Flash Cue Points in Soundbooth

I'm working on a little singalong-application for flash CS4 and found that Soundbooth lets me insert cue points so that I can later sync textfiles to flash video if I save the soundbooth file with markers as  a .fv4-file. I tried it, but can't seem to get AS3 to find the cue points? I thought thay were dispatced as the video plays, so I added an EventListener and tried to trace something but nothing happened. Am I on the wrong track here?
Sig

Hi Sigmundo,
At work ( disturb media ) we've finished a karaoke flash project. I haven't used Soundbooth then, we had limited time, so I wrote a few handy commands for flash that took care of the job. Hopefully we will be able to document that, right an article and share the commands as a packed extension.
I've learned Soundbooth over the weekend and FLVCuePoints was one of the highlights. I've used FLV
and everything worked out fine. I didn't know the Media(Flash Video) Encoder allows you open an xml
file and insert cuepoints at that stage.
Anyway,
About F4V, Lee Brimelow has a more detailed post about the cue points bug here:
http://theflashblog.com/?p=748 
HTH,
George

Similar Messages

  • FLV Cue Points from Soundbooth

    I am having a strange issue. I have several audio files that I have opened in Sounbooth and added cue points. I saved the files as FLVs. Upon importing into Flash CS4 with the FLVPlayback component, my cue points are not loading. The component inspector shows "cuePoints: None".  In a test I did before the New Year, the cue points loaded fine. I have no idea what I did differently this time.  Any ideas?  I know I can add the cue points in the FLVPlayback component, but I'd rather be able to do it in Soundbooth.
    Thank you!

    This is an annoying work around, but here's how I got the cue points from Soundbooth to be recognized in Flash:
    Opened the original MP3 in Soundbooth
    Added my markers/cue points
    Saved As ".AVI"
    Saved again as ".F4V" (not FLV)
    Imported the F4V into the FLVPlayback component
    NOTE: If you add a new cue point to the FLV and try to resave as the same file name, the latest cue point will not import into Flash. I had to do yet another save as and pick a new file name.
    Going to try to eliminate the AVI step, but note hopeful.
    Hope this helps others.

  • Premiere, Media Encoder and Flash Cue Points - bug?

    I've been encoding a number of FLV On2 VP6 videos recently and using the new Media Encoder. For this project we need flash cue points (nav and event). I've discovered some weird things in Media Encoder - it's been duplicating cue points (or maybe the export from Premiere is buggy with cue points?).
    I've seen the first couple of cue points getting duplicated with the first letter of the name capitalised and moved a frame on in time - very weird.
    Anyone else seen this behaviour?
    Paul.

    OK, I think I've found out why - not a bug - user misunderstanding!!!  (although tricky to find!)
    Some of my source footage was created in After Effects. It turns out that there were a couple of cue points in the AE comp that had similar names to the cue points in Premiere - the AE comp was saved out to an AVI (with metadata enabled I think).
    Premiere wasn't seeing this metadata and the cue points, but Media Encoder was (and it couldn't be deleted in ME - just kept coming back).
    So - moral of the story - be careful with metadata!!!
    I guess that Premiere should really show this embedded data though?
    Paul.

  • Importing WAV file with Flash Cue Points Premiere Pro CS6

    I want to import a Japanese voice-over . WAV file which has Flash cue points marked in it so that I can clearly identify edit points on the video timeline when I import it into Premiere pro CS6.
    Or is there another way of getting a voice-over artist to mark up audio so that I can clearly identify when certain words or phrases have been spoken? Trouble is, Japanese characters mean nothing to me! Usually this is not a problem with European languages like French and German, as I can easily mark up the script with a highlighter as I can follow the voice over on the supplied script, but Japanese characters mean nothing to me.
    Please help.
    Many thanks.

    Premiere has a function now where you can import a clip and drag onto a timeline and it will prompt you with a message about changing the timeline settings to match your clip, (or if there is no timeline it will automatically create one that matches your clip.) This is in CC of course so you might consider upgrading. They have fixed a lot of compatibility issues from CS6 to now. If you don't want to get all of CC for 60/month then you can at least shell out 20/month on premiere. It's worth it. They've made it where you don't have to worry about 99% of all video formats. They just work.

  • As3 cue points from soundbooth

    hello one and all,
    i am a bit frustrated because i can not find a straight forward howto/tutorial on accessing cue points from a flv or xml file produced in soundbooth and imported or read into flash so trigger a MetadataEvent.CUE_POINT event within an action script.  i have fuzzy understanding about it but not quite enough to make it work properly and with small efficient code.  can anyone direct me please to a good howto/tutorial on triggering an event when a cue point is hit when an audio file plays in flash cs4?  btw, i only want to do it with pure audio and not video also, if that makes it simpler.  thank you in advance and have a great day.
    lucas

    well, i got very lucky and after 6 days of searching for a good tutorial, i just finally got lucky.  a piece here another there.  essentially, soundbooth is a pretty suit little program and saving the cue points within are excellent also.  it can even do it for video.  anyway, i was only working with audio and was able to save my flv audio as audio only which included the embedded cue points and attached parameters.  the below code, actionscript 3, works very well and i believe it is the simplest code for reading and triggering on cue points as the audio is played.  txt1 and txt2 are simply dynamic text boxes on the stage on frame 1.
    i still have a question though.  how do i give the audio in the library an instance name outside of an actionscript?  as you can see below, i create an FLVPlayback instance and load the file through as.  with text boxes and rectangles and such, i can give those an instance name under Properties off of the stage.  however, the audio is not visible on the stage so i can't access it through the Properties window.  i can somewhat access it through the frame, that that is a frame label and not an instance variable.  so, how do i assign an instance variable to audio outside of actionscript?
    anyway, the code is below for anyone to use.  thank you and have a great day.  lucas
    import fl.video.*;
    trace("FLVPlayback Version = "+FLVPlayback.VERSION);
    txt1.text = "file: \"1st.fla\", initializing...";
    var p:Object;
    var player:FLVPlayback = new FLVPlayback();
    player.addEventListener("cuePoint",onCue);
    player.load("voice1.flv");
    player.play();
    function onCue(e : MetadataEvent) : void {
    txt2.text = e.info.time+"s";
    trace("cue "+e.info.type+" name: \""+e.info.name+"\" @ time: "+e.info.time);
    p = e.info.parameters;
    if (p != undefined) {
    txt1.text = e.info.parameters["en"];
    trace("   name of \"en\" only: \""+e.info.parameters["en"]+"\"");
    trace("   all name/value paired parameter(s).. .");
    for (var n:String in p) {
    trace("      "+n+"=\""+p[n]+"\"");
    else {
    txt1.text = e.info.name;

  • Exporting subtitles for Flash cue points

    I want to not just create subtitles, but use them in Flash video and other cue-point supported applications for distribution on the web. Is there a way to export my subtitles created in DVDSP to a standard stf or other document? Or do I have to use external software and then export for Flash, DVDSP, etc? If I have to use a third party, which one works best? I've seen many in the Apple Downloads section...
    Thanks,
    Chris.

    Hi Sigmundo,
    At work ( disturb media ) we've finished a karaoke flash project. I haven't used Soundbooth then, we had limited time, so I wrote a few handy commands for flash that took care of the job. Hopefully we will be able to document that, right an article and share the commands as a packed extension.
    I've learned Soundbooth over the weekend and FLVCuePoints was one of the highlights. I've used FLV
    and everything worked out fine. I didn't know the Media(Flash Video) Encoder allows you open an xml
    file and insert cuepoints at that stage.
    Anyway,
    About F4V, Lee Brimelow has a more detailed post about the cue points bug here:
    http://theflashblog.com/?p=748 
    HTH,
    George

  • After Effects markers to Flash Cue Points

    I'm working on a project that invlolves tracking footage using Mocha AE, bringing the corner pin data into After Effects, and finally converting that data into layer makers so that it can be read as cue points in Flash.  The Flash guy I'm working with is creating an automated system in Flash that will composite images over the footage I'm tracking using my exported FLV's with metadata .  We've had a certain amount of success but there are some lingering issues that I'm hoping someone can shed some light on. 
    1) Is there any way to see all the data that is stored in a particular layer marker (this is after running the "convert selected properties to layer markers" script.)  When I click on a layer marker it shows the cue point data at the bottom, but there are only 3 spaces for data, and I know I've been able to export a lot more than 3 paramerters of data into Flash per cue point.  There seems to be no way to expand the window to display more data.
    2) Transparency data in the layer markers seems to cause all sorts of issues when it is interpreted in Flash.  At first I tried using simple hold keyframes for opacity, and have also tried linear keyframes, and generating a keyframe for every frame of video, and each time the results are unpredictable.  The in and out points' opacity values for any particular layer seem to be correct, but in between that there seem to be random opacity values in the cue data on the Flash side.  Is there a way to reliably get transparency data into Flash via the FLV (with metadata) format?
    3) Is there a way to change the order of how data is listed in the layer markers?  I've tried selecting individual paramerters in a certain order and running the layer marker script, but the cue point data seems to be ordered the same way each time.
    4) We seem to be running up against a limit of how much cue point data Flash can ingest in an FLV, but we have not seen any documentation regarding this.  Does anyone know if there is a set limit?  Right now we're either splitting up the clips into smaller pieces or reducing the amount of data on the Flash side, but if there's an actual limit it would be nice to know so we can work around it.
    Any other tips that might help save some time in this process would be most welcome.
    Thanks!
    -scott

    Is there a way to reliably get transparency data into Flash via the FLV (with metadata) format?
    Don't think so. It's inherent in how Flash calculates opacity/ transparency. Something with normalizing/ quantizing the opacity for the entire stage and changing Alpha values. You'd have better luck exporting an XFL and copying the keyframes manually to the respecticve layers in Flash and/or you have someone write an XML parsing script to pull them directly in.
    Is there any way to see all the data that is stored in a particular layer marker (this is after running the "convert selected properties to layer markers" script.)
    Read this article on how to access marker data with expressions, then create an expression on a text layer's source text property. Off hand I'm not sure about the individual field names in the markers, but I'm sure it's easy enough to figure out.
    Is there a way to change the order of how data is listed in the layer markers?
    Not that I know. Unfortunately the fields are hardwired, not custom XMP. Still, should not be a problem - you can no doubt easily reorder everything when importing in Flash, it may just prolong parsing when a script is involved...
    Does anyone know if there is a set limit?
    The file format specs don't state anything, which means there can be one for every frame, if you assume that what is not exclusively ruled out is possible otherwise...
    Mylenium

  • Exporting FLV With Cue Points In Adobe Premiere Pro CS5

    Hello
    I am currently using Adobe Premiere Pro CS5 to export to a FLV file with flash cue points. I have managed to do this but I also want to export (separately) a list of all the time codes of the cue points in the clip. I see that you can save the cue points to an xml file but it doesn't come up with the time codes (well it does, but it is in milliseconds and amongst other things). Is there any way I can save a list of the time codes of the cue points on my FLV file, rather than having to manually type it out?
    Thanks,
    Rvnistelrooy

    I don't think there is any easy way to do this, but one thing I could suggest is to export the metadata as an xml side car and then use the text editor to extract the times.  I'm not sure this would work, but it's worth a try.
    Cheers,
    Dennis

  • Embedded FLV Cue Points not working

    I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
    Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
    Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
    Excerpt from the original FLV (AME CS4?):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="AME Markers"
           xmpDM:frameRate="f254016000000">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li
             xmpDM:startTime="9323149248000"
             xmpDM:name="q1in"
             xmpDM:type="FLVCuePoint"
             xmpDM:cuePointType="Navigation"/>
    Excerpt from the new FLV (AME CS6):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="FLVCuePoint"
           xmpDM:trackType="FLVCuePoint"
           xmpDM:frameRate="f15">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li>
             <rdf:Description
              xmpDM:startTime="550"
              xmpDM:name="q1in"
              xmpDM:cuePointType="Navigation">
             <xmpDM:cuePointParams>
              <rdf:Seq>
               <rdf:li
                xmpDM:key="marker_guid"
                xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
              </rdf:Seq>
             </xmpDM:cuePointParams>
             </rdf:Description>
            </rdf:li>
    Completely stumped here, any ideas appreciated!

    More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
    Copying and pasting from Notepad++:
    cuePoints       0       name   q1in  time @BYûçl‹D  type   event 
      1       name   q1out  time @JÜ(õ\  type   event 
      2       name   q2in  time @V£¥ãS÷Ï  type   event 
      3       name   q2out  time @^/ Ÿ¾w  type   event 
      4       name   q3in  time @_Oß;d  type   event 
      5       name   q3out  time @nE™™™™š  type   event 
      6       name   q4in  time @s G® zá  type   event 
      7       name   q4out  time @vNÄ›¥ãT  type   event 
      8       name   q5in  time @w¢Ù ‡+   type   event 
      9       name   q5out  time @zw×
    =p¤  type   event 
      10       name   end  time @€ð bMÒò  type   event 
    Any idea why AME is doing this?

  • After Effects video cue point data error #1107

    Hi all,
    I'm trying to create a personalised video using the techniques described here: http://www.adobe.com/devnet/flash/articles/atv_personalized_video.html
    I have created the video and tracking data in After Effects (CS5), converted the tracking data to Flash cue points and exported the .flv file. I can import the video into Flash (CS6) just fine and I can see all the cue point data however when I try to compile the Flash project, bearing in mind this is just an empty stage with an instance of FLVPlayback on it, I get the following errors:
    VerifyError: Error #1107: The ABC data is corrupt, attempt to read out of bounds.
    ReferenceError: Error #1065: Variable Icon is not defined.
    ReferenceError: Error #1065: Variable FLVPlayback is not defined.
    ReferenceError: Error #1065: Variable Main is not defined.
    If I export the .flv without the cue point data I can import, compile and play the video without error.
    I've had a look around and I've not really been able to find any information about this issue and don't have a clue where to start with it.
    Any ideas?!

    Here is the script I used to export the markers as valid XML for Flash to import. Please note that this will export all markers from all layers so if, as I did, you have multiple 'versions' of your tracking data on different layers it will export the whole lot.
    var comp = app.project.activeItem;
    var XMLStart = "<?xml version='1.0' encoding='UTF-8' ?><FLVCoreCuePoints>";
    var XMLEnd = "</FLVCoreCuePoints>";
    var XMLTemp = "";
    var XMLFinal = "";
    var layerCount = comp.numLayers;
    var layer = new Object;
    var layerMarkers = new Object;
    var markerCount = 0;
    var curMarkerTime = 0;
    var curMarkerName = "";
    var curMarkerType = "";
    var curMarkerXML = "";
    //Layer markers
    for(i=1; i<layerCount+1; i++) {
        layer = comp.layer(i);
        layerMarkers = layer.marker;
        markerCount = layerMarkers.numKeys;
        for(j=1; j<markerCount+1; j++) {
            // get the parameters for this marker
            var params = layerMarkers.keyValue(j).getParameters();
            var XMLParam = "";
            var cont = false;
            // loop through parameters
            for(param in params) {
                // I added this conditional to strip out markers in my project which were superfluous
                if(params[param] == "410,230.5") {
                    var cont = true;
                    continue;
                // generate the XML for the parameter
                XMLParam += "<Parameter>";
                  XMLParam += "<Name>" + param + "</Name>";
                  XMLParam += "<Value>" + params[param] + "</Value>";
                XMLParam += "</Parameter>";
            // if this is a superfluous marker then don't add it to the XML string, just go on to the next
            if(cont) {
                continue;
            // get / set additional marker meta data
            curMarkerTime = layerMarkers.keyTime(j) * 1000;
            curMarkerName = layerMarkers.keyValue(j).cuePointName;
            curMarkerType = "actionscript";
            // assemble the full XML element for this cue point
            curMarkerXML = "<CuePoint><Time>" + curMarkerTime + "</Time><Type>" + curMarkerType + "</Type><Name>" + curMarkerName + "</Name><Parameters>" + XMLParam + "</Parameters></CuePoint>";
            XMLTemp += curMarkerXML;
    //Comp markers
    var tempText = comp.layers.addText("");
    var tempSrc = tempText.text.sourceText;
    tempSrc.expression = "thisComp.marker.numKeys";
    markerCount = Number(tempSrc.value);
    if(markerCount > 0) {
        for (i=1; i<=markerCount; i++) {
            tempSrc.expression = "thisComp.marker.key(" + i + ").time;";
            curMarkerTime = Number(tempSrc.value) * 1000;
            tempSrc.expression = "thisComp.marker.key(" + i + ").cuePointName;";
            curMarkerName = String(tempSrc.value);
            tempSrc.expression = "thisComp.marker.key(" + i + ").eventCuePoint;";
            if(tempSrc.value == "true") {
                curMarkerType = "event";
            } else {
                curMarkerType = "navigation";
            curMarkerXML = "<CuePoint><Time>" + curMarkerTime + "</Time><Type>" + curMarkerType + "</Type><Name>" + curMarkerName + "</Name></CuePoint>";
            XMLTemp += curMarkerXML;
    tempText.remove();
    //create output string
    XMLFinal = XMLStart + XMLTemp + XMLEnd;
    //Write file
    var cueFile = File.saveDialog("Save the XML file", "XML:*.xml" );
    cueFile.open("W");
    cueFile.write(XMLFinal);
    cueFile.close();

  • Using audio cue points in a flash movie

    Hello all,
    I am trying to put together some simple videos for my kids to
    play on their ipods to study on the way to school.
    I put together a real simple slide show, and prepared an
    audio track. I polished it up in soundbooth, and included some
    markers in the audio track. I was hoping to find a way to pause the
    slideshow, until the marker is reached in the audio track. I have
    done this before in director, but just cannot seem to figure it out
    in flash cs3. Any help you can give would be appreciated.
    Thanks, BobR

    Hi,
    The following AS2 code may help you
    stop();
    var listenerObject:Object = new Object();
    listenerObject.ready = function(eventObject:Object):Void {
    <your flv playback instance name>.addEventListener("ready", listenerObject);
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void {
    <your button instance name>.onRelease = function () {
    playback.seekToNavCuePoint("<your cue point name>");
    <your flv playback instance name>.addEventListener("cuePoint", listenerObject);
    \\replace all the placeholder things including the < >
    Also just take a look at the description at http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts&file=00003003.html for more details
    Thanks!
    ps: pls mark this post as answered if this is of help to you

  • Soundbooth CS5 FLV Cue Point Woes

    I have been attempting to use Soundbooth CS5 to insert cuepoints in .flv files (audio track only) to cue up some audio stuff in Flash using the FLVPlayback Class. It seems the implementation of cuepoints/markers in Soundbooth is really buggy and prone to either not working at all or producing unexpected results. Here are some problems I have encountered:
    1. Soundbooth regularly does not save the cuepoints (markers) in a way that the Flash Player can detect.
    This is easily verifiable - no MetaDataEvents are dispatched on playback (to indicate a cuepoint has been reached) and the 'findNearestCuePoint' method of FLVPlayback returns an Object with a null 'array' property - I have to use this to access the cuepoints when the flv is loaded (for some pre-processing) because, weirdly, Adobe engineers did not think that making the cuepoints accessible for a (fully loaded) .flv was useful - there is a cuepoints property but it is write-only. Yet, I can get an array of them via this method! Bizarre.
    Both of these things (MetaDataEvent dispatch & the cuepoints array 'hack') occasionally work so I'm confident it's not my code. In fact, I have some .flv files that work perfectly and some that don't - these have all been created by me in Soundbooth.
    At first, saving cue points did not work at all for any file! I struggled with this for two days before resorting to re-installing SB and it magically started (almost) working.
    2. Soundbooth sometimes doesn't save changes to the markers.
    When SB does feel like saving the cue points (and they are picked up in Flash), subsequent edits appear in the SB interface (eg. deleting a marker) but not in Flash. I have .flvs that I've edited which will report x number of markers but the 'findNearestCuePoint' objects 'array' property returns an array of the length before I made the changes/re-saved the file.
    3. Soundbooth sometimes doesn't like re-saving files created in Soundbooth.
    I open up the .flv created in Soundbooth itself, edit it and then hit 'Save', this appears:
    "The file was saved with unknown compression or with an unsupported destination rate, please choose your destination format and language".
    Great. It takes me to 'Save As' so I can select a new name/file-format and I just select the same one it was saved under before (.flv). I have to change the filename too, because SB doesn't like saving over a file that's open in SB, either.
    4. Sometimes it all works!
    And I have no idea why. I just keep opening the file I need to use re-save it under a different file name, select different export options, re-compile my app and sometimes it works fine - my app doesn't throw any errors (the ones it throws when there are no cuepoints, or the number of cuepoints is not the number it expects).
    At first I thought it was the export settings but it isn't - I can select the same ones each time and get different results. Saving the export settings makes no difference, it NEVER works the second time round.
    I can provide code/files if needed.

    I have a solution.  Bring the mp3 file that you edited into Premiere.  From Premiere, export
    media to an flv.  From within the export media dialog, import your cue points xml file.  It worked on my first try.
    The problem is: why does it work from Premiere, but not Media Encoder or Soundbooth?
    Adobe, please fix this, it's a very bad bug!
    - Michael M.

  • Flash Video Cue Points don't work

    I used the template sample from Adobe named :Flash video
    template: Showcase website for personal video...I followed all the
    steps sugested. I used Flash Video Encoder, created the cue points,
    worte down the location of those cue points, which I wrote exactly
    in the Settings.XML file for each chapter....etc. I guarantee you
    that I did it all as sugested...In fact several months ago, it
    worked for another project and another videos that I had.
    But this time, when I am testing it, the video appears in the
    screen all right but when I select a chapter for the section of
    that video, an error appears like this :
    VideoError: 1003: Invalid seek
    at fl.video::VideoPlayer/seek()
    at fl.video::FLVPlayback/seek()
    at
    Video_fla::MainTimeline/chapterClickHandler()[Video_fla.MainTimeline::frame1:184]
    VideoError: 1003: Invalid seek
    at fl.video::VideoPlayer/seek()
    at fl.video::FLVPlayback/seek()
    at
    Video_fla::MainTimeline/chapterClickHandler()[Video_fla.MainTimeline::frame1:184]
    My Settings file has the correspondent locations for each cue
    point, like this :
    <?xml version="1.0" encoding="utf-8"?>
    <showcase>
    <!-- Video section #1: Safety Fair 2008 -->
    <section>
    <title>Safety Fair 2008</title>
    <video>video/MOPS_safetyFair.flv</video>
    <cuepoints>
    <cuepoint>
    <title>Fire Department 1</title>
    <time>00:00:13.291</time>
    <image>img/Gath1.png</image>
    <caption>What to do in case of a fire at
    home...</caption>
    </cuepoint>
    <cuepoint>
    <title>Fire Department 2</title>
    <time>00:01:39.686</time>
    <image>img/Poison Center.png</image>
    <caption>How to escape from a fire at
    home</caption>
    </cuepoint>
    <cuepoint>
    <title>Crime Stoppers</title>
    <time>00:01:51.869</time>
    <image>img/TxDepTra.png</image>
    <caption>Buckle up...</caption>
    </cuepoint>
    <cuepoint>
    <title>Texas Dep of Transportation</title>
    <time>00:01:51.869</time>
    <image>img/Poison Center.png</image>
    <caption>Assistance by phone in case of
    emergency...</caption>
    </cuepoint>
    <cuepoint>
    <title>Poison Center</title>
    <time>00:02:02.946</time>
    <image>img/Gathering3.png</image>
    <caption>Mops Gathering at the FLC Picnic
    area</caption>
    </cuepoint>
    <cuepoint>
    <title>Fellowship</title>
    <time>00:02:09.591</time>
    <image>img/Kids-with-Jenny.png</image>
    <caption>Nice visit and gathering w/our
    children</caption>
    </cuepoint>
    </cuepoints>
    </section>
    I have my file structure right as well in each folder IMG and
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