
return;
// Initialization function of each extension
void ExtInitializer(void** extDataToSet, FREContextInitializer* ctxInitializerToSet, FREContextFinalizer* ctxFinalizerToSet) {
*extDataToSet = NULL;
*ctxInitializerToSet = &ContextInitializer;
*ctxFinalizerToSet = &ContextFinalizer;
// Called when extension is unloaded
void ExtFinalizer(void* extData) {
return;
I then go "Product", "Build" and it creates libEchoExtension.a
I copy this .a file over to my PC.
I am now finish with that god foresaken mac (*shudders*)
Back on my PC, I create a folder for my test project. For all intents an purposes, let's call this "D:\src\EchoExtension" I then create 2 folders, one called "lib" and one called "app". Lib is where I will create the actionscript source for my extension.
In my lib folder, I create a new fla in flash cs5.5 called "EchoExtension.fla"
I create in my lib folder, the following:
com\extensions\EchoExtension\EchoExtension.as
a folder called "Build" in which I place my libEchoExtension.a file.
in my EchoExtension.as file, I place the following code:
package com.extensions.EchoExtension
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.external.ExtensionContext;
public class EchoExtension extends EventDispatcher
protected var _extensionContext:ExtensionContext;
* Constructor.
public function EchoExtension()
super();
// Initialize extension.
_extensionContext = ExtensionContext.createExtensionContext( "com.extensions.EchoExtension", "main" );
public function echo(Prompt:String):String
return _extensionContext.call( "echo" ) as String;
In my main fla, on the first layer of the time line, I simply put the following code to make sure that the as file get's included when I publish the swc.
import com.extensions.EchoExtension.EchoExtension;
var ext:EchoExtension = new EchoExtension();
stop();
I then open up my fla's publish settings, turn off the swf - which I don't need, and check the swc and make sure that it outputs into my build folder. "./Build/EchoExtension.swc"
I also set the player to Air 3.0 (which I can do since I have successfully integrated AIR 3.0 along side my AIR 2.6 and can build both without any problems)
I then publish the swc. So far, so good. No problems.
I then make a copy of the swc and rename it to EchoExtension.swc.zip, at which point I extract the library.swf file from it and also place it in my build folder.
I then create extension.xml in by build folder which contains the following code:
<extension xmlns="http://ns.adobe.com/air/extension/2.5">
<id>com.extensions.EchoExtension</id>
<versionNumber>1</versionNumber>
<platforms>
<platform name="iPhone-ARM">
<applicationDeployment>
<nativeLibrary>libEchoExtension.a</nativeLibrary>
<initializer>ExtInitializer</initializer>
<finalizer>ExtFinalizer</finalizer>
</applicationDeployment>
</platform>
</platforms>
</extension>
Now, at this point I am a little wary, because I am building for the iPad2... the platform is iPhone... I thought that may be a problem and at one point I tested the same build on the iPhone4 and had the same results. I have also tested it using the platform name of iPad-ARM and got the same results... So I don't think that is the problem, but I am unsure.
Now, to make things easier, I created a batch file called "buildane.bat" in my build folder. This is what I will use to create my .ane file and it contains the following command line:
D:\SDKs\AirSDK30\bin\adt -package -target ane EchoExtension.ane extension.xml -swc EchoExtension.swc -platform iPhone-ARM library.swf libEchoExtension.a
I then open a command prompt and run buildane.bat and poof. My ane is created. My build folder has the following files in it now:
buildane.bat
EchoExtension.ane
EchoExtension.swc
EchoExtension.swc.zip
extension.xml
libEchoExtension.a
library.swf
Now that I have my swc, ane, and all that, it's time to create my sample application that will be used to test my new extension.
I go back to my D:\src\EchoExtension folder and go into the app folder I created ealier.
I then create a new flash project called EchoExtensionTester.fla
I open the action script settings, library paths, and add the swc that I created in my D:\src\EchoExtension\lib\build folder to my project.
On my stage, I create an input text field called txtInput, a dynamic text field called txtEcho, and a couple of buttons called btnClear, btnRuntime, and btnEcho
I open up the first layer in the time line and place the following code:
// basic imports.
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
import flash.text.TextField;
// import the extension from our swc.
import com.extensions.EchoExtension.EchoExtension;
// set our input text field to need the softkeyboard
txtInput.needsSoftKeyboard = true;
// add the event handlers to our buttons.
btnEcho.addEventListener(MouseEvent.CLICK, btnEcho_Click);
btnClear.addEventListener(MouseEvent.CLICK, btnClear_Click);
btnRunTime.addEventListener(MouseEvent.CLICK, btnRunTime_Click);
// create our extension variable.
var ext:EchoExtension;
try
// initialize our echo extension.
ext = new EchoExtension();
} catch (e:Error) {
txtEcho.text = "Error trying to create new EchoExtension:\n\n" + e;
stop();
// clear the echo text field
function btnClear_Click(e:MouseEvent):void
txtEcho.text = "";
// just for testing, put the current version of air runtime into our text field so we can make sure we are running air 3.0
function btnRunTime_Click(e:MouseEvent):void
txtEcho.text += "\nRuntime version = " + NativeApplication.nativeApplication.runtimeVersion;
// call the extension, passing it whatever is in the input text field and have it return it and place it in our echo text field
function btnEcho_Click(e:MouseEvent):void
txtEcho.text += "\n";
try
txtEcho.text += ext.echo(txtInput.text);
} catch (e:Error) {
txtEcho.text += "\nError calling ext.echo: " + e;
I then save the project, Open the Air for iOS settings and set the following: (but yes, I know... I am going to have to use adt to do the build, but I need to create the swf first)
Output file: EchoExtensionTester.ipa
Appname: EchoExtensionTester
Version 1.0
Landscape
Fullscreen On
Auto orientation is off
rendering GPU
device: iPad and iPhone
Res: High
Deployement: I use my certificate and provisionging profile that I use for my Primary project (which work) and set for device testing.
I close the window and save again... but before I publish, I open newly created "EchoExtensionTester-app.xml" that is in my app folder.
I add <extensions> <extensionID>com.extensions.EchoExtension</extensionID> </extensions> to the xml file so now it looks like this:
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<application xmlns="http://ns.adobe.com/air/application/3.0">
<extensions>
<extensionID>com.extensions.EchoExtension</extensionID>
</extensions>
<id>EchoExtensionTester</id>
<versionNumber>1.0</versionNumber>
<filename>EchoExtensionTester</filename>
<description/>
<!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>-->
<name>EchoExtensionTester</name>
<!-- To localize the name, use the following format for the name element.<name><text xml:lang="en">English App name goes here</text><text xml:lang="fr">French App name goes here</text><text xml:lang="ja">Japanese App name goes here</text></name>-->
<copyright/>
<initialWindow>
<content>EchoExtensionTester.swf</content>
<systemChrome>standard</systemChrome>
<transparent>false</transparent>
<visible>true</visible>
<fullScreen>true</fullScreen>
<aspectRatio>landscape</aspectRatio>
<renderMode>gpu</renderMode>
<maximizable>true</maximizable>
<minimizable>true</minimizable>
<resizable>true</resizable>
<autoOrients>false</autoOrients>
</initialWindow>
<icon/>
<customUpdateUI>false</customUpdateUI>
<allowBrowserInvocation>false</allowBrowserInvocation>
<iPhone>
<InfoAdditions>
<![CDATA[<key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>]]>
</InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
</application>
I save the changes to the xml and go back to flash. I then publish.
The swf is created as it should be, but then I get the error message:
Error creating files.
An implmentation for native extension 'com.extensions.EchoExtension' required by the application was not found for the target platform.
Now, while this is a pain in the rear, I new this was going to happen because in my reading of tutorials and samples, they all said that you must use adt to build the ipa... but that's fine... all I wanted anyway was the swf, which I now have in my app folder.
I close down flash as I don't need it anymore and I create a new batch file: (note: I change the names of the cert, provision profile, and password for this post)
cls
"D:\SDKs\AirSDK30\bin\adt" -package -target ipa-ad-hoc -storetype pkcs12 -keystore "D:\src\mycert.p12" -storepass MYPASSWORD -provisioning-profile "D:\src\myprovfile.mobileprovision" "EchoExtensionTester.ipa" "EchoExtensionTester-app.xml" "EchoExtensionTester.swf" -extdir ../lib/Build
set /p dummy=
echo done
I then open a command window in my app folder and run build.bat...
I wait about 2 minutes....
YAY! My ipa file has been created with no errors reported so far.... Time to copy this bad boy to the iPad and see what happens.
I open iTunes, drag "EchoExtensionTester.ipa" over to the Apps, then sync my device....
YAY! iTunes has successfully installed the ipa on the device... and there is by bright and shiney blank icon for Echo Extension Tester...
I open the app.... and.....
nothing.
I wait
still nothing.
I go to the bathroom.
I get back... still nothing... just a black screen.
I press the iPad home button, the app minimized, I restore it... nothing... black screen.
hrm. Time to do a little trial and error to see if I can figure out where the break down is.
As a test, I open my fla and I comment out the following lines:
ext = new EchoExtension();
txtEcho.text += ext.echo(txtInput.text);
I then rebuild the swf... get the same error (don't care)... I then rebuild the ipa using the batch file.... and re-install it on the device when it's done.
The exact same thing....
I open the xml file... and remove the <extensionID>com.extensions.EchoExtension</extensionID> line, save and re-run the batch file again... wait for the ipa to finish, and run it on the device.
I fire up the program on the iPad and it launches perfectly... except for the commented line of code to actually create and call the extension, everything works as it should. The runtime on the device is reporting as 3.0.0.4080
As a test, I open the .fla back up and uncomment the 2 lines I commented out above... keeping the extensionID out of the xml file, I re-publish the ipa.... of course, this time, it actually creates the ipa from flash because the extension id is not in the xml.
I put the ipa file with the extension code in place on the ipad... Fire it up and put some text into the txtInput and press the echo button. I get the following error:Error calling ext.echo: TypeError: Error #1009
I suspect that is because I failed into include the extension in the descriptor... but when I build it with the extensionid in the xml, I just get a black screen. I am 99% sure that the extension context in the ext object is null (because that is what happens when I run it in flash debug without the extension lines in the xml)
And here I am stuck.
Can anyone tell me what I am doing wrong or what I have forgotten to do?
Thanks.I have been trying to get the remote debugging working with my flash and ipad2... but I can't seem to figure it out. I looked at several tutorials, but the ipad build just doesn't want to seem to connect to the flash remote debugger.
Anyway... here is a little more information.
I moved the initialization of the extension from the start of the application to the button event itself. Now, the application will start up exactly as it's supposed to, but when I press the button that creates and initalizes the extension and does the echo call, the application crashes.
Here is the new code:
// basic imports.
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
import flash.text.TextField;
// import the extension from our swc.
import com.extensions.EchoExtension.EchoExtension;
// set our input text field to need the softkeyboard
txtInput.needsSoftKeyboard = true;
// add the event handlers to our buttons.
btnEcho.addEventListener(MouseEvent.CLICK, btnEcho_Click);
btnClear.addEventListener(MouseEvent.CLICK, btnClear_Click);
btnRunTime.addEventListener(MouseEvent.CLICK, btnRunTime_Click);
txtEcho.text += "Initialization complete.\n";
stop();
// clear the echo text field
function btnClear_Click(e:MouseEvent):void
txtEcho.text = "";
// just for testing, put the current version of air runtime into our text field so we can make sure we are running air 3.0
function btnRunTime_Click(e:MouseEvent):void
txtEcho.text += "Runtime version = " + NativeApplication.nativeApplication.runtimeVersion +"\n" ;
// call the extension, passing it whatever is in the input text field and have it return it and place it in our echo text field
function btnEcho_Click(e:MouseEvent):void
// create our extension variable.
try
var ext:EchoExtension = new EchoExtension();
txtEcho.text += ext.echo(txtInput.text) +"\n" ;
ext = null;
} catch (err:Error) {
txtEcho.text += "Error: " + err.message +"\n" ;
Now, program crashes are an entirely different animal because the ipad creates a crash log! YAY!
this is what the crash log contains:
Incident Identifier: 4BF67A2C-FD36-495D-BB56-B3DCA4772EB8
CrashReporter Key: 7a4dd56d46eb23a7701ad55245de2bca11c48b32
Hardware Model: iPad2,2
Process: EchoExtensionTester [9272]
Path: /var/mobile/Applications/90B3B31D-F516-4094-BE3B-88E1324419EC/EchoExtensionTester.app/Ech oExtensionTester
Identifier: EchoExtensionTester
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2011-10-28 14:17:48.145 -0300
OS Version: iPhone OS 4.3.5 (8L1)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 EchoExtensionTester 0x00813aac 0x1000 + 8465068
1 EchoExtensionTester 0x005f88ec 0x1000 + 6256876
2 EchoExtensionTester 0x00372ba4 0x1000 + 3611556
3 EchoExtensionTester 0x006dd7c8 0x1000 + 7194568
4 EchoExtensionTester 0x006dd25c 0x1000 + 7193180
5 EchoExtensionTester 0x006de304 0x1000 + 7197444
6 EchoExtensionTester 0x006dc750 0x1000 + 7190352
7 EchoExtensionTester 0x006730cc 0x1000 + 6758604
8 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
9 EchoExtensionTester 0x006dc750 0x1000 + 7190352
10 EchoExtensionTester 0x006730cc 0x1000 + 6758604
11 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
12 EchoExtensionTester 0x006dc750 0x1000 + 7190352
13 EchoExtensionTester 0x006730cc 0x1000 + 6758604
14 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
15 EchoExtensionTester 0x0032fc90 0x1000 + 3337360
16 EchoExtensionTester 0x00329e1c 0x1000 + 3313180
17 EchoExtensionTester 0x0032171c 0x1000 + 3278620
18 EchoExtensionTester 0x0032179c 0x1000 + 3278748
19 EchoExtensionTester 0x0032ae00 0x1000 + 3317248
20 EchoExtensionTester 0x00137328 0x1000 + 1270568
21 EchoExtensionTester 0x004f9a5c 0x1000 + 5212764
22 EchoExtensionTester 0x00035adc 0x1000 + 215772
23 EchoExtensionTester 0x002f6824 0x1000 + 3102756
24 EchoExtensionTester 0x002f7f18 0x1000 + 3108632
25 UIKit 0x35ef9bee 0x35ede000 + 113646
26 UIKit 0x35ef9568 0x35ede000 + 111976
27 UIKit 0x35ee230c 0x35ede000 + 17164
28 UIKit 0x35ee1c4c 0x35ede000 + 15436
29 GraphicsServices 0x321e9e70 0x321e5000 + 20080
30 CoreFoundation 0x316f3a90 0x3167e000 + 481936
31 CoreFoundation 0x316f5838 0x3167e000 + 489528
32 CoreFoundation 0x316f6606 0x3167e000 + 493062
33 CoreFoundation 0x31686ebc 0x3167e000 + 36540
34 CoreFoundation 0x31686dc4 0x3167e000 + 36292
35 GraphicsServices 0x321e9418 0x321e5000 + 17432
36 GraphicsServices 0x321e94c4 0x321e5000 + 17604
37 UIKit 0x35f0cd62 0x35ede000 + 191842
38 UIKit 0x35f0a800 0x35ede000 + 182272
39 EchoExtensionTester 0x001819e4 0x1000 + 1575396
40 EchoExtensionTester 0x00813a6c 0x1000 + 8465004
Thread 1:
0 libsystem_kernel.dylib 0x35afe3ec 0x35aec000 + 74732
1 libsystem_c.dylib 0x31bf06d8 0x31bbc000 + 214744
2 libsystem_c.dylib 0x31bf0bbc 0x31bbc000 + 215996
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x35afefbc 0x35aec000 + 77756
1 libdispatch.dylib 0x31660ed4 0x31660000 + 3796
2 libdispatch.dylib 0x31661f3a 0x31660000 + 7994
3 libdispatch.dylib 0x316614ec 0x31660000 + 5356
4 libsystem_c.dylib 0x31bf058a 0x31bbc000 + 214410
5 libsystem_c.dylib 0x31bf0bbc 0x31bbc000 + 215996
Thread 3 name: WebThread
Thread 3:
0 libsystem_kernel.dylib 0x35afbc00 0x35aec000 + 64512
1 libsystem_kernel.dylib 0x35afb758 0x35aec000 + 63320
2 CoreFoundation 0x316f42b8 0x3167e000 + 484024
3 CoreFoundation 0x316f6562 0x3167e000 + 492898
4 CoreFoundation 0x31686ebc 0x3167e000 + 36540
5 CoreFoundation 0x31686dc4 0x3167e000 + 36292
6 WebCore 0x3248e27e 0x32488000 + 25214
7 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
8 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 4:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbdeb2 0x31bbc000 + 7858
3 EchoExtensionTester 0x004aa090 0x1000 + 4886672
4 EchoExtensionTester 0x002a0b54 0x1000 + 2751316
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 5:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbdeb2 0x31bbc000 + 7858
3 EchoExtensionTester 0x004aa090 0x1000 + 4886672
4 EchoExtensionTester 0x002a0b54 0x1000 + 2751316
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 6:
0 libsystem_kernel.dylib 0x35afbc74 0x35aec000 + 64628
1 libsystem_kernel.dylib 0x35afbf46 0x35aec000 + 65350
2 libsystem_c.dylib 0x31c16812 0x31bbc000 + 370706
3 libsystem_c.dylib 0x31c169fe 0x31bbc000 + 371198
4 EchoExtensionTester 0x004a9f60 0x1000 + 4886368
5 EchoExtensionTester 0x001b8908 0x1000 + 1800456
6 EchoExtensionTester 0x001b893c 0x1000 + 1800508
7 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
8 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
9 EchoExtensionTester 0x004aa748 0x1000 + 4888392
10 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
11 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 7:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbde86 0x31bbc000 + 7814
3 EchoExtensionTester 0x004aa044 0x1000 + 4886596
4 EchoExtensionTester 0x0039367c 0x1000 + 3745404
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 0 crashed with ARM Thread State:
r0: 0x03ebb060 r1: 0x00000000 r2: 0x00000000 r3: 0x00000000
r4: 0x043b19e0 r5: 0x00000002 r6: 0x2fdfc178 r7: 0x2fdfc108
r8: 0x043b19e0 r9: 0x007d47d4 r10: 0x2fdfc1e4 r11: 0x043b19f0
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0x36b4e000 - 0x36c7afff libmecabra.dylib armv7 <113de5f9858c32b8b158bfdc68042a97> /usr/lib/libmecabra.dylib
0x36c7c000 - 0x36c92fff EAP8021X armv7 <9fefc0ada30435fbb3b51818c74f6cb8> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X
0x36c93000 - 0x36c99fff ProtocolBuffer armv7 <f9277ee9b85b3722975ad319a323aca0> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer
0x36cda000 - 0x36cdefff libcache.dylib armv7 <362fdd2de66f3e189b5d139c9669a9e3> /usr/lib/system/libcache.dylib
0x36cdf000 - 0x36cf1fff PersistentConnection armv7 <659ea9d5b13d3fefb37acff09016a69c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection
0x36d08000 - 0x36d11fff ITSync armv7 <ba8b48d061903e4096774344448776d0> /System/Library/PrivateFrameworks/ITSync.framework/ITSync
0x36d13000 - 0x36e17fff JavaScriptCore armv7 <61a94142e2d23dafa2964190dd46e9e3> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore
0x36e1b000 - 0x36e24fff CoreVideo armv7 <ea847e6dba2d36b1826b255c73b39539> /System/Library/Frameworks/CoreVideo.framework/CoreVideo
0x36e25000 - 0x36e28fff libmacho.dylib armv7 <53908d448e9e32418652a4afee5bc578> /usr/lib/system/libmacho.dylib
0x36e29000 - 0x36e77fff CoreMotion armv7 <5e6b884d36d93789b40b7f3876130417> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
0x36e7d000 - 0x36e7efff DataMigration armv7 <42e9e87a4e0735c3837e27d4f2adcf55> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration
0x36e7f000 - 0x36e85fff AssetsLibrary armv7 <124dd93095423fcf8029d3c7614dffd4> /System/Library/Frameworks/AssetsLibrary.framework/AssetsLibrary
0x36ee6000 - 0x36ef9fff libmis.dylib armv7 <529ea6e3a87230ce9f6cf3285c22429c> /usr/lib/libmis.dylib
0x36f16000 - 0x36f17fff libsystem_network.dylib armv7 <3e0b7d6754cd33669c0680525f03ede1> /usr/lib/system/libsystem_network.dylib
0x36f18000 - 0x36f4bfff StoreServices armv7 <d526715648f435c3aac4c42953e76d20> /System/Library/PrivateFrameworks/StoreServices.framework/StoreServices
0x36fa9000 - 0x3706afff RawCamera armv7 <0c52d8b1498c3dbb9aad95f3bcd8261d> /System/Library/CoreServices/RawCamera.bundle/RawCamera
0x370b2000 - 0x370ddfff IMFoundation armv7 <f1f21bedbf2e3ea38f692abef0005d76> /System/Library/PrivateFrameworks/IMCore.framework/Frameworks/IMFoundation.framework/IMFo undation
0x370e4000 - 0x370e5fff libdyld.dylib armv7 <7dd4acfe150831e0ae82296587e67e7f> /usr/lib/system/libdyld.dylib
0x370ec000 - 0x370fcfff DataAccessExpress armv7 <66d9047da79a31daa887e6d84c42ecb2> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress
0x37144000 - 0x37147fff CertUI armv7 <9060fe03a4943ef295531feced9a17dd> /System/Library/PrivateFrameworks/CertUI.framework/CertUI
0x37148000 - 0x37154fff SpringBoardServices armv7 <c68262667ac8397a949ce4e92dfec7db> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices -
ghlighting a file and then moving cursor over a file lower in the list, and pressing shift-control-click. I can't do that in now with Mac Pro. What am I doing wrong?
Holding down the control key will invoke "right-click."
Depending on the View, holding down Shift will with either toggle the selection (Icon View), or it will make a continuous selection from the previous selection (List View or Column View).
The only way to make a continuous selection in Icon View is to drag out a selection marquee around or through the icons.
I can't remember the behavior of previous OS's. -
I am trying to save a photoshop CS6 psd file to jpg and get an option jpg, jpg2000 or jpg stereo, I choose jpg and then Mac 256 colours, normal or interlaced. I just want regular jpg with a high resolution. What am I doing wrong? , never had this problem before. Help!!!
Your description of the issue is not clear:
What format, bit depth and color was your original file "from the net"? It sounds like it was a Color Indexed GIF, which would cause what you are describing.
In the Macintosh Finder, select said "net image" and do a Get Info on it (Command+i). When the Info box appears in the Finder, take a screen shot and upload it here by using the little camera icon in the Reply Editor in the forum's web interface.
If the image is a 256-color GIF, remember the rule: GIGO = garbage in, garbage out. -
When I turn on my iPad the grey 'brightness slider' is in the centre of the screen and I can't get rid of it. I've tried switching on / off 'auto-brightness' in 'settings' but it won't go away. What am I doing wrong? Any advice gratefully received.
That folder with the question mark icon means that the MacBook can't find the boot directory. That can either mean it can't find the hard drive or the Operating System data on the hard drive is somehow corrupted.
Put your install DVD into the optical drive (CD/DVD drive) and reboot. As soon as you hear the boot chime, hold down the "c" key on your keyboard (or the Option key until the Install Disk shows up). That will force your MacBook to boot from the install DVD in the optical drive.
When it does start up, you'll see a panel asking you to choose your language. Choose your language and press the Return key on your keyboard once. It will then present you with an Installation window. Completely ignore this window and click on Utilities in the top menu and scroll down to Disk Utility and click it. When it comes up is your Hard Drive in the list on the left?
If it is then click on the Mac OS partition of your hard drive in the left hand list. Then select the First Aid Tab and run Repair Disk. The Repair Disk button won't be available until you've clicked on the Mac OS partition on your hard drive. If that repairs any problems run it again until the green OK appears and then run Repair Permissions.
If your hard drive isn’t recognized in Disk Utility then your hard drive is probably dead. -
I have changed my AppleID but I can't get the "system preferrences" to show my new AppleID. What am I doing wrong? I am running 10.9.2. I support multiple devices on this icloud account and they all work fine. Its just the mac mini ...
I found a post with the answer. Basically I just logged out of the iCloud. My concern was that I would loose my contacts. But when i logged back in with the correct AppleID -- it was all there.
Thanks! -
I am trying to print redplum coupons and I can't, help. I have updated java, adobe flash, and made sure my printer was set on default. I am not sure what I am doing wrong. I have contacted redplum and no one will help.
No Apple response??? Redplum/Valassis will not help either. I searched, using the cups error message and though it is Unbuntu, same error so maybe useful...only problem: details would not display unless I join Unbuntu forum. What a pain to do anything with my Mac or find any help. I honestly regret buying this buggy OS.
Anyway, here is what I found, FYI:
http://ubuntuforums.org/showthread.php?t=483415
As the old saying goes: when in doubt, consult the manual. The problem appears to be that I added the printer using the KDE Add Printer Wizard. It was automatically given a "socket" URI instead of an "lpd" one. When I:
- altered the printer settings at http://localhost:631 (the CUPS admin page) as instructed in the manual for the printer, and
- copied the PPD file into a second place on the hard drive (as instructed on ubunutuforums, see the link above)
..everything started working.
It's still slower than windows, but I can live with that
Probably a simple fix. Change the socket I.P. to match the printer I.P. like this:
socket://192.168.1.86:9100. The thing I'm concerned with using socket:// is that AFAIK the printer I.P. must not change. In my case I'm able to assign a static I.P. address to the printer but it's something to consider.
I found that the only thing I needed to do was change socket to lpd (and remove :9100 off the end as well). See Solving Ubuntu printer broken pipe problem (DocuPrint C525A) . BTW thanks for steering me in the right direction - very grateful.
Solving Ubuntu printer “broken pipe” problem (DocuPrint C525A)
Posted on November 25, 2008
Are you having a problem with your printer under the latest versions of Ubuntu (perhaps it worked under an older version)? Are you able to print short documents, but not longer, or more graphics-intensive, documents? (e.g. the unfortunate people at http://ubuntuforums.org/showthread.php?t=625493). Do they sit there as Processing for ages and then switch to Held? If you have the same problem I had the solution I tried may work for you too. Firstly, check your cups error log:
sudo gedit /var/log/cups/error_log
If you see anything like the following, the solution may be simple:
[Job 201] Unable to write print data: Broken pipe
PID 13359 (/usr/lib/cups/backend/socket) stopped with status 1!
System > Administration > Printing and right click on your printer, selecting Properties. Settings > Device URI
If you see something like socket://your_printer_ip_address:9100 just change socket to lpd and remove the :9100 off the end. Then click on apply.
Apparently lpd is a more modern protocol which works with most printers whereas socket is more raw (and potentially faster but riskier in a network situation). Somewhere along the line, the default Ubuntu/Gnome setup for networked printers shifted from lpd to socket. Some primitive printers will have benefited whereas a larger number of more modern printers will have suffered.
Please correct me if I am wrong (which is highly possible) but the underlying problem could be that socket may make the printer wait a long time for a large file to be processed ready for printing. Some printers, such as the Fuji Xerox DocuPrint C525A, may drop the socket if things take too long to start coming through.
Changing timeout settings might work but lpd is better than socket so it is the preferred solution in any case.
If this works for you, please leave a comment to let others know (ideally with a description of the printer and Ubuntu version). Printer may be relevant if it doesn’t support the direct stream protocol properly. NB I may take a while to let your comment through because of the volume of spam. Sorry about that.
Finally, thanks to sphilli8 for the steer in the right direction at http://ubuntuforums.org/showthread.php?p=6245626.
http://ubuntuforums.org/showthread.php?t=483415 -
My redemption code when entered is rejected as its says it must be used in the mac app store but i am in this store already ? what am i doing wrong here i am trying to download a system upgrade?
iTunes is not the Mac App Store.
In your dock it would be this icon:
The forum for it specifically is here:Using Mac App Store -
i pay for itunes match, downloaded all my cd's and i see it on my phone but half the songs don't play, what am i doing wrong? i didn't think you had to actually download them onto the phone, this was the idea of not using the storage, right?
All iTunes Match music is downloaded to iOS devices in order to play them. They don't stream like services like Pandora do, whch only stream the music to your device without storing it. With iTunes Match a song must be stored on the device in order to be played. But here's where it gets a bit confusing.
If you tap the cloud with the downward facing arrow next to a song on your phone it will download and stored on your phone and this will allow you to later delete it by swiping over the song title and tapping Delete. In fact, you can later locate all the songs you have downloaded in this way by going to Settings>iTunes & App Store and turn off Music under Show All. The music app will then only display the songs previously downloaded to your phone, making it easier to delete them to free up space if you no longer wish to store them on your phone. Go back and turn Music back on under Show All in order to see your entire iTunes Match library again.
However, you can still play a song by simply tapping the title (without tapping the download icon). When you do this, the song plays, but is still downloaded and stored on your phone as you listen to it. The disadvantage of this is that these songs are stored in cache memory and cannot be manually deleted by swiping over the song title. According to Apple, this cache memory is automatically cleared over time as the memory on your phone starts to fill up (by deleting the oldest and least played songs from cache memory). If you want, you can still force this memory to be cleared by restoring your phone.
The main takeaway from all of this is that iTunes Match, while making your entire library available to play without storing the music on it ahead of time, still stores songs as you play them, or as you manually download them prior to playing them.
If your songs are not playing when you tap them while away from your wifi, make sure you have Use Cellular Data turned on in Settings>iTunes & App Store. This allows them to be downloaded and played using your cellular data plan while away from wifi. -
When I try to convert a wav file to an mp3 it only gives me a 6 or 7 second mp3....what am i doing wrong?
Sorry you are having problems. Can you give an example preferably of some small publicly available file and the site you are trying to download it from ?
As a simple example of a download (ok it is a .png image file not not a .exe file) but can you try to download a copy of your avtar/icon, as used on these forums. In Windows one method is that you right click & should get an option save. <br/> Mine alongside uses the link
* https://support.mozilla.com/media/uploads/avatars/avatar-257447.png
Are you able to download such an image, then see it in your download manager, and find it on your computer.
Once you have got Firefox to save your binary file you can use it. In the case of the .exe file you are trying to download that should be usable as intended with your Windows Operating System, the avatar also should be easily opened and viewed.
P.S.
You could try installing the add-on https://addons.mozilla.org/en-US/firefox/addon/opendownload-10902/ if you wished to adapt Firefox to run .exe files instead of just save them. -
Macromedia Flash Player, what am I doing wrong?
I'm a simp and I'm stumped! I used to be able to watch videos on youtube but now when I go there I get the message: "Hello, you either have Javascript turned off or an old version of Macromedia Flash Player". I have no idea (and I've been looking) how to get info on turning on Javascript and when I go to the link and try to download a newer version of Flash Player it goes to a page saying: "Not found - The requested URL/flashplayer etc., was not found on this server". What did I do to screw things up? What am I doing wrong? What can I do to fix this so I can watch videos again?
Hi, Jupie -
Re Sherlock, it sounds like you may be activating a network search instead of searching on your hard drive.
Check which of the icons in the upper section of Sherlock's window is highlighted - has a greenish border added to it. If your search is to be of the local volume(s) (drives), be sure the icon that looks like an external hard drive case is the one highlighted. If the one that looks like a globe is highlighted, Sherlock will attempt a network search.
Re increasing the memory allocation for a program - it really isn't difficult, nor should it be risky in any way. Here's how to do it -
First, quit the program if it's running.
Then click once on the icon of the program itself, not on an alias to it. If you customarily use an alias to activate the program, a quick way to het to the original is to click once on the alias, then press Command-R (Show Original from the File menu). This will open the folder containing the original, no matter how deeply it is buried, and highlight the original. Then all you need do is press Command-I (Get Info from the File menu).
Select Get Info from the File menu (if you've not already done that), and then select Memory from the pulldown menu in the Get Info window.
In the new pane, at the bottom, are three boxes with numbers in them - the one you want to change is the last one, labelled Preferred.
For most programs, an increase of 50% is a good starting point; for small apps like control panels and printing software, doubling is okay; for browsers, email apps, and graphics apps, try at least doubling or tripling the original Preferred amount to start with.
Replace the old number in the box with the new one - no commas - close the window, and you're done.
There are a few tricks you can do with Sherlock - for example, restricting its search to just a single folder. This can be very handy to save time when doing a Find By Content search. -
What am I doing wrong with Export w/ Action?
OK, I am starting to love "stacking and virtual copys" of a combination of DNG,PSD,JPG ... all in the same folder.
So, now I want to "stack" everthing that is generated from the original DNG file ... virtual copys, PSD & JPG. Much cleaner (thank's adobe!) and the Ctrl+E/stacking works like a charm, even with CS3 beta.
Now, that I am loving "stacks" and having everything in a Day's shoot Folder (with NO sub-folders)... this is my problem:
In CS3 I created a Action (converted to Droplet and put in LR actions folder) ... it's my usual Portrait plug-in and USM action ... the GOAL is to select all the DNG's in a Folder of the days shoot ... and Export it to PSD,16bit and RUN the action.
In theory I should end up with all the PSD's in the same folder ... and be able see and "stack" these to the matching DNG's.
* But, nooo ... when I run the export ... the PSD are in the same folder ... but, I cannot import it back into the Libary??? strange.
LR tells me it's there ... but shows me the DNG (not the PSD)
* What am I doing wrong?
fyi: if you want to know what my goal is ... well, all I want to do is run the action ... and end up with a "stacked"
1) DNG original
2) PSD after the action is done (I have got to this point ... but it is not stacked and is not viewed in the LRv1 Library. (nor can it be imported) ... guess this is my biggest problem, right now.
3) JPG that is converted to my Lab ICC profile .. generated from the PSD. (what I was going to do here is just select all the PSD files and Export and run another action)
4) WEB JPG from my PSD.
* note: after I generate a PSD ... I really want to get all my jpg's from the PSD files ... at that point.
Since Adobe LR has got me HOOKED on using "Stacks" and virtual copys in LR ... I would like to run ALL my actions from LRv1 and after the Export+action is done, have the results back in the same folder "STACKED" to it's DNG file.
* Now, THAT'S what I call POWERFUL! ... running an export+action and having the "result" back in the same folder "stacked" to it's DNG!!!
So, there's a great function that will make LR the "killer app" (for me) ... have LR "image process" from the DNG or PSD and have it come back to the same folder "STACKED"!
(so now ... everyone that wants that power will need to buy both CS3 & LR ... sounds like it's good for me and good for Adobe)
Did I make this post too long? lol HGThanks H-G.
It won't stack automatically but perhaps autostack by capture time might work for most of them. You may need to sort out a few but most should work given the right timing (like 1 sec or something maybe)
I try with the site, but the problem is that Lightroom for most people is a completely new way of doing things and people don't want to get their heads around this. I've been in since I saw a post on B1 in the Rob Galbraith news page the day after it was released. So I've grown with it.
It's not feature complete, but then neither is V10 of Photoshop! It's still really good for a v1 tool though. Like someone else said, it's not a religious icon, but if it works for us great. I'm happy with it. I still use both PS CS and PSE as well, just not as much.
Keep looking at lightroom-news.com too. We've a bunch of stuff planned. -
I'm trying to make a ring to for iPhone and about 20 sec into the playing of the song it fades out and goes silent. What am I doing wrong? Thanks
Im not sure what garage band is, but i can tell you the way apple recommends making ringtones. Highlight a song in iTunes, right click and select get info. Goto the options tab and youll see the time lengths (write down the ending time) for the start time type in where you want the ringtone to start, ringtones can only be 30 sec long so make the ending time 30 sec later. Exit it out of the info and while song highlighted goto the "advanced" tab at the top of iTunes where you will see an option that says "create aac version". after creating the aac version you will have a duplicate song in your iTunes, change the original back to the correct time length. Take the 30 sec aac version and drag it to your desktop, right click the icon and click "preferences" You will then be able to change the name of the file which will be somethign to the effect of "songnamehere.m4a" you just change the m4a to m4r. you now have a ringtone, drag the new file to iTunes where it will pop up in a new tab labled ringtones. If you cannot change the name of the file when it is on your desktop let me know and i will give you instuctions how to be able to change it. Once you get it figured out you can use any song you have on iTunes to make a ringtone.
-
I cannot download iTunes 11 to my macbook. What am I doing wrong?
I have downloaded iTunes 11 twice to my macbook. It says it succesfully has loaded but when I open iTunes it is still iTunes 10. Can anyone tell me what I am doing wrong?
Well I think I have...I went to itunes...pressed the download button...it downloaded to my computer...I clicked on the download to install...it asked me where to install it & I clicked my harddrive....it continued to install and when it was done, the computer said it installed successfully. I went to my itunes icon...clicked on it and when I opened it and checked it still says I have itunes 10...I have upgraded all my itunes this way but before the computer has always told me there was an upgrade available to download....this time I had to go to Apple to find it. Any suggestions?
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