AS3 Help- Reloading a tween movieclip

Hi everyone,
I'm having the toughest time with my portfolio website. It's still pretty rough but getting there.
Here is a link to the swf so you could see the problem and maybe help me fix it.
http://tanyamendiola.com/pages/assets/flas/indexnew.swf
Once you get to my portfolio menu homepage, click on Print design. Everything there loads fine.
The trouble is going back to the portfolio movieclip and having it display those menu buttons again.
As you can see, if you try to click the view portfolio button at the top, it loads that movieclip to wherever you left off at.
Basically, my question is: How can I have my "view portfolio" button reload/refresh the movieclip (page1) from the beginning in my pagecontainer_mc?
page1 is a movieclip that shows my portfolio buttons.
page2 is a movieclip that show the "about me" section.
pagecontainer_mc is an empty movieclip that loads page1 or page2.
import fl.transitions.*;
import fl.transitions.easing.*;
var p1=new page1;
var p2=new page2;
pagecontainer_mc.addChild(p1);
var pageMoveTween:Tween=new Tween(pagecontainer_mc,"alpha",Strong.easeOut,0,1,2,true);
mainmenu_mc.portfolio_btn.addEventListener(MouseEvent.CLICK,portCLICK);
mainmenu_mc.aboutme_btn.addEventListener(MouseEvent.CLICK,aboutCLICK);
function portCLICK(event:MouseEvent):void{
     p1.gotoAndStop(0);
     var btn1Outro:Tween=new Tween(pagecontainer_mc, "alpha",Strong.easeOut,1,0,1,true);
     btn1Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn1Transition);
     function runBtn1Transition(event:TweenEvent):void{
          pagecontainer_mc.removeChildAt(0);
          pagecontainer_mc.addChild(p1);
          var btn1Intro:Tween=new Tween(pagecontainer_mc,"alpha",Strong.easeOut,0,1,1,true);
function aboutCLICK(event:MouseEvent):void{
     var btn2Outro:Tween=new Tween(pagecontainer_mc,"alpha",Strong.easeOut,1,0,1,true);
     btn2Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn2Transition);
     function runBtn2Transition(event:TweenEvent):void{
          pagecontainer_mc.removeChildAt(0);
          pagecontainer_mc.addChild(p2);
          var btn2Intro:Tween=new Tween(pagecontainer_mc,"alpha",Strong.easeOut,0,1,1,true);

I've figured out the problem! (After spending several days looking for the right code and trying different angles.)
I followed the coding off of this tutorial (http://www.demetri-media.com/FlashTalker/ExternalSWFCommunication.html) and took a specific feature (the cyan ball) and applied it to my file. It works perfectly now! Thank you for your help.
Here's how I did it. The back button from within the loaded swf closes pefectly. Now I can move on to putting my portfolio together.
If you have time and would like to help me, how would I/where would I place a loader to this to show how much of the swf file has been loaded/is being loaded? My swfs are pretty big files. I'm still pretty new to AS3.
var myCLip:MovieClip = root as MovieClip;
var container_mc:MovieClip;
var myLoader:Loader = new Loader();
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderCompletedHandler);
function loaderCompletedHandler(evt:Event):void { container_mc = myLoader.content as MovieClip;
container_mc.back_btn.addEventListener(MouseEvent.CLICK, extCommunicate);
function extCommunicate(evt:MouseEvent):void{
container_mc.back_btn.alpha=.25; removeChild(myLoader);}
var loadPRINT:String = "print.swf";
var urlPRINT:URLRequest = new URLRequest(loadPRINT);
printdesign_btn.addEventListener(MouseEvent.CLICK, swfLoads);
function swfLoads(evt:MouseEvent):void {
addChild(myLoader);
myLoader.load(urlPRINT);
var loadIDENTITY:String = "identity.swf";
var urlIDENTITY:URLRequest = new URLRequest(loadIDENTITY);
identity_btn.addEventListener(MouseEvent.CLICK, swfLoads);
function swfLoads(evt:MouseEvent):void {
addChild(myLoader);
myLoader.load(urlIDENTITY);
var loadPACK:String = "packaging.swf";
var urlPACK:URLRequest = new URLRequest(loadPACK);
pack_btn.addEventListener(MouseEvent.CLICK, swfLoads);
function swfLoads(evt:MouseEvent):void {
addChild(myLoader);
myLoader.load(urlPCK);
var loadWEB:String = "webdesign.swf";
var urlWEB:URLRequest = new URLRequest(loadWEB);
web_btn.addEventListener(MouseEvent.CLICK, swfLoads);
function swfLoads(evt:MouseEvent):void {
addChild(myLoader);
myLoader.load(urlWEB);
var loadPHOTO:String = "photography.swf";
var urlPHOTO:URLRequest = new URLRequest(loadPHOTO);
photo_btn.addEventListener(MouseEvent.CLICK, swfLoads);
function swfLoads(evt:MouseEvent):void {
addChild(myLoader);
myLoader.load(urlPHOTO);

Similar Messages

  • Need help fast w/ tween

    i imported an external as2(created by a co-woker) swf into as3 and i have a tween set up but i want it to start after a certain frame is there a way to do that? prolly an easy one just one of those night where google doesnt help.

    you can reference your loaded swf's main timeline by using:
    var loadedSWF:MovieClip=MovieClip(yourloader.content);

  • Actionscript 2 help needed on rotating movieclip

    I need help with the "stopping" of a movieclip rotation.  I think this would be easy for you Flash gurus but impossible for me.
    Here is the description.  The code below shows a movieclip rotating after mouse click but i want it to stop in place after 60 degrees.  Basically I need it to rotate 60 degrees after every mouse click and stop.  The "trace" function is there so i know something will happen when it rotates a certain degree.  Right now it rotates continually after the mouse click.
    mc.onRelease=function(){
         mc.onEnterFrame=function(){
              mc._rotation=mc._rotation+=10;
              if(mc._rotation==60){
              trace("HIT");
    As a bonus i would like the rotation of every 60 degrees to ease in and out.  Thank you in advance for any help you can give me.

    When the _rotation value reaches the 60 degree mark, you need to delete the onEnterFrame delete mc.onEnterFrame;.
    There is only one position where the _rotation value will == 60, so if the intention is to stop it at every 60 degrees, then you'll need to change the conditional to be...
    if(mc._rotation%60==0){
    So....
    mc.onRelease = function(){
         mc.onEnterFrame = function(){
              mc._rotation = mc._rotation+=10;
              if(mc._rotation%60==0){
                 trace(mc._rotation);
                 delete mc.onEnterFrame;
    If you want to have easing, I suggest looking into using Actionscript tweening.  With steps of 10 there's little room to ease.

  • Good morning, AS3 help needed for building my own site in flash

    Good morning to all,
    I am creating a site in Flash, I am using AS3 to create a
    site that stops/starts the movie on my home page and I have a
    series of buttons that play a head (or are supposed to) to the a
    frame for each additional page. Do I need A.S. for each button as
    well? I didn't think I did. The script below is the first one in
    the layer titled actions, this I thought is supposed to stop/start
    the movie at the beginning and the button abt_mgn_btn is supposed
    to bring it to frame 10 to play my about page. ?? at my frame
    number 10 should I put the stop(); script there as well? And at
    every frame break for the next pages? I am hopelessly in need of
    guidance. Thank you to anyone helping me out.
    import flash.events.EventDispatcher;
    import flash.display.MovieClip;
    this.stop();
    function startMovie(event:MouseEvent):void {
    this.gotoAndPlay(10);
    abt_mgn_btn.addEventListener(MouseEvent.click,startMovie);

    If you have a button on the same timeline as your code with
    the instance name of abt_mgn_btn, then, when this button is
    released, the playback head will jump to frame 10 of the current
    timeline and continue to play.
    If you want the playback head to jump to that frame and stop
    then, either use gotoAndStop(10), or put a stop(); command at frame
    10. GotoAndStop() will work more reliably.
    Have you gone through the tutorials that come with Flash?
    These tutorials may help you to understand the basics of working in
    Flash CS3. You may also benefit from a book or two on Flash. Try
    "Foundation Flash CS3 for Designers" by Tom Green and David Stiller
    from friends of Ed, ISBN 159059861X and/or "Adobe Flash CS3
    Professional, Classroom in a Book" from Adobe Press, ISBN
    0321499824.

  • Use length of XML file to tween movieclip?

    Hello,
    I'm creating a horizontal scrolling gallery in which the content is loaded through xml. So far the xml loads fine and the content is easily nested within movieclips and positioned within a larger movieclip containing each of the movieclips containing the content. With that said, I am able to move this main movieclip left and right with no problem using a tween and a fixed position but I have no way of stopping the movieclip according to how much content is in the xml file. I'm attempting to use the length of the xml file to move this main movieclip but either it can't be done or my coding is wrong.
    Thank you in advance!
    Here is my code:
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import  fl.transitions.TweenEvent;
    var currentContentIndex:uint = 0;
    var  currentContent:MovieClip;
    // container movieclip
    var container:MovieClip = new  MovieClip();
    container.y = 120;
    addChild(container);
    var imageLoader:Loader;
    var xml:XML;
    var xmlList:XMLList;
    var xmlLoader:URLLoader =  new URLLoader();
    xmlLoader.load(new URLRequest("gallery.xml"));
    xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
    var x_count:Number = 0;
    var y_count:Number = 0;
    // Everything in the function below loads and positions fine
    function  xmlLoaded(event:Event):void
         xml = XML(event.target.data);
         xmlList  = xml.children();
         for(var i:int = 0; i < xmlList.length(); i++)
              //  contentContainer
              var contentContainer:MovieClip = new  MovieClip();
              contentContainer.graphics.beginFill(0xFFFFFF);
              contentContainer.graphics.drawRect(0,  0, 1000, 500);
              contentContainer.graphics.endFill();
              contentContainer.width  = 1000;
              contentContainer.height = 500;         
              contentContainer.x  = (contentContainer.width+400)*x_count;
              contentContainer.y  = 0;
              // thumbInfo
              var  imageInfo:MovieClip = new MovieClip();
              imageInfo.graphics.beginFill(0x000000);
              imageInfo.graphics.drawRect(0,  0, 150, 100);
              imageInfo.graphics.endFill();
              imageInfo.x  = 400;
              imageInfo.width = 150;
              imageInfo.height  = 100;
              addChild(imageInfo);
              imageLoader  = new Loader();
              imageLoader.load(new  URLRequest(xmlList[i].attribute("source")));
              x_count++;
              y_count = 0;
              contentContainer.addChild(imageLoader);
              contentContainer.addChild(imageInfo);
              container.addChild(contentContainer);
    function tweenCurrentImageF(){
         currentContent=MovieClip(xmlList[currentContentIndex]);  // PROBLEM CODE?
         var targetX:Number = stage.stageWidth/2 -  currentContent.x - currentContent.width/2;
         var  myTween:Tween = new Tween(container, "x", Strong.easeInOut, container.x,  targetX, 1, true);
    rightArrow.buttonMode = true;
    rightArrow.addEventListener(MouseEvent.CLICK,  right);
    function right(e:MouseEvent):void {
         currentContentIndex++;
         if(currentContentIndex<xmlList.length){
              tweenCurrentImageF();

    Hey again,
    I understand what you are saying and I've omitted that problem code because it's code I'm trying to carry over from a gallery using an array of movieclips and, to me, it seems irrelevant to this code. I have moved some code around and the movieclip scrolls now but its scrolling directly to the last nested movieclip even though the "currentContentIndex" variable traces 0.
    I moved the button and it's function code inside of the xmlLoaded function because it was recognizing "contentContainer.x" as an undefined term when it was outside of it (I just stated this in case this is the problem).
    Thank you again!
    Here is my new code:
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import  fl.transitions.TweenEvent;
    var currentContentIndex:uint = 0;
    // container movieclip
    var container:MovieClip = new  MovieClip();
    container.y = 120;
    addChild(container);
    var imageLoader:Loader;
    var xml:XML;
    var xmlList:XMLList;
    var xmlLoader:URLLoader =  new URLLoader();
    xmlLoader.load(new URLRequest("gallery.xml"));
    xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
    var x_count:Number = 0;
    var y_count:Number = 0;
    function xmlLoaded(event:Event):void {
           xml = XML(event.target.data);
            xmlList  = xml.children();
            for(var i:int = 0; i < xmlList.length(); i++)
                //  contentContainer
                var contentContainer:MovieClip = new  MovieClip();
                contentContainer.graphics.beginFill(0xFFFFFF);
                contentContainer.graphics.drawRect(0,  0, 1000, 500);
                contentContainer.graphics.endFill();
                contentContainer.width  = 1000;
                contentContainer.height = 500;        
            contentContainer.x  = (contentContainer.width+400)*x_count;
            contentContainer.y  = 0;
              container.addChild(contentContainer);
                imageLoader  = new Loader();
             imageLoader.load(new  URLRequest(xmlList[i].attribute("source")));
              contentContainer.addChild(imageLoader);
                x_count++;
                y_count = 0;
              var imageText:TextField = new TextField();
              imageText.x = 400;
              imageText.y = 30;
              imageText.text = xmlList[i];
              imageText.autoSize = TextFieldAutoSize.LEFT;
              contentContainer.addChild(imageText);
         function tweenCurrentImageF(){
              var targetX:Number = stage.stageWidth/2 -  contentContainer.x - contentContainer.width/2;     
               var  myTween:Tween = new Tween(container, "x", Strong.easeInOut, container.x,  targetX, 2, true);
         rightArrow.buttonMode = true;
         rightArrow.addEventListener(MouseEvent.CLICK,  right);
         function right(e:MouseEvent):void {
              currentContentIndex++;
              if(currentContentIndex<xmlList.length()){
                 tweenCurrentImageF();

  • Help with Motion Tweens and Designing

    So we are basically trying to design part of a website
    and we want to have the whole alphabet at the top of the page then we want like one letter to shake
    and then fall into a funnel which we want to be in the middle of the page then another letter shakes, then two at a time, the three at a time and after that all the letters fall in.
    After that we want the letters to fall out and form and sentence, a few sentences.
    That's basically all that was thought about, and we are new to flash so we were looking for any tips, or any help to actually do this
    we were trying to mess wit the motion tween but we never figured out how to make it shake how we want it to, so any help will be appreciated.

    var growFactor:Number = 0.01;
    var shakeFactor:Number = 0;
    var xDirection:int = 1;
    var yDirection:int = 1;
    var control:Number = 2.0;
    var MOrigin:Number = M.x;
    var OOrigin:Number = O.x;
    var IOrigin:Number = I.x;
    var TOrigin:Number = T.x;
    function shakeIt(evt:Event):void {
         // move A
          M.x = MOrigin + Math.random()*shakeFactor*xDirection*control;
          M.y = MOrigin + Math.random()*shakeFactor*yDirection*control;
          O.x = OOrigin + Math.random()*shakeFactor*xDirection*control;
          O.y = OOrigin + Math.random()*shakeFactor*yDirection*control;
          I.x = IOrigin + Math.random()*shakeFactor*xDirection*control;
          I.y = IOrigin + Math.random()*shakeFactor*yDirection*control;
          T.x = TOrigin + Math.random()*shakeFactor*xDirection*control;
          T.y = TOrigin + Math.random()*shakeFactor*yDirection*control;
          // flip coins to see which way to move things next time
          if(Math.random() < 0.5){
                xDirection *= -1;
          if(Math.random() < 0.5){
                yDirection *= -1;
          // shake a little more each time
          shakeFactor += growFactor;
    M.addEventListener(Event.ENTER_FRAME, shakeIt);
    O.addEventListener(Event.ENTER_FRAME, shakeIt);
    I.addEventListener(Event.ENTER_FRAME, shakeIt);
    T.addEventListener(Event.ENTER_FRAME, shakeIt);
    The problem is that M is shaking in place where i put him and anothers letters are in strange position down look here  http://robinmd.nm.ru/new/Untitled-1.html  I wold like to put them on one x line whats wrong in the code?=)

  • RemotingMessage vs. RemoteObject in AS3 help needed

    Hi,
    Could someone clarify the difference between using RemotingMessage and RemotObject to invoke RPC in AS3 code? I found two different examples online and I don't know, which one is preferable.
    --first example http://www.ghost23.de/blogarchive/2008/10/connecting-flas.html --
    var remotingMsg:RemotingMessage = new RemotingMessage();
    remotingMsg.operation = "multiply";
    remotingMsg.body = methodArguments;
    remotingMsg.destination = "calculate";
    remotingMsg.headers = {DSEndpoint: "java-amf"};
    var respnd:Responder = new Responder(onResult, onFault);
    netConnection.call(null, respnd, remotingMsg);
    --end of first example--
    --second example http://www.flasher.ru/forum/blog.php?b=44 --
    amfChannel= new AMFChannel("my-amf", "http://192.168.10.38:8080/samples/messagebroker/amf");
    amfChannel.requestTimeout = 3;
    amfChannel.connectTimeout = 3;
    channelSet = new ChannelSet();
    channelSet.addChannel( amfChannel );
    amfChannel.addEventListener(ChannelFaultEvent.FAULT, handleChannelFault);
    amfChannel.addEventListener(ChannelEvent.CONNECT, handleChannelConnect);
    amfChannel.addEventListener(ChannelEvent.DISCONNECT, handleChannelDisconnect);              
    ro = new RemoteObject();
    ro.destination = "hello";
    ro.channelSet = channelSet;
    ro.addEventListener(ResultEvent.RESULT, onResult);
    ro.addEventListener(FaultEvent.FAULT, onFault);
    ro.getOperation("hello").send("Piter2");
    --end of second example--
    The first one is shorter but it is not clear to me what are the implications of choosing one way over another.
    Thanks

    If you have a button on the same timeline as your code with
    the instance name of abt_mgn_btn, then, when this button is
    released, the playback head will jump to frame 10 of the current
    timeline and continue to play.
    If you want the playback head to jump to that frame and stop
    then, either use gotoAndStop(10), or put a stop(); command at frame
    10. GotoAndStop() will work more reliably.
    Have you gone through the tutorials that come with Flash?
    These tutorials may help you to understand the basics of working in
    Flash CS3. You may also benefit from a book or two on Flash. Try
    "Foundation Flash CS3 for Designers" by Tom Green and David Stiller
    from friends of Ed, ISBN 159059861X and/or "Adobe Flash CS3
    Professional, Classroom in a Book" from Adobe Press, ISBN
    0321499824.

  • Problem reloading swfs inside movieclip in IE

    I'm not quite sure whats going on. I have a website i'm working on http://www.tulum14.com and it works fine in safari and firefox, but when I run it in explorer it doesn't.  Whats going on is that when you go to the homes section of the site, each home's section is a swf that is loaded into the main movieclip.  In explorer these swfs load fine the first time around, but when you return and want to load the swf/section and see it again, they get stuck and although they appear to load, i'm not sure if they have and are getting stuck on the first frame or they are not loading, or there is something going on with the cache.
    I am loading from the main movieclip using a container with the following code:
    var homeLdr:Loader = new Loader();
    var homeURL:String = (MovieClip(root).gotoArea)+"Eng.swf";
    //gotoArea names the swf to load
    var homeURLReq:URLRequest = new URLRequest(homeURL);
    homeLdr.load(homeURLReq);
    homeLdr.x = -500;
    homeLdr.y = -250;
    MovieClip(root)[MovieClip(root).gotoArea + "_holder"].addChild(homeLdr);
    //each instance of the holder clip is named after the area it should load
    stop();
    the loader script to check and see if the swf is loaded before running it is:
    function progressHandler(event:ProgressEvent):void {
        var percent1:int;
        percent1 = (Math.round(event.target.bytesLoaded/event.target.bytesTotal*100));
        trace(percent1);
        if (percent1==100) {
            percent.x=539;
            this.gotoAndPlay(3);
        } else if (percent1!=100) {
            percent.x=541;
        percent.text=String(percent1);
    this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
    stop();
    any ideas? help?
    I appreciate it.
    Thanks
    alfarovive

    it would be best to change your preloader to the loading swf.
    but you can use your current set up:
    function progressHandler(event:ProgressEvent):void {
        var percent1:int;
        percent1 = (Math.round(event.bytesLoaded/event.bytesTotal*100));
        trace(percent1);
        if (percent1==100 || event.bytesLoaded==0) {
            percent.x=539;
            this.gotoAndPlay(3);
        } else if (percent1!=100) {
            percent.x=541;
        percent.text=String(percent1);
    this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
    stop();
     this.loaderInfo.addEventListener(event.COMPLETE,f);
    function f(e:Event){
    var pe:ProgressEvent=new ProgressEvent("complete");
    progressHandler(pe);

  • Help with rotating a movieclip please!

    How do I rotate a movieclip 360 degrees over a period of time?  Can I use "new tween" ?  I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)

    Yes, you can simultaneously rotate the object using another Tween that changes the rotation property of the instance.

  • Help! with tweens

    I got this code and i whant to make it so unit moves smoothly to the destination i got told to seach key words like LiteTween and built in tween but i cant find anything that helps will someone help me.
    unit.onRelease = function(){
    _root.onMouseUp = function(){
    unit._x = _xmouse;
    unit._y = _ymouse;
    delete _root.onMouseUp;

    my error.  use:
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    unit.onRelease = function(){
    _root.onMouseUp = function(){
    var t1:Tween = new Tween(unit, "_x", Elastic.easeOut, unit._x, _xmouse, 3, true);
    var t2:Tween = new Tween(unit, "_y", Elastic.easeOut, unit._y, _ymouse, 3, true);
    delete _root.onMouseUp;

  • Rotating knob from AS2 -- AS3 help please

    I'm trying to create a rotating knob that a User can turn
    with the mouse. The initial code worked in AS2 but the rest of my
    project is in AS3. so I started to convert it over (with help) Can
    anybody help make it work in AS3?
    I'm sure the "update Advent" is incorrect. also i would like
    to have the knob only able to rotate 180 deg from initial position.
    I'm thinking i need to fid the initial x,y position and the final
    x, y position and use those as bounderies but not sure if there is
    a way to do it with rotation<180 type of thing. thank you in
    advance for any help, or direction.

    kglad
    can you help me with something so simple that im embarrised
    to mention it :) i can't figure out what i'm doing wrong i have a
    button in a child movie clip and im trying to control another movie
    movie clip, that is also a child of the same main moive clip with
    no luck, i use the "insert target path" but when i try to run test
    the flash it gives me a error " the Toggle_up button was clicked
    TypeError: Error #1010: A term is undefined and has no
    properties.
    at controlpanel_demo_fla::Switch_Air_18/clickButton()"
    any ideas sorry to bother you again

  • Color external loaded swf in AS3 Help Urgent!

    Hi i have loaded swf from an external path using the following command.
    var cviewer:Loader=new Loader();
    var curlRequest:URLRequest=new URLRequest("clipArts/"+evt.target.name);
    So this is the scenario.
    Suppose say i load Movie1.swf
    I have three movie clips inside Movie1.swf called step0, step1, step2
    I need to change the color of step0, step1 and step 2 from the parent flash file which loads movie1. All the inner movie clips color may be different from each other.
    I am able to change the color of the whole movie clip by using
    var colorInfo:ColorTransform = cviewer.transform.colorTransform;
    colorInfo.color=evt.target.selectedColor;
    cviewer.transform.colorTransform=colorInfo;
    But not of individual ones. I even tried cviewer.step0.transform.colortransform and other stuff to see if it would work. But nothing worked. Help at fastest would be deeply appreciated.
    Regards and thanks in advance.

    try:
    var colorInfo:ColorTransform = MovieClip(cviewer.content).step0.transform.colorTransform;
    colorInfo.color=evt.target.selectedColor;
    MovieClip(cviewer.content).step0.transform.colorTransform=colorInfo;

  • Help reload software 552 !

    Hello ! It is the second time my blackberry 8520 does the "reload software" problem.The first time I updated the OS cause the pc recognized my device. This time it doesnt ! I've tried to remove the battery ,put it back on but nothing works .  Could it be cause the device isnt charged enough ?
     Thanks in advance

    is that there are times when we download and install a specific os to install on our blackberry, no matter the method we use
    (destokp manager, apploader) wanting to load the os, it turns either dm or apploader does not recognize that you have installed on the pc therefore can not perform the flash, if it is true and you know you have to delete the vendor file
    (C: \ Program Files \ common Files \ Research In Motion \ AppLoader),
    it is also true that there sometimes that is not enough, here is the explanation of why, in fact there are two vendor files, which are installed on different routes, we have to do is simply delete this second vendor file and thus must go to this path
    C: \ Documents and Settings \ Administrator \ Application Data \ Research In Motion \ BlackBerry \ Loader XML
    (before should go to tools, folder options, view, and enable show hidden files and folders, if they do not be able to visualize this)
    then delete it, ready to try flashing again, this time if your will be recognized, regardless of the method that uses luck I hope will be useful
    more 
    http://supportforums.blackberry.com/t5/BlackBerry-Bold/BB-Bold-9700-update-problem/m-p/2558925/highl...
    Please thank those who help you by clicking the button.
    If your issue has been solved, please resolve it by marking "Accept as Solution"

  • AS3 How reload Movie Clip.

    hi,
    1,How reload Movie Clip...?
    2,i think when we remove a Movie Clip,children and all instance object are also removed  from stage but it still use memory of server..right..?

    1.  how'd you load the movieclip to start.  (ie, copy and paste the relevant code, ONLY.)
    2.  readying displayobjects for gc (so they're no longer using memory) requires removing from the display list, removing all listeners and nulling all references.

  • Need help reloading iPhoto after Yosemite loaded

    I put OS X Yosemite on my computer yesterday.   Today iPhoto had a symbol over it and would not open.  I found a similar page and it said to delete iPhoto and close app store and reboot and then reload iPhoto.  When I went back into the app store the there is no iPhoto app to upload. Please help me get it back.

    As of 10.10.3, iPhoto is no longer supported. You'll need to migrate your iPhoto library into the new Photos app.
    http://9to5mac.com/2015/04/10/os-x-yosemite-how-to-move-your-iphoto-or-aperture- library-to-photos/

Maybe you are looking for

  • Bottom border of tab bar is missing in active tab

    I tried Classic Theme Restored and most of it works well, but it's like I have to choose between every tab having a very small border (tabs not on top 1), or tabs having a thick gray border like in 16... EXCEPT the actie tab. (tabs not on top 2.) Can

  • Asset and material invoice

    Hello all, I need to place an invoice with two different kinds of items: - Material - like food; - Assets - like a chair; I should mark the flag of the field "Invest.ID" so that the Assets item can be posted in an Asset Account. However, if I mark th

  • 2 x Macs with 2 x IDs, 1 x Lion? HELP!!!

    Hi all, I am downloading Lion as I am doing this. Now in our household we have 1 x Macbookpro and 1 x iMac. I have my ID on one and my partner has her ID on the iMac. I loved apples keynote when they spoke on Lion and it stated you can download it on

  • Unknown error message -24

    After I installed the new update when prompted a few weeks ago...I have had nothing but problems..I was having issues with Facebook when messaging, so I uninstalled it...when trying to reinstall facebook again, I keep receiving unknown error message

  • Can I sync settings across multiple Adobe ID's?

    I have a work Creative Cloud account, and a home Creative Cloud account. Is there a way for the settings I use at home to sync to my computer at work, even though my work computer authorizes the apps via a different Adobe ID? I understand how it work