Graphic Design Tools

Are there any tools that help with developing graphics in a visual way. Something that lets you draw Java2d shaps in a Visio or autocade type way and then generates code.
Even past that is there a visual tool that helps you do animations?
I would be interested in hearing about free and non-free software?
Thanks!

The ideal would be something similar to the design tools that Adobe puts out for flash :), but I would settle for a tool that lets me do any of the following. By do I mean provide me a visual GUI where I am visually working with objects and when I am done given a code output much like the swing form editor for netbeans. They are ordered by how important they are to me.
- Draw shapes in a way where I can move them around, change layers, change properties like fill, line width ect.
- Run operations on them (subtract a circle from a square ect.)
- Animate the shapes.
- Assign event listeners to the shapes.
- Pimp my ride while telling me what an attractive man I am.
Thanks again for your help!
Edited by: megasween on Dec 7, 2007 6:42 AM

Similar Messages

  • Professional Graphic Design tool

    Are there any professional graphic designers / typographers out there (you're probably in your fifties at least!) used to working with pen, drawing board and em rule? The sort of designer to be found at Pentagram? At present I do all my typography and layout work with Appleworks and most of it is hand work. Copy, line-work, photographs, line illustration - fine. But I wonder if any of you have discovered an acceptably-improved alternative. Something that allows hand-work. Something that will suggest a layout - but only if asked to do so - and then allows manual adjustment. Something that does not simply provide a box of assorted gimmicks and standard layouts. Somthing that also suits a book-designer. I've tried 'Pages' and it seems to be designed for the user who knows little or nothing of the design business. I'd love to be proved wrong by someone - and I do mean this - who is used to producing rather more than the parish mag or the odd flier.

    As you tried Pages, it would be interesting to look at Numbers.
    We may use it exactly as we did with the AW Draw component.
    What is missing in iWork is a Paint (bitmap) tool but there are numerous free ones available which offer more power than AW Paint component.
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    Yvan KOENIG (from FRANCE jeudi 9 octobre 2008 17:18:57)

  • What graphics design tools do you use...

    For animations design, button design, splas screens and all the other GUI details that makes a game look good.

    Photoshop 7, you dont really need other versions ...
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  • SUGGESTIONS NEEDED: Graphic Designer needing to organize my graphic library

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    Dont mind one bit, if i can pass along any advice to help someone, Im happy to do so.
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  • Graphic design & choice of display

    Hidy,
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  • Laptop recommendations for a graphic designer?

    I am trying to figure what laptop I'd want to upgrade to since I'll be doing Graphic Design work very soon for college online. I have never been a Mac user but I know that the Mac notebooks can come with a lot of great tools for graphic design. When I did research myself, I was set on the Macbook Air. Mostly because of the lightweight of the Air and my current laptop is very hard to handle. Since then I talked with a friend and got some advice that the Air wouldn't be a good fit for me because of the small screens. Also from what I understood the Macbook Pro W/ Retina Display (Which she recommended) had way more "designing capabilities" than the Air which is more for entertainment purposes. Well now I'm kind of unsure about which Macbook laptop out of all of them would be the best for me because apart from the weight, the other factor that made the Air so appealing was its very affordable price. The "Pro"s are a lot more expensive so I want to make sure that I know about all my options and be able to find one that really make me happy. In case it helps, when I do graphic design I mean I will be working along side a graphic tablet in Microsoft Illustrator etc. to create drawings and sketches. I know this is a lot of information so thank  you in anvance to any recommendations I receive!

    Jessehk wrote:Thanks for all the responses!
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  • Graphic Design and Adobe Products

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  • Collaborating with a Graphic Designer

    Hello,
    I am going to be working on a new website for my employer and
    I was
    hoping some of the web professionals could give me some
    advice.
    I did our previous website by myself using Dreamweaver 4 and
    Fireworks
    4. When creating the visual look of the old site, I used
    Fireworks to
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    used
    Dreamweaver to create a web page that duplicated the mockup.
    Any fancy
    graphic images (such as the masthead) were sliced up using
    Fireworks and
    imported as an HTML table into Dreamweaver. This worked
    pretty well for
    me while working solo.
    However, for this new website I will be working with a
    graphic designer.
    What is the best way to take the graphic design that she
    produces and
    translate it into HTML+CSS in Dreamweaver? Can I use a
    process similar
    to what I used while solo? (i.e. let the designer create a
    mockup in a
    graphic program and then try to duplicate it in Dreamweaver
    as best I
    can with HTML and importing graphics as needed.) Or is there
    a better way?
    Keep in mind that the designer we are using is not
    knowledgable about
    creating websites or using tools like Dreamweaver/Fireworks.
    I believe
    she uses with Photoshop/Illustrator/Quark Xpress. (I will be
    talking
    with her tomorrow.)
    Also, what software should I plan on ordering? I am planning
    on
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    is using
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    Can
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    Photoshop?
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    Deaf Web Designer
    Perhaps I should correct my sentence, that in my opinion
    (once I was a
    graphic designer) photoshop and illustrator was a great tool
    for me both
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    save for web
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    I also used firework for creating websites. But It seems for
    me that
    photoshop and illustrator is very perfect for me to create
    artwork both
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    job, the two
    programs were indeed very helpful for me.
    I'm not saying that fireworks is bad for creating web images.
    Since this
    program is only for the web design (I really think so).
    Remember that
    Will's designer is only familiar with both program. I think
    it would be
    wise for his designer to stick with his tool rather than
    learning a new
    tool.
    But. for years, even though I had fireworks, Photoshop and
    Illustrator I
    choose to stick with both program to works. So user friendly,
    and both
    program share the same interface.
    I don't think that Illustrator is mainly for vector-based
    application,
    mobile developer also use its capability for creating svg
    images, and
    also for animation. And photoshop is not only for creating
    bitmap, it
    also often use for beautifying video and 3D animation.
    Whatever it is, choose what you like. As long as you are
    comfortable
    with it.
    Cheers
    Deaf Web Designer wrote:
    > Dreamworms,
    >
    > I am afraid that you provide inaccurate information
    about primary purpose of
    > Photoshop and Illustrator.
    >
    > Illustrator is mainly a vector-based application, while
    Photoshop is a
    > high-end image editing application (which is a
    bitmap-based image editing app).
    > While Fireworks is ideally a web image *and* web graphic
    (including
    > fundamentals of vector-based and bitmap-based app),
    where Fireworks does a nice
    > job in opitmize the file size that is specifically
    designed for faster-loading
    > web images or web graphics. To make it work, you need to
    have a better
    > understanding on how Fireworks works.
    >
    > As for workflow between Photoshop, Illustrator,
    Fireworks and Dreamweaver, it
    > can be accomplished. But again, you need to know and
    understand the primary
    > functionality and the primary difference between these
    applications per se.
    >
    > But when you say "Photoshop and Illustrator are the
    image editing tools that
    > are perfect..." that is very inaccurate statement.
    >
    > Cheers, Brian
    >
    >
    quote:
    Originally posted by:
    Newsgroup User
    > Photoshop and Illustrator are the image editing tools
    that are perfect
    > for the web.
    >
    > Will G. wrote:
    > > Hello,
    > >
    > > I am going to be working on a new website for my
    employer and I was
    > > hoping some of the web professionals could give me
    some advice.
    > >
    > > I did our previous website by myself using
    Dreamweaver 4 and Fireworks
    > > 4. When creating the visual look of the old site, I
    used Fireworks to
    > > create a mock-up of the way I wanted the page to
    look. I then used
    > > Dreamweaver to create a web page that duplicated
    the mockup. Any fancy
    > > graphic images (such as the masthead) were sliced
    up using Fireworks and
    > > imported as an HTML table into Dreamweaver. This
    worked pretty well for
    > > me while working solo.
    > >
    > > However, for this new website I will be working
    with a graphic designer.
    > > What is the best way to take the graphic design
    that she produces and
    > > translate it into HTML+CSS in Dreamweaver? Can I
    use a process similar
    > > to what I used while solo? (i.e. let the designer
    create a mockup in a
    > > graphic program and then try to duplicate it in
    Dreamweaver as best I
    > > can with HTML and importing graphics as needed.) Or
    is there a better way?
    > >
    > > Keep in mind that the designer we are using is not
    knowledgable about
    > > creating websites or using tools like
    Dreamweaver/Fireworks. I believe
    > > she uses with Photoshop/Illustrator/Quark Xpress.
    (I will be talking
    > > with her tomorrow.)
    > >
    > > Also, what software should I plan on ordering? I am
    planning on
    > > upgrading our software to Adobe CS3 Web Standard.
    But if she is using
    > > Photoshop, should I get plan on getting the Premium
    version? Can
    > > Fireworks import Photoshop files well, or do I need
    Photoshop?
    > >
    > > Thanks for you help.
    >
    >
    >
    >

  • Graphical Design on Azure Database

    Hi
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  • BLUDVLZ's Revised Rules of Graphic Design

    It's been a year or so since I last posted these, and since the old post has gone to the great forum resting place in the cybersky, I decided to repost. This time with some choice addtions.
    REVISED RULES OF GRAPHIC DESIGN
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    2. Microsoft Word is not a graphic design program.
    3. The greatest obstacle to an effective campaign is usually the client.
    4. Always build in a little extra safety time when determining project deadlines; just in case something goes wrong or breaks.
    5. Before a designer can do his job he needs all the pertinent information up front; reverse engineering a project never produces a good result.
    6. Any advertisement will be successful as long as you give away a free tool set.
    7. Never use script or calligraphic fonts in ALL CAPS.
    8. Microsoft Excel is not a graphic design program.
    9. There is no point-and-click solution to good graphic design.
    10. Photoshop is not a verb.
    11. The death penalty should be enacted for those designers who use the following fonts:
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    Zapf Chancery
    Ad Lib
    Exotic
    Brush Script
    Monotype Corsiva.
    12. Never mess with a client who tosses his own dick salad.
    13. Adobe does not yet include a talent filter in any of its programs that will miraculously make a bad design, good.
    14. Microsoft PowerPoint is not a graphic design program.
    15. Images pulled off of the Internet DO NOT work in print.
    16. The client isnt always right, and when hes wrong its always going to be the designers fault.
    17. Clipart is evil.
    18. Clipart is your best friend.
    19. The best computer for the job is the one that is working when you really need it.
    20. Camera-ready art that is built to the exact specifications is good; camera-ready artwork that is scanned off an inkjet printout and faxed to you is bad.
    21. Microsoft Publisher is the most dangerous piece of software in existence.
    22. When you find a good print house, keep it.
    23. Develop good relationships with other designers who work in other specialty areas; it always comes in handy in a pinch when looking for artwork or logos.
    24. Never be satisfied with your current level of expertise; always look for ways to improve your talents and understanding of design.
    25. Dont just know how to use one program, know as many as possible.
    26. Learn good time management skills.
    27. Educate the client whenever possible.
    28. Dont get too defensive about creative feedback. Be able to offer solid reasons for your design decisions and be prepared to offer alternative suggestions as a compromise.
    29. There is always a way to make a good layout, better.
    30. A starburst is a method for poor designers to draw attention to the copy points that should have been addressed through better layout.
    31. Never blindly trust a file sent to you by another designer unless you truly trust the designer.
    32. The designer that doesnt keep up with current technology wont be a designer for long.
    33. Always pay attention to changing design trends.
    34. You will find yourself identifying typefaces on billboards as you drive down the interstate (Note: This will drive your family and friends nuts).
    35. No one but designers and artists will ever truly understand the creative process.
    36. Just because you have a computer and a program does not automatically mean that you are a graphic designer.
    37. Only production artists and bosses seem to have 9-5 workdays.
    38. No matter how many hours you work, make sure you set aside enough time to let your creative mind recharge.
    39. A solid marketing plan can help poor creative. Good creative will never help a poor marketing plan.
    40. Never underestimate the importance of being able ********.
    41. A good designer needs to know how to fix his own computer.
    42. A good designer can be effective w

    Well crap. I guess I hit my limit and it's too late for me to go back and edit. So here are the rules that are missing:
    42. A good designer can be effective without wearing shoes, but not without wearing socks (this is one of those deep, philosophical statements).
    43. Always keep a good digital camera handy. You never know when youll need to stage an impromptu photo shoot.
    44. The creative mind works best when it works uninterrupted.
    45. Dirty balls suck. Go optical.
    46. The bigger the size of the project, the less it should say (in reference to copy on billboards, banners and posters).
    47. Keep the Bevel and Emboss layer effects in Photoshop to a minimum.
    48. You dont have to have formal training in graphic design to be successful, but it sure does help.
    49. Take whatever steps are necessary to get the creative juices flowing.
    50. More often than not, you cant fix it in post.
    51. Get the client to sign off on everything before doing any printing or production.
    52. That which doesnt kill you will only try harder the next time.
    53. If in doubt, talk to the printer.
    54. The key to defending yourself against backseat designers: Back up your chair suddenly.
    55. Changing the keyboard layout on your fellow designers computer is a great way to break up the monotony of a stressful workday.
    56. In advertising, sex sells. In graphic design, sex usually means youre hogging up all the bandwidth and have a sticky keyboard.
    57. Never be afraid to push the limits of good taste (case in point, rule #56).
    58. Never accept less for a job than you believe your time and effort is worth and get it in writing.
    59. A good designer is thinking at least five steps ahead of the step hes currently on.
    60. Never be afraid to walk away from a design and start over.

  • Please help me with portfolio.I am new in graphic design.I need portfolio done immediately soon as possible otherwise my design advisor will not let me register for fall. I need 15 or 10 artworks to show.Please help me

    Please help me with portfolio.I am new in graphic design.I need portfolio done immediately soon as possible otherwise my design advisor will not let me register for fall. I need 15 or 10 artworks to show.Please help me.

    Farooq,
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    3d) Click with the Ellipse Tool and select a suitable/chosen Width = height;
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    3f) Select the topmost and bottommost ones and Object>Transform>Rotate a copy by 120 degrees twice, to have all the seven circles precisley touching one another; you may Group them, but it is not necessary.
    To have everything aligned, just:
    3g) Select everything and click Vertical Align Center and Horizontal Align Center in the Align palette; you may click the pointy group or the circles ojnce more before aligning if you want to keep it in place (that will make it the key object that the other set is aligned to).
    These ways may also help you further.
    Edit: About half an hour after midnight here. High time to attend to other duties, before the sun is up.

  • Interested in learning graphic designing... What Adobe products should I buy?

    I would like some input from people already using Adobe's products. As the topic states, I'm interested in teaching myself graphic designing for t-shirts. My t-shirts may sometimes have just a background design with added text or I may get fancy and try to design a  diamond watch.
    Hopefully this gives you an idea of what I'm trying to do. Money is not the issue here. I just want to get the right products from Adobe.

    Hello!
    If you are interested in creating illustrations, Adobe Illustrator is a really great tool. It allows you to create vector illustrations which means that they are scalable to any possible size. Here's a short video introduction to Illustrator CS6:
    Illustrator is great way to start. However, if you're serious about becoming a designer you may want to consider a Creative Cloud Membership.
    The Adobe Creative Cloud gives you access to all of the Adobe CS applications as well as some subscription exclusive apps (Muse and Edge Animate) among many other benefits!
    Here's a link to learn more!
    Hope this helps!
    Julia

  • Rate My Graphic Design Projects

    If a freelance graphic designer would like to get feedback from other (hopefully knowledgeable) designers concerning their own designs, is there a website(s) that allows one to upload their works and have people comment? There are many times the people around me comment on what I create, but I know they don't actually "know why" a design is good or bad. I would like to have technical feedback on what I create and not possible biased feedback from the people I know. I can't get any negative (or should I say construtive) feedback because I'm sure no one wants to offend me or say something in which they know nothing about. I compare this to a person who doesn't know anything about cooking to be a judge about food. Sure, they can say if the food is good or bad, but I want to know the WHY of their opinions.
    I taught myself everything I know about graphic/web design and I have never really been evaluated by another graphic designer. I'm certainly not looking for priase, but professional feedback. So, are there any websites/services out there for something like this?

    I cringe when I hear anyone suggest uploading content to the internet.  If I were you, I'd get in touch with area ad agencies or art school graphic design departments where they would be happy to critique your work one-on-one.  Many questions come up when viewing a portfolio.  For instance, what is the client's objective?  What was the client's budget and how did you comply with it?  Where are your sketches?  I, for one, like to see "thought" process rather than a bunch of flash on a screen.  Not that flash is bad, but I like the nuts and bolts of it all.  How did you solve the client's problems?  How did you go about selecting that photo?  Who art directed the piece?  On and on like that.  Another question for you.  How is anyone going to know you really did that piece?  Just because you said you did it?  Won't wash.  Think about it.  Go out and see people.  Get feedback where you can defend the process and bolster up your knowledge of the tools required to "design".

  • Graphic design, desktop publishing, image management, web development?

    I'm a university student studying graphic design in the uk. During workshops, we are basically only taught how to use Adobe CS4 on Macs. I've been looking into what tools are available for linux, hoping to find some quirky apps for creating/editing images, page layouts, managing large collections of images, developing websites, creating motion graphics, or producing my module file, which is a large document containing research including images, text, etc.
    Looking around, the same software seems to pop up - gimp, inkscape, photoshop CS2 on wine (thanks for that, google!), latex, scribus. I was wondering if anyone had any suggestions for software, for any of the tasks listed above? Or any individual applications which perform a single aspect particularly well? Any software which has a more interesting use / function / outcome than the standard mac or windows equivalent? Something which might set my work or workflow apart from the technologically backward point-and-click mac users?
    For example, I'm currently collating all my notes as a Zim wiki, with links to my briefs as PDF files. I can import text, images, and then export a wiki site with a custom css theme to give to my tutors when assessment comes. They'll love that It's not something I'd ever have considered doing on a Windows machine.
    Go!
    Last edited by saft (2010-04-13 21:21:27)

    Well I'm certainly not advanced, but I use gimp... Never felt comfortable with PS (any version). A friend of mine, on the other hand, is more comfortable with PS, but is trying out gimp after that whole fiasco about CS5 using something that gimp has had for years. For vector graphics, you don't really need anything beyond inkscape. Gimp covers creating/editing images and page layouts. For managing large collection of images, I just have the filesystem. I have a /common partition, and images go in /common/images. Then I can group certain images by "genre" I guess you'd call them. Wallpapers have their own directory sorted by resolution. I can just use something like:
    % ls /common/images/wallpaper/**/*.{png,jpg}
    If I needed a list of images. I could probably use awk and imagemagick to give me an html page with thumbnails.
    When I write my lab reports, I use vim and LaTeX (haven't tried vim-latex yet). I can include whatever images and text I want. The text is usally split between several raw data files and the report itself. At first it may seem odd to type process instead, but after you make your own document classes, it all makes sense and you can start to really streamline everything.
    For XHTML + CSS, I just use vim.

  • Best Graphic Design Software

    Hello. I recently purchased a MacBook Pro {love} and I would like to get a graphic design software to use for making custom photo birthday invitations/thank you cards (you know the ones they sell all over eBay for children's birthdays, etc.) I've been buying them for years and I'm tired of buying them when I know I could create them myself if I had the correct software. Any suggestions? Thank you in advance!

    Hi there,
    You do not need to buy at this first time, assuming you do not have graphic design experience you can start by using an Apple application as Pages, Keynote, iPhoto or others in your /Applications/ folder, check it out, try opening applications, read tutorials and welcome presentations or open a template file for some start edition.
    After that you can try a freeware third party application, you will find many of that here: http://osx.iusethis.com/tag/graphics
    Professional applications require a minimum specific knowledge that you would naturally acquire after sometime around with these others.
    Before go on using third party apps would be smart to get one smart removal tool so that you'd be able to remove applications you do not like and related support files in one move, which would be better than having useless files remaining in your system. I use AppCleaner - http://www.freemacsoft.net/ - with it's SmartDelete Preference enabled, set it up if you will.
    Despite most of Mac's applications only need to be copied to your HDD to be ready to run, they usually keep some support file maybe elsewhere the ~/Library and/or /Library/Application Support/ folders.
    Good luck

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