Why does Reader 9 load multiple images?
I am operating on Mac OS X 10.4.11 (Intel). I just recently downloaded Reader 9 for Intel. Ever since that, whenever I click on any PDF document the reader quickly opens a large number of other PDF documents, not stopping until the maximum number at one time is reached. Now even my older Reader 8 does the same thing. I have downloaded Reader 9 a second time, to no avail. What can I do?.........jghist
We are getting several reports of this. Try removing your user cache with a utility like Applejack.
Similar Messages
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Loading multiple images in IE...
Hi,
I encountered a very strange problem (probably bug) while
loading multiple images from IE. Flash is very simple (code is
stripped version of match larger program) it contains simple for
loop that loads image 20 times, and COMPLETE handler that position
image.
Running application from Flash IDE is ok, but if user run
flash embeded into html from IE (IDE auto generated html) and
interrupt loading (closes IE tab (not whole IE, just tab)) next
load of same html stop working. What is event more strange, is that
image url entered in addres field of IE will not work?!?!
To conclude, to reproduce this behavior: run html from IE and
close tab in middle of loading process (after few images loaded).
Running html again will not work (or typing image url into
address). NOTE that tab must be closed (not whole IE). Closing IE
and running html again will work normaly.
Is there any idea how to correct this? Note that I used
different image links, and any of them have same behavior, so i
excluded url as error.
P.S. I use IE 7 under the Vista, but IE 7 with XP also have
same behavior.
ThanksIf you mean that image service have simultaneous download
limit, it does not. We have number of tile-generating services, and
also prerendered images, and on every system we have same issue.
Also, any flash-based map that load tiles are prone for this
error (e.g. yahoo maps, flashearth even google flash maps).
P.S. On Firefox it works ok. -
Help with loading multiple images via LoadVars
Hello everybody.
I need a hand loading multiple images using the LoadVars
method with a text file. I can get it to load 1 image but not
anymore than that. I am aware of other methods like using
components but I am looking for a method where I can access and
change all data from 1 text file (there will be text variable text
within the file aswell to, but I am more concerned with the images
at the moment).
Anyway on to the issue. I have created a much simple .fla
file that outlines my problem.
The movie contains 3 layers:
- top layer contains AS
- middle layer contains an empty movie clip with the
instance name of mcImage1
- bottom layer contains an empy movie clip with the instance
name of mcImage2
The AS layer contains the following code:
imagedata = new LoadVars()
imagedata.load("data.txt")
imagedata.onLoad = function(ok){
if(ok){
mcImage1.loadMovie(this.Image1)
mcImage2.loadMovie(this.Image2)
} else trace("Problem Loading")
In the same folder of my .swf file I have a text file called
data.txt which contains the following
&Image1=image1.gif
&Image2=image2.gif
Also in the same folder of my .swf file I have two images
image1.gif and image2.gif.
When I run the flash the image2.gif is imported correctly.
image1.gif does not appear.
You can download my source files and all images here
http://www.myrealpage.com/projects/var_test/var_test.zip
Any help that can be shed on this problem is much
appreciated.
Thanks
MattGlad to help. It is just that I see so many folks who have
two different parts of a problem smushed together – each
problem isn't so hard on its own, but together they are difficult
to wrap your head around. Always try and break down each step of
the problem and it will help you in the end.
That being said, I'm not quite so sure on this next problem.
I don't do so much timeline stuff along with the Actionscript. I
can get tricky. So this I don't quite have as much of clear mental
picture of what you are describing. But here are some questions
that I would ask – either of myself if I was doing it or of
you.
Is there a stop() on frame one to wait for the
LoadVars.onLoad? Does the onLoad then say to play?
If not, what happens if we get to Frame 10 before the
LoadVars has even finished? That could be a problem.
Remember that the LoadVars object is an actual object that
will exist until it is deleted or removed in various ways. You can
access it at any time after it is loaded. The onLoad event handler
is just that thing you want to happen immediately after it is
loaded.
So my design would probably be.
LoadVars on Frame 1.
Where I am stopped.
In the onLoad handler load the first image and tell the
timeline to play
On frame 10, the LoadVars object will still exist (unless
you've deleted it)
Get the variable out of the LoadVars and load the image.
If you want to check this. Put a stop() in frame 10 and run
it in the testing environment. When it gets to that frame, go to
the debug menu and List Variables. You should see that your
LoadVars object is still there.
Does that answer your question or am I totally missing the
point? -
Problem in Loading Multiple image in Single Sprite/MovieClip
Hi All,
I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class.
Here is the ImageLoader.as class
package com.project.utils{
import com.project.*;
import com.project.utils.*;
import flash.events.EventDispatcher;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.display.Loader;
import flash.events.IOErrorEvent;
import flash.net.URLLoader;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.display.Bitmap;
public class ImageLoader extends EventDispatcher {
public var imgloader:Loader;
public var imgMc:MovieClip;
public var imgObject:Object;
public var loaded:Number;
public function ImageLoader():void {
imgMc = new MovieClip();
imgObject = new Object();
imgloader = new Loader();
public function loadImage(imgHolder:MovieClip, imgObj:Object):void {
imgMc = new MovieClip();
imgObject = new Object();
imgloader = new Loader();
imgMc = imgHolder;
imgObject = imgObj;
imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadProgress);
imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadFailed);
imgloader.load(new URLRequest(imgObj.FilePath));
private function onImgLoad(Evt:Event):void {
var image:Bitmap = Bitmap(Evt.target.content);
try {
imgMc.removeChildAt(0);
} catch (error:Error) {
imgMc.addChild(image);
try {
if (imgObject.URL != undefined) {
imgMc.buttonMode = true;
imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
} catch (err:Error) {
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
private function onImageClicked(evt:MouseEvent):void {
trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
private function onImgLoadProgress(Evt:ProgressEvent):void {
if (Evt.bytesLoaded>0) {
loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
private function onImageLoadFailed(Evt:IOErrorEvent):void {
trace("Image Loading Failed");
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
Here I am loading some images using the above class in a for loop, like
for (var i=0; i < 3; i++) {
//imgLoader=new ImageLoader;
imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
target.list_mc.visible=false;
var imgObj:Object=new Object;
imgObj.FilePath=list[i].Thumbnail;
imgObj.Url=list[i].Url;
imgObj.Target=list[i].Target;
target.list_mc.urlObj=new Object ;
target.list_mc.urlObj=imgObj;
imgLoader.loadImage(target.list_mc.imgholder_mc,imgObj);
target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
target.list_mc.imgholder_mc.buttonMode=true;
target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
mcCount++;
In this case, the ImageLoader.as works only on the last movie clip from the for loop. For example, if i am trying to load three image in three movie clips namely img_mc1,img_mc2 and img_mc3 using the for loop and ImageLoader.as, I am getting the image loaded in the third movie clip only img_mc.
See at the same time, If i uncomment onething in the for loop that is
//imgLoader=new ImageLoader;
its working like a charm. But I know creating class objects in a for loop is not a good idea and also its causes some other problems in my application.
So, help to get rid out of this problem.
Thanks
-Varunpackage com.project.utils{
import com.project.*;
import com.project.utils.*;
import flash.events.EventDispatcher;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.display.Loader;
import flash.events.IOErrorEvent;
import flash.net.URLLoader;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.display.Bitmap;
public class ImageLoader extends EventDispatcher {
public var imgloader:Loader;
public var imgMc:MovieClip;
public var imgObject:Object;
public var loaded:Number;
public function ImageLoader():void {
// better add you movieclip to the stage if you want to view anything added to it.
imgMc = new MovieClip();
imgObject = new Object();
imgloader = new Loader();
public function loadImage(filepath:String):void {
imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadPr ogress);
imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadF ailed);
imgloader.load(new URLRequest(filepath));
private function onImgLoad(Evt:Event):void {
var image:Bitmap = Bitmap(Evt.target.content);
try {
imgMc.removeChildAt(0);
} catch (error:Error) {
imgMc.addChild(image);
try {
if (imgObject.URL != undefined) {
imgMc.buttonMode = true;
imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
} catch (err:Error) {
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
private function onImageClicked(evt:MouseEvent):void {
trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
private function onImgLoadProgress(Evt:ProgressEvent):void {
if (Evt.bytesLoaded>0) {
loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
private function onImageLoadFailed(Evt:IOErrorEvent):void {
trace("Image Loading Failed");
dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
Here I am loading some images using the above class in a for loop, like
for (var i=0; i < 3; i++) {
var imgLoader:ImageLoader=new ImageLoader();
imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
target.list_mc.visible=false;
var imgObj:Object=new Object;
imgObj.FilePath=list[i].Thumbnail;
imgObj.Url=list[i].Url;
imgObj.Target=list[i].Target;
target.list_mc.urlObj=new Object ;
target.list_mc.urlObj=imgObj;
imgLoader.loadImage(pass the image file's path/name);
target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
target.list_mc.imgholder_mc.buttonMode=true;
target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
mcCount++; -
Nexus 5010P-BF does not load system image
Hi experts,
We have a N5K-C50510P-BF. When these nexus starts that didn't booting any further than the kickstart. Here's the boot sequence log
User break into bootloader
Loader Version pr-1.3
loader>
loader> boot bootflash:n5000-uk9-kickstart.5.2.1.N1.3.bin
Booting kickstart image: bootflash:n5000-uk9-kickstart.5.2.1.N1.3.bin....
........................Image verification OK
<FF>serial 00:04: unable to assign resources
INIT: platform_type cmdline parameter not found. Asssuming Oregon.
I2C - Mezz absent
Starting Nexus5010 POST...
Executing Mod 1 1 SEEPROM Test......done
Executing Mod 1 1 GigE Port Test.......done
Executing Mod 1 1 Inband GigE Test.....done
Executing Mod 1 1 NVRAM Test....done
Executing Mod 1 1 PCIE Test...............................done
Mod 1 1 Post Completed Successfully
POST is completed
can't create lock file /var/lock/mtab~185: No such file or directory (use -n flag to override)
nohup: redirecting stderr to stdout
autoneg unmodified, ignoring
autoneg unmodified, ignoring
Checking all filesystems..... done.
Loading system software
No system image INIT: Sending processes the TERM signal !!! --
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)#
switch(boot)# sho ver
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
Software
kickstart: version 5.2(1)N1(3)
kickstart image file is: bootflash:/n5000-uk9-kickstart.5.2.1.N1.3.bin
kickstart compile time: 12/4/2012 1:00:00 [12/04/2012 09:53:21]
Hardware
RAM 3619880 kB
bootflash: 4030464 kB
--More--
(none) kernel uptime is 0 days 0 hour 1 minute(s) 42 second(s)
I try to load the system image
switch(boot)# load bootflash:n5000-uk9.5.2.1.N1.3.bin
****************INIT: Sending processes the TERM signal
switch(boot)# INIT:
INIT: Sending processes the TERM signal
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)#
As you to see, Nexus5010 does not load system image, falls back to kickstart.
Plz help me.Check the MD5 hash of the boot file. It could be corrupted.
-
Load multiple images from directory?
What is the best way to use CF to load multiple images from a
server directory please? I have CF calling a stored procedure that
returns an array of file names. I am using a Flex front end, and
wonder if I should just pass the file name array to Flex and let it
loop through and load each image into an array. Or is it possible
from within my CFC to use the file name array to get CF to grab the
images and then pass that image array back to Flex? If so, is there
any advantage to either approach? TIA,
Mic.You don't want to pass the binaries to Flex, you should just
give Flex the image names and load them via HTTP. -
Why does reader freeze while opening some pdf files and others open instantaneously?
I use pdf files created from CamScanner and shared from DropBox. In DropBox, many times (over 50%) while opening the PDF the process freezes and the error message is Adobe Reader is not responding. If you close the program, and re-open the file, it opens fine. I have saved these files to my computer and the same issue occurs. The files are 100-500kb, so I do not think size is the issue. I have reinstalled Reader (11.1.10) and there is no improvement.
This appears to have reduced the time to load a document. Thanks Jimb From: Anubha Goel <[email protected]>
To: jimb70395944 <[email protected]>
Sent: Friday, March 20, 2015 4:37 AM
Subject: You have been mentioned by Anubha Goel in Re: why does reader freeze while opening some pdf files and others open instantaneously? in Adobe Community
|
You have been mentioned
by Anubha Goel in Re: why does reader freeze while opening some pdf files and others open instantaneously? in Adobe Community - View Anubha Goel's reference to you Hey jimb70395944, Please try disabling protected mode under 'Edit> Preferences> Security (Enhanced)' and uncheck 'Enable Enhanced Security' option.Then, try again and let me know. Regards,Anubha
Participate in the conversation by replying to this email
To stop receiving these messages whenever you are mentioned, go to your preferences and disable notifications for direct social actions. | -
Swf does not load the images on the web
I made a swf that works perfectly on my computer.
The swf does not load the images, cal with the buttons, when I use the swf on the web.
I think the problem is due to the fact that the web changes the path of the file, that is called with the following variable:
var ImmageUrl: String = "MyFolder2 /" + MynamePic + ".jpg";
The path is C:/MyFolder1 "(with the swf)" /MyFolder2 "(with the pics)"
Any hint ?
Thank you.When you place an swf in a web page, any files that the swf loads have to be targeted as if the swf is sitting in the same folder as the html page. If you have the swf in a different folder than the html page, then you need to adjust the paths for the files it loads so that it acts as if it is in the html page's folder.
-
Why does Bridge always sort images by rating instead of by date modified?
Why does Bridge always sort images by rating instead of by date modified?
This drives me bonkers. Everytime I look for an image I've been working on, I go to Bridge and I'm always presented with the images sorted by rating instead of by date.
Then I click on the microscopic sized, extremely tiny arrow that allows one to choose 'sort by date modified' and I resort them to find the file I need. So that's always 3 extra clicks to find the image.
WHY can't Bridge sort images by date modified and STAY that way every time I come back?
Thanks for any help.
I know I could just keep the recent files rated the highest, but still, I'm wondering if there's a way to make it work the way I'd like it to work?
jn
p.s. Note to Adobe: Please make the selection button for sorting images arrow larger than a fraction of the size of the period at the end of this sentence. Thanks.WHY can't Bridge sort images by date modified and STAY that way every time I come back?
By default it does stay at the latest selected sort order so this could mean it is due to your install.
First of all try to reset the preferences for Bridge, hold down option key while restarting Bridge and choose reset preferences. This sets it all to default. First try if the problem is solved then set prefs again to your own custom wishes.
Also check and repair permissions for the OSX itself (Apple has disk utility in the utility folder for this job, and there are other 3th party applications)
And be sure to have the latest update for Bridge. (Bridge CS5 should be 4.0.5.11)
In addition to the method Tai Lao pointed you already to there is a third option, use right click mouse button in content window and the pop up menu has also the sort option at the bottom of the row -
Load Multiple Images in Crystal Report using Paths
Hi Guys,
I am currently in need of developing a new requirement for our company's client. We have to load multiple images using just link in Crystal Report. Let's say that the images are stored in a folder (e.g., C:\Datafolder\Images\) and i have to fetch two images to show in crystal report (say, C:\Datafolder\Images\imageval1 and C:\Datafolder\Images\imageval2). These are actually dynamically created and therefore the number of images are not known and so i have to iterate through the list of image links.
Is it possible using merely crystal report and how?. If not, can I do it using Crystal Report SDK?. Any help will be appreciated. Please take note that we're also using C# in developing our software applications.
Thanks and best regards.
---CHITO--There are also a number of KBAs:
1296803 - How to add an image to a report using the Crystal Reports .NET inproc RAS SDK
1199408 - How to load an image from disk into a dataset using CSharp (C#) in Visual Studio .NET
Other related KBAs:
1216239 - How to access a Crystal Report "Preview Picture" using the CR .NET or RAS .NET SDK?
1373770 - How can I add a picture to a Crystal Reports subreport using the RAS .NET SDK?
1320507 - How to change images dynamically in Crystal Reports based on parameter selection?
And more. Please do use the search box in the top right corner. Simple search terms are best. E.g: 'crystal image net' or 'crystal image format formula', etc.
- Ludek
Senior Support Engineer AGS Product Support, Global Support Center Canada
Follow us on Twitter -
Load Multiple Images using link in Crystal Report
Hi Guys,
I am currently in need of developing a new requirement for our company's client. We have to load multiple images using just link in Crystal Report. Let's say that the images are stored in a folder (e.g., C:\Datafolder\Images\) and i have to fetch two images to show in crystal report (say, C:\Datafolder\Images\imageval1 and C:\Datafolder\Images\imageval2). These are actually dynamically created and therefore the number of images are not known and so i have to iterate through the list of image links.
Is it possible using merely crystal report and how?. Please take note that we're also using C# in developing our software applications.
Thanks and best regards.
---CHITO--Hi Chito,
You cannot load multiple images dynamically. Using the 'graphic location' formula for the OLE Object, you can only point to a location that can load one image.
For the second image, you'll need to manually insert another OLE Object and point the formula to the next image's location.
You can try posting to the SAP Crystal Reports, version for Visual Studio space to find out whether this can be done using CR SDK.
-Abhilash -
Safari 7.0 does not loading big image.
Hi. I have Mac book pro (13-inch Early 2013).
I'm Korean. and my english level is very terrible.
but, My MacBook has some problem.
My Mac installed OSX10.9. and safari ver is 7.0.
If loading big image, safari is show black box.
But other brower is show image.
thanks for reading, my broken text.Please read this whole message before doing anything.
This procedure is a test, not a solution. Don’t be disappointed when you find that nothing has changed after you complete it.
Step 1
The purpose of this step is to determine whether the problem is localized to your user account.
Enable guest logins* and log in as Guest. Don't use the Safari-only “Guest User” login created by “Find My Mac.”
While logged in as Guest, you won’t have access to any of your personal files or settings. Applications will behave as if you were running them for the first time. Don’t be alarmed by this; it’s normal. If you need any passwords or other personal data in order to complete the test, memorize, print, or write them down before you begin.
Test while logged in as Guest. Same problem?
After testing, log out of the guest account and, in your own account, disable it if you wish. Any files you created in the guest account will be deleted automatically when you log out of it.
*Note: If you’ve activated “Find My Mac” or FileVault, then you can’t enable the Guest account. The “Guest User” login created by “Find My Mac” is not the same. Create a new account in which to test, and delete it, including its home folder, after testing.
Step 2
The purpose of this step is to determine whether the problem is caused by third-party system modifications that load automatically at startup or login, by a peripheral device, by a font conflict, or by corruption of the file system or of certain system caches.
Disconnect all wired peripherals except those needed for the test, and remove all aftermarket expansion cards. Boot insafe mode and log in to the account with the problem. Note: If FileVault is enabled on some models, or if a firmware password is set, or if the boot volume is a software RAID, you can’t do this. Ask for further instructions.
Safe mode is much slower to boot and run than normal, and some things won’t work at all, including sound output and Wi-Fi on certain models. The next normal boot may also be somewhat slow.
The login screen appears even if you usually log in automatically. You must know your login password in order to log in. If you’ve forgotten the password, you will need to reset it before you begin.
Test while in safe mode. Same problem?
After testing, reboot as usual (i.e., not in safe mode) and verify that you still have the problem. Post the results of steps 1 and 2. -
Why does LR name my images "Edit8bit" When opening into Photoshop?
I have preferences>external editing>Bit Depth set to 16 bits/component. So why when I open my images is the file name saying they are 8 bit? Photoshop shows them as "RGB/16". The image mode shows 16 bit inside of photoshop.
These images start out in Lightroom as 12 or 14 bit RAW (NEF) images. I'm just concerned that some sort of 8 bit conversion is happening before my images get loaded into photoshop and I am losing some color information in the process? Am I?
I am currently on LR 5.2 and Photoshop CC 14.1.2 But this has been happening for many versions of LR and PhotoshopWhat have you got set as the External Editing File Naming scheme, bottom of the External Editing tab in the Lightroom Preferences? That's where the file name is (user) controlled:
-
Loading multiple images in applet
I am trying to create an applet that displays 8 images in a grid and up until now I have had no problems loading single images into the applet but I am having difficulty more than one. I thought I could just create multiple lines of the getImage method. It keeps telling me that an identifier is expected. I'm quite new to this so don't mock me.
import java.applet.*;
import java.awt.*;
import javax.swing.*;
public class clown extends Applet {
Image[] cln=new Image[8];
cln[0]=getImage(getDocumentBase(), "clown2.gif");
cln[1]=getImage(getDocumentBase(), "clown3.gif");
cln[2]=getImage(getDocumentBase(), "clown4.gif");
cln[3]=getImage(getDocumentBase(), "clown5.gif");
cln[4]=getImage(getDocumentBase(), "clown6.gif");
cln[5]=getImage(getDocumentBase(), "clown7.gif");
cln[6]=getImage(getDocumentBase(), "clown8.gif");
cln[7]=getImage(getDocumentBase(), "clown9.gif");
public void paint(Graphics g){
g.drawImage(cln[0], 0, 0, 0, 0, this);
g.drawImage(cln[0], 50, 10, 0, 0, this);
g.drawImage(cln[0], 100, 10, 0, 0, this);
g.drawImage(cln[0], 150, 10, 0, 0, this);
g.drawImage(cln[0], 200, 10, 0, 0, this);
g.drawImage(cln[0], 250, 10, 0, 0, this);
g.drawImage(cln[0], 300, 10, 0, 0, this);
g.drawImage(cln[0], 350, 10, 0, 0, this);
}Ive just noticed a mistake but that still doesnt resolve the problem it should read:
import java.applet.*;
import java.awt.*;
import javax.swing.*;
public class clown extends Applet {
Image[] cln=new Image[8];
cln[0]=getImage(getDocumentBase(), "clown2.gif");
cln[1]=getImage(getDocumentBase(), "clown3.gif");
cln[2]=getImage(getDocumentBase(), "clown4.gif");
cln[3]=getImage(getDocumentBase(), "clown5.gif");
cln[4]=getImage(getDocumentBase(), "clown6.gif");
cln[5]=getImage(getDocumentBase(), "clown7.gif");
cln[6]=getImage(getDocumentBase(), "clown8.gif");
cln[7]=getImage(getDocumentBase(), "clown9.gif");
public void paint(Graphics g){
g.drawImage(cln[0], 0, 0, 0, 0, this);
g.drawImage(cln[1], 50, 10, 0, 0, this);
g.drawImage(cln[2], 100, 10, 0, 0, this);
g.drawImage(cln[3], 150, 10, 0, 0, this);
g.drawImage(cln[4], 200, 10, 0, 0, this);
g.drawImage(cln[5], 250, 10, 0, 0, this);
g.drawImage(cln[6], 300, 10, 0, 0, this);
g.drawImage(cln[7], 350, 10, 0, 0, this); -
Loading multiple images dynamically
hi,
trying to load several images to timeline keyframes,
managed to load one, how to load several,
Here´s the code:
var imageLoader:Loader;
function loadImage(url:String):void {
imageLoader = new Loader();
imageLoader.load(new URLRequest(url));
imageLoader.contentLoaderInfo.addEventListener(Pro gressEvent.PROGRESS, imageLoading);
imageLoader.contentLoaderInfo.addEventListener(Eve nt.COMPLETE, imageLoaded);
loadImage("Images/pori1.jpg");
function imageLoaded(e:Event):void {
imageArea.addChild(imageLoader);
function imageLoading(e:rogressEvent):void {hi,
I appreciate if I would get some more advice on this.
I´m trying to load each image to a frame(instance/imageArea1,2,3...) and to be loaded when needed (using next- or previous -buttons).
Here´s my code so far:
stop();
var imageLoader:Loader;
var images:Array = new Array("Images/pic1.jpg","Images/pic2.jpg");
for(var i:uint = 0;i<images.length;i++){
var request:URLRequest = new URLRequest(images[i]);
var loader:Loader = new Loader();
loader.x = i * 100;
loader.load(request);
this.addChild(loader);
package KC {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class NextBtn extends MovieClip {
public function NextBtn():void {
buttonMode = true;
addEventListener(MouseEvent.MOUSE_DOWN, btnEvent);
function btnEvent(evt:MouseEvent):void {
MovieClip(parent).gotoAndStop(MovieClip(parent).currentFrame + 1);
package KC {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class PrevBtn extends MovieClip {
public function PrevBtn():void {
buttonMode = true;
addEventListener(MouseEvent.MOUSE_DOWN, btnEvent);
function btnEvent(evt:MouseEvent):void {
MovieClip(parent).gotoAndStop(MovieClip(parent).currentFrame - 1); -
Safari 7.0.1 does not load large images
When I use safari and try to load an image with a resolution above, say, 2000x2000, I get a black box, sometimes with a grey area in the corner. The correct image displays for a brief moment, about a half second, but not enough for my viewing pleasure. This usually happens when I click imgur links on reddit, such as this one. I just searched a very large image on google, and was able to load it no problem. I've tried turning off all extensions, but even with no extensions the images do not load. Any advice is much appreciated. Thank you!
Turning auto graphics off solved the issue for me: http://www.youtube.com/watch?v=QxSlQ-GNbik
Seems like Safari won´t render large images when you are using integrated grapchis.
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