Exporting from CS3 Illustrator

I'm looking to purchase CS3 and will be needing to open and save files down to CS2. Can someone please let me know if CS3 allows for this "down-saving" of native AI files (through exporting I think?)?
Thanks!
K

in the save dialog you are given a choice.
Keep in mind any features that only exist in CS3 may not display correctly in CS2

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  • Exporting from Adobe Illustrator to AutoCad 2009

    Hello,
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  • Dropping frames in QT export from CS3

    I just got CS3 for my PC and I was all excited about the new
    feature that lets you export dynamic/actionscripted/MovieClip
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    any other time I exported the same scene). In premiere, when I tell
    it to interpret the footage as having 29.97 fps the clip gets
    significantly shorter than it should be -- in this case 161 frames
    rather than the 208 frames that it is in the FLA.
    I'm pretty sure this is the same way that the various
    SWF-to-video programs do things. I thought it was an interesting
    kludge to use those external programs but I was sure Adobe would be
    able to do something more elegant and sure-footed with this new
    export feature. Couldn't they have somehow guaranteed that each
    frame would get captured? It seems like they could have just
    modified the Flash player to play with artificial time, where the
    time to render each frame was always reported as 1/framerate.
    Oh, and there's one more problem. The Quicktime renderer
    seems to do something different about the order of execution of
    actionscript or something. In the rendered quicktime movie the
    first frame displays my camera symbol even though I explicitly made
    it invisible with actionscript on the first frame of its timeline.
    When displaying in the Flash player the first frame does _not_
    display the camera symbol....
    Has anyone else encountered these problems? If so, have you
    figured out a workaround? I tried setting the framerate really low
    (I was at 29.97, so I set it down to 10) but it still seemed to
    miss frames.
    -David

    I can understand your frustration with this feature as it
    tries to capture in real time what's being
    compiled in the player - but your last line is a bit unfair:
    "...it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers."
    Copy Motion and Copy Motion as AS3 are useful new additions
    for animators. I will add however that I
    myself have a list of animation oriented features I would
    love to see added in flash but for now
    have you checked out www.flashants.com and their SWF2Video
    tool? It exports an SWF to AVI with
    flawless results. Worth looking into if you have the need to
    output any kind of flash content to video.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    animator_geek wrote:
    >
    quote:
    Originally posted by:
    Newsgroup User
    > [...]
    > Turn off other applications. When recording, Flash uses
    all of your system's
    > available resources as much as possible, so any
    interference of the system
    > performance affects the result of the recording. We
    recommend you exit other
    > applications while exporting to a video.
    >
    >
    > So you're telling me that Flash makes my computer
    completely unusable while
    > it's rendering? Sorry, I thought we left that kind of
    limitation behind with
    > DOS. Particularly for something like this, where the
    rendering process should
    > be
    completely independent of real-time. The renderer should go
    exactly
    > as fast as it needs to in order to capture every frame.
    Whether I set the
    > frame rate to 1 or 1000 should make no difference in how
    many frames are
    > dropped in the rendering process.
    No frames should ever be dropped I
    > mean, what's going on here? You guys have access to the
    actual source code of
    > the renderer. Can't you adapt it so that it when it's
    rendering non-real-time
    > the SWF thinks that it's executing at exactly the frame
    rate it desires? You
    > could just set the renderer's "clock" to whenever the
    render was started, then
    > increment it 1/fps seconds every frame. The program
    would never be the wiser.
    > You could even let the timer run (or simulate it
    somehow) for 1/fps seconds
    > between rendering each frame, thereby handling any timer
    events that need to be
    > sent while the SWF is running.
    >
    > Clearly I'm not privy to the inner workings of the Flash
    player but as a user
    > there's a certain standard I expect, particularly when a
    company touts this
    > great new feature. It's supposed to work as advertised.
    This feature clearly
    > does not.
    >
    > Now I've been a software engineer in the past and I know
    that sometimes
    > workarounds have to be made but this is just too much.
    To me as a user, it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers.
    >
    > -David
    >
    >
    quote:
    Turn off audio. The audio in a Flash movie may also slow the
    performance
    > possibly causing dropped frames. Turn off the audio, if
    you have many
    > dropped frames in the first attempt. Other video editing
    tools can be used
    > to add the audio to the video after export.
    >
    > Reduce frame rate. If the movie dimension is a full size
    NTSC video, 740 x
    > 480, and frame rate is 30 fps, you are more likely to
    have dropped frames.
    > Reduce the fps of Flash movie increase the chance of
    grabbing all the
    > frames. Other video editing tools can be used to adjust
    the frame rate of
    > the video after export.
    >
    > Optimize your animation. Try to avoid a lot of screen
    motion. The greater
    > the area of change on the screen, the more likely
    slowdown will occur. Also,
    > if possible, restrict your use of transparency and alpha
    channels as they
    > too can cause poor performance.
    >
    > Use ActionScript 3. Animation created by ActionScript 2
    and ActionScript 3
    > are different in play back performance. Convert the
    ActionScript in your
    > animation to ActionScript 3 for optimized performance.
    >
    > Dimension settings in 2 places. The dimension settings
    in Export Settings
    > dialog sets the dimension of the SWF movie to be
    captured. The Size settings
    > in QuickTime Settings dialog sets the dimension of the
    exported MOV files.
    > If the SWF size is smaller than the exported MOV size,
    the picture quality
    > will be degraded; if it is larger than the exported MOV
    file, you may have
    > better picture quality. For best quality (and often
    performance) these
    > settings should match.
    >
    >
    >
    > "animator_geek" <[email protected]>
    wrote in message
    > news:[email protected]...
    > >I just got CS3 for my PC and I was all excited about
    the new feature that
    > >lets
    > > you export dynamic/actionscripted/MovieClip
    content. I do animation
    > > targetted
    > > at TV, so everything needs to be rendered to AVI or
    Quicktime, so I
    > > figured
    > > that this new feature would let me use a dynamic
    camera symbol as I've
    > > always
    > > wanted to.
    > >
    > > I've run into a problem, though: the export process
    seems to drop frames!
    > > As
    > > far as I can tell, Flash is rendering and recording
    the frames of the
    > > animation
    > > in real time (or perhaps just close to real time).
    If the computer has
    > > any
    > > hiccups because of another process demanding some
    processor time then the
    > > resulting quicktime will have frozen bits where the
    renderer couldn't keep
    > > up.
    > >
    > > You can see what I'm talking about by looking at
    the quicktime and an AVI
    > > of
    > > the same scene here:
    > >
    http://www.pinkandaint.com/flasherror/bad.mov
    > >
    http://www.pinkandaint.com/flasherror/good.avi
    > >
    > > To test this theory, I tried witching applications
    a bunch during a
    > > render.
    > > Sure enough, there were long sections in the
    resulting quicktime where the
    > > renderer missed frames. The quicktime is the right
    length and number of
    > > frames
    > > -- it just repeated the same frame over and over
    where it couldn't keep
    > > up.
    > >
    > > That's not the only problem, though. When I look at
    the exported
    > > quicktime
    > > file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a
    > > framerate significantly lower than in the original
    FLA. In the file I'm
    > > looking at right now, the FLA's framerate is listed
    as 29.97 but the MOV
    > > file
    > > reports a rate of 19.29 (which is, incidentally,
    different than the
    > > framerate I
    > > got any other time I exported the same scene). In
    premiere, when I tell
    > > it to
    > > interpret the footage as having 29.97 fps the clip
    gets significantly
    > > shorter
    > > than it should be -- in this case 161 frames rather
    than the 208 frames
    > > that it
    > > is in the FLA.
    > >
    > > I'm pretty sure this is the same way that the
    various SWF-to-video
    > > programs do
    > > things. I thought it was an interesting kludge to
    use those external
    > > programs
    > > but I was sure Adobe would be able to do something
    more elegant and
    > > sure-footed
    > > with this new export feature. Couldn't they have
    somehow guaranteed that
    > > each
    > > frame would get captured? It seems like they could
    have just modified the
    > > Flash player to play with artificial time, where
    the time to render each
    > > frame
    > > was always reported as 1/framerate.
    > >
    > > Oh, and there's one more problem. The Quicktime
    renderer seems to do
    > > something different about the order of execution of
    actionscript or
    > > something.
    > > In the rendered quicktime movie the first frame
    displays my camera symbol
    > > even
    > > though I explicitly made it invisible with
    actionscript on the first frame
    > > of
    > > its timeline. When displaying in the Flash player
    the first frame does
    > > _not_
    > > display the camera symbol....
    > >
    > > Has anyone else encountered these problems? If so,
    have you figured out a
    > > workaround? I tried setting the framerate really
    low (I was at 29.97, so
    > > I set
    > > it down to 10) but it still seemed to miss frames.
    > >
    > > -David
    > >
    >
    >
    >
    >
    >
    >

  • What file system to use in exporting from cs3 HD

    Hi just a quick thank you for the information that I have received from this forum. Being from a small community this service is well appreciated.
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    Here it is with the background object only set to align to pixel grid
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  • When I export from Lr to CS3 my image size is 8x12 roughly, why?

    I shoot RAW with a 5d mark2 I export from lr to cs3 in my workflow. I am wanting to create a gallery wrap at an image size of 24x36, when I go to create my negative space my exported image size from Lr is only 8x12, why would that be? I don't know what to do or how to make my image larger without loosing quality? I have never noticed this before? Why is it doing this now?

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