WHY WON"T THIS EVER WORK FOR ME????

I try all the time to construct websites using CSS and they
look great on a Mac using Safari/Firefox but whenever I test them
on a stupid Windows IE they never work properly - EVER!!!
I have been playing with one which can be seen here:
Site:
http://www.names4design.co.uk/ultraclean
CSS:
http://www.names4design.co.uk/ultraclean/default.css
As said on a mac - great, it is all where it should be, but
on a Wiindows - the nav section is under the content and the
content is not floating right enough.
Anyone have any ideas where I am going so wrong or am I
destined to use tables forever??
Cheers
Jan

> From doing the Google search, I see that you can't
include these
> conditional
> comments within a CSS - it would have to be on the page
itself.
Yes. Why is that a problem?
> Also, I have the #nav width set already (190px) so just
can't see how to
> go
> about it - I am being thick, I am well aware of that!!!
Clearly, IE6 is not following that directive, since you can
see that it's
much wider in that browser.
I am not sure why it's not properly sized, to be honest....
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"Jansolo" <[email protected]> wrote in
message
news:fqlop4$7c5$[email protected]..
> The browser I am testing it on on the PC is IE 6.
>
> From doing the Google search, I see that you can't
include these
> conditional
> comments within a CSS - it would have to be on the page
itself.
>
> Also, I have the #nav width set already (190px) so just
can't see how to
> go
> about it - I am being thick, I am well aware of that!!!
>

Similar Messages

  • Why won't this code work?

    All I want to do is resize the select panel to the same size as east panel. Why won't it work?
    Space.java_____________________________________________
    import javax.sound.sampled.*;
    import java.awt.*;
    import javax.sound.midi.*;
    import javax.swing.*;
    import java.util.*;
    import java.awt.event.*;
    import java.io.*;
    public class Space extends JFrame implements ActionListener, Runnable{
         //Sound
         Sequence currentSound;
         Sequencer player;
         Thread soundCheck;
         boolean check = true;
         public void start(){
              soundCheck = new Thread();
              soundCheck.start();
         public void run(){
              try{
                   File bgsound = new File("Sounds" + File.separator + "Space.mid");
                   currentSound = MidiSystem.getSequence(bgsound);
                   player = MidiSystem.getSequencer();
                   player.open();
                   player.setSequence(currentSound);
                   player.start();
                   checkSound();
              } catch (Exception exc){}
         public void checkSound(){
              while(check){
                   if(!player.isRunning()){
                     run();
                   try{
                        soundCheck.sleep((player.getMicrosecondLength() / 1000)-player.getMicrosecondPosition()); // sleep for the length of the track
                   }catch (InterruptedException IE){}
         //Screen Variables:
         Dimension SCREEN = Toolkit.getDefaultToolkit().getScreenSize();
         final int SCREENWIDTH = SCREEN.width;
         final int SCREENHEIGHT = SCREEN.height;
         //Panels:
         JPanel select, main, north, south, east;
        //Buttons:
         JButton instructB, cheatB, playB, exit, about;
         //Labels:
         JLabel open, cheat1, cheat2, cheatInstruct, i1, i2 , i3, aboutLabel;
         //The container and frame:
         static Space jframe;
         Container content;
         //The Constructor:
         public Space(){
              super("Space");
              //set  container attributes:
              content = getContentPane();
              content.setLayout(new BorderLayout());
              //init panels:
              main   = new JPanel();
              select = new JPanel();
              north  = new JPanel();
              east   = new JPanel();
              south  = new JPanel();
              //set panel attributes:
              select.setLayout(new GridLayout(3,0,10,10));     
              select.setBackground(Color.black);
              main.setBackground(Color.black);
              north.setBackground(Color.black);
              //add panels:
              content.add("West", select);
              content.add("Center", main);
              content.add("North", north);
              content.add("East", east);
              //Image Icons:
              Icon exit1 = new ImageIcon("Images" + File.separator + "exit1.gif");
              Icon exit2 = new ImageIcon("Images" + File.separator + "exit2.gif");
              Icon about1 = new ImageIcon("Images" + File.separator + "about1.gif");
              Icon about2 = new ImageIcon("Images" + File.separator + "about2.gif");
              //init buttons, add their listeners, and set their attributes:
              instructB = new JButton("Instructions", new ImageIcon("Images" + File.separator + "ship.gif"));
              instructB.setContentAreaFilled(false);
              instructB.setForeground(Color.yellow);
              instructB.addActionListener(this);
              select.add(instructB);
              cheatB = new JButton("Cheats", new ImageIcon("Images" + File.separator + "cheat.gif"));
              cheatB.setContentAreaFilled(false);
              cheatB.setForeground(Color.yellow);
              cheatB.addActionListener(this);
              select.add(cheatB);
              playB = new JButton("Play", new ImageIcon("Images" + File.separator + "ship2.gif"));
              playB.setContentAreaFilled(false);
              playB.setForeground(Color.yellow);
              playB.addActionListener(this);
              select.add(playB);          
              exit = new JButton();
              exit.setRolloverEnabled(true);
              exit.setIcon(exit1);
              exit.setRolloverIcon(exit2);
              exit.setBorderPainted(false);
              exit.setContentAreaFilled(false);
              exit.addActionListener(this);
              north.add(exit);
              about = new JButton();
              about.setRolloverEnabled(true);
              about.setIcon(about1);
              about.setRolloverIcon(about2);
              about.setBorderPainted(false);
              about.setContentAreaFilled(false);
              about.addActionListener(this);
             north.add(about);
             //Labels:
             open = new JLabel("", new ImageIcon("Images" + File.separator + "open.gif"), JLabel.CENTER);
              main.add(open);
              cheat1 = new JLabel("<html><h1>tport</h1></html>");
              cheat1.setForeground(Color.red);
              cheat2 = new JLabel("<html><h1>zap</h1></html>");
              cheat2.setForeground(Color.green);
              cheatInstruct = new JLabel("<html><h1>Type a cheat at any time during a game, and press the \"Enter\" key.</html></h1>");
              cheatInstruct.setForeground(Color.blue);     
              i1 = new JLabel("<html><h1>The arrow keys move your ship.</h1></html>");
              i1.setForeground(Color.red);
              i2 = new JLabel("<html><h1>The space-bar fires the gun.</h1></html>");
              i2.setForeground(Color.green);
              i3 = new JLabel("<html><h1>The red circles give upgrades.</html></h1>");
              i3.setForeground(Color.blue);
              aboutLabel    = new JLabel("", new ImageIcon("Images" + File.separator + "aboutImage.gif"), JLabel.CENTER);
              //centerPanel();     
         private void centerPanel(final int width, final int height){
              try{
                   Runnable setPanelSize = new Runnable(){
                        public void run(){
                             east.setPreferredSize(new Dimension(width, height));                    
                   SwingUtilities.invokeAndWait(setPanelSize);
              } catch (Exception e){}
         public void actionPerformed(ActionEvent e){
              //if the play button was pressed do:
              if(e.getSource() == playB){
                  //do something
             //else if the cheat button was pressed do:
              else if(e.getSource() == cheatB){
                   //remove and add components
                   main.removeAll();
                   main.setLayout(new GridLayout(3,0,0,0));
                   main.add(cheat1);
                   main.add(cheat2);
                   main.add(cheatInstruct);
                   main.repaint();
                   main.validate();          
              else if(e.getSource() == instructB){
                   //remove and add components
                   main.removeAll();
                   main.setLayout(new GridLayout(3,0,0,0));
                   main.add(i1);
                   main.add(i2);
                   main.add(i3);
                   main.repaint();
                   main.validate();          
              else if(e.getSource() == exit){
                   jframe.setVisible(false);
                   showCredits();          
              else if(e.getSource() == about){
                   main.removeAll();
                   main.setLayout(new FlowLayout());
                   main.add(aboutLabel);                         
                   main.repaint();
                   main.validate();
         public void showCredits(){
              try{
                   String[] args = {};
                   Credits.main(args);
              }catch (Exception e){}
         public static void main(String args[]){
              jframe = new Space();
              jframe.setUndecorated(true);
              jframe.setBounds(0, 0, jframe.SCREENWIDTH, jframe.SCREENHEIGHT);
              jframe.setVisible(true);
            jframe.show();     
            jframe.setResizable(false);
               jframe.setDefaultCloseOperation(EXIT_ON_CLOSE);
             jframe.centerPanel(jframe.select.getWidth(), jframe.select.getHeight());
             jframe.run(); //start music

    The reason it wasn't working was because you were calling the method after you had set the frame visible, so you saw no change. On top of that, jframe.select.getWidth() only works after the frame is visible in this case. So it's best to set a fixed size for one of them, then use getWidth, or as I did... it's the same thing. I also changed the centerPanel method, I'm not sure if all that's exactly needed, but you can change it back if you think you'll need it.
    import javax.sound.sampled.*;
    import java.awt.*;
    import javax.sound.midi.*;
    import javax.swing.*;
    import java.util.*;
    import java.awt.event.*;
    import java.io.*;
    public class Space extends JFrame implements ActionListener, Runnable{
    //Sound
    Sequence currentSound;
    Sequencer player;
    Thread soundCheck;
    boolean check = true;
    public void start(){
    soundCheck = new Thread();
    soundCheck.start();
    public void run(){
    try{
    File bgsound = new File("Sounds" + File.separator + "Space.mid");
    currentSound = MidiSystem.getSequence(bgsound);
    player = MidiSystem.getSequencer();
    player.open();
    player.setSequence(currentSound);
    player.start();
    checkSound();
    } catch (Exception exc){}
    public void checkSound(){
    while(check){
    if(!player.isRunning()){
                run();
    try{
    soundCheck.sleep((player.getMicrosecondLength() / 1000)-player.getMicrosecondPosition()); // sleep for the length of the track
    }catch (InterruptedException IE){}
    //Screen Variables:
    Dimension SCREEN = Toolkit.getDefaultToolkit().getScreenSize();
    final int SCREENWIDTH = SCREEN.width;
    final int SCREENHEIGHT = SCREEN.height;
    //Panels:
    JPanel select, main, north, south, east;
        //Buttons:
    JButton instructB, cheatB, playB, exit, about;
    //Labels:
    JLabel open, cheat1, cheat2, cheatInstruct, i1, i2 , i3, aboutLabel;
    //The container and frame:
    static Space jframe;
    Container content;
    //The Constructor:
    public Space(){
    super("Space");
    //set  container attributes:
    content = getContentPane();
    content.setLayout(new BorderLayout());
    //init panels:
    main   = new JPanel();
    select = new JPanel();
    north  = new JPanel();
    east   = new JPanel();
    south  = new JPanel();
    //set panel attributes:
    select.setLayout(new GridLayout(3,0,10,10));
    select.setBackground(Color.black);
    main.setBackground(Color.black);
    north.setBackground(Color.black);
    //add panels:
    content.add("West", select);
    content.add("Center", main);
    content.add("North", north);
    content.add("East", east);
    //Image Icons:
    Icon exit1 = new ImageIcon("Images" + File.separator + "exit1.gif");
    Icon exit2 = new ImageIcon("Images" + File.separator + "exit2.gif");
    Icon about1 = new ImageIcon("Images" + File.separator + "about1.gif");
    Icon about2 = new ImageIcon("Images" + File.separator + "about2.gif");
    //init buttons, add their listeners, and set their attributes:
    instructB = new JButton("Instructions", new ImageIcon("Images" + File.separator + "ship.gif"));
    instructB.setContentAreaFilled(false);
    instructB.setForeground(Color.yellow);
    instructB.addActionListener(this);
    select.add(instructB);
    cheatB = new JButton("Cheats", new ImageIcon("Images" + File.separator + "cheat.gif"));
    cheatB.setContentAreaFilled(false);
    cheatB.setForeground(Color.yellow);
    cheatB.addActionListener(this);
    select.add(cheatB);
    playB = new JButton("Play", new ImageIcon("Images" + File.separator + "ship2.gif"));
    playB.setContentAreaFilled(false);
    playB.setForeground(Color.yellow);
    playB.addActionListener(this);
    select.add(playB);
    exit = new JButton();
    exit.setRolloverEnabled(true);
    exit.setIcon(exit1);
    exit.setRolloverIcon(exit2);
    exit.setBorderPainted(false);
    exit.setContentAreaFilled(false);
    exit.addActionListener(this);
    north.add(exit);
    about = new JButton();
    about.setRolloverEnabled(true);
    about.setIcon(about1);
    about.setRolloverIcon(about2);
    about.setBorderPainted(false);
    about.setContentAreaFilled(false);
    about.addActionListener(this);
        north.add(about);
        //Labels:
        open = new JLabel("", new ImageIcon("Images" + File.separator + "open.gif"), JLabel.CENTER);
    main.add(open);
    cheat1 = new JLabel("<html><h1>tport</h1></html>");
    cheat1.setForeground(Color.red);
    cheat2 = new JLabel("<html><h1>zap</h1></html>");
    cheat2.setForeground(Color.green);
    cheatInstruct = new JLabel("<html><h1>Type a cheat at any time during a game, and press the \"Enter\" key.</html></h1>");
    cheatInstruct.setForeground(Color.blue);
    i1 = new JLabel("<html><h1>The arrow keys move your ship.</h1></html>");
    i1.setForeground(Color.red);
    i2 = new JLabel("<html><h1>The space-bar fires the gun.</h1></html>");
    i2.setForeground(Color.green);
    i3 = new JLabel("<html><h1>The red circles give upgrades.</html></h1>");
    i3.setForeground(Color.blue);
    aboutLabel    = new JLabel("", new ImageIcon("Images" + File.separator + "aboutImage.gif"), JLabel.CENTER);
    east.setPreferredSize(new Dimension(125, SCREEN.width));
    //centerPanel();
    /*private void centerPanel(final int width, final int height){
    try{
    Runnable setPanelSize = new Runnable(){
    public void run(){
    east.setPreferredSize(new Dimension(width, height));
    SwingUtilities.invokeAndWait(setPanelSize);
    } catch (Exception e){}
    private void centerPanel(final int width, final int height)
         east.setPreferredSize(new Dimension(width, height));
    public void actionPerformed(ActionEvent e){
    //if the play button was pressed do:
    if(e.getSource() == playB){
        //do something
        //else if the cheat button was pressed do:
    else if(e.getSource() == cheatB){
    //remove and add components
    main.removeAll();
    main.setLayout(new GridLayout(3,0,0,0));
    main.add(cheat1);
    main.add(cheat2);
    main.add(cheatInstruct);
    main.repaint();
    main.validate();
    else if(e.getSource() == instructB){
    //remove and add components
    main.removeAll();
    main.setLayout(new GridLayout(3,0,0,0));
    main.add(i1);
    main.add(i2);
    main.add(i3);
    main.repaint();
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    }catch (Exception e){}
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    }Sorry I lost all the indenting :) I guess you can take a look at the few lines I changed and copy those lines.

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