Strange motion tween problem

So I have been making an animation to a voice over for a project. Comes in at about 2000+ frames with each animations different "scene" location split into 16 layers.
If I play the entire movie from start to finish my 2nd to last "scene's" motion tweens play really fast and repeat randomly.
If I use a gotoAndPlay to the frame where this "scene" starts the motion tween plays as intended.
The problem "scene" is setup like all my others with the "scene" being in its own movieclip on the main timeline, and then nesting other movieclips inside it. When I remove the tweens from the nested movieclips there is no movement issue, but obviously there is also no movement which I need.
My fix so far has been to add a goToAndPlay on the first frame of the problem "scene", eg "gotoAndPlay(1895); above frame 1895" which plays the tween correctly but makes my audio stutter when it hits that frame. So is not exactly the desired effect.
Note: when I say "scene" I don't mean flash scenes more taking about the different shots/locations of my animation.
I've searched google for hours to try find a similar issues with no success. So really do appreciate any help or ideas from some more experienced flashers

You're trying to have different slices fade in? If you just
want the image,
as a whole to fade in, import it and convert it to a
MovieClip and fade in
the clip.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

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    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
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    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
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    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
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    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
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    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
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    Message was edited by: LastNameLeft3000

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