CUDA SafeHandle ObjectDisposedException when exiting application

I'm having trouble using the SafeHandle for my unmanaged P/Invokes using the CUDA library. My problem is following. I
have created a CUDA P/Invoke library with two methods to create a CUDA context.
public static extern CUresult cuCtxCreate(out CUcontext pCtx, CUctx_flags Flags, CUdevice dev);
public static extern CUresult cuCtxDestroy(CUcontext ctx);
Then to ensure the handle is closed when it's not needed anymore I createsd a CUcontext derived from a SafeHandle:
/// <summary>
/// Cuda Context Handle
/// </summary>
[SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
public class CUcontext : SafeHandleZeroOrMinusOneIsInvalid
public CUcontext()
: base(true)
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
protected override bool ReleaseHandle()
try
if (!IsInvalid)
CUDADriverAPI.cuCtxDestroy(this);
catch
SetHandleAsInvalid();
return true;
Then I wrote a small tester to see if the CUDA context gets released when closing the application:
void Main()
CUDADriverAPI.cuInit(0);
// Get the device handle
CUdevice aDeviceHandle = new CUdevice();
CUDA.Assert(CUDADriverAPI.cuDeviceGet(ref aDeviceHandle, 0));
CUcontext aContextHandle = null;
// Create a context.
CUDA.Assert(CUDADriverAPI.cuCtxCreate(
out aContextHandle,
CUctx_flags.CU_CTX_SCHED_AUTO | CUctx_flags.CU_CTX_MAP_HOST,
aDeviceHandle
The problem is that the ReleaseHandle of the SafeHandle gets called immediately after the last curly bracket which is OK. The problem is that the SafeHandle fires a ObjectDisposedException when calling cuCtxDestroy although the finalizer has not run before.
My question is what exactly happens on the last curly bracket. If some internal CUDA objects has been created which subsystem is responsible to clean it after the application has been closed. This behaviour must be similar to the FileStream mechanism or anything
else that deals with SafeHandles. If haven't got the magic behind it.
One thing that came into my mind was that I use the same SafeHandle in the Create and Destroy method. In most of the examples a regular IntPtr was used. Maybe this is one of the problems since I don't know if the handle is marked as "destroyed" when
I'm in the ReleaseHandle() method and I don't know if the marshaller will recognize this as object disposed.
Thank you Martin

Hi Fred,
I looked it up in there reference code. The only problem is that most of the functions I want to dig in are marked as
MethodImplAttribute(MethodImplOptions.InternalCall)where I'm not really able to look into. Regarding your concern to ask in the CUDA API forum I would say no. The API works fine unless I close the application. And I guess there is the problem. The CUDA subsystem shuts down earlier than the GC cleans up.As far as I know the SafeHandles where made so that this problem can be bypassed by letting the destructor of the object run earlier than the destructor of the object being finalized.So in fact this is a more general question also for all other implementations that need SafeHandle support.BestMartin
msedi

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