Counter in SWF

Is there a way to put a hit counter into a flash video?  Or is that something that would need to go into the HTML file?  Also I need it to be invisible, but be able to check it somehow...hah is any of this possible?
Thanks!
cmo

you can put a counter directly in flash but you'll need some server-side coding to save and update the hit count.

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    Lon Hosford
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    May many happy bits flow your way!
    "dragonlilly" <[email protected]> wrote in
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    Hi,
    I currently using v2.25 mac bookflip. The problem I am facing is that the onMouseDown and onMouseUp works well in swf. However, when the I upload to the web server and localhost. The chances for them to work are 50-50.
    The truth is I was unable to drag the pages and I have no ideas what to do, and where to the start from can anyone tell me. what to do next?
    To call the MouseUp. Basically, One swf (preloader)> load another swf (main menu and selection of books) > load another swf to read the book flip which my mouseDown is here.
    Here is all the codes from mac v2.25 bookflip function. I only change the setPages function to make it load dynamically.
      Notes, the problem is not sometimes. It many times.
    //do not change these values:  ----------------------------------------------------------------------------------------- ----------------------------
    _global.mcnt = 0;                                //counter (used on a page where is an animation)
    var gpage:Number= 0;                            //gotoPage No
    var gflip:Boolean= false;                        //gotoPage flip
    var gdir:Number= 0;                                //goto direction
    var gskip:Boolean= false;                        //skip pages
    var gtarget:Number= 0;                            //target when skipping
    var aflip:Boolean= false;                        //auto flip
    var flip:Boolean= false;                        //pageflip
    var flipOff:Boolean= false;                        //terminateflip
    var flipOK:Boolean= false;                        //good flip
    var hflip:Boolean= false;                        //hardflip (the cover of the book)
    var rotz:Number= -30;                            //hardflip max y difference
    var preflip:Boolean= false;                        //corner flip status
    var ctear:Boolean= false;                        //actual page status
    var tear:Boolean= false;
    var teard:Number= 0;
    var tlimit:Number= 80;
    var removedPages:Array= new Array();            //list of removed pages!
    mpx = 0, mpy = 0;                                //mousepos at click
    sx = sy = 0;                                    //startpoint when flipping
    var x:Number= 0;                                //mouse x,y
    var y:Number= 0;
    var ax:Number= 0;                                //auto x,y
    var ay:Number= 0;
    var acnt:Number= 0;
    var aadd:Number= 0;
    var aamp:Number= 0;
    AM= Math.PI/180;
    //initializing pages
    function reset()
        pages.p4.page._x = -pw;
        pages.p4._x = pw;
        pages.p1.page._x = -pw;
        pages.p1._x = 0;
        pages.flip.p2.page._x = -pw;
        pages.flip.p2._x = pw;
        pages.flip.p3.page._x = -pw;
        pages.flip.p3._x = 0;
        pages.p0.page._x = -pw;
        pages.p0._x = 0;
        pages.p5.page._x = -pw;
        pages.p5._x = pw;
        pages.pLL.page._x = -pw;
        pages.pLL._x = 0;
        pages.pLR.page._x = -pw;
        pages.pLR._x = pw;
        pages._visible= true;
        pages.p1.page.pf.ph.mask._width= pages.flip.p2.page.pf.ph.mask._width= pages.flip.p3.page.pf.ph.mask._width= pages.p4.page.pf.ph.mask._width= pw;
        pages.p1.page.pf.ph.mask._height= pages.flip.p2.page.pf.ph.mask._height= pages.flip.p3.page.pf.ph.mask._height= pages.p4.page.pf.ph.mask._height= ph;
        //NEW THEORY UNPROVEN
    /*    pages.p1.page.pf.ph.attachMovie("pagesPreloader_mc", "pagesPreloader_mc", 0, {_visible:false});
        pages.p4.page.pf.ph.attachMovie("pagesPreloader_mc", "pagesPreloader_mc", 0, {_visible:false});*/
        pages.p1.page.pf.ph.pagesPreloader_mc._x= pages.p4.page.pf.ph.pagesPreloader_mc._x = pw/2;
        pages.p1.page.pf.ph.pagesPreloader_mc._y= pages.p4.page.pf.ph.pagesPreloader_mc._y= ph/2;
        pages.p0.page.pf.ph.mask._width= pages.p5.page.pf.ph.mask._width= pw;
        pages.p0.page.pf.ph.mask._height= pages.p5.page.pf.ph.mask._height= ph;
        pages.pgrad._visible = pages.mask._visible = pages.flip._visible = false;
        pages.flip.p3mask._width = pages.pgmask._width = pw*2;
        pages.flip.p3mask._height = pages.pgmask._height = ph;
        pages.center._height = ph+2*lcaddy;
        pages.flip.fmask.page.pf._width = pw;
        pages.center._width = 6;
        pages.flip.fmask.page.pf._height = ph;
        pages.mask._width = pages.mask._height = pages.pgrad._height = pages.flip.p3shadow._height = pages.flip.flipgrad._height = 2*Math.sqrt(ph*ph+pw*pw);
        pageNumber = new Array();
        for(i=0;i<=(maxpage+1);i++) pageNumber[i] = i;
    //////////////////////////////////////////////////////////////////////////////////MouseUP
    //initializing mouse click handler
    mousecontroll = new Object();
    mousecontroll.onMouseDown = function()
        if(flip && !aflip)
            flipOK = false;   
            if(sx<0 && pages._xmouse>0) flipOK = true;
            if(sx>0 && pages._xmouse<0) flipOK = true;
            flipOff = true;
            flip = false;
        else if((flipOff || aflip || !canflip) && !preflip)
        else if(!preflip)
            var oox = ox;
            var ooy = oy;
            var osx = sx;
            var osy = sy;
            hit = hittest();                    //hittest
            if(hit)
                startsnd(1);                    //Sound
                flip = true;
                flipOff = false;
                tear = false;                    //not tearing yet
                ox = sx = hit*pw;
                pages.flip.setMask(pages.mask);
                mpx = pages._xmouse, mpy = pages._ymouse;
                oef();
                //_quality = "MEDIUM";            //it is the place to degrade image quality while turning pages if the performance is too low.
        else
        {                                        //if preflipping
            startsnd(1);                        //Sound
            flip = true;
            flipOff = false;
            tear = false;                        //not tearing yet
            aflip = preflip = false;
            mpx = pages._xmouse, mpy = pages._ymouse;
            oef();
    mousecontroll.onMouseUp = function()
        if(flip && !tear)
            if((Math.abs(pages._xmouse)>(pw-afa) && Math.abs(pages._ymouse)>(ph/2-afa) && Math.abs(pages._xmouse-mpx)<afa) || preflip)
                flip = false;
                preflip = false;
                autoflip();
                startsnd(2);                    //sound
            else if(!preflip)
                preflip = false;
                flipOK = false;   
                if(sx<0 && pages._xmouse>0) flipOK = true;
                if(sx>0 && pages._xmouse<0) flipOK = true;
                flipOff = true;
                flip = false;
                if(flipOK) startsnd(2);            //sound
    function hittest()
    {                                            //hittest at mouse clicks, if click is over the book -> determining turning direction
        var x=pages._xmouse;
        var y=pages._ymouse;
        var pmh = ph/2;
        if(y<=pmh && y>=-pmh && x<=pw && x>=-pw)
            var r = Math.sqrt(x*x+y*y);
            var a = Math.asin(y/r);
            var y = Math.tan(a)*pw;
            if(y>0 && y>ph/2) y = ph/2;
            if(y<0 && y<-ph/2) y = - ph/2;
            oy = sy = y;
            r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);
            r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);
            pageN = eval("pages.flip.p2.page");
            pageO = eval("pages.flip.p3");
            offs = -pw;
            pages.flip.fmask._x = pw;
            if(x<-(pw-clickarea) && page>0)
            {                                    //>-----> flip backward
                pages.flip.p3._x = 0;
                hflip = checkCover(page,-1);
                setPages(page-2,page-1,page,page+1);
                ctear = pageCanTear[page];
                return -1;
            if(x>(pw-clickarea) && page<maxpage)
            {                                    //<-----< flip forward
                pages.flip.p3._x = pw;
                hflip = checkCover(page,1);
                setPages(page,page+2,page+1,page+3);
                ctear = pageCanTear[page+1];
                return 1;
        } else return 0;                        //wrong click
    function checkCover(p,dir)
        if(hcover)
            if(dir>0)
                if(p==(maxpage-2) || p==0)         return true;
            else
                if(p==maxpage || p==2)            return true;
        return false;   
    function corner()
        var x = Math.abs(pages._xmouse);
        var y = Math.abs(pages._ymouse);
        if(x>(pw-afa) && x<pw && y>(ph/2-afa) && y<(ph/2))
            return true;
        return false;
    function oef()
        _global.mcnt++;                            //main counter incrase (need for some page effect);
        if(!flip && corner())                     //corner mouseover
            preflip = true;
            if(!autoflip())         preflip = false;
        if(preflip && !corner())
            preflip = false;
            flip = false;
            flipOK = false;
            flipOff = true;
        getm();
        if(aflip && !preflip)
            y = (ay += (sy-ay)/(gflip? gs: ps ));
            acnt += aadd;
            ax -= aadd;
            if(Math.abs(acnt)>pw)
                flipOK = true;
                flipOff = true;
                flip = false;
                aflip = false;
        if(flip)                                 //page turning is in progress
            if(tear) {
                x = tox;
                y = (toy += teard);
                teard *= 1.2;
                if(Math.abs(teard)>1200) {
                    flipOff = true;
                    flip = false;
            } else {
                x = (ox += (x-ox)/(gflip? gs: ps ));
                y = (oy += (y-oy)/(gflip? gs: ps ));
            calc(x,y);                            //positioning pages and shadows
        if(flipOff)
        {                                        //terminating page turning effect... (comlplete turning... dropped on the other side)
            if(flipOK || tear)
                x = (ox += (-sx-ox)/(gflip? gs: es ));
                y = (oy += (sy-oy)/(gflip? gs: es ));
                calc(x,y);
                if(x/-sx > 0.99 || tear)        //we are done with turning, so stop all turning issue
                    flip = false;
                    flipOK = flipOff = false;
                    pages.pgrad._visible = pages.flip._visible = false;
                    //_quality = "BEST";        //if quality is decrased during turning effect, you must reset its default value
                    if(tear)                    //if tear: remove page
                        removePage((sx<0)? page: page+1);
                        page += (sx<0)? -2: 0;
                    else
                        page += (sx<0)? -2: 2;    //and tourning pages at pagenumber level...
                    if(gskip)         page = gtarget;
                    setPages(page,0,0,page+1);
                    tear = false;
                    if(gpage>0 && !gskip)         //gotoflip active -> is there another flipping left?
                        gpage--;
                        autoflip();
                        startsnd(0);            //sound
                    else gflip = gskip = false;
            else                                 //terminating page turning effect... (incomlplete turning... dropped on the dragged side)
                x = (ox += (sx-ox)/3);
                y = (oy += (sy-oy)/3);
                calc(x,y);
                if(x/sx > 0.99)                    //we are done with turning, so stop all turning issue
                    flip = false;
                    flipOff = false;
                    aflip = false;
                    pages.pgrad._visible = pages.flip._visible = false;
                    //_quality = "HIGH";         //if quality is decrased during turning effect, you must reset its default value
                    setPages(page,0,0,page+1);    //no change at pagenumbers
    function calc(x,y)                            //positioning pages and shadows by x,y reference points
        if(hflip)
        {                                        //hardflip
            var xp = (sx<0)? -x: x;
            if(xp>0)
                sp2._visible = false;
                sp3._visible = true;
                scalc(sp3,x);
            else
                sp3._visible = false;
                sp2._visible = true;
                scalc(sp2,x);
            pages.flip.setMask(null);
            pages.flip._visible = true;
            pages.flip.fgrad._visible = false;
            pages.flip.p2._visible = pages.flip.p3._visible = false;
            return;
        } else pages.flip.fgrad._visible = true;
                                                //normal flipping process
        rr0 = Math.sqrt((y+ph/2)*(y+ph/2)+x*x);
        rr1 = Math.sqrt((ph/2-y)*(ph/2-y)+x*x);
        if((rr0>r0 || rr1>r1) && !tear)
        {                                        // we can tear off pages now
                                                // so reference points must be recalculated
            if(y<sy)
                var a = Math.asin((ph/2-y)/rr1);
                y = (ph/2-Math.sin(a)*r1);
                x = (x<0)? -Math.cos(a)*r1: Math.cos(a)*r1;
                if(y>sy)
                    if((sx*x)>0) y = sy, x = sx;
                    else y = sy, x = -sx;
                if((rr1-r1)>tlimit && ctear)
                    teard = -5;
                    tear = true;
                    tox = ox = x;
                    toy = oy = y;
            else
                var a = Math.asin((y+ph/2)/rr0);
                y = Math.sin(a)*r0-ph/2;
                x = (x<0)? -Math.cos(a)*r0: Math.cos(a)*r0;
                if(y<sy)
                    if((sx*x)>0) y = sy, x = sx;
                    else y = sy, x = -sx;
                if((rr0-r0)>tlimit && ctear)
                    teard = 5;
                    tear = true;
                    tox = ox = x;
                    toy = oy = y;
        if((sx<0 && (x-sx)<10) || (sx>0 && (sx-x)<10))
            if(sx<0) x = -pw+10;
            if(sx>0) x = pw-10;
        //calculating flipping process
        pages.flip._visible = true;
        pages.flip.p3shadow._visible = pages.pgrad._visible = !tear;
        pages.flip.p2._visible = pages.flip.p3._visible = true;
        //equation of the line
        var vx = x-sx;
        var vy = y-sy;
        var a1 = vy/vx;
        var a2 = -vy/vx;
        cx = sx+(vx/2);
        cy = sy+(vy/2);
        //trigonometriai szamitasok
        //calculating rotation of the page, and the masks
        var r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));
        var a = Math.asin((sy-y)/r);
        if(sx<0) a = -a;   
        ad = a/AM;     //in degree
        pageN._rotation = ad*2;
        r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));
        rl = (pw*2);
        if(sx>0)
        {//flip forward
            pages.mask._xscale = 100;
            nx = cx-Math.tan(a)*(ph/2-cy);
            ny = ph/2;
            if(nx>pw)
                nx = pw;
                ny = cy+Math.tan(Math.PI/2+a)*(pw-cx);
            pageN.pf._x = -(pw-nx);
            pages.flip.fgrad._xscale = (r/rl/2)*pw;
            pages.pgrad._xscale = -(r/rl/2)*pw;
            pages.flip.p3shadow._xscale = (r/rl/2)*pw;
        else                                 //flip backward
            pages.mask._xscale = -100;
            nx = cx-Math.tan(a)*(ph/2-cy);
            ny = ph/2;
            if(nx<-pw)
                nx = -pw;
                ny = cy+Math.tan(Math.PI/2+a)*(-pw-cx);
            pageN.pf._x = -(pw-(pw+nx));
            pages.flip.fgrad._xscale = -(r/rl/2)*pw;
            pages.pgrad._xscale = (r/rl/2)*pw;
            pages.flip.p3shadow._xscale = -(r/rl/2)*pw;
        pages.mask._x = cx;
        pages.mask._y = cy;
        pages.mask._rotation = ad;
        pageN.pf._y = -ny;
        pageN._x = nx+offs;
        pageN._y = ny;
        pages.flip.fgrad._x = cx;
        pages.flip.fgrad._y = cy;
        pages.flip.fgrad._rotation = ad;
        pages.flip.fgrad._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;
        pages.flip.p3shadow._x = cx;
        pages.flip.p3shadow._y = cy;
        pages.flip.p3shadow._rotation = ad;
        pages.flip.p3shadow._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;
        pages.pgrad._x = cx;
        pages.pgrad._y = cy;
        pages.pgrad._rotation = ad+180;
        pages.pgrad._alpha = (r>(rl-100))? 100-(r-(rl-100)): 100;
        pages.flip.fmask.page._x = pageN._x;
        pages.flip.fmask.page._y = pageN._y;
        pages.flip.fmask.page.pf._x = pageN.pf._x;
        pages.flip.fmask.page.pf._y = pageN.pf._y;
        pages.flip.fmask.page._rotation = pageN._rotation;
    function scalc(obj,x)                    //hardflip calc
        if(x<-pw)     x=-pw;
        if(x>pw)      x=pw;
        var a = Math.asin( x/pw );
        var rot = a/AM/2;
        var xs = 100;
        var ss = 100*Math.sin( rotz*AM );
        x = x/2;
        var y = Math.cos(a)*(pw/2)*(ss/100);
        placeImg(obj, rot, ss, x, y)
        pages.pgrad._visible = pages.flip._visible = true;
        pages.pgrad._xscale = x;
        pages.pgrad._alpha = pages.flip.p3shadow._alpha = 100;
        pages.flip.p3shadow._xscale = -x;
        pages.flip.p3shadow._x = 0;
        pages.flip.p3shadow._y = 0;
        pages.flip.p3shadow._rotation = 0;
        pages.pgrad._x = 0;
        pages.pgrad._y = 0;
        pages.pgrad._rotation = 0;
    function placeImg(j, rot, ss, x, y)
        var m = Math.tan( rot*AM );
        var f = Math.SQRT2/Math.sqrt(m*m+1);
        var phxs = 100*m;
        var phRot = -rot;
        var xs = 100*f;
        var ys = 100*f;
        j.ph.pic._rotation = 45;
        j.ph.pic._xscale = (phxs<0)? - xs: xs;
        j.ph.pic._yscale = ys*(100/ss);
        j.ph._rotation = phRot;
        j.ph._xscale = phxs;
        j._yscale = ss;
        j._x = x;
        j._y = y;
        j._visible = true;
    function setPages(p1,p2,p3,p4)
        //attach the right page "image" at the right place
        p0 = p1-2;                        //pages for transparency...
        p5 = p4+2;
        if(p0<0)             p0=0;
        if(p5>maxpage)         p5=0;
        if(p1<0)             p1=0;        //visible pages
        if(p2<0)             p2=0;
        if(p3<0)             p3=0;
        if(p4<0)             p4=0;
        globalP1= p1;       
        globalP2= p2;       
        globalP3= p3;
        globalP4= p4;
        if(checkPageLoaded[globalP1-1] == false && checkPageLoaded[globalP4-1] == false)
            trace("Preloader 3");
            checkPageLoaded[globalP1-1]= true;
            checkPageLoaded[globalP4-1]= true;
            var cCounterTwo:Number= globalP1- (canPreLoadNumber+ 1);
            var cTwoPerPage:Number= cCounterTwo+ 2;
            cCountPage(cCounterTwo, cTwoPerPage, globalP1, globalP4);
        pages.p1.page.pf.ph.pic._x = -(p1-1)*pw;
        pages.p1.page.pf.ph._y = -ph/2;
        if(hflip)                         //hardflip pages are specials!!!
            pages.flip.hfliph.sp2._visible = true;
            pages.flip.hfliph.sp3._visible = true;
            sp2 = eval("pages.flip.hfliph.sp2");
            sp2.ph.pic.pic._x = -(p2-1)*pw - pw/2;
            sp3 = eval("pages.flip.hfliph.sp3");
            sp3.ph.pic.pic._x = -(p3-1)*pw - pw/2;
        else
            pages.flip.hfliph.sp2._visible = false;
            pages.flip.hfliph.sp3._visible = false;
            sp2 = eval("pages.flip.p2.page.pf.ph.pic");
            pages.flip.p2.page.pf.ph.pic._x = -(p2-1)*pw;   
            pages.flip.p2.page.pf.ph._y = -ph/2;
            sp3 = eval("pages.flip.p3.page.pf.ph.pic");
            pages.flip.p3.page.pf.ph.pic._x = -(p3-1)*pw;   
            pages.flip.p3.page.pf.ph._y = -ph/2;
        pages.p4.page.pf.ph.pic._x = -(p4-1)*pw;   
        pages.p4.page.pf.ph._y = -ph/2;   
        soundDuration = containerArray[page+1].voice.duration/1000;
        checkPage(p4,p2,p3,containerArray[arrayCounter].voice,buttonName,dotName,txtName);
        transcript_mc.removeMovieClip();
    function resetPages()
        setPages(page,0,0,page+1);
    function autoflip()
    {                                //start auto flip!
        if(!aflip && !flip && !flipOff && canflip)
        {                            //only when all conditions fits our needs
            acnt = 0
            var pmh = ph/2;
            aamp = Math.random()*pmh-(ph/4);
            var x= gflip? (gdir*pw)/2: ((pages._xmouse<0)? -pw/2: pw/2);
            var y= pages._ymouse;
            if(y>0 && y>pmh) y = pmh;
            if(y<0 && y<-pmh) y = - pmh;
            oy = sy = y;
            ax = (pages._xmouse<0)? -pmh: pmh;
            ay = y*Math.random();                //page turnig style randomizing
            offs = -pw;
            var hit = 0;
            if(x<0 && page>0)
                pages.flip.p3._x = 0;
                hflip = (hcover && gskip)? (page==maxpage || gtarget==0): checkCover(page,-1);
                ctear = pageCanTear[page];
                if(!(preflip && hflip)) {
                    if(gskip) setPages(gtarget,gtarget+1,page,page+1);
                    else setPages(page-2,page-1,page,page+1);
                hit = -1;
            if(x>0 && page<maxpage)
                pages.flip.p3._x = pw;
                hflip = (hcover && gskip)? (page==0 || gtarget==maxpage): checkCover(page,1);
                ctear = pageCanTear[page+1];
                if(!(preflip && hflip))
                    if(gskip) setPages(page,gtarget,page+1,gtarget+1);
                    else setPages(page,page+2,page+1,page+3);
                hit = 1;
            if(hflip && preflip)
                hit = 0;
                preflip = false;
                return false;
            if(hit)
                anim._visible = false;
                flip = true;
                flipOff = false;
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