Hello any 1 big queation??????? need alot of help!

any no were i can download free music onto my creative MuVo TX FM? iv looked every where!

The mods lock all the posts about downloading illegal music, so don't expect much help here. If you want to put some effort into finding out where to get legal free music, search the mp3 player forum, there was a thread there about this same topic.

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  • Space recovery. Need ALOT OF HELP!!

    Help! I feel so bad.. I accidently made bootcamp make a partition and it took 20g of my macbook air. So i removed the partition of my mac and I Still have the same amount of space.
    I had 33G at first
    but when I accidently made the partition
    I now have 13G
    HOW DO I RECOVER THE FREE SPACE?!?!?!
    I NEED ALOT OF HELP I FEEL SOOO BAD
    I got this mac this year for christmas and I've already ruined it..
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    Use Disk Utility
    Applications->Utilities->Disk Utility
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         2. Select the Partition Tab
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  • Need alot of help

    I am creating a program so that games can be purchased, which was going well up until i added the add and remove code.
    I get multiple compilation error messages from most of the files as they are working in conjunction with each other.
    I have created a seperate file so that i can add games and save them in a .dat file so that they are avaliable to the main program which also does not compile successfully.
    When the program starts the list of games for sale should automatically be filled from an input data file which must contain read and write list methods. therefore, i have created the following files Game.java, GameList.java and GameFileHandler.
    Would anyone be able help? Any help would be grately appreciated.
    I have included the files needed to run the program.
    RunMobileGame
    import java.awt.*;
    public class RunMobileGame { // Begin Class
         public static void main (String[] args) { // Begin Main
              EasyFrame frame = new EasyFrame();
              frame.setTitle("Game Purchase for 3G Mobile Phone");
              MobileGame purchase = new MobileGame(frame); //need frame for dialog
              frame.setSize(500,300); // sets frame size
              frame.setBackground(Color.lightGray); // sets frame colour
              frame.add(purchase); // adds frame
              frame.setVisible(true); // makes the frame visible
         } // End Main
    } // End Class
    MobileGame
    import java.awt.*;
    import java.awt.event.*;
    class MobileGame extends Panel implements ActionListener { // Begin Class
         The Buttons, Labels, TextFields, TextArea 
         and Panels will be created first.         
         private Panel topPanel = new Panel();
         private Panel middlePanel = new Panel();
         private Panel bottomPanel = new Panel();
         private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea saleArea = new TextArea(7, 25);
         private Button addButton = new Button("Add to Basket");
         private TextField add = new TextField(3);
         private Label currentLabel = new Label ("Current Basket",Label.RIGHT);
         private TextArea currentArea = new TextArea(3, 25);
         private Button removeButton = new Button("Remove from Basket");
         private TextField remove = new TextField(3);
         private Button purchaseButton = new Button("Purchase");
         private ObjectList gameList = new ObjectList(20);
         Frame parentFrame; //needed to associate with dialog
         All the above will be added to the interface 
         so that they are visible to the user.        
         public MobileGame (Frame frameIn) { // Begin Constructor
              parentFrame = frameIn;
              topPanel.add(saleLabel);
              topPanel.add(saleArea);
              topPanel.add(addButton);
              topPanel.add(add);
              middlePanel.add(currentLabel);
              middlePanel.add(currentArea);
              bottomPanel.add(removeButton);
              bottomPanel.add(remove);
              bottomPanel.add(purchaseButton);
              this.setLayout(new BorderLayout());
              add("North", topPanel);
              add("Center", middlePanel);
              add("South", bottomPanel);
              addButton.addActionListener(this);
              removeButton.addActionListener(this);
              purchaseButton.addActionListener(this);
              The following line of code below is 
              needed inorder for the games to be  
              loaded into the SaleArea            
              MobileGame aMobileGame;
              if (! GameFileHandler.readRecords(dataList)); { // Read records from data file
              } // End if
              for (int i=1; i <= dataList.getTotal(); i++) { // Begin for
                   aMobileGame = (MobileGame) dataList.getObject(i);
                   saleArea.append(i + " " + aMobileGame.getName()
                                                      + " " + aMobileGame.getText()
                                                      + " " + aMobileGame.getPrice()
                                                      + "\n");
              } // End for
         } // End Constructor
         All the operations which will be performed are  
         going to be written below. This includes the    
         Add, Remove and Purchase.                       
         public void actionPerformed (ActionEvent e) { // Begin actionPerformed
         If the Add to Basket Button is pressed, a       
         suitable message will appear to say if the game 
         was successfully added or not. If not, an       
         ErrorDialog box will appear stateing the error. 
              if(e.getSource() == addButton) { // Begin Add to Basket
              MobileGame aMobileGame;
                   try { // Begin Try
                        if (dataList.isEmpty() ) { // some validation
                             new ErrorDialog(parentFrame,"No Games Avaliable to Add");
                        } else if (add.getText().length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(add.getText())<= 0
                                  || Integer.parseInt(add.getText())> dataList.getTotal()) { // Begin Else If
                             new ErrorDialog (parentFrame,"Invalid Game Number");
                        } else { // Begin Else If
                             int i = Integer.parseInt(add.getText());
                             aMobileGame = (MobileGame) dataList.getObject(i);
                             currentArea.append(i + " " + aMobileGame.getName()
                                                      + " " + aMobileGame.getText()
                                                      + " " + aMobileGame.getPrice()
                                                      + "\n");
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
                   } // End Catch
              } // End Add to Basket
         add.setText(""); // Clears any characters entered in the addFeild
         If the Remove From Basket Button is pressed, a  
         a suitable message will appear to say if the    
         removal was successful or not. If not, an       
         ErrorDialog box will appear stateing the error. 
              if(e.getSource() == removeButton) { // Begin Remove from Basket
                   MobileGame aMobileGame;
                   try { // Begin Try
                        if (dataList.isEmpty() ) { // some validation
                             new ErrorDialog(parentFrame,"No Games Avaliable to Remove");
                        } else if (remove.getText().length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(remove.getText())<= 0
                                  || Integer.parseInt(remove.getText())>=21) { // Begin Else If
                             new ErrorDialog (parentFrame,"Game Number out of Range");
                        } else { // Begin Else If
                             int num = Integer.parseInt(remove.getText());
                             boolean ok = dataList.remove(num);
                             currentArea.setText(""); // Clear the textArea
                                  for (int i = 1; i <= dataList.getTotal(); i++) { // Begin for
                                       aMobileGame = (MobileGame) dataList.getObject(i);
                                       currentArea.append(i + " " + aMobileGame.getName()
                                                      + " " + aMobileGame.getText()
                                                      + " " + aMobileGame.getPrice()
                                                      + "\n");
                                  } // End for
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
                   } // End Catch
              } // End Remove from Basket
         If the purchase button is pressed, the          
         following is executed. NOTE: nothing is done    
         when the ok button is pressed, the window       
         just closes.                                    
              if(e.getSource() == purchaseButton) { // Begin Purchase
                   String gameEntered = currentArea.getText();
                   if (gameEntered.length() == 0 ) {
                        new ErrorDialog (parentFrame,"Nothing to Purchase");
                   } else { // Begin Else If
                        new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
                   } // End Else               
              } // End Purchase
         } // End actionPerformed
    } // End Class
    ObjectList
    class ObjectList
    private Object[] object ;
    private int total ;
    public ObjectList(int sizeIn)
    object = new Object[sizeIn];
    total = 0;
    public boolean add(Object objectIn)
    if(!isFull())
    object[total] = objectIn;
    total++;
    return true;
    else
    return false;
    public boolean isEmpty()
    if(total==0)
    return true;
    else
    return false;
    public boolean isFull()
    if(total==object.length)
    return true;
    else
    return false;
    public Object getObject(int i)
    return object[i-1];
    public int getTotal()
    return total;
    public boolean remove(int numberIn)
    // check that a valid index has been supplied
    if(numberIn >= 1 && numberIn <= total)
    {   // overwrite object by shifting following objects along
    for(int i = numberIn-1; i <= total-2; i++)
    object[i] = object[i+1];
    total--; // Decrement total number of objects
    return true;
    else // remove was unsuccessful
    return false;
    GameList
    import java.awt.*;
    class GameList extends ObjectList { // Begin Class
         public Game getGame(int indexIn) { // call inherited method and type cast
              return (Game)getObject(indexIn);
         public GameList(int sizeIn) { // call ObjectList Constructor
              super(sizeIn);
         } // End ObjectList Constructor
         public Game search(int gameIn) { // Begin search
              for(int i=1;i<=getTotal();i++) { // find tenant with given room number
                   if(getObject(i).getObject() == gameIn) { // Begin if
                        return getObject(i);
                   } // End if
              } // End for
                   return null; // no game found
         } // End Search
    } // End Class
    GameFileHandler
    import java.awt.*;
    import java.io.*;
    class GameFileHandler { // Begin class
         public static void saveRecords(int noOfGamesIn, GameList listIn) {
              try { // Begin Try
                   FileOutputStream gameFile = new FileOutputStream("dataList.dat");
                   DataOutputStream gameWriter = new DataOutputStream(ListIn);
                   gameWriter.writeInt(listIn.getTotal());
                   for(int i=1; i <= noOfGamesIn; i++) { // Begin for
                        if(listIn.getGame(i) != null) { // Begin if
                             gameWriter.writeInt(i);
                             gameWriter.writeUTF(listIn.getObject(i).getName());
                             gameWriter.writeUTF(listIn.getObject(i).getText());
                             gameWriter.writeUTF(listIn.getObject(i).getPrice());
                             for(int i = 1; j<= listIn.getObject(i).getTotal(); i++) { // Begin for
                             } // End for
                        } // End if
                   } // End for
                   gameWriter.flush();
                   gameWriter.close();
              } catch (IOException ioe) {
                   System.out.println("Error writing file");
              } // End catch
         } // End Save
         public static void readRecords(GameList listIn) { // Begin read
              try { // Begin Try
                   FileInputStream gameFile = new FileInputStream("Games.dat");
                   DataInputStream gameReader = new DataInputStream(ListIn);
                   int tempObject = 0;
                   String tempName = new String("");
                   String tempText = new String("");
                   String tempPrice = new String("");
                   double tempAmount = 0 ;
                   Game tempGame = null;
                   int tot = 0;
                   int totpay = 0;
                   tot = gameReader.readInt();
                   for(int j = 1; j<=tot; j++) { // Begin for
                        tempObject = gameReader.readInt();
                        tempName = gameReader.readUTF();
                        tempText = gameReader.readUTF();
                        tempPrice = gameReader.readUTF();
                        tempGame = new Game(tempGameNo,tempGameName,tempGameQty,tempGamePrice);
                        totpay = gameReader.readInt();
                        listIn.add(tempGame);
                        } // End for
                   gameReader.close();
              } catch(IOException ioe) { // Begin Catch
                   System.out.println("No Games found");
              } // End catch
         } // End read
    } // End class
    Game
    class Game { // Begin Class
         private int game;
         Game (int gameIn) { // Begin Game
              game = gameIn;
         } // End Game
         public String getName() { //begin getName
              return name;
         } //end getName
         public int getText() { //begin getText
              return text;
         } // end getText
         public int getPrice() { //begin getPrice
              return price;
         } // end getPrice
    } //End Class
    ErrorDialog
    import java.awt.*;
    import java.awt.event.*;
    class ErrorDialog extends Dialog implements ActionListener {
    private Label errorLabel = new Label("Message space here",Label.CENTER);
    private String errorMessage;
    private Button okButton = new Button("OK");
    public ErrorDialog(Frame frameIn, String message) {
    /* call the constructor of Dialog with the associated
    frame as a parameter */
    super(frameIn);
    // add the components to the Dialog
              errorLabel.setText(message);
              add("North",errorLabel);
    add("South",okButton);
    // add the ActionListener
    okButton.addActionListener(this);
    /* set the location of the dialogue window, relative to the top
    left-hand corner of the frame */
    setLocation(100,100);
    // use the pack method to automatically size the dialogue window
    pack();
    // make the dialogue visible
    setVisible(true);
    /* the actionPerformed method determines what happens
    when the okButton is pressed */
    public void actionPerformed(ActionEvent e) {
    dispose(); // no other possible action!
    } // end class
    EasyFrame
    import java.awt.*;
    import java.awt.event.*;
    public class EasyFrame extends Frame implements WindowListener {
    public EasyFrame()
    addWindowListener(this);
    public EasyFrame(String msg)
    super(msg);
    addWindowListener(this);
    public void windowClosing(WindowEvent e)
    dispose();
    public void windowDeactivated(WindowEvent e)
    public void windowActivated(WindowEvent e)
    public void windowDeiconified(WindowEvent e)
    public void windowIconified(WindowEvent e)
    public void windowClosed(WindowEvent e)
    System.exit(0);
    public void windowOpened(WindowEvent e)
    } // end EasyFrame class
    CreditDialog
    import java.awt.*;
    import java.awt.event.*;
    class CreditDialog extends Dialog implements ActionListener { // Begin Class
         private Label creditLabel = new Label("Message space here",Label.CENTER);
         private String creditMessage;
         private TextField remove = new TextField(20);
         private Button okButton = new Button("OK");
         public CreditDialog(Frame frameIn, String message) { // Begin Public
              super(frameIn); // call the constructor of dialog
              creditLabel.setText(message);
              add("North",creditLabel);
              add("Center",remove);
              add("South",okButton);
              okButton.addActionListener(this);
              setLocation(150,150); // set the location of the dialog box
              setSize(300,100); // sets the size of the dialog
              setVisible(true); // make the dialog box visible
         } // End Public
         public void actionPerformed(ActionEvent e) { // Begin actionPerformed
              dispose(); // close dialog box
         } // End actionPerformed
    } // End Class
    CreateDataFile
    import java.awt.*;
    import java.awt.event.*;
    class CreateDataFile extends Panel implements ActionListener {
         private Panel input = new Panel();
         private Panel buttons = new Panel();
         private Label gameLabel = new Label("Game Description",Label.RIGHT);
         private TextField game = new TextField(18);
         private Label cataloqueLabel = new Label("Cataloque Number",Label.RIGHT);
         private TextField cataloque = new TextField(4);
         private Label priceLabel = new Label("Price in pounds",Label.RIGHT);
         private TextField price = new TextField(6);
         private Button inputButton = new Button("Input Data");
         private Button listButton = new Button("List Data");
         private Button eraseButton = new Button("Erase No");
         private TextField erase = new TextField(2);
         private Button saveButton = new Button("Save Data");
         private Button loadButton = new Button("Load Data");
         private Button quitButton = new Button("Quit");
         private TextArea listArea = new TextArea(10, 30);
         private ObjectList dataList = new ObjectList(20);
         Frame parentFrame; // needed to associate with dialog
         public CreateDataFile(Frame frameIn) { //begin constructor
              parentFrame = frameIn;
              input.add(gameLabel);
              input.add(game);
              input.add(cataloqueLabel);
              input.add(cataloque);
              input.add(priceLabel);
              input.add(price);
              buttons.add(inputButton);
              buttons.add(listButton);
              buttons.add(eraseButton);
              buttons.add(erase);
              buttons.add(saveButton);
              buttons.add(loadButton);
              buttons.add(quitButton);
              this.setLayout( new BorderLayout());
              add("North",input);
              add("Center",buttons);
              add("South",listArea);
              inputButton.addActionListener(this);
              listButton.addActionListener(this);
              eraseButton.addActionListener(this);
              saveButton.addActionListener(this);
              loadButton.addActionListener(this);
              quitButton.addActionListener(this);
         } //end constructor
         public void actionPerformed(ActionEvent e) { //begin actionPerformed
              MobileGame aMobileGame;
              try { //begin try
                   if (e.getSource() == inputButton) { //begin if
                        if(game.getText().length()==0|| cataloque.getText().length()==0|| price.getText().length()==0) { //begin if
                             new ErrorDialog(parentFrame,"All Field(s) Must be Emtered");
                        } else if(dataList.isFull() ) { //begin else if
                             new ErrorDialog(parentFrame,"List Full");
                        } else { //begin else
                             aMobileGame = new MobileGame (game.getText(),cataloque.getText(),Double.parseDouble(price.getText()));
                             dataList.add(aMobileGame);
                             game.setText("");
                             cataloque.setText("");
                             price.setText("");
                        }// end else
                   }// end inputbutton
              } catch (NumberFormatException ex) { // Catch invalid price error
                   if (price.getText().length()!=0) { //Begin ErrorDialog
                        new ErrorDialog(parentFrame,"Invalid price");     
                   } //end ErrorDialog
              } //end catch
              if (e.getSource() == listButton) { //begin listButton
                   if (dataList.isEmpty() ) { //begin if
                        new ErrorDialog(parentFrame,"The Datalist is Empty");
                   } else {
                        listArea.setText(""); // clear textArea first
                             for (int i=1; i <= dataList.getTotal(); i++) {
                                  aMobileGame = (MobileGame) dataList.getObject(i);
                                  listArea.append(i + " " + aMobileGame.getName()
                                  + " cat no: "+ aMobileGame.getText()
                                  + " price: "+aMobileGame.getPrice()+"\n");
                             } //end for
                   }// end if
              } // end listButton
              if (e.getSource() == eraseButton) { //begin eraseButton
                   try { //begin Try
                        if (dataList.isEmpty() ) { //begin isEmpty
                             new ErrorDialog(parentFrame,"Nothing to Erase");
                        } else if ( erase.getText().length()==0 ) { //begin  if
                             new ErrorDialog(parentFrame,"Erase Field Balnk");
                        } else if(Integer.parseInt(erase.getText())<=0 || Integer.parseInt(erase.getText())>20){ //begin if
                             new ErrorDialog(parentFrame,"Number out of Range");
                        } else { //begin else
                             int num = Integer.parseInt(erase.getText());
                             boolean ok = dataList.remove(num);
                             listArea.setText("");
                             erase.setText("");
                             for(int i=1; i<=dataList.getTotal(); i++){ //begin for
                                  aMobileGame = (MobileGame)dataList.getObject(i);
                                  listArea.append(i + " " + aMobileGame.getName()
                                  + " cat no: "+ aMobileGame.getText()
                                  + " price: "+aMobileGame.getPrice()+"\n");
                             } //end for
                        }// end if
                   } catch (NumberFormatException ex) { //begin catch
                        if(erase.getText().length()!=0) {// begin ErrorDialog
                             new ErrorDialog(parentFrame,"Invalid Format");
                        } //end ErrorDialog
                        erase.setText("");// to clear the erase filed first
                   } //end catch
              } //end eraseButton
              if (e.getSource() == loadButton) { //begin loadButton
                   if ( ! GameFileHandler.readRecords( dataList)) { //begin readRecords
                   } //end readRecords
              } // end if
              if (e.getSource() == saveButton) { //Begin saveButton
                   if (dataList.isEmpty() ) { //begin dataList
                        new ErrorDialog(parentFrame,"The GameList is Empty");
                   } else if ( ! GameFileHandler.saveRecords( dataList) ) { //begin else
                        new ErrorDialog(parentFrame,"Error Saving File");
                   } // end if
              } //end saveButton
              if(e.getSource() == quitButton){ //begin quitButton
                   System.exit(0);
              } // end quitButton
         }// end actionPerformed
    }//end class CreateDataFile
    I know that there are alot of files, but most is ok and i have made it easy to understand.

    If you want you can give me your email address so we can message eachother quicker than checking here every 15 minutes. I can help you during the evenings because you need a lot of work.

  • Hello to all, I need that they help me to be able to encourage a vector (an arrow) that aparesca in a constant way in adobe Edge Animated, I am new and I like the program and I cannot do this type of animation

    help me

    Pay no attention to iinami, the amount of replies to people saying their handsets must have been jailbroken everytime iTunes throws out an error is tremendous. (Clearly you don't need to have any real knowledge to get to level 3 on these forums, let's hope apple's geniuses know a lot more than some of their customers.)
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  • Need Alot of Help, anyone willing?

    Hi,
    I don't even know if this is the right place to post this but i will, because I need help. I'm trying to finish this basic game. but I am having troubles. If anyone wants to help me out it would be great. I will admit this might take a long time, i am new to java and i suck at it(yes i will also admit that). by anyones standards this program probably really sucks, but its the best that i can do.
    my objectives:
    - when a button is pressed down, switch it to the opposite button ( on goes to off, off goes to on) but at the same time, switch the buttons that are left, right, up and down from it.
    Before:
    http://i15.photobucket.com/albums/a385/t_dimock/Picture3-2.png
    After:
    http://i15.photobucket.com/albums/a385/t_dimock/Picture2-9.png
    graphics
    http://i15.photobucket.com/albums/a385/t_dimock/On.png
    http://i15.photobucket.com/albums/a385/t_dimock/Off.png
    Anyone have any ideas?
    Here is my applet:
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.util.*;
    * Class l0gixGame - write a description of the class here
    * @author (your name)
    * @version (a version number)
    public class logixGame extends JApplet implements ActionListener {
        JButton btnOn,btnOff;
      ImageIcon onButton = new ImageIcon("On.png");
      ImageIcon offButton = new ImageIcon("Off.png");
    public void actionPerformed (ActionEvent event) {
       public void init(){
           /** creates the control panel, sets the size,locaiton and the background
            * colour
           JPanel controlPanel = new JPanel();
           controlPanel.setSize(new Dimension(400,275));
           controlPanel.setLocation(10,100);
           controlPanel.setBackground(Color.gray);
           /** creates the background panel, sets the size,locaiton and the
           * background color
           JPanel backGround = new JPanel();
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