Background Transparency of a W3D

OK, I have a program where I need the background of my W3D to
be transparent. When I set the DTS to false to make it transparent,
it lags enough to worry me. So, I thought since my W3D object
contains absolutely no animation, I could just use a bitmap in it's
place and set it's .image (i.e. my_bitmap.image =
member("3DWorld")). Plan is all good and dandy aside from the fact
that once the bitmap is set to the member of the 3D world, the
beckground reappears. I have the image set to background
transparent too...it must be something to do with the export in
studio max. I also know that it is possible because I have one w3d
that when I set the bitmap image too, the background remains
transparent. Does anyone have any ideas?

j.Beck wrote:
> OK, I have a program where I need the background of my
W3D to be transparent.
> When I set the DTS to false to make it transparent, it
lags enough to worry me.
> So, I thought since my W3D object contains absolutely no
animation, I could
> just use a bitmap in it's place and set it's .image
(i.e. my_bitmap.image =
> member("3DWorld")). Plan is all good and dandy aside
from the fact that once
> the bitmap is set to the member of the 3D world, the
beckground reappears. I
> have the image set to background transparent too...it
must be something to do
> with the export in studio max. I also know that it is
possible because I have
> one w3d that when I set the bitmap image too, the
background remains
> transparent. Does anyone have any ideas?
>
Hi. In my old site you´ll find source code for creating
a backdrop in
the camera so you don´t have to remove the direct to
stage property and
lose performance.
Regards,
Agustín María Rodríguez
www.onwine.com.ar > Macromedia Director demos & code

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