Captivate 4 export to Flash CS4
Hi,
I am encountering a few problems with Adobe Captivate 4:
- In the previously version it was possible to export a project into different smaller swf files. Is this also possible in Captivate 4?
- I am trying to export my project to Flash CS4 but I get the following error:
The following elements in your project have not been converted. They are not supported by this importer.
508 Compilance
After that I won't be able to see the mousemovents and hint boxes.
- I am not able to play the swf file in internet explorer on windows XP machines. In the previous version it was possible to safe the skin as bitmap, that worked in windows XP. Is this also possible in Captivate 4?
Can somebody help me with one of these problems?
Hello, I'm not able to answer all of your question, but will give it a try:
What do you mean by 'exporting to several small swf's'? I do not know this functionality, have been using CP since version 1. Perhaps you are talking about the splitting up when having FMR recordings: every FMR would end up in a different SWF in CP3. This has been removed in CP4, but if you want really to have the files separated, you can activate 'Externalize resources, part FMR SWF' in the Project, Preferences, Publish settings. You can also externalise skin, widgets and animations.
508 Compliance has something with accessibility options. Here I'm not sure at all, why there are problems with exporting to Flash CS4.
Problem with playing CP-movies can be due to Flash Security Settings or to the Flash Player installed compared with the Publish settings (for which Player?).
I believe that BMP has been abandoned for playbars because of lower quality. You have to use a playbar, could use the TOC (instead or in combination with the playbar) or have your buttons on the slides (some of the widgets perhaps).
Perhaps someone else could complete this answer,
Lilybiri
Similar Messages
-
Question Slide won't export to Flash CS4 (Captivate 4)
I'm using Captivate 4 and Flash CS4 in Windows. I have built a short and simple 5-question quiz in Captivate, and I need to export it to Flash CS4.
I have tried both opening the .cp file onto a new Flash stage, and exporting to Flash from inside Captivate. Sometimes, Flash crashes. Mostly, I get this error:
The following elements in your project have not been converted. They are not supported by this importer.
Question Slide
Since I'm basically using Captivate 4 as a quiz generator for this project, this is definitely a showstopper. Any suggestions?
Thanks in advance!Hi,
There is no suport for quzzing for "Export to Flash" feature in Captivate 4.
You can either publish the quiz as a SWF and add it into flash or use learning interactions which you get as templates in flash for ELearning Suite.
Manoj -
Captivate 4 not exporting to Flash CS4 correctly
When I export from Captivate 4 to Flash CS4 it doesn't place the imported objects on their own timeline. Instead, it places each object into a movie symbol, which has its own timeline. The problem is that when I save it as a .swf in Flash and then I open it in After Effects none of the highlight boxes are visible.
As you know, After Effects does not see Flash symbols that are buried below the main timeline.
I opened up a project I worked on a year ago (with a different computer) and the Flash files had the exported Captivate items on the main timeline with the object on its own layer. Those files work fine in After Effects.
Can anyone tell me if they are having the same export issue with Captivate 4 not exporting its elements in Flash on the main timeline (as seen in the help file: http://help.adobe.com/en_US/Captivate/4.0/Using/WS5b3ccc516d4fbf351e63e3d119e9582981-7fff. html)?
Thanks!I found the solution here (http://labnol.blogspot.com/2004/09/export-captivate-movie-to-macromedia.html). I'll reprint the steps here:
1. Close Flash CS4 if it is open.
2. Open Windows Explorer.
3. Navigate to:
C:\Program Files\Adobe\Captivate
4. Copy the RDMFISTUB.dll file.
5. Navigate to:
C:\Documents and Settings\username\Local Settings\Application Data\Macromedia\Flash CS4\en\Configuration
Note: The 'Local Settings' folder by default is hidden. If you are unable to locate the 'Local Settings' folder you can unhide it by opening Windows Explorer, select Tools > Folder Options > View, and select the option to 'Show hidden files and folders'.
6. Create a new folder called Importers. Your final path should look like this:
C:\Documents and Settings\username\Local Settings\Application Data\Macromedia\Flash 8\en\Configuration\Importers
7. Paste the RDMFISTUB.dll into the Importers folder.
8. Open Flash CS4.
9. Create a New Flash Document. Save the document (or Flash may freeze when importing)
10. Select File > Import > Import to Stage.
11. Browse to and select the CP file.
12. Click OK.
Here is a comparison picture of the results. Without the steps above the imported Captivate assets will reside inside of a movie symbol (one for each slide). This is labeled "incorrect" in the image. I want each asset on a new layer in the root timeline. This is labeled "correct" in the image.
I want to go from Captivate to Flash to After Effects (because Captivate generated Flash files are unreadable in After Effects). For full disclosure, I used Captivate 3 in the steps above, but I hope this is a solution for Captivate 4 as well (I decided to stick with Captivate 3 because it worked in a project I used a year ago).
Message was edited by: EliteEraser -
I have an interaction built in CP and it runs pretty well. However, when I exported it to Flash CS4, I lost all the interactions (it became a simply linear play)and got a big bunch of errors while previewing it.
If files exported to Flash from Captivate can not be edited in Flash, what's the purpose of providing this exporting feature then?
Is this a bug?
Anyone has experience with attempt to edit the actionscript in Flash after exporting the CP file to Flash CS3 or 4?
Thanks a lot."Steve Gaghan" <[email protected]> wrote in
message
news:gedl6k$n9b$[email protected]..
> Thank you for the suggestion. That's what I thought.
But, maybe I am not
> doing
> something right, but when I select File > Export, CS3
is grayed out. Do I
> need
> to select any other options prior to this.
Sounds like it might be locked to Flash CS3. Captivate 3 does
not know
anything about Flash CS4, since it was released a long time
after Captivate
3.
Steve
http://twitter.com/Stevehoward999
Adobe Community Expert: eLearning, Mobile and Devices
European eLearning Summit - EeLS
Adobe-sponsored eLearning conference.
http://www.elearningsummit.eu -
How to find totalFrames of Captivate 4 .swf in Flash CS4
I have a series of Captivate4 AS3 .swf files that I am loading into an interface created in Flash CS4. The files are loading and playing correctly, but I need to find a way to detect when an imported .swf gets to the end of it's timeline so that I can load the next one.
Here's my code:
var myLoader:Loader = new Loader();
var movieURL:String = "resources/testTestTest.swf";
var req:URLRequest = new URLRequest(movieURL);
var currentMovie;
var endShow:Boolean = false;
myLoader.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(evt:Event)
currentMovie = myLoader.content;
currentMovie.rdcmndPause = 0; //fails to pause imported .swf
trace(currentMovie.cpInfoCurrentDate); //fails to trace out
addChild(myLoader);
myLoader.load(req);
Please, help!!I forgot to add "contentLoaderInfo" to the myLoader eventListener. Here's my working code:
Captivate- output to AS3, make sure Flash player is same as destination
AS3 code from flash UI:
//initial variables
var myLoader:Loader = new Loader();
var movieURL:String = "fileName.swf";
var req:URLRequest = new URLRequest(movieURL);
var currentMovie:*; //data type movie; use wildcard- data type unavailable at compile time
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(evt:Event):void
currentMovie = MovieClip(myLoader.content);//data type imported .swf
trace("frame count = " + currentMovie.rdinfoFrameCount); //rdinfoFrameCount is a Captivate var
//trace("current frame = " + currentMovie.rdinfocurrFrame); //rdinfoFrameCount is a Captivate var
addChild(myLoader);
myLoader.load(req);
//set up timer to check to see if current frame == total frames
var endTimer:Timer = new Timer(1000);//runs every sec.
endTimer.addEventListener(TimerEvent.TIMER, onTimer);
endTimer.start();
function onTimer(evt:TimerEvent):void
//trace("current frame = " + currentMovie.rdinfocurrFrame);
if((currentMovie.rdinfocurrFrame + 10) >= currentMovie.rdinfoFrameCount) //had to add 10 to current frame
//write your function here
endTimer.stop(); -
Tracing Captivate 4 variables in Flash CS4 using AS3
Hello. I've googled this 9 ways to Sunday and can't find an answer. I'm hoping one of you can help.
I have a very simple Captivate 4 quiz with one question. I embed the Captivate SWF file in a Flash file, which plays fine. However I am struggling with tracing one of the Captivate variables in the Flash file using AS3.
All I want is for Flash to read the Captivate variables so I can continue developing my quiz in Flash (building additional functionality Captivate does not provide).
The variable I'm attempting to trace is cpInfoAuthor.
I've attempted:
trace(root.cpInfoAuthor);
trace(root.movie.cpInfoAuthor);
var cpAuthor = MovieClip(root).cpInfoAuthor;
All of the above examples error out: TypeError: Error #1009: Cannot access a property or method of a null object reference.
Captivate preferences are set to publish in AS3.
Anyone with an explanation?
Be splendid, Jodie.Hi Jodie,
I'm not exactly 100% proficient in AS3 but to me it looks like your statements are wrong.
Since you are loading your Captivate SWF into a Flash SWF then (root) actually refers to your Flash SWF. I guess that you are loading your Captivate SWF into a movieclip on your Flash stage and that movieclip has an instance name,
You would therefore need to grab the variables like var cpAuthor = yourLoaderMovieClip.cpInfoAuthor;
See if that doesn't do the trick for you.
/Michael
Visit my Captivate blog with tips & tricks, tutorials and Widgets. -
I should know this i suppose but is it possible to export a flash animation (fla/flv) and make it into a quicktime movie that works???
I know its possible, sort of because i did it but the quicktime was really stretched out and didnt work great. There were no settings or preview of what the output was going to look like so it was a mess.
Anyone know how? if its possible?Best method would be screen recording software.
I use SnapzX. -
Exporting a flash CS4 movie to Quicktime
Greetings:
I am exporting a flash movie to quicktime format. It exports but then does not save the blue progress bar goes to the end and then just stays there. It never completes. I have to stop in order to exit the export. I have tried all kinds of work arounds and problem solving to no avail. If anyone can help email me at [email protected]Actually there is no QuickTime video format, rather there are video formats that the Quicktime video player will display... including .mov and .m4v files.
And as mentioned, its dang near impossible to display the video directly in the email itself. I'd say the best you could do is to provide a LINK to an HTML page. So create that page with just the video in one single <div> container.
And since you want to use a QT format... why would you want to forsake all the Windows users that may not have the QT browser pluggin???? Why do you think Flash is so successful and popular??
So how about this as an option... use the .m4v format (the iProducts version of the mp4) and use a video player that will play that in both iProducts and regular Windows browsers as well??
http://www.longtailvideo.com/players
Sample of .m4v video that plays in IE as well as iProducts:
http://exploreolympics.com/reports/?p=3499
Test the videos on both Windows IE and iProducts... the player does a GREAT job.
I used QuickTime Pro and "Export for Web" to convert the video.... and am VERY happy with results.
Best wishes,
Adninjastrator -
Captivate 2 - Export to Flash 8
I have 50 or so Captivate movies, created by someone else.
I edited them , so that they fit into a designated screen
area - some I
cropped, some I had to scale, some I had to do a little of
both.
When there is swf animation included in the source Captivate
movie, this can
cause problems, as the swf does not always scale or crop
correctly. I
managed to work around this.
Now I need to export the Captivate movie to Flash so that I
can add a
ReadURL at the end. When I do that, and publish, I find that
the swf
animations are displayed at a huge size - much larger than
the original
screen size. I looked at the movie clip properties, and the
swf animation is
defined as the correct size - 746x526, same as in the
Captivate movie. I'm
not seeing anything that indicates any scale setting has been
applied.
Any suggestions for how I can fix this?
Thanks in advance
Steve
EuroTAAC eLearning 2007
http://www.eurotaac.com
Adobe Community Expert: Authorware, Flash Mobile and DevicesHi again Nickels55
I'm glad to see you got this sorted. Many thanks to users
such as Dexterous that are able to offer advice.
Regarding your question of "How the heck did you figure that
out?". I personally believe this underscores the importance and
usefulness of a medium such as these forums. Here we have a focal
point of many thousands upon thousands of users.
It just takes that one user that has decided to try poking
Captivate in just the right spot "just to see what it will do if
you do that" to make such discoveries.
At least that's my take on it. I confess, I'm a regular
Captivate poker. I sure am glad it isn't a bear!
Cheers all... Rick -
Unable to export from Captivate 4 to Flash CS4
Hello everyone!
I am attempting to export a captivate project over to flash CS4. However when it goes from captivate over to flash the result is basically a slide show. It does not show any of the animations that are present in Captivate. I also keep recieving an error message.
I have searched for how to solve this problem for quite a while now and so far have come up with nothing.
This is the error message that flash gives me:
The following elements in your project have not been converted. They are not supported by this importer.
508 Compliance
A swf animation slide has been imported. The following files must be made available at publish time:
Project01_slide_22_0.swf
DefaultPreloader.swf
Please make sure you publish the project to “C:\Documents and Settings\jmillard\Desktop.” Saving the project to this directory will ensure that test project will work with the swf animation slides.
Unfortunately I am on a tight schedule to get this project done and the Captivate 4 and Flash CS4 I am using are both 30 day trials, so I am in quite a hurry.
If you could please help me I'd greately appreciate it!When you click on <Send Book to Blurb> a dialog should come up that asks for your ID and password for your Blurb account. I don't know if Blurb ships to Norway - you probably can find out at the Blurb website. But I don't think that this is the problem here since you also cannot export a PDF or JPGs.
I don't know of any specifics why this is not possible for you but it's worth trying to replace the Preference File.
This file can go "funny" and is then responsible for all kinds of strange behavior of Lr. The remedy is replacing the Preference File.
BTW: Re-installing Lr or updating / upgrading Lr does not replace the Preference File since it is designed to "survive" upgrades.
See here for where to find the Preference file for your OS: http://helpx.adobe.com/lightroom/kb/preference-file-locations-lightroo m-4.html
See here for how to go about Replacing the Preference File: http://lightroomers.com/replacing-the-lightroom-preference-file/745/ -
Problems importing into flash CS4
Hello everyone!
I am attempting to export a captivate project over to flash CS4. However when it goes from captivate over to flash the result is basically a slide show. It does not show any of the animations that are present in Captivate. I also keep recieving an error message.
I have searched for how to solve this problem for quite a while now and so far have come up with nothing.
This is the error message that flash gives me:
The following elements in your project have not been converted. They are not supported by this importer.
508 Compliance
A swf animation slide has been imported. The following files must be made available at publish time:
Project01_slide_22_0.swf
DefaultPreloader.swf
Please make sure you publish the project to “C:\Documents and Settings\jmillard\Desktop.” Saving the project to this directory will ensure that test project will work with the swf animation slides.
Unfortunately I am on a tight schedule to get this project done and the Captivate 4 and Flash CS4 I am using are both 30 day trials, so I am in quite a hurry.
If you could please help me I'd greately appreciate it!Check the settings:
Edit/Preferences.../PSD File importer...
And then load the *.psd file without the background.
And certainly there is no change in flash... -
Exporting to flash 8 makes the slides streched
Hi,
I am not a flash expert, but i need to fix some things in
actionscript before publishing the stuff online. so i cant directly
use the captivate created flash files. If i export the material to
flash the slides are streched and off center ( i see the top left
corner. )
Can anyone help me explain what happened and how i can fix
it?
Thanks,
WouterOK, I'm about at my wits end with this issue and it's only getting worse! Yesterday I did unistalls and reinstalls of both Flash and Captivate and made sure that I the proper Captivate A.S. folders copied to the Flash Classes folder...still no dice.
I then went to IT and asked for a loaner laptop to install both on to see if it might be my PC that's the problem...installed both on the laptop and export the Captivate File to Flash and published it...the audio worked! I was pumped. So went back to my PC and tried again and it didn't work. I then brought the new .FLA over from the laptop and it plays with audio fine on my PC. However the exact same Captivate project exported to Flash on my PC doesn't play the audio. I have a TON of captivate .SWFs that I need to add actions to, so if anyone can offer (even possible) solutions, I'd be grateful! Thanks! -
Exporting to Flash without embedding music files
I had to create a music player for a website, and really didn't want to make a flash player from scratch again. So I had an epiphany and opened Keynote.
I created a slideshow: the first page was a "Click on song to play" and every page after the first was a song that auto played in the background with a next, previous and home hyperlink on each. Ten minutes later I could export to Flash, open it in Safari, and had a perfectly functional flash music player; 10 points for Apple.
The only problem is that the export embeds the songs into the SWF file, making the file around 16mb. In my current setup for the website, it's not a terrible problem, but I was wondering how I would export the file to Flash (from Keynote still) so that the music loaded externally, and only when the song needed to be loaded.
I could buy a swf>fla converter and change the actionscript, but I figured some genius in the Discussions might have a trick up their sleeve.
Well, do ya?
PS: For those interested, here is the file: http://clay.bellmor.com/appledis/musicplayer
Remember, it's 16+ megs, so whip out your Activity window. I also built in a timed auto-tranisition to play the next song. Again, 10 points for Apple.
Message was edited by: claytonbellmorOK, I'm about at my wits end with this issue and it's only getting worse! Yesterday I did unistalls and reinstalls of both Flash and Captivate and made sure that I the proper Captivate A.S. folders copied to the Flash Classes folder...still no dice.
I then went to IT and asked for a loaner laptop to install both on to see if it might be my PC that's the problem...installed both on the laptop and export the Captivate File to Flash and published it...the audio worked! I was pumped. So went back to my PC and tried again and it didn't work. I then brought the new .FLA over from the laptop and it plays with audio fine on my PC. However the exact same Captivate project exported to Flash on my PC doesn't play the audio. I have a TON of captivate .SWFs that I need to add actions to, so if anyone can offer (even possible) solutions, I'd be grateful! Thanks! -
Loading Captivate 3 files into Flash CS3
I've experienced and read about making sure that streaming
SWF you wish to unload in AS3 need to be stopped, otherwise the
audio that you may have playing in the continues to play even
though the SWF is no longer disaplyed. I even succussfully do this
with a file that has audio streaming on the main timeline. However,
I am working with some some SWF files created with Captivate 3
(exporting to flash version 9), and I cannot detemine how to stop
the audio from playing.
The audio in question is what Captivate adds - the mouse
clicks and keyboard clicks - to captures I create in a browser, or
any other application. You can suppress these, but I'd rather
figure out this dilemma than go to that side of things.
I'm assuming that the sound effects in the Captivate SWF file
are no on the main timeline, and so I cannot control the playback
of the timeline. Perhaps the sounds are not timeline oriented, but
instead are sound ojects, I don't know. If that were the case, I
wouldn't know what to do to target them from the parent SWF file
and stop them.
Has anybody experience this or similar issues?Hi learning_still and welcome to our community
Unfortunately it's not possible to do this. The best you can
do would be to open each version of Captivate. In version 3, open
the project you wish to "convert" to version 1. Note the dimensions
of the project.
In version 1, create a new blank project of the same
dimensions.
Now from version 3, copy the first slide. Paste into version
1. Rinse and repeat until each slide has been copied and pasted. I
haven't tried this, but you may be able to select *all* slides and
paste. That would save some time.
Note that any items that version 1 doesn't support won't be
copied, including question slides.
Hopefully this was helpful in some way... Rick -
I would like to export a captivate project to flash, but the
options under the edit button are grey (can not select
them).Generally, the grayed out selections means you either do not
have Flash on that PC, or you have an incompatible version. You
didn't say what version of Captivate you are running, so the below
might help:
Captivate 3 designed compatible with Flash 8 > Flash CS3
Captivate 2 designed compatible with Flash 8
Captivate 1 designed compatible with Flash 2004 MX
It has been a while, so it is possible I am wrong about the
above. If I am, can someone please correct the versions listed.
Thanks.
When Captivate is installed, it looks for the compatible
Flash. Sometimes if you install Flash
after Captivate, it might not get registered, in which case,
try reinstalling Captivate using the *Repair* option on the
installer.
Hope this helps, www.
Larry
P.S. Just caught a single word in your post - you said the
options under the Edit button.
What Edit button? Captivate's Export to Flash is on the File
menu. Maybe we are not talking about the same thing at all?? Is it
possible you mean you want to
publish to the Flash SWF format and something is grayed out
there? Guess we need a little more clarity onthe problem...
L
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