Inversing a BW negitive

I scan a BW negitive and saved it to my computer as a Jpeg or tiff File I open it up in Photoshop Elements 9 editor I go to Select at the top and click on All then go back to Select and click on inverse then a note comes up saying no pixcles where selected. Why? What am I doing wrong

You want Filter>Adjustments>Invert
Ctrl+i windows
Cmd+i mac

Similar Messages

  • Fast Inverse Square Root

    I expect no replies to this thread - because there are no
    answers, but I want to raise awareness of a faculty of other
    languages that is missing in Flash that would really help 3D and
    games to be built in Flash.
    Below is an optimisation of the Quake 3 inverse square root
    hack. What does it do? Well in games and 3D we use a lot of vector
    math and that involves calculating normals. To calculate a normal
    you divide a vector's parameters by it's length, the length you
    obtain by pythagoras theorem. But of course division is slow - if
    only there was a way we could get 1.0/Math.sqrt so we could just
    multiply the vector and speed it up.
    Which is what the code below does in Java / Processing. It
    runs at the same speed as Math.sqrt, but for not having to divide,
    that's still a massive speed increase.
    But we can't do this in Flash because there isn't a way to
    convert a Number/float into its integer-bits representation. Please
    could everyone whinge at Adobe about this and give us access to a
    very powerful tool. Even the guys working on Papervision are having
    trouble with this issue.

    that's just an implementation of newton's method for finding
    the zeros of a differentiable function. for a given x whose inverse
    sq rt you want to find, the function is:
    f(y) = 1/(y*y) - x;
    1. you can find the positive zero of f using newton's method.
    2. you only need to consider values of x between 1 and 10
    because you can rewrite x = 10^^E * m, where 1<=m<10.
    3. the inverseRt(x) = 10^^(-E/2) * inverseRt(m)
    4. you don't have to divide E by 2. you can use bitwise shift
    to the right by 1.
    5. you don't have to multiply 10^^(-E/2) by inverseRt(m): you
    can use a decimal shift of inverseRt(m);
    6. your left to find the positive zero of f(y) = 1/(y*y) - m,
    1<=m<10.
    and at this point i realized what, i believe, is a much
    faster way to find inverse roots: use a look-up table.
    you only need a table of inverse roots for numbers m,
    1<m<=10.
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    is the largest even integer less than or equal to E (if E is
    positive, e is the greatest even integer less than or equal to E,
    if E is negative), you need to look-up, at most, two inverse roots,
    perform one multiplication and one decimal shift:
    inverseRt(x) = 10^^(-e) * inverseRt(10) *inverseRt(m), if
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  • How can I multiply all values of a 4-element array with all of its inverse values resulting to an array having all 16 products?

    I'm quite new to LabVIEW (v.8.0) and I'm trying to figure out the easiest way to have a 4-element array multiplied by its inverse values resulting in a 16-element array
    Array 1 values = 1, 2, 3, 4
    Array 1 inverse values = 1, 0.5, 0.33, 0.25
    Resulting array = (1, 0.5, 0.33, 0.25, 2, 1, 0.66, 0.5, 3, 1.5, 1, 0.75, 4, 2, 1.32, 1)
    Any advice would be appreciated. Thanks!
    Solved!
    Go to Solution.

    Attachments:
    mo.doc ‏27 KB

  • Color inversion from iMac to TV

    Hey,
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    Did you check Sony's support pages to see if there's a firmware update available for your TV? For example this which gives you version M8.717. (That link is to Sony UK. You better find the relevant page for your region.)
    If that doesn't solve it then I'd suspect the HDMI converter.
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  • Open Orders are negitive in ODS and Info cube

    Hi,
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    Hi Sarma,
    You should consider checking the attached links below:
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    http://www.sdn.sap.com/irj/servlet/prt/portal/prtroot/com.sap.km.cm.docs/oss_notes/sdn_oss_bw_bct/~form/handler%7b5f4150503d3030323030363832353030303030303031393732265f4556454e543d444953504c4159265f4e4e554d3d383836373136%7d
    This may help in this case.
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  • Animated gif looks inverse in Cap 3

    I've done a search already at the forum and apparently if you
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    I import it as an animation, on the stage it looks perfect,
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    Any ideas ?
    Regards

    Hi Jean
    I'm guessing that the palette solution offered by P_SJ
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    Maybe try setting a background color to what your background
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    Cheers... Rick

  • How to write an inverse routine for an info object at field level.

    Hi All,
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    *$*$ end of inverse routine - insert your code only before this line *-*
      The articulated form above in RED says that the subroutine i.e. the inverse routine is implemented for direct access and report to report interface.
    Could anybody please help me or let me know any idea related to this.

    Hi All,
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    Hence if we need selection on the selection scree of the query for 0MAT_PLANT, we are trying for inverse routine which will convert 18 chars to 40 chars in the query level and the performance will be quicker.
    See, 0MAT_PLANT is of 18 Char length. We are mapping it from ZMATNR in source which is of 40 chars. Thus initially in the field routine we will write a code to convert 0MAT_PLANT to 18 from 40.
    Below is the code and the place we now we also need to write inverse routine to convert it to 40 from 18 chars.
    *****Code to convert from 40 chars to 18******
    *In APO if the material contains all integers values the material will
    * come over as a 40 byte field.  It needs to be shortened.
      IF SOURCE_FIELDS-/BIC/ZMATNR CO '0123456789'.
        short_material = SOURCE_FIELDS-/BIC/ZMATNR+22(18).
    *In APO if the material contains any character fields the material will
    * not be zero filled and will be left alligned. Take the 1st 18 bytes.
      ELSE.
        short_material = SOURCE_FIELDS-/BIC/ZMATNR(18).
      ENDIF.
    *add leading zeros to numeric only value
      IF short_material CO '0123456789 '.
         w_num18 = short_material.
         short_material = w_num18.
      ENDIF.
      RESULT = short_material.
    *$*$ end of routine -
    ***********here the iverse routine need to write************
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    *       This subroutine needs to be implemented only for direct access
    *       (for better performance) and for the Report/Report Interface
    *       (drill through).
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    *       a selection for the target to a projection and a selection
    *       for the source, respectively.
    *       If the implementation remains empty all fields are filled and
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      METHOD invert_0MATERIAL.
    *$*$ begin of inverse routine - insert your code only below this line*-*... "insert your code here
    Here you would write logic in 0MAT_PLANT to do the opposite of the above,
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    *$*$ end of inverse routine - insert your code only before this line *-*
      The articulated form above in RED says that the subroutine i.e. the inverse routine is implemented for direct access and report to report interface.
    Could anybody please help me or let me know any idea related to this.

  • Late 2013 Macbook Pro Retina with Turkish Q Keyboard, In windows 8.1  " and working inverse

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  • How to rename with inverse rating in the filename?

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    If you can write a Python script, then the best way I think would be for
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  • Vendor line item display -effective exchange rate showing inverse

    Dear All,
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    How did you solve it?
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  • Question for inverse routine in the transformation for a virtual infocube

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  • Possible minor bug when selecting inverse with OpenGL enabled

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  • Color Managed Printing from LR 1.3.1 Inverse of Proper PS CS3 10.0.1 Behavior

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