Xml gallery with createEmptyMovieClip and attachMovie

how i can make it so that flash loads in the xml document
containing my images, create an empty movieclip for each image, and
actually display that image from the xml file in the newly created
empty movie clip.
Please if some one knows..
I'm new in Flash and Actioscript.
Thanks.

how i can make it so that flash loads in the xml document
containing my images, create an empty movieclip for each image, and
actually display that image from the xml file in the newly created
empty movie clip.
Please if some one knows..
I'm new in Flash and Actioscript.
Thanks.

Similar Messages

  • How I remove previous MC created with createmovieClip() and attachMovie()

    Hello.
    i have another problem today, :-)
    my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root .
    In this loop i createEmptyMovieClip an attachMovies with the data  of the xml selected.
    evrything works exept that evrytime i change my selection in the combobox it load the data  on top of the previous load.
    I would like to delete  the previous load before load the new one... if someone can help me???
    On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it.
    here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
    var link1:Array = new Array();
    var url:String;
    var theUrl:String;
    var whoOn:Number;
    whoOn = 1;
    //load the  xml containing the link for T.Load() function
        var x:XML = new XML();
        x.ignoreWhite = true;
    x.onLoad = function(success) {
            var photos:Array = this.firstChild.childNodes;
            for (i=0; i<photos.length; i++) {
                link1.push(photos[i].attributes.link1);
            url = link1[whoOn];
            theUrl = url;
            _root.filmstrip.Tload(theUrl);
            _root.lengthscroll(theUrl);
        x.load("category.xml");
    //create the Listener object
    var cbListener:Object = new Object();
    //create tee change function
    cbListener.change = function(event_obj:Object) {
        if (_root.select.selectedItem.label == "Last updated") {
            whoOn = 0;
        } else if (_root.select.selectedItem.label == "Special") {
            whoOn = 1;
        trace(_root.select.selectedItem.label);
        url = link1[whoOn];
        trace("url is "+_root.filmstrip.url);
        theUrl = url;
        _root.lengthscroll(theUrl);
        Tload(theUrl);// set the url to load in the T.load()
    _root.select.addEventListener("change",cbListener);
    function Tload(theUrl) {//function that load the url selected in the combobox
        var T:XML = new XML();
        T.ignoreWhite = true;
        var thumb:Array = new Array();//create array
        var thTxt:Array = new Array();
        var DescTXT:Array = new Array();
        var priceTXT:Array = new Array();
        var linkTXT:Array = new Array();
        var Modelink = "http://www.windi.no/catalog/advanced_search_result.php?keywords=";//1st part of the link for when you click on the tumbnails
        var Spc = 0;// space between thumbnail default 0
        var posX = 0;// thumbnail position x
        var posY = 0;//thumbnail 1st position y
        var tl:MovieClip = this;
        var whoIsOn:Number;
        whoIsOn = 0;
        T.onLoad = function(xml) {
            var photos:Array = this.firstChild.childNodes;
            //loop the php Xml for the thumbnail
            for (i=0; i<photos.length; i++) {
                var Num = i+1;
                var WhoIsOn = Num;
                var TXTCLIP = "TXTCLIP"+Num;
                var TXTCLIP2 = "TXTCLIP2"+Num;
                var TXTCLIP3 = "TXTCLIP3"+Num;
                var Clp_name = "clip"+Num;
                var Bt_name = "Bt"+Num;
                var container = (container+Num);
                //put each attributs of thumbnail for each photos node
                thTxt.push(photos[i].attributes.thumbtext);
                thumb.push(photos[i].attributes.thumbnail);
                DescTXT.push(photos[i].attributes.thumbdesc);
                priceTXT.push(photos[i].attributes.thumbprice);
                linkTXT.push(photos[i].attributes.thumbmodel);
                _root.Text_Thumbnail(thTxt[whoIsOn]);
                _root.bigphotos.loadMovie(thumb[whoIsOn],1);
                var fullink = (Modelink+linkTXT[i]);//the 2nd part of the "Modelink"
                //display Tiles
                var TXT:MovieClip = tl.attachMovie("TXTCLIP", TXTCLIP, tl.getNextHighestDepth());
                TXT._x = posX+120;
                TXT._y = posY+Spc+13;
                TXT.titleTXT.text = thTxt[i];
                //desccription
                var TXT2:MovieClip = tl.attachMovie("TXTCLIP2", TXTCLIP2, tl.getNextHighestDepth());
                TXT2._x = posX+120;
                TXT2._y = posY+Spc+30;
                TXT2.titleTXT.text = DescTXT[i];
                // display prices
                var TXT3:MovieClip = tl.attachMovie("TXTCLIP3", TXTCLIP3, tl.getNextHighestDepth());
                TXT3._x = posX+120;
                TXT3._y = posY+Spc+90;
                TXT3.titleTXT.text = priceTXT[i];
                //display thumbnails
                var container:MovieClip = tl.createEmptyMovieClip(Clp_name, tl.getNextHighestDepth());
                container.loadMovie(thumb[i],1);
                container._yscale = 30;
                container._xscale = 30;
                container._x = posX;
                container._y = posY+Spc;
                //for the OnRelease function on the thumbnail
                var BT:MovieClip = tl.attachMovie("Btb", Bt_name, tl.getNextHighestDepth());
                BT._x = posX;
                BT._y = posY+Spc;
                BT.whoIsOn = i;
                BT.onRelease = function() {
                    stopAllSounds();
                    getURL((Modelink+linkTXT[this.whoIsOn]));//this is the link when you click on the thumbnail
                BT.onRollOver = function() {
                    _root.Text_Thumbnail(thTxt[this.whoIsOn]);//display the title of the thumbnail by rolling over
                    _root.whoIsOn = this.whoIsOn;
                    _root.bigphotos.loadMovie(thumb[this.whoIsOn],1);//Display the poto of the thumbnail by rolling over
                BT.onRollOut = function() {
                    _root.Text_Thumbnail("");
                Spc = Spc+160;//for the space betwen the clips           
        //load the xml file selected in the combobox
        trace("the url loaded is: "+theUrl);
        T.load(theUrl);//Load the url selected in the combobox

    created a function for remove the movieClips bu it dont wotk :
    var link1:Array = new Array();
    var url:String;
    var theUrl:String;
    var whoOn:Number;
    whoOn = 1;
    //HERE MY FUNCTION
    function reset_all() {
        _root.filmstrip.removeMovieClip();
    //<---TO HERE
    //load the  xml containing the link for T.Load() function in filmstrip movie clip the xml file
    function loadCat() {
        var x:XML = new XML();
        x.ignoreWhite = true;
        x.onLoad = function(success) {
            var photos:Array = this.firstChild.childNodes;
            for (i=0; i<photos.length; i++) {
                link1.push(photos[i].attributes.link1);
            url = link1[whoOn];
            theUrl = url;
            _root.filmstrip.Tload(theUrl);
            _root.lengthscroll(theUrl);
        x.load("category.xml");
    loadCat();
    //create the Listener object
    var cbListener:Object = new Object();
    //create tee change function
    cbListener.change = function(event_obj:Object) {
        if (_root.select.selectedItem.label == "Last updated") {
            whoOn = 0;
        } else if (_root.select.selectedItem.label == "Special") {
            whoOn = 1;
        trace(_root.select.selectedItem.label);
        url = link1[whoOn];
        trace("url is "+_root.filmstrip.url);
        theUrl = _root.filmstrip.url;
        _root.lengthscroll(theUrl);
        Tload(theUrl);// set the url to load in the T.load() function in filmstrip
    _root.select.addEventListener("change",cbListener);
    function Tload(theUrl) {//function that load the url selected in the combobox
        var T:XML = new XML();
        T.ignoreWhite = true;
        var thumb:Array = new Array();//create array
        var thTxt:Array = new Array();
        var DescTXT:Array = new Array();
        var priceTXT:Array = new Array();
        var linkTXT:Array = new Array();
        var Modelink = "http://www.windi.no/catalog/advanced_search_result.php?keywords=";//1st part of the link for when you click on the tumbnails
        var Spc = 0;// space between thumbnail default 0
        var posX = 0;// thumbnail position x
        var posY = 0;//thumbnail 1st position y
        var tl:MovieClip = this;
        var whoIsOn:Number;
        whoIsOn = 0;
        T.onLoad = function(xml) {
           reset_all(); /// HERE I APLY IT
            var photos:Array = this.firstChild.childNodes;
            //loop the php Xml for the thumbnail
            for (i=0; i<photos.length; i++) {
                var Num = i+1;
                var WhoIsOn = Num;
                var TXTCLIP = "TXTCLIP"+Num;
                var TXTCLIP2 = "TXTCLIP2"+Num;
                var TXTCLIP3 = "TXTCLIP3"+Num;
                var Clp_name = "clip"+Num;
                var Bt_name = "Bt"+Num;
                var container = (container+Num);
                //put each attributs of thumbnail for each photos node
                thTxt.push(photos[i].attributes.thumbtext);
                thumb.push(photos[i].attributes.thumbnail);
                DescTXT.push(photos[i].attributes.thumbdesc);
                priceTXT.push(photos[i].attributes.thumbprice);
                linkTXT.push(photos[i].attributes.thumbmodel);
                _root.Text_Thumbnail(thTxt[whoIsOn]);
                _root.bigphotos.loadMovie(thumb[whoIsOn],1);
                var fullink = (Modelink+linkTXT[i]);//the 2nd part of the "Modelink"
                //display Tiles
                var TXT:MovieClip = tl.attachMovie("TXTCLIP", TXTCLIP, tl.getNextHighestDepth());
                TXT._x = posX+120;
                TXT._y = posY+Spc+13;
                TXT.titleTXT.text = thTxt[i];
                //desccription
                var TXT2:MovieClip = tl.attachMovie("TXTCLIP2", TXTCLIP2, tl.getNextHighestDepth());
                TXT2._x = posX+120;
                TXT2._y = posY+Spc+30;
                TXT2.titleTXT.text = DescTXT[i];
                // display prices
                var TXT3:MovieClip = tl.attachMovie("TXTCLIP3", TXTCLIP3, tl.getNextHighestDepth());
                TXT3._x = posX+120;
                TXT3._y = posY+Spc+90;
                TXT3.titleTXT.text = priceTXT[i];
                //display thumbnails
                var container:MovieClip = tl.createEmptyMovieClip(Clp_name, tl.getNextHighestDepth());
                container.loadMovie(thumb[i],1);
                container._yscale = 30;
                container._xscale = 30;
                container._x = posX;
                container._y = posY+Spc;
                //for the OnRelease function on the thumbnail
                var BT:MovieClip = tl.attachMovie("Btb", Bt_name, tl.getNextHighestDepth());
                BT._x = posX;
                BT._y = posY+Spc;
                BT.whoIsOn = i;
                BT.onRelease = function() {
                    stopAllSounds();
                    getURL((Modelink+linkTXT[this.whoIsOn]));//this is the link when you click on the thumbnail
                BT.onRollOver = function() {
                    _root.Text_Thumbnail(thTxt[this.whoIsOn]);//display the title of the thumbnail by rolling over
                    _root.whoIsOn = this.whoIsOn;
                    _root.bigphotos.loadMovie(thumb[this.whoIsOn],1);//Display the poto of the thumbnail by rolling over
                BT.onRollOut = function() {
                    _root.Text_Thumbnail("");
                Spc = Spc+160;//for the space betwen the clips           
        //load the xml file selected in the combobox
        trace("the url loaded is: "+theUrl);
        T.load(theUrl);//Load the url selected in the combobox

  • Xml gallery with thumbnails & next/previous buttons.

    hallo all the wise people,
    sorry to bother you, but i'm kind of desperate, and nobody around to ask, so....
    i've spend now three full days editing an xml gallery... to my needs, and always goes messy, so maybe it's time give up and make my own from the scratch, or looking from a one closer to my needs =/ (helpless).
    could anyone help - maybe any of you by some chance knows a link as close as possible to tutorial/source as3 fla to sthg as close as possible to this:
    a) xml gallery
    b) thumbnails
    c) when thumbnail clicked a big picture shows
    d) next/previous buttons possible
    otherwise, i can also post the code of my gallery where i absolutely can't add next/previous buttons without making a big mess =/
    i will be totally youbie doubie grateful for any help... any, if you only know any good link, 'll try to fugure out a tutorial or edit the source myself....
    thanks in advance

    heyyyo wise one,
    at least this is really  nice of you to ask -  this gallery really makes me by now feel twice as blond as i am 8-0. but this is kinda really nested.
    the xml structure goes like this (this is easy and more or, less standard)(Caption is neglectable, probabaly i will not even display it, unless i have some extra time):
    <MenuItem>
             <picnum>01</picnum>
             <thumb>thumbs/Image00001.jpg</thumb>  
             <picture>Image00001.jpg</picture>
       <Caption>Fist Title</Caption> 
    </MenuItem>
    uaaha, then the as goes. there is the URLloader, but also two different loaders inside (one for the thumbnails, one for the big picture). and this is all inside a for each loop -eh... i was always trying to change the pictLdr behavior - the loader, that loads the big picture.
    anyway the URL loader, and the main function, which is attached to it go like this:
    var myXML:XML = new XML();
    var XML_URL:String = "gallery_config.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
    myLoader.addEventListener("complete", xmlLoaded);
    // Create the xmlLoaded function
    function xmlLoaded(event:Event):void
    // Place the xml data into the myXML object
        myXML = XML(myLoader.data);
        // Initialize and give var name to the new external XMLDocument
    var xmlDoc:XMLDocument = new XMLDocument();
    // Ignore spacing around nodes
        xmlDoc.ignoreWhite = true;
    // Define a new name for the loaded XML that is the data in myLoader
        var menuXML:XML = XML(myLoader.data);
    // Parse the XML data into a readable format
        xmlDoc.parseXML(menuXML.toXMLString());
        // Access the value of the "galleryFolder" node in our external XML file
    for each (var galleryFolder:XML in myXML..galleryFolder)
       // Access the value of the "pagenum" node in our external XML file
               var galleryDir:String = galleryFolder.toString();
    //trace (galleryDir);
    //trace (galleryFolder);//output taki sam jak powyżej
    // inicjuję variable flag, która bedzie trzsymac nazwę klikniętego thumbnail
    var flag2:String = null;
    // Set the index number of our loop, increments automatically
    var i:Number = 0;
    // Run the "for each" loop to iterate through all of the menu items listed in the external XML file
    for each (var MenuItem:XML in myXML..MenuItem)
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        var picnum:String = MenuItem.picnum.toString();
    // Access the value of the "pagetext" node in our external XML file
        var Caption:String = MenuItem.Caption.toString();
    // Access the value of the "thumb" node in our external XML file
        var thumb:String = MenuItem.thumb.toString();
    // Access the value of the "pagepicture" node in our external XML file
        var picture:String = MenuItem.picture.toString();
    // Just some trace I used for testing, tracing helps debug and fix errors
    //trace(picnum);
    var thumbLdr:Loader = new Loader();
        var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
        thumbLdr.load(thumbURLReq);
    // Create MovieClip holder for each thumb
    var thumb_mc = new MovieClip();
    thumb_mc.addChild(thumbLdr);
    addChildAt(thumb_mc, 1);
      // Create the rectangle used for the clickable button we will place over each thumb
      var rect:Shape = new Shape;
      rect.graphics.beginFill(0xFFFFFF);
      rect.graphics.lineStyle(1, 0x999999);
      rect.graphics.drawRect(0, 0, 80, 80);      
      // Create MovieClip holder for each button, and put that rectangle in it,
      // make button mode true and set it to invisible
      var clip_mc = new MovieClip();
      clip_mc.addChild(rect);
      addChild(clip_mc);
      clip_mc.buttonMode = true;
      clip_mc.alpha = .0;
         // The following four conditionals create the images where the images will live on stage
      // by adjusting math through each row we make sure they are laid out good and not stacked
      // all on top of one another, or spread out in one long row, we need 4 rows, so the math follows
      if (picnum < "05")
           line1xpos = line1xpos + distance; // These lines place row 1 on stage
        clip_mc.x = line1xpos;
        clip_mc.y = yPlacement;
        thumb_mc.x = line1xpos;
        thumb_mc.y = yPlacement;
       else  if (picnum > "04" && picnum < "11")
        line2xpos = line2xpos + distance; // These lines place row 2 on stage  
        clip_mc.x = line2xpos;
        clip_mc.y = 86;
        thumb_mc.x = line2xpos;
        thumb_mc.y = 86;
       else  if (picnum > "10" && picnum < "14")
        line3xpos = line3xpos + distance; // These lines place row 3 on stage
        clip_mc.x = line3xpos;
        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
       line4xpos = line4xpos + distance; // These lines place row 4 on stage
       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
       var pictLdr:Loader = new Loader();
       var pictURL:String = picture;
          var pictURLReq:URLRequest = new URLRequest(galleryDir + picture);
       //var pictURLReq:URLRequest = new URLRequest("gallery/Image00004.jpg");sprawia,ze zawsze wyswitla sie jeden obrazek
          pictLdr.load(pictURLReq);
       // Access the pic value and ready it for setting up the Click listener, and function
          clip_mc.clickToPic = pictLdr;
       // Access the text value and ready it for setting up the Click listener, and function
       clip_mc.clickToText = Caption;
       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
       function clipClick(e:Event):void
         // Populate the parent clip named frameSlide with all of the necessary data
         MovieClip(parent).frameSlide.gotoAndPlay("show"); // Makes it appear(slide down)
         MovieClip(parent).frameSlide.caption_txt.text = e.target.clickToText; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(e.target.clickToPic); // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it): http://bangbangdesign.pl/xmlGallery/gallery29.swf
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

  • Tutorial for a Spry photo gallery with thumbs and buttons ???

    Anyone know of a a tutorial for building a Spry photo gallery with both thumbnails and next, previous, stop and play buttons(functions)  ???
    Like the ones on Adobe's Photo Gallery demos; http://labs.adobe.com/technologies/spry/demos/pe_gallery.html
    Adobe show the source for their Photo Gallery Demos, but that doesn't help me much ... I need a prober tutorial that tells me how to do : ) 
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    Just Google for the Spry photo gallery and you might find
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    hello,
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    You will need a copy of Fireworks to run it though.
    Sometimes, I use Photoshop's automate web galelry and then use that file inside of my site.
    If have to incorporate it into an existing page, I just copy and paste the code.
    babs

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    I'm sure I already saw this kind of gallery in DPS-like apps like Wired, I can't believe is some kind of html based gallery (and if it is, anybody could link me a page where I can get the code snippet for that?).
    I'm using inDesign CS6 on OsX.
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    It's definitely HTML.  Here is a list of a whole bunch of them...
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    Thanks in advance,
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    <PRODUCT-LIST-PRICE NET-PRICE="0" CURRENCY="USD">9.99</PRODUCT-LIST-PRICE>
    Without an object type, I can just create tags like this
    XML3
    <PRODUCT-LIST-PRICE>9.99</PRODUCT-LIST-PRICE>
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    Blog:      http://flashcamp.net
    Date:      4.21.08
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