Zoom In/Out

I'm trying to zoom in/out of a 3D room. At the moment, I've
replicated this using a translate function:
if gZoomIn then pCamera.translate(0,0,-1) --gZoomIn refers to
the mousedown of a different sprite
But I don't want to move the whole camera. Is the
'FieldOfView' the best function to use? I can set this to a
specific angle (like 90 below) but I can't seem to increment this
by +/-1 on a mousedown
if gZoomIn then pCamera.fieldofview =90
Any ideas on how to script this?

Yes, the 'zoom' feature of real-life cameras is the
equivalent of the field of view of director 3d camera objects.
Physically moving the camera forwards and backwards towards the
target is actually called 'dollying' in real life.
To narrow the field of view by one degree per frame, you
could use something like this:
if gZoomIn then pCamera.fieldofview =pCamera.fieldofview - 1
You'll want to limit it to a minimum though, which can easily
be achieved by using the 'max' command:
if gZoomIn then pCamera.fieldofview
=max(30,pCamera.fieldofview - 1)
The above line will zoom in, but keep the field of view from
going lower than 30 degrees. The matching 'zoom out' would look
like this:
if gZoomOut then pCamera.fieldofview
=min(120,pCamera.fieldofview + 1)
hope this helps!
- Ben

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    Hello, this is my first post.
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                             .build())
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    Edited by: 932474 on 2012/05/07 4:31
    Edited by: 932474 on 2012/05/07 4:47

    Thank you for the good example.
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                        zoomTimeline.play();
                   } else {
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              clip.widthProperty().bind(widthProperty());
              clip.heightProperty().bind(heightProperty());
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              contentWrapper = new Group(content);          
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                   public void handle(ScrollEvent event) {
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                        if( !event.isMiddleButtonDown() ) return ;
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                        translateYWhenMousePressed = contentWrapper.getTranslateY();
                        xWhenMousePressed = event.getX();
                        yWhenMousePressed = event.getY();
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              setOnMouseDragged(new EventHandler<MouseEvent>(){
                   public void handle(MouseEvent event) {
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                        contentWrapper.setTranslateY( translateYWhenMousePressed +  event.getY() - yWhenMousePressed );
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         public void start(Stage primaryStage) throws Exception {
              Rectangle rect = new Rectangle(0,0,100,100);
              rect.setStyle("-fx-fill: blue;");
              Circle circle = new Circle(100,100,50);
              circle.setStyle("-fx-fill: red;");
              Pane canvasContent = new Pane();
              canvasContent.setStyle(
                        "-fx-background-color: papayawhip;" +
                        "-fx-border-color: black;");
              canvasContent.getChildren().add(circle);
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              ZoomCanvas canvas = new ZoomCanvas(canvasContent);
              canvas.setStyle(
                   "-fx-background-color: mistyrose;" +
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              BorderPane root = new BorderPane();
              root.setCenter(canvas);
              root.setRight(toolBar);
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              primaryStage.setScene(scene);
              primaryStage.show();
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              launch(args);
    }Edited by: 932474 on 2012/05/08 10:17
    Edited by: 932474 on 2012/05/08 10:40
    Edited by: 932474 on 2012/05/08 10:56

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