How can I know if a certain tick in a sequence has been reached during playback?

I'm using the sequencer to play a sequence and I need to jump to an other part of the sequence when a certain tick is reached. Imagine a loop that when we reach tick number "y" we jump back to tick number "x". But I'm not doing a loop so the built in looping methods won't work for me because sometimes I have to jump forward and that is not allowed .
At the moment I'm using a swing timer that fires a getTickPosition() every millisecond until I reach my desired tick but this is giving me slightly inconsistent results and I have a feeling it is using a lot of CPU for a fairly simple task.
I wish there was an event listener that would notify me when a certain tick is processed by the sequencer or even if I could be notified each time a new tick is processed so that I can do a check to see if it was the tick I was waiting for.
I wonder how the sequencer does it internally for knowing when the loop end is.
Any suggestions or workarounds would be greatly appreciated.

Just to make it more clear, the SQL we were looking for is this:
Select
From
  OJDT
Where
  OJDT.TransId Not In ( Select VPM2.DocEntry From VPM2 Where VPM2.InvType = 30 )
  And
  OJDT.TransType = 30

Similar Messages

  • How can I uninstall Trend Micro Safe Surfing once the app has been deleted from my Mac OS X?

    How can I uninstall Trend Micro Safe Surfing once the app has been deleted from my Mac OS X?

    Check to see if there's such a folder as  either
    /Library/Application Support/Trend Micro
    ~/Library/Application Support/Trend Micro
    and if so, see if either contains an uninstaller.
    Failing that, download the demo version of the app from Trend Micro, and try the uninstaller that it should contain.
    If all else fails, the manual way would be to use something like EasyFind and search for anything with "com.trendmicro" in the filename (you can use Finder, but be sure to include system files and invisible files in the search options). Pay particular attention to the folders
    /Library/LaunchAgents
    /Library/LaunchDaemons
    ~/Library/LaunchAgents
    ~/Library/Internet Plug-Ins
    ~/Library/Preferences

  • Can not do Surrogate bidding after Bid invitaion End date has been reached

    We are on SRM 5 server 5.5
    We are using surrogate bidding to capture  bid responses and we manually receive vendors responses by the End date on the Bid invitation . We are unable to do surrogate bidding after the End date has been reached hence we then change the End date to a later date so that we can do surrogate bidding.
    Is there a way that this can be done without changing the bid inviation end date ?
    Regards

    SAP standard you can not do Surrogare Bidding after the submission date
    We are going to use Follow On documents

  • My film has not totally downloaded, I did not realise this until it stopped 15 minutes before the end, how do I know when the rented film I have purchased has been fully downloaded. Can I retrieve anyhow

    My film I rented has not fully downloaded I only realised that when it stopped 15 minutes before the end , how do I know when a film has been fully downloaded. Oi would not have thought the film would not have started unless the film was fully downloaded. The film warned me prior to tarting that I only had 48 hours to watch once starting!

    I'm sorry but this is too funny to pass up. 

  • How can I repeat a for loop, once it's terms has been fulfilled???

    Well.. I've posted 2 different exceptions about this game today, but I managed to fix them all by myself, but now I'm facing another problem, which is NOT an error, but just a regular question.. HOW CAN I REPEAT A FOR LOOP ONCE IT HAS FULFILLED IT'S TERMS OF RUNNING?!
    I've been trying many different things, AND, the 'continue' statement too, and I honestly think that what it takes IS a continue statement, BUT I don't know how to use it so that it does what I want it too.. -.-'
    Anyway.. Enought chit-chat. I have a nice functional game running that maximum allows 3 apples in the air in the same time.. But now my question is: How can I make it create 3 more appels once the 3 first onces has either been catched or fallen out the screen..?
    Here's my COMPLETE sourcecode, so if you know just a little bit of Java you should be able to figure it out, and hopefully you'll be able to tell me what to do now, to make it repeat my for loop:
    Main.java:
    import java.applet.*;
    import java.awt.*;
    @SuppressWarnings("serial")
    public class Main extends Applet implements Runnable
         private Image buffering_image;
         private Graphics buffering_graphics;
         private int max_apples = 3;
         private int score = 0;
         private GameObject player;
         private GameObject[] apple = new GameObject[max_apples];
         private boolean move_left = false;
         private boolean move_right = false;
        public void init()
            load_content();
            setBackground(Color.BLACK);
         public void run()
              while(true)
                   if(move_left)
                        player.player_x -= player.movement_speed;
                   else if(move_right)
                        player.player_x += player.movement_speed;
                   for(int i = 0; i < max_apples; i++)
                       apple.apple_y += apple[i].falling_speed;
                   repaint();
                   prevent();
                   collision();
              try
              Thread.sleep(20);
              catch(InterruptedException ie)
              System.out.println(ie);
         private void prevent()
              if(player.player_x <= 0)
              player.player_x = 0;     
              else if(player.player_x >= 925)
              player.player_x = 925;     
         private void load_content()
         MediaTracker media = new MediaTracker(this);
         player = new GameObject(getImage(getCodeBase(), "Sprites/player.gif"));
         media.addImage(player.sprite, 0);
         for(int i = 0; i < max_apples; i++)
         apple[i] = new GameObject(getImage(getCodeBase(), "Sprites/apple.jpg"));
         try
         media.waitForAll();     
         catch(Exception e)
              System.out.println(e);
         public boolean collision()
              for(int i = 0; i < max_apples; i++)
              Rectangle apple_rect = new Rectangle(apple[i].apple_x, apple[i].apple_y,
    apple[i].sprite.getWidth(this),
    apple[i].sprite.getHeight(this));
              Rectangle player_rect = new Rectangle(player.player_x, player.player_y,
    player.sprite.getWidth(this),
    player.sprite.getHeight(this));
              if(apple_rect.intersects(player_rect))
                   if(apple[i].alive)
                   score++;
                   apple[i].alive = false;
                   if(!apple[i].alive)
                   apple[i].alive = false;     
         return true;
    public void update(Graphics g)
    if(buffering_image == null)
    buffering_image = createImage(getSize().width, getSize().height);
    buffering_graphics = buffering_image.getGraphics();
    buffering_graphics.setColor(getBackground());
    buffering_graphics.fillRect(0, 0, getSize().width, getSize().height);
    buffering_graphics.setColor(getForeground());
    paint(buffering_graphics);
    g.drawImage(buffering_image, 0, 0, this);
    public boolean keyDown(Event e, int i)
         i = e.key;
    if(i == 1006)
    move_left = true;
    else if(i == 1007)
         move_right = true;
              return true;     
    public boolean keyUp(Event e, int i)
         i = e.key;
    if(i == 1006)
    move_left = false;
    else if(i == 1007)
         move_right = false;
    return true;
    public void paint(Graphics g)
    g.drawImage(player.sprite, player.player_x, player.player_y, this);
    for(int i = 0; i < max_apples; i++)
         if(apple[i].alive)
              g.drawImage(apple[i].sprite, apple[i].apple_x, apple[i].apple_y, this);
    g.setColor(Color.RED);
    g.drawString("Score: " + score, 425, 100);
    public void start()
    Thread thread = new Thread(this);
    thread.start();
    @SuppressWarnings("deprecation")
         public void stop()
         Thread thread = new Thread(this);
    thread.stop();
    GameObject.java:import java.awt.*;
    import java.util.*;
    public class GameObject
    public Image sprite;
    public Random random = new Random();
    public int player_x;
    public int player_y;
    public int movement_speed = 15;
    public int falling_speed;
    public int apple_x;
    public int apple_y;
    public boolean alive;
    public GameObject(Image loaded_image)
         player_x = 425;
         player_y = 725;
         sprite = loaded_image;
         falling_speed = random.nextInt(10) + 1;
         apple_x = random.nextInt(920) + 1;
         apple_y = random.nextInt(100) + 1;
         alive = true;
    And now all I need is you to answer my question! =)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

    package forums;
    import java.util.Random;
    import javax.swing.Timer;
    import javax.imageio.ImageIO;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.io.*;
    public class VimsiesRetardedAppleGamePanel extends JPanel implements KeyListener
      private static final long serialVersionUID = 1L;
      private static final int WIDTH = 800;
      private static final int HEIGHT = 600;
      private static final int MAX_APPLES = 3;
      private static final Random RANDOM = new Random();
      private int score = 0;
      private Player player;
      private Apple[] apples = new Apple[MAX_APPLES];
      private boolean moveLeft = false;
      private boolean moveRight = false;
      abstract class Sprite
        public final Image image;
        public int x;
        public int y;
        public boolean isAlive = true;
        public Sprite(String imageFilename, int x, int y) {
          try {
            this.image = ImageIO.read(new File(imageFilename));
          } catch (IOException e) {
            e.printStackTrace();
            throw new RuntimeException("Bailing out: Can't load images!");
          this.x = x;
          this.y = y;
          this.isAlive = true;
        public Rectangle getRectangle() {
          return new Rectangle(x, y, image.getWidth(null), image.getHeight(null));
      class Player extends Sprite
        public static final int SPEED = 15;
        public Player() {
          super("C:/Java/home/src/images/player.jpg", WIDTH/2, 0);
          y = HEIGHT-image.getHeight(null)-30;
      class Apple extends Sprite
        public int fallingSpeed;
        public Apple() {
          super("C:/Java/home/src/images/apple.jpg", 0, 0);
          reset();
        public void reset() {
          this.x = RANDOM.nextInt(WIDTH-image.getWidth(null));
          this.y = RANDOM.nextInt(300);
          this.fallingSpeed = RANDOM.nextInt(8) + 3;
          this.isAlive = true;
      private final Timer timer = new Timer(200,
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            repaint();
      public VimsiesRetardedAppleGamePanel() {
        this.player = new Player();
        for(int i=0; i<MAX_APPLES; i++) {
          apples[i] = new Apple();
        setBackground(Color.BLACK);
        setFocusable(true); // required to generate key listener events.
        addKeyListener(this);
        timer.setInitialDelay(1000);
        timer.start();
      public void keyPressed(KeyEvent e)  {
        if (e.getKeyCode() == e.VK_LEFT) {
          moveLeft = true;
          moveRight = false;
        } else if (e.getKeyCode() == e.VK_RIGHT) {
          moveRight = true;
          moveLeft = false;
      public void keyReleased(KeyEvent e) {
        moveRight = false;
        moveLeft = false;
      public void keyTyped(KeyEvent e) {
        // do nothing
      public void paintComponent(Graphics g) {
        super.paintComponent(g);
        //System.err.println("DEBUG: moveLeft="+moveLeft+", moveRight="+moveRight);
        if ( moveLeft ) {
          player.x -= player.SPEED;
          if (player.x < 0) {
            player.x = 0;
        } else if ( moveRight ) {
          player.x += player.SPEED;
          if (player.x > getWidth()) {
            player.x = getWidth();
        //System.err.println("DEBUG: player.x="+player.x);
        Rectangle playerRect = player.getRectangle();
        for ( Apple apple : apples ) {
          apple.y += apple.fallingSpeed;
          Rectangle appleRect = apple.getRectangle();
          if ( appleRect.intersects(playerRect) ) {
            if ( apple.isAlive ) {
              score++;
              apple.isAlive = false;
        g.drawImage(player.image, player.x, player.y, this);
        for( Apple apple : apples ) {
          if ( apple.isAlive ) {
            g.drawImage(apple.image, apple.x, apple.y, this);
        g.setColor(Color.RED);
        g.drawString("Score: " + score, WIDTH/2-30, 10);
      private static void createAndShowGUI() {
        JFrame frame = new JFrame("Vimsies Retarded Apple Game");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new VimsiesRetardedAppleGamePanel());
        frame.pack();
        frame.setSize(WIDTH, HEIGHT);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
      public static void main(String[] args) {
        SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              createAndShowGUI();
    }Hey Vimsie, try resetting a dead apple and see what happens.

  • How can we find out data in an editable ALV grid has been changed or not?

    Hi Experts,
    How can we find out whether a data in an editable ALV grid has been changed or not.
    I am using the
    FM -> REUSE_ALV_GRID_DISPLAY_LVC
    for ALV display.
    I have to chekc whther data has been changed or not befor saving. if changed then only i want to
    SAVE
    . I cannot use the internal table comparison method for this purpose also i am not using OOP ALV.
    So kindly sugest me an alternative.
    Thanks and Regards,
    Shahana

    Hi,
    Thanks for your answer. I already saw this post.
    See this method.
    CALL METHOD reuse_alv_grid->check_changed_data
    IMPORTING
    e_valid = lv_check.
    This will update the internal table with the edited values. Then we can go for internal table comparison.
    But my scenario will not allow me for itab comparisons.I just want to know the ALV data has been changed or not.
    Regards,
    Shahana

  • How can I update a quicktime movie placed in Keynote, that has been modified outside of Keynote??

    HI! I really like Keynote for quicktime playback during a tv/film shoot, and use it frequently on set.
    Media assets change frequently though, and it would be nice if the movies I place would update along with the external source.
    How can this happen in Keynote? Seems like even if you save the file without copying audio/video into document, it still somehow references the initial placed movie.
    Thanks for your help solving this problem, would be great if this app worked like every other app that imports external media.

    That's a shame. It takes some tweaking, but PowerPoint can do this. I know it's not something that is needed all the time, but it's something I've needed on a few occasions. I wonder how well the timing would work out if I broke the video up into sub clips and simply assigned a clip to each slide? It's a lot more work and I suspect I'll pick up some clips and pops during the slide changes.
    Keynote is still far better at what it does than PowerPoint, but do I ever wish it could do this so I could really show it off to people.
    Thanks for the reply!

  • How can I delay my MBP from hibernating until the lid has been closed for a set period of time?

    After extensive research, I have been unable to solve this problem and I'm hoping someone can explain this to me.   Everytime I close the lid on my 13-inch, Early 2011 Macbook Pro, it immediately starts to write to disk (solid light on the front) for several seconds until it finally goes into Hibernate mode (flashing light on the front).  The problem is, I frequently close the lid, then immediately reopen it within 15-30 seconds to resume typing or to add something I may have forgotten.   Each time I reopen the lid before the light has started flashing, the MBP wakes for a moment, and allows me to resume typing.  However, the Hibernation process has already begun and within 30 seconds, the screen goes blank.   I have to wake it AGAIN, which is very annoying.
    Based on my research, I could use pmset to change the hibernatemode to 0 (it is currently set at 3).   However, I dont wish to disable hibernate mode completely; I DO want it to save a hibernation image to disk if it happens to run out of battery, so that when I resume I havent lost anything.   
    I then researched using standby and standbydelay to attempt a delay of the write to disk when going into standby mode.   According to the pmset manual:
    standby causes kernel power management to automatically hibernate a machine after it has slept for a
         specified time period. This saves power while asleep
    standbydelay specifies the delay, in seconds, before writing the hibernation image to disk and powering
         off memory for Standby
    I then set these values as below, expecting the laptop to wait 4200 seconds (70 minutes) before trying to write to disk when I close the lid:
    standbydelay         4200
    standby              1
    Unfortunately, that did not work either.   If I close the lid, the light glows solid immediately (indicating it is writing to disk), and if I try to reopen the lid before it is done, it will wake and seem fine, then 30 seconds later it goes blank right in the middle of me typing something.   I usually have to click the mouse several times, or even the power button to re-wake it.  
    I do have InsomniaX installed, for when I want to close the lid and keep the machine awake permanently (while watching videos on airplay) and I have tried quitting that application to test this.  However, when I close/reopen the lid..the result is the same.   I cant keep InsomniaX enabled all the time, because it will never go to sleep when I truly want it to.   If I am not using InsomniaX, I just want to delay hibernation until he lid has been closed for a set period (say 15 minutes or more).  If I have not reopened the lid within that time, I want it to write to disk and go into hibernation mode.  And if the battery runs all the way out, I want it to go into hibernation mode before shutting down so I can recover.
    I would appreciate any help in solving this problem.  Also any insight as to why the standbydelay setting above did not work.   Thanks!

    Whats with the MBP lid? Dont close it ... if you're so concerned! Just go to System Preferences/Energy Saver and set it to how you like it.

  • How can we change an old apple id in icloud that has been set in iphone and we don't have password of it?

    hi
    a friend of mine has bought a second hand iphone 5s . in icloud setting an old apple id has been set.he'd like to change it with his own , he isn't able to change it because the password of old apple id is required , and every 10 sec a message is appeared that needs a password ( find my iphone ). he has set his own apple id in itunes  store , but in i cloud he couldn't find a person that he has bought it from .how can we fix this problem .
    i'm looking forward to hearing from you .
    thank you
    sincerely

    That is "activation lock". You won't be able to use the iPhone unless this is cleared by the original owner.

  • HT4847 How can I delete an iCloud backup of a device that has been wiped and sold?

    I have wiped my old iPhone and it has already been repurposed. How can I delete its backup from iCloud now?

    You'll probably have to get help from Apple on that.  If you have an iPhone 5 and are within your 90-day free phone support window, get ahold of iCloud support and see if they can fix this at their end: http://www.apple.com/support/icloud/contact/.

  • How can i view a attached file in OAF pages which has been attached

    Dear all,
    Hope you are well.
    i have a table region from that i have attached a file named"file1.text" against a primary key.
    now i want to view that attached file in a oaf page.
    how can i view that attachment.
    would you please explain

    Hi again,
    Personalize that table
    1-Add Attachment Image column
    2-Set the *View Instance (ViewObject that feeds table)
    3-Add Entity under the Attachment image
    4-Set *Entity as same with your entity value
    5-Insert Allowed =>false, Update Allowed => false Show All => true
    6-Add a primary key under the Entity
    7-Set View Attribute with your primary key column like PersonId
    Thanks.
    Anil

  • How can I find out if the rollback optimal parameter size has been set ?

    What is the command to find out if the rollback optimal parameter size has been set? And what is the command to find out what is the rollback optimal parameter set to?

    You can find the OPTIMAL size in v$rollstat.optsize

  • How can I delete an ODBC data source after 10g client has been uninstalled?

    I uninstalled the 10g client and now when I attempt to delete the ODBC data source, I get an error: "The setup routines for the Oracle in Oraclient10g_home2 ODBC driver could not be found. Please reinstall the driver. I re-installed the client and I get the same error, but I had to specify a new home. I still get the error. Anyone have an answer or a workaround to deleting the ODBC entry so that I can re-create with the same name later under the 9i client?

    I have the same problem... and nobody gots the point:
    1st. the ODBC and the client/home exists on the machine...
    2nd. the client/home is unistalled and so...
    3rd. tada! Now we have a impossible-to-unistall ODBC entry!
    That is happening on a Windows, at last to me...
    Please, help us if someone knows how to remove this ODBC entry... if know how to DO the stuff (permissions, system, all that things is answered above).
    Best regards,
    Bruno Araujo

  • How can i find the number of times my volume license has been activiated?

    Volume licensing activations.

    Try contacting Adobe support to see if they can help.
    Here are some links to help make contact:
    http://www.adobe.com/support/chat/ivrchat.html
    http://www.adobe.com/support/download-install/supportinfo/

  • How can I connect my old macbook pro hard drive, which has been removed, to a new computer

    I had to remove the hard drive from my 2010 Macbook Pro due to damages motherboard (son spilled apple juice). I bought a new macbook pro and need to pull some data offf the old on. I had the hard drive removed and see the pin connector. What type of cable do I need to connect this via usb, firewire or thunderbolt

    "Newer Technology Universal 5.25/3.5/2.5" Hard Drive & Optical Drive to USB2 Adapter w/Power. Everything you need to Plug and Play any SATA/ATA/IDE/ATAPI Drive via USB 2.0/1.1 port. Fast, Simple, Plug & Play. GREAT for transferring data, etc. (NWTU2NV2SPATA)" - http://eshop.macsales.com/item/Newer%20Technology/U2NV2SPATA/

Maybe you are looking for

  • A BIG AND BAFFLING QUESTION

    How do you cast an object to a subclass which is a variable at runtime? The object is a Class object which may vary in a program. Now how do you cast a superclass object to the class associated with this Class object. For example, you may cast a Comp

  • Level Based Measures not working

    Hi, I've put an LBM at the second Level (Region) of a Dimension called GeographicDIM. the Dimension looks like: Total, Region, Country The LBM is called #Customer_ID_Region, created as new a Logical column of an existing logical Column of my Fact, ag

  • Photoshop Elements 8 Welcome Screen trouble

    I am having trouble with my welcome screen.  It just keeps saying gathering information.  How can I get the information back on my welcome screen.  like how much storage I have available. E-mail  [email protected]

  • Worker thread not quite working

    I had the standard 'waiting for a database' gray box problem. So I put my db calls into a worker thread. It was impractical to use the WorkerThread class that Sun distributes, so I wrote my own (see below). This solved the problem in most but not all

  • More consistent ETTL II flash exposure with 580exII or 430exII

    Canon stated that the ETTL II is designed to treat the exposure as a "plane" and not as "point" to correct the inconsistent exposures due to various reflections. When I shoot in large, dark room,  the subjects at the front rows are well exposed, howe