Lowering deployment target of an existing iOS app

I am wondering if it is possible to lower the deployment target of an existing iOS app in the app store.
We want the initial release of our app to only target iOS 7+ users. We would then take time to ensure the iOS 6 version was up to par and ideally would be able to submit an update that lowers the deployment target to support iOS 6+ users.
Does anyone know if this is possible? My collegue is concerned that the update will be rejected because of a past experience where he tried to narrow the supported devices from "Universal" to just "iPhone".

I don't see why there would be a problem other than the code required to make it work.
I'd like to see a verbatim copy of your friend's message from Apple because I also don't see why dropping support for some devices would cause rejection.

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  • IPad Packager - iOS Deployment Target problem

    Hello,
    I've been working on an iPad app (using CS5), got everything in place, i.e. apple dev account, all my details cleared to sell apps, got my development app working great on my iPad.
    BUT...
    When I'm trying to upload the finished version using Application Loader I get the following message:
    This bundle is invalid. When supporting iPad only, the iOS Deployment Target must be 3.2.
    There is no way to set the deployment target in the flash CS5 settings, I've looked on various forums but can't find any answers to this. Can't believe I've got to this last step and I'm hit with this. Are adobe bringing any fixes out for this?
    Any Ideas please???
    cheers
    K

    Awesome -- I wish I could mark as "Answered" for this post -- Kevkong1971 I really really really appreciate being shown that post.  Of course you can search and search but if you don't find the right one.....  Well thanks..
    I thought I would distill the answer and post again for those who need it.  Here is the proceedure I followed (gleaned entirely from the work of others) And yes, it does work.  I have both of my "iPad" only apps now up for Apple's review.
    Here you go:
    this is a copy and paste of something I popped up on my personal weblog---------
    The following post addresses the “you must target a minimum of IOS 3.2” when you try to publish an app you’ve written with Adobe Tools and targeted “iPad Only”.
    So thanks to the guys on the Adobe Forums, there are a lot of posts so I hope to distill it down for anyone who needs and also for myself (for future apps!)
    Step 1: Copy your .IPA file to a MAC
    Step 2: Rename file to .zip
    Step 3: Extract contents of .zip
    Step 4: Pull out the “yourApplication.app” file from the “Payload” folder you extracted
    Step 5: Right click on .app file and select “show package contents”
    Step 6: Edit the info.plist file
    Step 7: Change the “MinimumOSVersion” entry to 3.2
    Step 8: Close and Save
    Step 9: Download THIS .PY Python script you will need to make your .xcent file authentic
    Step10: write your .xcent file using pico or your favorite pure-text editor.  Just create this file from scratch and name it yourApplication.xcent As Follows:
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
        <key>application-identifier</key>
        <string>10DIGITCODE.YOUR.DOMAINAND.APPLICATIONNAMEHERE</string>
        <key>get-task-allow</key>
        <true/>
    </dict>
    </plist>
    step 11: assuming the .py file you just downloaded and .xcent file you just created above are in the same directory execute the following in the terminal:
    python gen_entitlements.py 10DIGITCODE.COM.YOURDOMAINAND.APPNAMEHERE yourAppName.xcent
    OK So far so good.  Now you have a valid .xcent file, and you have fixed your .plist.  Now you have to put them together and resign with your credentials.  To do this execute the following in your terminal:
    /usr/bin/codesign -f -s "iPhone Distribution: YOUR NAME" "--resource-rules=/Users/yourusername/Desktop/yourAppName.app/ResourceRules.plist" --entitlements "/Users/yourusername/Desktop/yourAppName.xcent" "/Users/yourusername/Desktop/yourAppName.app"
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    step 12: Right click the .app file and select “compress”
    step 13: upload your app!!!
    Hope that helps someone!!
    Cheers,
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    Hi,
    It is documented here:
    https://technet.microsoft.com/en-us/library/dn646972.aspx
    Under Create a software deployment,
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    Use policies to manage computers and mobile devices with Microsoft Intune.
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    Two weeks: This option deploys the software package two calendar weeks from the current day.
    One month: This option deploys the software package one calendar month from the current day.
    Custom: This option lets you set a specific date and time for the software package to deploy.
    Important
    Deploying software may take longer than expected. It can take up to an hour before newly deployed software is available to users.
    Uninstall – The software will be uninstalled on devices to which this deployment is targeted (where uninstall is supported).
    Not applicable – The software will not be installed automatically, or made available in the company portal.
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    Hi Friends,
    I am developing an iOS app out of India for an event in Bangladesh. Would I be able to deploy the app onto the Bangladesh App Store with my Indian apple ID? Or would i have to make a fresh apple ID with credentials out of Bangladesh?
    Please clarify urgently.
    Regards,
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    Architectures: armv7
    Build Active Architectures Only: No
    Product Scheme: Release
    Compile Sources As: Objective-C
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    so I followed below link to change folders inside the 3rd party framework and figured out but now  the application crashes on startup without giving an error message. .
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  • Secon iOS App: BirdWatching crashes

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