3D stereo setup for editing

I've been charged with coming up for a solution to allow for both our modelers (using Maya 2011) and our designers (using the stereo rig in CS5.5) that will allow them to preview their content in stereo on their machines (ex: in the composition window in AE).  Meaning new monitors, glasses, and graphics cards across the board.  After doing some research, it looks like NVidia's 3D Vision Pro with a Quadro card provides a hassle free means of viewing stereo content on ones own machine; however, there is no support for Macs (which is what our designers are running.) 
Ideally I'd like to find a solution that is consistent across Windows (Win 7 Pro for our modelers) and Macs for our designers; such that we could both re-purpose the hardware if necessary in the future and provide a consistent use across the studio.  I've not been able to find any solution that supports Macs out of the box.  I'm continuing to look into this but I'd like to know what are other studios are using in their workflow?

crydrk,
Thanks for the idea about polorization.  I have heard of this as being a viable option on both platforms, but as you indicated, at a reduced resolution (half iirc.)  We have experience with NVidia's 3D Vision and the only time we experienced dropped signals was when we would turn away from the signal. 
As far as I can tell, AE does not appear to be capable of real-time stereo editing, where you can see the restults in stereo, outside of anaglyph mode, which would have been the ideal scenareo.  As a result I want to make it as easy as possible for our art and design team to preview their work in as uniform a way possible.  At this time I'm looking more into the 3D TV setup, which should work so long as the graphics card supports 3D out. 

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