Bug walking around inside monitor

Don't know what to say about this. Looks like a gnat walking around inside. Can't take a screen shot of it. Hopefully it will fall to the bottom when it dies.

Toraliens wrote:
My brand new iMac came with a Hair between the Glass and the LCD on the left down corner, I took to apple store and they clean it.
Apple quality control is not that good nowadays, I heard several issues about this iMac27, and at least was not a dead pixel.
A random hair and what you read on these forums isn't NOT indicative of the millions of machines Apple sells.

Similar Messages

  • Bug walking around inside my monitor

    When I first told my son, he thought I was referring to some type of s/w bug. Then I showed him a small gnat-sized insect roaming around the monitor behind the layer that the image is projected onto. I don't know much about the LCD technology or design, but I doubt insects have much to do with it.
    Has anyone else seen or heard of a similar experience with the iMac monitors?
    iMac 20"/2.16 GHz/2GB/250 GB HD   Mac OS X (10.4.10)  

    I recently had a small insect on my screen. I thought it was on the outside of the screen, so smushed it. It was smushed inside the layers and now I have an ugly spot on my monitor. I took it to the local Apple store where I have a ProCare membership and had them perform an annual checkup, specifically mentioning the spot. They gave it back the next day saying they couldn't do anything about it. Believe me, I don't keep any food or any thing which would attract them any where near my computer - I'm very reverent about that. So what can I do? I'm about to take the 'puter apart and see if I can blow it out. Think the Apple guys gave up too soon. This spot on my bright screen sticks out like a sore thumb!!! Anyone taken theirs apart to try something like this?
    iMac G-5   Mac OS X (10.4.10)   20" Monitor

  • A bug is walking around inside my screen! Possible to clean?

    Yesterday I saw a bug walking around happy inside my 24". I got livid as I can do nothing about it but watching it crawling around inside.
    So, is there any way to clean this out? I've read posts stating the screen is possible to take of using some sucking device and pull it off (just like the iMac). Is it easy to put back in? Is this even true?
    I really can't live with this bug, even if it dies it will probably just stay there.
    And I thought it was air-tight.

    I have the same problem but more bugs.
    There is a type of fly in the uk that arrives with stormy weather. They are called 'Thunder flies' and are black, around 2 mm long by 0.2mm wide - do you know them? I have 3 of them walking around the inside of my 1 month old 24" screen. It is being collected tomorrow and then being cleaned and sent back to me. I have raised a concern regarding this problem if it happens outside warranty as I can see it happening again. At the moment is is not clear whether it is a seal problem (seal may have not been fitted correctly) or a design problem where there is an open path from the outside to the back of the screen.

  • Game: character walks around and stops walking when hits a hole

    Hi
    I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.

    typically the character movieclip would play (to display walking animation) and the background or character would move (to convey the character's movement within the game).
    stopping the character's animation requires only a stop() applied to the character movieclip and stopping the character from moving requires some other movieclip be stopped or some tween stopped or some code adjusted.

  • BUG: CheckBox colum inside table (ADF 11.1.2.1)

    I find a bug using CheckBox inside table, this are steps to get the bug.
    1.Create a view object from database table.
    2.Create a where clause in view Object
    3.Create a parameter form (using where clause)
    4.Create a editable table with filter enable
    -- AFTER TEST, ALL WORK
    5. Convert inputText to af:selectBooleanCheckbox
    -- AFTER TEST GET THIS ERROR:
    1- FIlter adf tabla and data is ok.
    2- Apply a filter using parameter form and same time adf:table filter. (Data is not well.)
    As I say this happend only when i change my inputText to af:selectBooleanCheckbox.
    With inputText work well, with booleanCheacBox work bad..
    Someone know if this was fix in 11.1.2.2 ??

    My attribute is not boolean but I fix it in viewRowImplementation accesor:
      public String getProgramada() {
            String dbValue= (String) getAttributeInternal(PROGRAMADA);
            if("S".equals(dbValue))
                retreturn  "true";
            else
                return  "false";       
    public void setProgramada(String value) {
            String valorSeleccionado = null;
            if("true".equals(value))
                valorSeleccionado = "S";
            else
                valorSeleccionado = "N";       
            setAttributeInternal(PROGRAMADA, valorSeleccionado);
        }Seems that change was the problem.. this code work bat generate the BUG i post here.
    SOLUTION:
    1. Revert the viewRowImpl to default accesor.
    2. Modify page definition in tis way using idea from Vinay Agarwal
    <tree IterBinding="VSiriusCorreriasUsuView1Iterator" id="VSiriusCorreriasUsuView1">
          <nodeDefinition DefName="modelo.vistas.VSiriusCorreriasUsuView" Name="VSiriusCorreriasUsuView10">
            <AttrNames>
              <Item Value="Correria"/>
              <Item Value="Descripcion"/>
              <Item Value="Instleer"/>
              <Item Value="Descargadas"/>
              <Item Value="Ejecutadas"/>
              <Item Value="Codusuario"/>
              <Item Value="Codterminal"/>
              <Item Value="Placaveh"/>
              <Item Value="Fechaprog"/>
              <Item Value="Programada" Binds="Programada"/>
            </AttrNames>
          </nodeDefinition>
        </tree>
    <button IterBinding="VSiriusCorreriasUsuView1Iterator" id="Programada" DTSupportsMRU="false" StaticList="true">
          <AttrNames>
            <Item Value="Programada"/>
          </AttrNames>
          <ValueList>
            <Item Value="S"/>
            <Item Value="N"/>
          </ValueList>
        </button>And everything Seems to work Well. Seems to be more easy than add code to accesors in viewRowImpl and work better.
    My checkbox value is get from tree component:
    <af:selectBooleanCheckbox value="#{row.bindings.Programada.inputValue}"
                                                 shortDesc="#{bindings.VSiriusCorreriasUsuView1.hints.Programada.tooltip}"
                                                 id="it7" label="#{bindings.Programada.label}" simple="true" autoSubmit="true">
    </af:selectBooleanCheckbox>

  • Is it okay to walk around with "MacBook"

    we just got wireless internet and my mom just walked back to my room and showed me a video on "you" "tube" & i was wondering if it hurts the laptop to be carried while its in use?
    and can i get some more tips on taking care of our new "macbook"
    thanks =)

    Its NOT a good idea to walk around with you Apple MB running IF you're walking down the halls of the Microsoft Campus. Hey, its not safe to drink coffee while using your MB also IF you are going to turn the cup upside down while it's over the keyboard.
    Otherwise, its a question of how safe you want to be. I've been walking around my home with every laptop I've ever owned without ANY problems. The only thing you have to be aware of is that you're getting "out on the edge" if you were to trip and end up toss the MB at the same time. ANYTIME I carry my MB and especially while it's running, I'm especially careful about where I'm stepping and other surrounding that might make me drop it if I were to bump into them.
    Life's too short to never take a teeny step out on the edge.
    Another thing to consider. Most laptops are built pretty sturdy. A few years ago I had an IBM Thinkpad that was a pretty good notebook, but like all of them, it came time to get a better one. So I advertised in on Craigslist, made a contact to sell and while I was waiting for the buyer to come over to pick it up, it fell off my kitchen counter and bounced on the hardwood floor. I figured it was toast, but I went ahead and turned it on and it booted right up. Not a ding one on it. I sold the computer with a 2 week guarantee and never heard from my buyer again so I assume there no damage that I didn't notice.
    So, live a little and carry it around when you want to share something with your family or friends and I doubt you'll ever have a problem.
    As far as the Apple warning about moving while the computer is on, that's their lawyer talk. Same as the warning about not using a hairdryer in the bathtub.

  • Hairline Crack appeared on Z1 from walking around!

    Hi, does anyone know if there is some fault with the Z1. I have a hairline crack that has appeared from walking around, sitting or something. It has not been dropped, or misused or anything like that. I'm having to pay for it to be repaired but I'm wondering if this is a fault on the handset due to it's nature of style.
    It's certainly put me off buying sony products again as I feel that having a phone in your pocket and the screen crackinging, is not accidental damage, but a fault on the handset (I'm sure others will disagree).
    Anyway, is this a common problem?
    Alan

    Check this.If you search this forum,you will find your answers.
    All we have to decide is what to do with the time that is given to us - J.R.R. Tolkien

  • My iPod will not turn on at all! It was working perfectly fine, no it's not working at all.  Is there a bug going around?

    Is there a virus or bug going around attacking everyone's iPod's?

    Try:                                               
    - iOS: Not responding or does not turn on           
    - Also try DFU mode after try recovery mode
    How to put iPod touch / iPhone into DFU mode « Karthik's scribblings
    - If not successful and you can't fully turn the iOS device fully off, let the battery fully drain. After charging for an least an hour try the above again.
    - Try another cable              
    - Try on another computer                                                       
    - If still not successful that usually indicates a hardware problem and an appointment at the Genius Bar of an Apple store is in order.
    Apple Retail Store - Genius Bar                                     

  • Can an image in the slideshow widgets be moved around inside the bounding box as can be in a normal image placed into Muse (double clicking on a placed image gives the functionality to move the image around - as per Indesign functionality)

    Can an image in the slideshow widgets be moved around inside the bounding box as can be in a normal image placed into Muse (double clicking on a placed image gives the functionality to move the image around - as per Indesign functionality)

    Can an image in the slideshow widgets be moved around inside the bounding box as can be in a normal image placed into Muse (double clicking on a placed image gives the functionality to move the image around - as per Indesign functionality)

  • Iphone4 switches off everytime walk around with it in pocket

    Iphone4 switches it self off everytime I walk around with it in my pocket, and it's very difficult to switch back on again. Is this a common issue or a manufacturing error, I've taken it to my service provider already and they can't find the fault with it. Please help don't know what I should do. Also have loaded the latest software.

    As Alan said, an iPhone cannot self-power off unless the battery dies or there's a fault.
    Try fully discharging and then fully recharging your battery to recalibrate the battery meter.
    Try resetting your iPhone by pressing the home and sleep buttons until you see the Apple logo, ignoring the slider. Takes about 5-15 secs of button holding and you won't lose any data or settings.
    Try restoring as new, i.e. without your backup.
    If none of those work, return it to wherever you bought it for diagnosis and possible replacement.

  • No WPA Enterprise!  Does anybody know a walk-around???

    I purchased my iPod touch to use on a university network. The university network only supports WPA Enterprise. Does anybody know a walk-around?

    None that I'm aware of. If it doesn't support it, it just doesn't.

  • Walk around in space

    Hi everybody,
    I make 3d models with away3d and import them into flash builder.
    I can rotate the models like this:
    public function update(e:Event):void
    // re-render viewport
        var cameraSpeed:Number = 0.3; // Approximately same speed as mouse movement.
        if (move)
                 cam.panAngle = cameraSpeed*(stage.mouseX - lastMouseX) + lastPanAngle;
                 cam.tiltAngle = cameraSpeed*(stage.mouseY - lastMouseY) + lastTiltAngle;
      cam.hover();
      view.render();
    private function MouseDown(event:MouseEvent):void
        lastPanAngle = cam.panAngle;
        lastTiltAngle = cam.tiltAngle;
        lastMouseX = stage.mouseX;
        lastMouseY = stage.mouseY;
        move = true;
    But now I would like to walk around in space (just as you can see here: http://www.youtube.com/watch?v=AsOlw4iIj8E&feature=player_embedded)
    I don't think it's very difficult and I think I have to change the code above but I have no idea how.
    Does anybody can give me a hint how to do that?

    yep dead easy
    package
        import away3d.cameras.Camera3D;
        import away3d.containers.View3D;
        import away3d.materials.WireframeMaterial;
        import away3d.modifiers.HeightMapModifier;
        import away3d.primitives.Plane;
        import flash.display.BitmapData;
        import flash.display.Sprite;
        import flash.events.KeyboardEvent;
        import flash.events.MouseEvent;
        import flash.events.TimerEvent;
        import flash.geom.Vector3D;
        import flash.ui.Keyboard;
        import flash.utils.Timer;
        [SWF(width="550", height="540", backgroundColor='#000000')]
        public class Main extends Sprite
            public var surface:Sprite;
            private var _camera3D        : Camera3D;
            private var _view3D            : View3D;
            private var _tic            : Timer;
            private var _lastKey        : uint;
            private var _isMouseDown    : Boolean = false;
            private var _isUpKeyDown    : Boolean = false;
            private var _isDownKeyDown    : Boolean = false;
            private var _isRightKeyDown    : Boolean = false;
            private var _isLeftKeyDown    : Boolean = false;
            private var _isPgUpDown        : Boolean = false;
            private var _isPgDwDown        : Boolean = false;
            public function Main()
                surface = new Sprite();
                addChild(surface);
                init();
            private function init():void {
                _camera3D     = new Camera3D();
                _camera3D.z = 0;
                _camera3D.y = -80;
                // app-width/height = 550. Center the view.
                _view3D = new View3D( { camera:_camera3D, x:550/2, y:550/2 } );
                surface.addChild( _view3D );
                // add the terrain
                makeTerrain();
                // set up timer
                _tic = new Timer( 33 );
                _tic.addEventListener( TimerEvent.TIMER, onTic );
                _tic.start();
                // Setup keyboard and mouse events
                this.stage.addEventListener( MouseEvent.MOUSE_DOWN,     onMouseDown );
                this.stage.addEventListener( MouseEvent.MOUSE_UP,         onMouseUp );
                this.stage.addEventListener( KeyboardEvent.KEY_DOWN,     onKeyDown );
                this.stage.addEventListener( KeyboardEvent.KEY_UP,         onKeyUp );
            private function onTic( e:TimerEvent ):void {
                // Tilt the camera up/down based on mouse position.
                _camera3D.rotationX += -( mouseY - 275 ) * 0.005;
                // Keep the _camera3D.rotationX within a 15 to -30 range.
                if( _camera3D.rotationX > 5 ) {
                    _camera3D.rotationX = 5;
                } else if( _camera3D.rotationX < -30 ) {
                    _camera3D.rotationX = -30;
                // spin the camera around based on mouse position.
                _camera3D.rotationY += ( mouseX - 275 ) * 0.005;
                // If the mouse is down then movie in space.
                if( _isMouseDown ) {
                    var xComponent:Number = Math.sin( _camera3D.rotationY * Math.PI / 180 ) * 10;
                    var zComponent:Number = Math.cos( _camera3D.rotationY * Math.PI / 180 ) * 10;
                    _camera3D.position = new Vector3D( _camera3D.x + xComponent, _camera3D.y, _camera3D.z + zComponent );
                // Handle the keyboard events to walk around in space.
                walk();
                _camera3D.update();
                _view3D.render();
            private function onMouseDown( e:MouseEvent ):void {
                _isMouseDown = true;
            private function onMouseUp( e:MouseEvent ):void {
                _isMouseDown = false;
            private function onKeyDown( e:KeyboardEvent ):void {
                switch ( e.keyCode ) {
                    case Keyboard.UP :
                        _isUpKeyDown     = true;
                        break;
                    case Keyboard.DOWN :
                        _isDownKeyDown     = true;
                        break;
                    case Keyboard.RIGHT :
                        _isRightKeyDown = true;
                        break;
                    case Keyboard.LEFT :
                        _isLeftKeyDown    = true;
                        break;
                    case Keyboard.PAGE_UP :
                        _isPgUpDown     = true;
                        break;
                    case Keyboard.PAGE_DOWN :
                        _isPgDwDown     = true;
                        break;
            private function onKeyUp( e:KeyboardEvent ):void {
                switch ( e.keyCode ) {
                    case Keyboard.UP :
                        _isUpKeyDown     = false;
                        break;
                    case Keyboard.DOWN :
                        _isDownKeyDown     = false;
                        break;
                    case Keyboard.RIGHT :
                        _isRightKeyDown = false;
                        break;
                    case Keyboard.LEFT :
                        _isLeftKeyDown    = false;
                        break;
                    case Keyboard.PAGE_UP :
                        _isPgUpDown     = false;
                        break;
                    case Keyboard.PAGE_DOWN :
                        _isPgDwDown     = false;
                        break;
            private function walk():void {
                // These variables help us move forward/backward or left/right based on the direction the _camera3D is pointed.
                // Multiplying by 10 is arbitrary and sets the speed which which we move. It would be simple enough to set
                // the multiplier as a variable to simulate acceleration.
                var xComponent : Number = Math.sin( _camera3D.rotationY * Math.PI / 180 ) * 10;
                var zComponent : Number = Math.cos( _camera3D.rotationY * Math.PI / 180 ) * 10;
                if( _isUpKeyDown ) {
                    _camera3D.position = new Vector3D(
                        _camera3D.x + xComponent,
                        _camera3D.y,
                        _camera3D.z + zComponent );
                if( _isDownKeyDown ) {
                    _camera3D.position = new Vector3D(
                        _camera3D.x - xComponent,
                        _camera3D.y,
                        _camera3D.z - zComponent );
                if( _isLeftKeyDown  ) {
                    _camera3D.position = new Vector3D(
                        _camera3D.x - zComponent,
                        _camera3D.y,
                        _camera3D.z + xComponent );
                if( _isRightKeyDown ) {
                    _camera3D.position = new Vector3D(
                        _camera3D.x + zComponent,
                        _camera3D.y,
                        _camera3D.z - xComponent );
                if( _isPgUpDown ) {
                        _camera3D.position = new Vector3D(
                        _camera3D.x, _camera3D.y + 10, _camera3D.z );
                if( _isPgDwDown ) {
                    _camera3D.position = new Vector3D(
                    _camera3D.x, _camera3D.y - 10, _camera3D.z );
            private function makeTerrain():void {
                // Create a bitmap that is filled with Perlin Noise that will get translated into
                // the HeightMapModifier to add bumps to the plane.
                var bmp : BitmapData = new BitmapData( 4000, 4000, false );
                bmp.perlinNoise( 20, 20, 2, 0, true, true, 7, true );
                // Simple WireframeMaterial to give the plane that early 80s video game look.
                var material : WireframeMaterial = new WireframeMaterial( 0xFFFFFF );
                material.wireAlpha     = 0.5;
                // Plane
                var plane : Plane     = new Plane();
                plane.width         = 4000;
                plane.height         = 4000;
                plane.segmentsW     = 50;
                plane.segmentsH     = 50;
                plane.material         = material;
                // Modifier
                var modifier : HeightMapModifier = new HeightMapModifier( plane, bmp );
                modifier.scale         = 0.9;
                modifier.execute();
                _view3D.scene.addChild( plane );

  • There is a bug (yes, insect) crawling around INSIDE the glass of the monitor. Help?

    It's a tiny bug, but it's been there for three days now. It must be able to get in and out. I thought these monitors were air sealed!

    Trip to the Apple store would be the best idea. Attempting to open the screen and cleaning him out yourself may not be the best idea. Some of the displays do have a cover that's held in by magnets but if you're not certain how to take it off then the store is definitely the best option.
    (I am quoting a reply from last year from T5GP5Ox32)

  • DUAL MONITOR BUG: One Picture – One Monitor – Different Colors!

    There have been several threads discussing that Photoshop CS4 and OS 10.6. show wrong colors in dual monitor setups.
    The first one to prove this with a screen capture was jb510-LJ0JJQ in August 2009: http://forums.adobe.com/message/2207312#2207312
    Eight months and three OS updates later the problem is still there and makes professional work with more than one monitor a nuisance.
    Here's another actual example: A picture and its 100% identical copy showing different colors on one screen!
    Here's how to repeat it – try this at home ;-)
    1) In the finder make a copy of a rgb picture.
    2) Open one of the two identical pics in photoshop.
    3) Drag it to the other monitor.
    When releasing the mouse button you may see the bug already: the colors will "switch".
    4) To verify this go to system presets - monitors - and change the primary monitor (by dragging the menu bar to the other)
    5) Now open the identical copy you made in step 1) and see the difference!
    Here's a synopsis of suggested workarounds:
    1) disable open GL (which seem to makes no difference on my setup)
    2) click "desaturate monitor colors" but set desaturation to 0 (which prevents visual switching in step 3) (only if openGL is ON) but also leads to a wrong display in step 4+5
    3) make the hardware calibrated monitor your default monitor and strictly avoid changes or dragging pics to the other monitor (which seems to be the only reliable method)
    4) some guys even force both monitors to use the profile of their hardware-calibrated monitor (using color sync) to make sure they see what they should see on at least that one monitor. What a stone-age workaround for the the world's leading imaging program!
    Considering that reliable colors in professional (=multi monitor) settings should be the most basic function of photoshop this mayor malfunction should be solved with CS5! Otherwise we might have to live with it for some more years...
    Have Adobe and Apple realized this bug and on their agenda? Will it be gone with OS 10.6.3? Can anyone explain the reasons for this bad bug? Is there a "officially" recommended workaround?
    Thanks, regards,
    Eric

    There have been several threads dealing with this malfunction. But most faded out in silence or acceptance of the workarounds.
    http://forums.adobe.com/message/2207312#2207312
    http://forums.adobe.com/thread/521483
    http://forums.adobe.com/message/2272192#2272192
    http://forums.adobe.com/thread/311761?start=0&tstart=0
    http://forums.adobe.com/thread/618927?tstart=60
    http://forums.adobe.com/thread/603992?tstart=90
    http://www.wetcanvas.com/forums/showthread.php?t=552977
    http://www.hilfdirselbst.ch/gforum/gforum.cgi?post=368889?search_string=zwei%20monitor#368 889
    But man, this is no minor bug! Consistent colors are the by far most important basic function of photoshop. If you cannot rely on the colors in photoshop you can as well use "Preview" and "Word" for print production ;-)
    Carson, how did Apple react to your complaint? What do you mean with "they don't get it". Do they not see it? Or can't they get it right?
    Shall we open a thread at apple forums to point out that it's not the problem of a single user?

  • Bug - Layers on external monitor

    I keep my layers usually on my external monitor, and my main photoshop window on my laptop monitor. I've recently been having an issue where my mouse seems to lag only in the layers window on my external monitor. It kind of jumps around and makes it hard to select layers.
    Does any have this problem or a solution to this problem?
    Thanks!

    oh, OK.
    For exporting, I used the Export>Quicktime movie, just like you said, using the current setting (i.e. Compression:None)
    The DVD player was connected to a PAL TV, but it's OK because the DVD player can read anything. I know because I've watched NTSC as well as PAL dvd movies before.
    The Canon XL2 the Mac is connected to, via Firewire, is NTSC, connected via RCA to the PAL TV. Which means the signal I'm watching is Black & White... (I know this sounds WEIRD)... but it's O.K. because what I'm really checking as I edit is the interlacing problem that I got when playing the DVD on the dvd player.... : the BAD problem.
    How bad? Really bad. Any sudden movement, or panning of objects with vertical lines, like a painting or a building looks all wobbly and curvey and blurry and wrong, which is unnacceptable for the project I'm doing, as it is a professional work (Meaning that I'm charging money for it, despite the crazy assemble of different products and formats I'm using).
    I've gotten things that look good before, but never on Final Cut Pro.. I'm new to the program, and to Mac, and this is the first video I'm exporting to a DVD on this platform.

Maybe you are looking for

  • Persistent Chat/MUCs with Jabber 9.7 on CUCM9.1/CUPS9.1

    Hello All, I'm testing Jabber 9.7 internally on a CUCM9.1/CUPS9.1 deployment, in hopes of using persistent chat rooms. Currently, I have working MUC rooms with 3rd party chat clients, but I think there's a configuration option missing from CUCM or CU

  • Problem building a synchronous web service in XI 3.0

    The scenario: HTTP Client on my desktop <-> XI 3.0 Plain HTTP Adapter <-> XI 3.0 RFC Adapter -> RFC enabled function module in a 4.6C backend system I have been testing this interface with different tools. Below list the testings I have done and the

  • Trying to understand StreamReader (BinaryReader) BaseStream Position

    This is my first attempt to use BinaryReader in VB 2012 (having previously done so in VBA). I am reading an extremely large text (TSV) file which I ultimately intend to divide into many more manageable-sized files that (in the future) I want to be ab

  • Generating sine wave

    Hello, I have a small labview problem. I want to generate a sine wave pulse with labview and send this to a pc oscilloscope by using my soundcard. First VI I made creates a sine wave and sends it to the pc oscilloscope. Works perfectly. But now i wan

  • Score editor: command z, bug?

    hi, I have a score with different time signatures: 3/8, 4/4, 7/7, 5/16, etc. Every time I press command+Z logic erases nearly all of my time signatures (and the last action I wanted to "undo" it isn't of course the addition of the time signatures log