I need help putting my appet on the web. I keep getting an error. Thanks
This is my code. It works as a .jar but i need it to run from the web. I posted the code and my errors. Please help if possible. I know the coding is quite messy but there are reasons for the mess. Please let me know what I'm doing wrong.
This is the main class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
public class testGUI2 extends JApplet
testGUI2 t;
//ALL OF THE QUESTIONS
public testGUI2()
{createGUI();
/*try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
createGUI();
} catch (Exception e) {
System.err.println("createGUI didn't complete successfully");
}// end constructor main
public void createGUI()
gameFrame g = new gameFrame();
g.setOpaque(true);
setContentPane(g);
//JFrame testframe = new JFrame();
//testframe.add(g);
//testframe.setSize(500,500);
//testframe.setVisible(true);
public static void main(String[] args)
testGUI2 t = new testGUI2();
t.setSize(700,700);
}//end main
}//end class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class gameFrame extends JPanel{
private gameFrame gframe;
private JLabel title, opLabel,scoreLabel,numberLabel;
private JButton helpButton,nextButton,playButton,newgameButton,startButton;
private JRadioButton choiceOne, choiceTwo, choiceThree;
testGUI2 t;
private ButtonGroup bgroup;
private int choicenumber;
private int score;
private int i;
ButtonHandler handle = new ButtonHandler();
String[] choice1 = new String [20];
String[] choice2 = new String [20];
String[] choice3 = new String [20];
int [] answernum = new int[20];
String[] audio = new String[20];
public gameFrame()
super( new FlowLayout());
choice1[1]="Hey Steve";
choice2[1]= "I figured that u needed this";
choice3[1]= "To test your site";
answernum[1]=1;
//audio[1]= "C:/Users/Matt/Desktop/tests/gamesounds/chimes.wav";
choice1[2]="So here it is";
choice2[2]= "Im running out of test lyrics";
choice3[2]= "So im just gonna put lines i think of from songs";
answernum[2]=2;
choice1[3]="Here goes";
choice2[3]= "love electricity";
choice3[3]= "shockwave central power on the motherboard, yes";
answernum[3]=3;
choice1[4]="push up overload legendary heavy glow";
choice2[4]= "never again will i be dishonored";
choice3[4]= "and never again will i be reminded";
answernum[4]=1;
choice1[5]="were living within the world of the jaded";
choice2[5]= "they killed inspiration";
choice3[5]= "its my obligation to never again";
answernum[5]=2;
choice1[6]="40 40 dollar to the man that wanna go";
choice2[6]= "20 20 to the sister when u take it";
choice3[6]= " at the grocery sto";
answernum[6]=3;
choice1[7]="this is as far as i probably need to go";
choice2[7]= "any further and im past my test zone";
choice3[7]= "terminate test here i think";
answernum[7]=1;
choice1[8]="what";
choice2[8]= "who";
choice3[8]= "why";
answernum[8]=2;
choice1[9]="what";
choice2[9]= "who";
choice3[9]= "why";
answernum[9]=1;
choice1[10]="what";
choice2[10]= "who";
choice3[10]= "why";
answernum[10]=3;
choice1[11]="what";
choice2[11]= "who";
choice3[11]= "why";
answernum[11]=2;
i=1;
Icon start = new ImageIcon("gameimages/start.gif");
Icon replay = new ImageIcon("gameimages/replay.gif");
Icon help = new ImageIcon("gameimages/althelp.gif");
Icon next = new ImageIcon("gameimages/altnext.gif");
Icon play = new ImageIcon("gameimages/altplay.gif");
startButton=new JButton(start);
startButton.addActionListener(handle);
startButton.setBorder(BorderFactory.createLineBorder(Color.black));
numberLabel= new JLabel("Question #:"+Integer.toString(i));
numberLabel.setFont(new Font("Times New Roman",Font.PLAIN,20));
numberLabel.setForeground(Color.white);
title=new JLabel("Lyrical Expert?",JLabel.CENTER);
title.setFont(new Font("Times New Roman",Font.BOLD,48));
title.setForeground(Color.white);
playButton=new JButton(play);//puttin image in
playButton.setBackground(Color.BLACK);
playButton.setSize(100,50);
playButton.setBorder(BorderFactory.createLineBorder(Color.gray));
newgameButton= new JButton(replay);
newgameButton.setVisible(false);
newgameButton.setBorder(BorderFactory.createLineBorder(Color.gray));
newgameButton.addActionListener(handle);
scoreLabel= new JLabel("Score:");
scoreLabel.setFont(new Font("Times New Roman",Font.PLAIN,20));
scoreLabel.setForeground(Color.white);
scoreLabel.setBackground(Color.BLACK);
opLabel= new JLabel("0");
opLabel.setFont(new Font("Times New Roman",Font.PLAIN,20));
opLabel.setForeground(Color.white);
opLabel.setBackground(Color.BLACK);
nextButton=new JButton(next);//puttin image in
nextButton.addActionListener(handle);
nextButton.setBackground(Color.BLACK);
nextButton.setSize(100,34);
nextButton.setBorder(BorderFactory.createLineBorder(Color.gray));
helpButton= new JButton(help);//puttin image in
helpButton.setSize(78,75);
helpButton.setBackground(Color.BLACK);
helpButton.setBorder(BorderFactory.createLineBorder(Color.black));
helpButton.addActionListener(handle);
bgroup=new ButtonGroup();
choiceOne= new JRadioButton("?");
choiceTwo= new JRadioButton("?");
choiceThree= new JRadioButton("?");
choiceOne.setFont(new Font("Times New Roman",Font.PLAIN,20));
choiceOne.setForeground(Color.white);
choiceOne.setBackground(Color.BLACK);
choiceTwo.setFont(new Font("Times New Roman",Font.PLAIN,20));
choiceTwo.setForeground(Color.white);
choiceTwo.setBackground(Color.BLACK);
choiceThree.setFont(new Font("Times New Roman",Font.PLAIN,20));
choiceThree.setForeground(Color.white);
choiceThree.setBackground(Color.BLACK);
choiceOne.addActionListener(handle);
choiceTwo.addActionListener(handle);
choiceThree.addActionListener(handle);
bgroup.add(choiceOne);
bgroup.add(choiceTwo);
bgroup.add(choiceThree);
choiceOne.setText(choice1[1]);
choiceTwo.setText(choice2[1]);
choiceThree.setText(choice3[1]);
//changeLayout();
//gframe = new gameFrame();
GroupLayout layout = new GroupLayout(this);
this.setLayout(layout);
this.setBackground(Color.BLACK);
//layout.setAutoCreateGaps(true);
//layout.setAutoCreateContainerGaps(true);
layout.setVerticalGroup(
layout.createSequentialGroup()
.addComponent(title)
.addGap(10)
.addComponent(startButton)
.addComponent(playButton)
.addGroup(layout.createParallelGroup(GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addComponent(choiceOne)
.addComponent(choiceTwo)
.addComponent(choiceThree))
.addGap(50)
.addComponent(nextButton))
//.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED,50,50)
.addComponent(newgameButton)
.addGroup(layout.createParallelGroup(GroupLayout.Alignment.LEADING)
.addComponent(helpButton)
.addGap(120)
.addComponent(numberLabel)
.addGap(120)
.addComponent(scoreLabel)
.addComponent(opLabel)));
layout.setHorizontalGroup(
layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(GroupLayout.Alignment.CENTER)
.addGroup(layout.createParallelGroup(GroupLayout.Alignment.CENTER)
.addComponent(title)
.addGap(10)
.addComponent(startButton)
.addComponent(playButton))
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(GroupLayout.Alignment.LEADING)
.addComponent(choiceOne)
.addComponent(choiceTwo)
.addComponent(choiceThree))
.addPreferredGap(LayoutStyle.ComponentPlacement.UNRELATED,100,100)
.addComponent(nextButton))
.addComponent(newgameButton)
.addGroup(layout.createSequentialGroup()
.addComponent(helpButton)
.addGap(120)
.addComponent(numberLabel)
.addGap(120)
.addComponent(scoreLabel)
.addComponent(opLabel))));
startButton.setVisible(true);
nextButton.setVisible(false);
playButton.setVisible(false);
numberLabel.setVisible(false);
scoreLabel.setVisible(false);
opLabel.setVisible(false);
choiceOne.setVisible(false);
choiceTwo.setVisible(false);
choiceThree.setVisible(false);
}Edited by: Scubastevie on Jun 21, 2010 1:21 PM
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