Missing information on time line

http://i46.tinypic.com/9ibbir.jpg
Can't see audio name etc.
Please take a look at the jpg.
Any help would be much appreciated.
Michael

Glad that you got it back.
While the cause could be somewhere else, when I see a GUI display issue, the first thing that I check out is my video driver. I would go to your card's mfgr's. Web site, and see if there is a newer driver available (do not trust your OS, or any utility, to tell you - check on the site), then download, read the installation directions, and finally install the new one, reboot and test.
Good luck,
Hunt

Similar Messages

  • Feature removal complaint (miss-informed by on-line experience)

    I went to Verizon's on-line site to add a feature, 4G Mobile Hotspot, on Saturday morning (5/10/14).  When prompted and asked if I wanted assistance by Joy, I mentioned I wanted to add 4g Mobile Hotspot.  Joy responded and asked if I wanted 'free' voice-mail feature, as I was paying $1.99/month for Premium voice-mail storage.  I said I need to keep the same features, with the ability to have 50 saved voice-mails.  Joy assured me that I would maintain the same feature, having up to 50 voice-mail messages.  I asked to be certain, and Joy said yes.  So, I said sure, but I still felt skeptical.  Well, over my weekend trip, I found that my voice-mail box was full, but only had 47 saved messages (business and person purposes).
    I called Verizon Support on Monday (5/12/14) and found that indeed Premium voice-mail was removed and the reason for the full voice-mail box.  I think the maximum under the standard 'free' option is 20, but the support person was not certain.  I was also told that the Premium voice-mail feature that I had, is no longer available as a selection option and he would have to request that feature back to me, but it will take several days to even find out.  AND, the only way for me to find out is to come back to my account and check it from time-to-time.
    So .... I feel I was miss-informed by Joy and now I my real estate clients cannot save a voice-mail message, unless I delete at least 25 currently saved messages. 
    I have always been a big fan of Verizon and have been a customer for many, many years!  However, I'm thinking of dropping my Verizon land-line service, mobile cell service, switching my Verizon DSL service to Cox cable for Internet and TV, (also dumping DirecTV). 
    Randall (the very frustrated Verizon customer).

    Well thanks for the response, but I wonder whether you read my post.(?) It was because of the online option that I incurred overage charges, had my corporate email disrupted, and ended up with a plan that cost me more than I was paying rather than less, all entirely against my desire.
    What makes it all worse is that I had to spend many more hours on the phone with Verizon to try to get this corrected and have never been able to to my satisfaction. A lot of time spent for an absence of service leaves me profoundly dissatisfied.
    I understand that someplace in the online process a question was apparently asked with insufficient explanation that I somehow answered as, "Please bill me an extra $116.10." This alone seems like a really good reason to never use the online option since, again, I cannot imagine I would have had this problem doing it on the phone. Not being able to correct this errant answer is a sad statement on Verizon customer support.

  • Time line and canvas missing from screen!

    Time line and canvas missing from screen!
    Help!
    Can not retreave them from Final Cut G.U.I
    G5   Mac OS X (10.4.9)  

    In the Browser, double click (aka open) ANY sequence. The timeline and canvas will reappear.
    If need be, create a new sequence.
    x

  • Solution for: no audio in time line - conforming issues - unspecified error occurred

    these are all the same issue and i have the solution for it.
    Adobe has once again let down the non professional user but ignoring this bug. They have also deleted alot of my other posts on the adobe forums.. perhaps so you cannot receive help from me?? who freakin knows..
    b Problem:
    you import your footage and there is no audio in the time line. you see the audio clip there but no information in it. some people say its because of MPEG format but MPEG files works fine in Windows Movie Maker, Ulead, Pinnacle, Sony Vegas.. etc...
    let it be known that its an Adobe Premiere issue.
    b Solution:
    b step 1:
    close adobe premiere
    b step 2:
    open My Computer and go to tools at the top. From the drop down menu go to folder options. In folder options click the view tab. In the advanced settings section where it says 'Hidden files and folders' make sure 'show hidden files and folders' is selected.
    b step 3:
    open My computer and go to c:\ drive > Documents and settings. Now click into your user name (NOT 'All users') in my case its 'proGamer'. Now click into 'Application Data' > 'Adobe' > 'common' > 'Media Cache Files'.
    b step 4:
    in this folder find the files you were just trying to import by searching the name. in my case its file: 20081217030338. you will now see 3 different file types with the same file name you were importing: CFA, PEK, MPGINDEX. delete them all!
    b step 5:
    go back and open adobe premiere, open up your project again and it will automatically recreate those files you just deleted. hopefully correctly.
    b NOTE:
    If this hasn't worked then open your adobe premiere project, clear all trace of the files with no audio and start again from step 1. then after step 5 just import the files back into your project.
    This has proved to work with every file i've imported that had the audio not conformed.
    b your second option:
    simply play your clip in WMV or VLC or what ever player you use and record the audio in real time in stereo by using some music editing like cubase or logic audio. you can also use something more friendly like 'recordpad' found here: http://www.nch.com.au/recordpad/screenshots.html now you can buy it from these guys or get it how ever else you like
    lemme know how u go

    dmd,
    I've read plenty of places that they know about the bug and are going to fix it. Will from Adobe said so in a few older posts. It's also listed as an issue in the 4.0.1 readme.
    I agree that this is the most screwed up Adobe release ever but I doubt they're deleting your posts to hide it. Never know though.....
    "Adobe has once again let down the non professional user but ignoring this bug" I actually wish Adobe would forget the consumers and make Premiere Pro more friendly to professionals. Dozens of multimillion dollar movies have been edited with Avid and Final Cut over the past few years. Adobe doesn't put forth any effort make Premiere a pro application. Because they pander to the consumers and prosumers they end up messing up the product for everybody.
    Premiere Elements is for consumers, Premiere Pro should be for the 'Pros'

  • Can only export 18 minutes of 1 hour time line

    Hello
    I have a completely rendered, for Neat noise reduction, time line that is just over 1 hour long by about a minute.  This was an award ceremony for a client shot on Sony PMW320 camcorder with SxS card at 1080i 29.97 and set up the same in Premiere on the time line.  Lights illuminating the stage at request of the CEO had been taken down much lower than they should have been because they were bothering him at the lecturn where he was speaking in pre-show checks.  Consequently I had to use 12db gain which left me with a lot of noise.  My plan was to use Neat noise reduction and take care of all the render times and mixing of two mono audio tracks in Premiere before giving him a Quicktime file to use in his FCP system and then he would be able to insert the reaction and floor shots from a 2nd handheld B camera which was mobile on the floor.  I did not know if he had a good noise reduction software program himself and just wanted to save him all the labor.
    As I am new to Premiere my first project for this for the time line did not have the audio set up correctly, but the clips were imported into the Media Browser and were able to be worked with OK for a short while before I realized I would nead to redo it for the audio.  From my camera it was a continuous 1 hour take but the SxS files copied straight from my camcorder first to my 2 3TB internal drives set up for RAID 0 on my new Mac Pro from OWC built with their MPG program, were broken into 3.56GB clips of 12 min 32 second lengths.     6 core 3.46ghz CPU and Quadro 4000 GPU  48gb memory for the system.
    On the second and new project with the correct audio settings, I experimented with copying those same files from the camcorder to a different 1TB internal drive.  I must have done that differently, maybe by hi lighting the separate clips together and dragging them into the drive, because when I imported them into the Media Browser this time they came in as 1 continuous file.  And that is what is on the noise processed and audio mixed time line.....one continuous sequence with no cuts or breaks in it.
    Twice now I have tried to export the completely rendered "continuous" sequence to a 64gb flash drive with the USB 2.0 connector on the Mac.  Each time the process has taken about 7 and 1/2 hours and each time it has stopped at 18 minutes and 11 seconds in.  4.29GB copied for both tries.  Does anyone see something here that explains why the export would stop short each time in the same place?  No error messages, and no problem with RAM as I have the 48gb.   When setting it up and the export begins it shows in the window the full 1 hour length with the start and end points it will take it from.
    Thanks much
    Ron

    Sorry for the delay in getting back.  I had woken around 3:30AM and got up to check the status of the 2nd export attempt, and when I found the same situation as the first attempt, stayed up to post here and see what reponses hopefully might be here when I got up in the morning.
    Ann, there are no gaps on the time line as it is one continuous file, due I guess in how I saved it to the other disc.  Just uploaded the one really good Neat profile I got on the individual file segments in the browser from the RAID drive that I had placed on the time line with the first sequence.  The first three of those left a bit more noise in some spots, but a lot of noise still crawling on the right cheek of the CEO in the low light he saddled us with.  Luckily the 4 try Neat really nailed it. 
    BUT....after typing the above I just re-inserted the Lexar flash drive and brought up its info and yep it does say, "MS-DOS (FAT 32)"    Uggghhhh!  Bought it a week and a half ago from Office Depot in town.  Wasn't cheap.... $178 plus tax.  Still have my receipt, hopefully they will refund.  This type of scenario is exactly why I bought that large a size ....64gb.  To be able to have enough space to leave shooting job with a client if necessary and they could mail it back to me when the job was offloaded.
    Is there any kind of flash drive that size then, that doesn't have the file size restriction I can pick up from on line or like a Frys please?  I think the incredibly slow export was due to the 2.0 USB and all the Neat noise reducing information, plus HD codec I guess.  7 1/2 hour export and only 18 minutes out of the hour covered..  Are there any other convenient options to leave with a client, with maybe SATA connection, which would be safe to ship back to me in these situations that could take the jostling from shipping?
    Thanks very much
    Ron

  • Time machine not seeing external hard drive in time line

    can anyone help
    time machine not seeing external hard drive in time line
    before 2013
    information say in 2009 is not accessable to view this
    i must select external drive from finder
    the time machine icon not recognising

    thanks for reply
    when i open time machine the time line on right side of page
    has date ranging from 2014 back to 2010 but only highlight date from 2014 back to 2013
    anything before 2013 is greyed out and cannot not be selected
    when i touch the pages they only rush towards me a limited amount then stops
    also why it shows date as 2014 is strange

  • Reports 10g Missing information during file conversion

    I have a large report that includes several graphs that keeps giving me an error during conversion that says the report is missing information and cannot create the file. I have never seen this before this report. It is actually giving me the message REP-1067 Some information is missing in the report. It just seems to happen when I add another graph. There is no information on REP-1067 in searching in the forums which does not give me a lot of hope.. Anyone have any ideas where to look. Report Builder 10g, Database 10g.
    There are already several graphs in the report, so I don't believe it is a graphing issue.
    Edited by: jdev_p8baller on Nov 11, 2011 1:00 PM

    Hi,
    check this if it is helpful.
    TABLES: likp, lips,itcpo.
    DATA: pdftab type standard TABLE OF tline,
    datab TYPE standard TABLE OF itcoo.
    itcpo-tdgetotf = 'X'.
    CALL FUNCTION 'OPEN_FORM'
    EXPORTING
    DEVICE = 'PRINTER'
    DIALOG = 'X'
    FORM = 'Z1989_PRAC'
    LANGUAGE = SY-LANGU
    OPTIONS = itcpo
    // call script using start_form and write_form.
    CALL FUNCTION 'END_FORM'
    IMPORTING
    RESULT = gi_ofc
    CALL FUNCTION 'CLOSE_FORM'
    TABLES
    OTFDATA = datab
    EXCEPTIONS
    UNOPENED = 1
    BAD_PAGEFORMAT_FOR_PRINT = 2
    SEND_ERROR = 3
    SPOOL_ERROR = 4
    CODEPAGE = 5
    OTHERS = 6
    CALL FUNCTION 'CONVERT_OTF'
    EXPORTING
    FORMAT = 'PDF'
    IMPORTING
    BIN_FILESIZE = BINFILE
    TABLES
    otf = datab
    lines = pdftab
    CALL FUNCTION 'GUI_DOWNLOAD'
    EXPORTING
    BIN_FILESIZE = binfile
    filename = 'D:\MYFILE.PDF' //give the address where u want output.
    FILETYPE = 'BIN'
    tables
    data_tab = pdftab
    Regards
    Rajesh Kumar

  • EtreCheck version: 2.1.5 (108) Report generated 4 January 2015 14:29:26 GMT  Click the [Support] links for help with non-Apple products. Click the [Details] links for more information about that line. Click the [Adware] links for help removing adware

    My Mac is very slow and applications take a long time to load, especially Safari and iTunes.  Please help.    I have run the Etrecheck report and these are results.
    Thanks Pat
    EtreCheck version: 2.1.5 (108)
    Report generated 4 January 2015 14:29:26 GMT
    Click the [Support] links for help with non-Apple products.
    Click the [Details] links for more information about that line.
    Click the [Adware] links for help removing adware.
    Hardware Information: ℹ️
      iMac (21.5-inch, Mid 2011) (Verified)
      iMac - model: iMac12,1
      1 2.7 GHz Intel Core i5 CPU: 4-core
      4 GB RAM Upgradeable
      BANK 0/DIMM0
      2 GB DDR3 1333 MHz ok
      BANK 1/DIMM0
      2 GB DDR3 1333 MHz ok
      BANK 0/DIMM1
      empty empty empty empty
      BANK 1/DIMM1
      empty empty empty empty
      Bluetooth: Old - Handoff/Airdrop2 not supported
      Wireless:  en1: 802.11 a/b/g/n
    Video Information: ℹ️
      AMD Radeon HD 6770M - VRAM: 512 MB
      iMac 1920 x 1080
    System Software: ℹ️
      OS X 10.10.1 (14B25) - Uptime: 0:32:50
    Disk Information: ℹ️
      ST31000528AS disk0 : (1 TB)
      EFI (disk0s1) <not mounted> : 210 MB
      Macintosh HD (disk0s2) / : 999.35 GB (717.51 GB free)
      Recovery HD (disk0s3) <not mounted>  [Recovery]: 650 MB
      OPTIARC DVD RW AD-5690H 
    USB Information: ℹ️
      Apple Inc. FaceTime HD Camera (Built-in)
      Seagate Expansion Desk 2 TB
      EFI (disk1s1) <not mounted> : 210 MB
      Seagate Expansion Drive (disk1s2) /Volumes/Seagate Expansion Drive : 2.00 TB (1.66 TB free)
      Apple Inc. BRCM2046 Hub
      Apple Inc. Bluetooth USB Host Controller
      Apple Inc. iPhone
      Apple Internal Memory Card Reader
      Apple Computer, Inc. IR Receiver
    Thunderbolt Information: ℹ️
      Apple Inc. thunderbolt_bus
    Gatekeeper: ℹ️
      Mac App Store and identified developers
    Kernel Extensions: ℹ️
      /Library/Application Support/Avast/components/fileshield/unsigned
      [loaded] com.avast.AvastFileShield (2.1.0 - SDK 10.9) [Support]
      /Library/Application Support/Avast/components/proxy/unsigned
      [loaded] com.avast.PacketForwarder (2.0 - SDK 10.9) [Support]
    Problem System Launch Agents: ℹ️
      [failed] com.apple.syncservices.SyncServer.plist
    Launch Agents: ℹ️
      [loaded] com.avast.userinit.plist [Support]
      [running] com.epson.Epson_Low_Ink_Reminder.launcher.plist [Support]
      [loaded] com.epson.esua.launcher.plist [Support]
      [running] com.epson.eventmanager.agent.plist [Support]
      [loaded] com.oracle.java.Java-Updater.plist [Support]
      [running] com.trusteer.rapport.rapportd.plist [Support]
    Launch Daemons: ℹ️
      [loaded] com.adobe.fpsaud.plist [Support]
      [loaded] com.avast.init.plist [Support]
      [loaded] com.avast.uninstall.plist [Support]
      [failed] com.avast.update.plist [Support]
      [loaded] com.microsoft.office.licensing.helper.plist [Support]
      [loaded] com.oracle.java.Helper-Tool.plist [Support]
      [running] com.trusteer.rooks.rooksd.plist [Support]
    User Launch Agents: ℹ️
      [loaded] com.adobe.ARM.[...].plist [Support]
      [invalid?] com.avast.home.userinit.plist [Support]
      [running] com.microsoft.LaunchAgent.SyncServicesAgent.plist [Support]
    User Login Items: ℹ️
      iTunesHelper ApplicationHidden (/Applications/iTunes.app/Contents/MacOS/iTunesHelper.app)
    Internet Plug-ins: ℹ️
      FlashPlayer-10.6: Version: 16.0.0.235 - SDK 10.6 [Support]
      Default Browser: Version: 600 - SDK 10.10
      AdobePDFViewerNPAPI: Version: 11.0.07 - SDK 10.6 [Support]
      AdobePDFViewer: Version: 11.0.07 - SDK 10.6 [Support]
      DivXBrowserPlugin: Version: 2.2 [Support]
      Flash Player: Version: 16.0.0.235 - SDK 10.6 [Support]
      OVSHelper: Version: 1.1 [Support]
      QuickTime Plugin: Version: 7.7.3
      JavaAppletPlugin: Version: Java 8 Update 25 Check version
    Safari Extensions: ℹ️
      wrc [Installed]
    3rd Party Preference Panes: ℹ️
      DivX  [Support]
      Flash Player  [Support]
      Flip4Mac WMV  [Support]
      GoToMyPC Preferences  [Support]
      Java  [Support]
      Trusteer Endpoint Protection  [Support]
    Time Machine: ℹ️
      Skip System Files: NO
      Auto backup: YES
      Volumes being backed up:
      Macintosh HD: Disk size: 999.35 GB Disk used: 281.84 GB
      Destinations:
      Seagate Expansion Drive [Local]
      Total size: 2.00 TB
      Total number of backups: 78
      Oldest backup: 2013-07-28 18:09:06 +0000
      Last backup: 2015-01-04 14:29:38 +0000
      Size of backup disk: Adequate
      Backup size 2.00 TB > (Disk used 281.84 GB X 3)
    Top Processes by CPU: ℹ️
          2% WindowServer
          1% mds
          0% fontd
          0% mds_stores
          0% com.avast.daemon
    Top Processes by Memory: ℹ️
      120 MB Safari
      112 MB com.avast.daemon
      94 MB com.apple.WebKit.WebContent
      56 MB spindump
      52 MB mds_stores
    Virtual Memory Information: ℹ️
      479 MB Free RAM
      1.56 GB Active RAM
      1.11 GB Inactive RAM
      904 MB Wired RAM
      5.37 GB Page-ins
      75 MB Page-outs
    Diagnostics Information: ℹ️
      Jan 4, 2015, 01:57:18 PM Self test - passed
      Standard users cannot read /Library/Logs/DiagnosticReports.
      Run as an administrator account to see more information.

    patbythesea wrote:
    Can I assume that with my Mac I do not need any additional virus protection software?  If I do, what should I use?
    See my Mac Malware Guide for help on protecting yourself from malware. You generally don't need anti-virus software.
    (Fair disclosure: I may receive compensation from links to my sites, TheSafeMac.com and AdwareMedic.com, in the form of buttons allowing for donations. Donations are not required to use my site or software.)

  • In elements 10 my video tracks on the time line appear blank

    trying to sync the audio and video but the tracks do not show anything. i;'ve had this problem before months ago and i started a new session and the problem was resolved. not this time. i started a whole new session and it did the same thing. i can't see the video tracks in time line...i've messed with the stuff to the left and nothing works. where it says "shows how video will be displayed".... doesn't work. how do i get my tracks back visually?

    sadworld4804
    Please remind me, in your present project, are you ripping VOBs from a DVD-VIDEO format on a DVD disc? If so, how are you doing that? If not, what are the properties of the source media that you are importing into this project?
    And, could you also verify the situation so that I am not taking anything for granted....
    In spite of the fact that you cannot see your video at the Timeline level, can you still see it in the Edit Mode monitor when you move the mouse cursor from left to right across the Timeline?
    If this issue is just confined to the Timeline displays, could you post a screenshot of what you are looking at when this situation exists?
    At any time have you tried deleting the Premiere Elements 10 settings file? I had a problem with Premiere Elements 12 yesterday. When I went to preview a disc menu in the Preview of the disc menu area, there was no main menu page displayed in the project. I tried in a new project and got the same. Deleting the Premiere Elements 12 settings file resolved the issue. The settings file deletion continues to be one of the best tools for getting at issues that defy resolution by other means.
    Local Disk C
    Users
    Owner
    AppData
    Roaming
    Adobe
    Premiere Elements
    10.0
    and in the 10.0 Folder is the Adobe Premiere Elements Prefs file that you delete. Be sure to be working with Folder Option Show Hidden Files, Folders, and Drives active so that you can see the complete.
    At this point, I am not sure if the issue is related to a matter that is not revealing itself in the questions and answers. That is one reason a screenshot might help to pick up on a detail that is being missed.
    Please review and then let us know the outcome.
    Thank you.
    ATR

  • No audio in source monitor but it works on the time line

    Hi
    I just started to use a Canon XF300 and I have noticed that when I double click on a file and it opens in the source monitor the video plays but I get no audio. If I drop that same clip onto the time line I get video and audio.
    Is there a setting I am missing?
    Thanks
    Dennis

    Hi
    Yes both Channel 1 and 2.
    Also I just came across another funny thing. After opening the first clip in the source monitor I can not open any other clips unless I open them from the time line. Double click a clip in the time line so it opens in the source monitor and then THE SOUND WORKS!  Weird.
    Dennis

  • 7.0 dispatcher not starting - Missing delimiter on command line

    Hi,
    while testing my dispatcher on 7.0 the first time i get the following message:
    D:\Program Files (x86)\SAP\IdM\Identity Center\Service-Scripts>Dispatcher_Servic
    e_disp1.bat test
    Running MxDispatcher_disp1.
    [21.04.2009 16:45:24-625] - Initialized log for com.sap.idm.ic.services.api.MXMC
    Api. Log level is Debug
    Command argument:Files
    USAGE:
    MxDispatcher -version
    MxDispatcher [runonce] [checkconfig]
    [21.04.2009 16:45:24-640] - Missing delimiter on command line
    the batch script is
    SET DSE_HOME=D:\Program Files (x86)\SAP\IdM\Identity Center
    SET MXDISPATCHERJAR=%DSE_HOME%\java\MxDispatcher.jar;%DSE_HOME%\java\MxMCApi.jar;%DSE_HOME%\java\sapjco.jar;C:\Program Files (x86)\Microsoft SQL Server 2005 JDBC Driver\sqljdbc_1.2\deu\sqljdbc.jar;%CLASSPATH%
    SET MXDISPATCHERPROP=D:\Program Files (x86)\SAP\IdM\Identity Center\Service-Scripts\Dispatcher_Service_disp1.prop
    "%DSE_HOME%\MxService" MxDispatcher_disp1 %MC_COMMAND% mainclass=com/sap/idm/ic/services/dispatcher/MxDispatcher "jvmdll=%JVMDLL%" "homedir=%DSE_HOME%" "-Djava.class.path=%MXDISPATCHERJAR% " -DDSE_HOME="%DSE_HOME%" -DMCSERVICES_PROP="%MXDISPATCHERPROP%" %OPTIONS%
    I tryed to put the lines in quotes like SET DSE_HOME="D:\Program Files (x86)\SAP\IdM\Identity Center" but the only result is an syntax error.
    Thank you for every help.

    Can someone be a little more detailed then the post above about this situation?
    I am experiencing an issue when trying to "test" dispatchers in my IDM installation which is Linux RH Enterprise with Oracle11g database...
    I keep getting the message  "C:\usr\sap\IdM\Identity Center\MxService.exe" is not recognized as an internal or external command, operable program or batch file."
    The service-scripts have been regenerated after setting java variables and exist as Dispatcher_Service_idmdispatcher.bat, ".prop, ".sh - I am assuming my Windows 7 Workstation (client) is attempting to use the *.bat file when I test?
    Googling for possible resolve lead me to this thread and I *think* were mentioning editing the bat file which causes the script to not use the MxService.exe  I am unsure exactly where or how to add those lines above (given my different configuration) to resolve the issue by not using MxService.exe (this file doesn't even exist on my system....)
    Any assistance provided is greatly appreciated!  I have attached my *.bat file just renamed extension to make it possible. remove "_" replace with "t"

  • When I drag the imported video files to the time-line it only recognizes audio - would anyone know why?

    This happened 2 days ago. Before everything was working normal. Since yesterday each time I import a video and drag it to the time line, it only allows me the drag the audio portion of the file. Even those files which I uploaded several days earlier and
    worked perfectly fine - now even those files are only showing audio when dragged to the timeline. I hope I didn't make my question too confusing.
    I have adobe premier PRO CC 2014 and I bought it vie creative cloud.
    Would anyone know why is this happening all of the sudden?

    More information needed for someone to help... please click below and provide the requested information
    -Premiere Pro Video Editing Information FAQ http://forums.adobe.com/message/4200840
    •What is your exact brand/model graphics adapter (ATI or nVidia or ???)
    •What is your exact graphics adapter driver version?
    •Have you gone to the vendor web site to check for a newer driver?
    •For Windows, do NOT rely on Windows Update to have current driver information
    •-you need to go direct to the vendor web site and check updates for yourself
    •ATI Driver Autodetect http://support.amd.com/en-us/download/auto-detect-tool
    •nVidia Driver Downloads http://www.nvidia.com/Download/index.aspx?lang=en-us

  • Time line

    i know its a bad practice to use timeline scripting but  i was obliged to do that
    if user clicked a button that will goto and play for example frame 10 and at frame 10 i have my game code that ill start
    the problem is when user clicks the button ( i have a mosue event that shoots) so directly when its loaded i can see the shot in the middle of the screen how can i avoid this
    is there something i can do to delay that

    stop();
        import flash.display.*;
        import flash.events.*;
        import flash.ui.Keyboard;
        import flash.ui.Mouse;
        import flash.geom.Point;
        import flash.utils.Timer;
        import flashx.textLayout.formats.BackgroundColor;
        import flash.media.*;
        import flash.media.SoundChannel;
        import flash.media.SoundTransform;
        import flash.text.*;
        import flash.events.MouseEvent;
        import level2.greensock.*;
        import level2.greensock.easing.*;
        import level2.shumi.l2Building;
        import level2.shumi.enemy;
        import level2.shumi.enemyTank;
        import level2.shumi.ExplosionClass;
        import level2.shumi.groundUnits;
        import level2.shumi.Tank;
        import level2.shumi.TankBullet;
            var rightInnerBoundary:uint;
            var leftInnerBoundary:uint;
            var topInnerBoundary:uint;
            var bottomInnerBoundary:uint;
            var level2bg:aBackground ;
            var aBuilding:l2Building;
            var myTank:Tank ;
            var ghostTank:Tank;
            var hitCount:Number = 0;
            var _l2bullets:Array ;
            var _Gunit:Array  ;
            var groundUnit:groundUnits  ;
            var groundUnit2:groundUnits  ;
            var groundUnit3:groundUnits  ;
            var groundUnit4:groundUnits  ;
            var enemySoldier1;
            var enemySoldier2;
            var anEnemyTank:enemyTank  ;
            var speed:int = 1;
            var radians:Number = 180 / Math.PI;
            var turnRate:Number = .05;
            var agroRange:Number = 300;
            var distanceX:Number = 0;
            var distanceY:Number = 0;
            var distanceTotal:Number = 0;
            var moveDistanceX:Number = 0;
            var moveDistanceY:Number = 0;
            var moveX:Number = 0;
            var moveY:Number = 0;
            var totalmove:Number = 0;
            var hitCounter:Number = 5;
            var bullet:TankBullet;
            var shootSoundl2:shoot1;
            var soundControl:SoundChannel;
            var deadSound:dead;
            var explodeSoundl2:explode;
            var emptySound:empty;
            var hitSound:hit;
            var bombsLeftl2:Number ;
            var textFormat:TextFormat = new TextFormat ;
            var numberDisplay:TextField  = new TextField ;
            var Score:int ;
            var scoreDisplay:TextField = new TextField  ;//score display  text field
            var bombsLeftDisplay2:TextField = new TextField  ;
            var BombsNum:TextField = new TextField  ;
            var mybtn:btn = new btn  ;
            var mybtn2:btn2 = new btn2  ;
            var myCursor:cursor = new cursor  ;
            var _l2Timer:Timer;
            var enemyBullet1l2:TankBullet;
            var _eBulletl2:Array;
            var myTankHealth : uint = 10;
            var gameOverScreen : MovieClip;
            // var tankOffsetX :int = myTank.x + level2bg.x;
            // var tankOffsetY : int = myTank.y + level2bg.y;
                init();
            function setuptextfieldsl2()
                textFormat.font = "Helvetica";
                textFormat.size = 25;
                textFormat.color = 0x000000;
                textFormat.align = TextFormatAlign.CENTER;
                //Configure the  score  text field
                numberDisplay.defaultTextFormat = textFormat;
                numberDisplay.autoSize = TextFieldAutoSize.CENTER;
                numberDisplay.border = false;
                numberDisplay.text = "0";
                scoreDisplay.defaultTextFormat = textFormat;
                scoreDisplay.autoSize = TextFieldAutoSize.CENTER;
                scoreDisplay.border = false;
                scoreDisplay.text = "Score : ";
                bombsLeftDisplay2.defaultTextFormat = textFormat;
                bombsLeftDisplay2.autoSize = TextFieldAutoSize.CENTER;
                bombsLeftDisplay2.border = false;
                bombsLeftDisplay2.text = "50";
                BombsNum.defaultTextFormat = textFormat;
                BombsNum.autoSize = TextFieldAutoSize.CENTER;
                BombsNum.border = false;
                BombsNum.text = "Bombs Left :";
                //=====
                //Display and score text field
                stage.addChild(numberDisplay);
                stage.addChild(scoreDisplay);
                stage.addChild(bombsLeftDisplay2);
                stage.addChild(BombsNum);
                numberDisplay.x = stage.stageWidth - 40;
                numberDisplay.y = 10;
                scoreDisplay.x = stage.stageWidth - 150;
                scoreDisplay.y = 10;
                bombsLeftDisplay2.x = stage.stageWidth - 55;
                bombsLeftDisplay2.y = 40;
                BombsNum.x = stage.stageWidth - 200;
                BombsNum.y = 40;
            function init()
            Mouse.hide();
                setuptextfieldsl2();
            level2bg = new aBackground  ;
            aBuilding= new l2Building  ;
            myTank = new Tank  ;
            ghostTank = new Tank  ;
    _l2bullets = new Array  ;
            _Gunit = new Array  ;
            groundUnit = new groundUnits  ;
            groundUnit2 = new groundUnits  ;
    groundUnit3 = new groundUnits  ;
            groundUnit4 = new groundUnits  ;
            anEnemyTank = new enemyTank  ;
    bombsLeftl2= 50;
            Score = 0;
                                                                                    myTankHealth = 10;
                                                                                    // set patroling points in an array, as many as u like, soldier will start at
                // startPointX and StartPointY parameters passed in enemy creation
                var patrolPointsSoldier1:Array = new Array  ;
                patrolPointsSoldier1.push(new Point(333,1440));
                patrolPointsSoldier1.push(new Point(998,1447));
                patrolPointsSoldier1.push(new Point( 600 , 1800));
                var patrolPointsSoldier2:Array = new Array  ;
                patrolPointsSoldier2.push(new Point(444,1440));
                patrolPointsSoldier2.push(new Point(1000,1460));
                //enemy parameter (displayObjectContainer for stage refrence, PatrolPointArray,;
                // startPointX, startPointY)
                enemySoldier1 = new enemy(this,patrolPointsSoldier1,440,1440);
                enemySoldier2 = new enemy(this,patrolPointsSoldier2,500,500);
                rightInnerBoundary = stage.stage.width;
                leftInnerBoundary = 0;
                topInnerBoundary = 0;
                bottomInnerBoundary = stage.stageHeight;
                level2bg.x = 0;
                level2bg.y = 0;
                aBuilding.x = 700;
                aBuilding.y = 750;
                level2bg.addChild(aBuilding);
                addChild(level2bg);
                groundUnit.x = 500;
                groundUnit.y = 290;
                level2bg.addChild(groundUnit2);
                level2bg.addChild(groundUnit);
                level2bg.addChild(groundUnit3);
                level2bg.addChild(groundUnit4);
                level2bg.addChild(enemySoldier1);
                level2bg.addChild(enemySoldier2);
                groundUnit2.x = 780;
                groundUnit2.y = 290;
                groundUnit3.x = 500;
                groundUnit3.y = 700;
                groundUnit4.x = 70;
                groundUnit4.y = 960;
                _Gunit.push(groundUnit,groundUnit2,groundUnit3,groundUnit4);
                myTank.x = 300;
                myTank.y = 400;
                this.addChild(myTank);
                this.addChild(ghostTank);
                ghostTank.alpha = 0;
                anEnemyTank.x = level2bg.x + 500;
                anEnemyTank.y = level2bg.y + 500;
                level2bg.addChild(anEnemyTank);
                shootSoundl2 = new shoot1  ;
                deadSound = new dead  ;
                explodeSoundl2 = new explode  ;
                hitSound = new hit  ;
    mybtn.x = stage.stageWidth - 55;
                mybtn.y = stage.stageHeight - 50;
                mybtn2.x = stage.stageWidth - 90;
                mybtn2.y = stage.stageHeight - 50;
                myCursor.x = mouseX;
                myCursor.y = mouseY;
                addChild(myCursor);
                addChild(mybtn);
                addChild(mybtn2);
    _l2Timer = new Timer(200);
    _eBulletl2 = new Array ();
                addListenersl2();
            function controlAudiol2(snd:Sound):void
                // if statement to avoid overlapping of sound objects
                if (soundControl)
                    soundControl.stop();
                    soundControl = null;
                var trans:SoundTransform = new SoundTransform(0.8);
                soundControl = snd.play(0,0,trans);
            function l2moveBullets()
                for (var i:int = 0; i < _l2bullets.length; i++)
                    bullet = _l2bullets[i];
                    //bullet.rotation = _turretAngle
                    bullet.x +=  bullet.vx;
                    bullet.y +=  bullet.vy;
                    //check the bullet's stage boundaries
                    if (bullet.y < 0 || bullet.x < 0 || bullet.x > stage.stageWidth || bullet.y > stage.stageHeight)
                        //Remove the bullet from the stage
                        stage.removeChild(bullet);
                        //Remove the bullet from the _l2bullets
                        //array
                        _l2bullets.splice(i,1);
                        bullet = null;
                        //Reduce the loop counter
                        //by one to compensate
                        //for the removed bullet
                        i--;
                    if (bullet != null && bullet.hitTestObject(aBuilding.buildingMovieClip.buildinghitTest))
                        //Update the score, the score display
                        //and remove the bullet
                        aBuilding.destroyBuilding();
                        stage.removeChild(bullet);
                        numberDisplay.text = String(Score);
                        controlAudiol2(explodeSoundl2);
                        _l2bullets.splice(i,1);
                        bullet = null;
                        i--;
                    if (bullet != null && bullet.hitTestObject(anEnemyTank.enemyTankMovieClip.eTankHitTest))
                        //Update the score, the score display
                        //and remove the bullet
                        anEnemyTank.destroyEnemyTank();
                        stage.removeChild(bullet);
                        _l2Timer.stop();
              _l2Timer.addEventListener(TimerEvent.TIMER, enemyTankShoot);
                        Score = Score + 50;
                        numberDisplay.text = String(Score);
                        controlAudiol2(explodeSoundl2);
                        _l2bullets.splice(i,1);
                        bullet = null;
                    for (var j:int = 0; j < _Gunit.length; j++)
                        if (bullet != null && bullet.hitTestObject(_Gunit[j].base.baseHitTest))
                            _Gunit[j].bulletHit();
                            controlAudiol2(hitSound);
                            Score = Score + 50;
                            numberDisplay.text = String(Score);
                            stage.removeChild(bullet);
                            _l2bullets.splice(i,1);
                            bullet = null;
            function moveTank()
                //THE TANK
                //Increase the tank's speed if the up key is being pressed
                if (myTank.accelerate)
                    myTank.speed +=  0.1;
                    myTank.tankMovieClip.atank.play();
                    //Add some optional drag;
                    myTank.speed *=  myTank.friction;
                else
                    //Add friction to the speed if the tank is
                    //not accelerating
                    myTank.speed *=  myTank.friction;
                    myTank.tankMovieClip.atank.stop();
                //Calculate the acceleration based on the angle of rotation;
                var tankAngle = myTank.rotation * Math.PI / 180;
                myTank.acceleration_X = myTank.speed * Math.cos(tankAngle);
                myTank.acceleration_Y = myTank.speed * Math.sin(tankAngle);
                //Update the tank's velocity
                myTank.vx = myTank.acceleration_X;
                myTank.vy = myTank.acceleration_Y;
                //Force the tanks's velocity to zero
                //it falls below 0.1
                if (Math.abs(myTank.vx) < 0.1 && Math.abs(myTank.vy) < 0.1)
                    myTank.vx = 0;
                    myTank.vy = 0;
                if (myTank.x - myTank.width / 2 < leftInnerBoundary)
                    myTank.x = leftInnerBoundary + myTank.width / 2;
                    rightInnerBoundary = stage.stageWidth - myTank.x;
                    level2bg.x -=  myTank.vx;
                else if (myTank.x + myTank.width / 2 > rightInnerBoundary)
                    myTank.x = rightInnerBoundary - myTank.width / 2;
                    leftInnerBoundary = myTank.width / 2 + 10;
                    level2bg.x -=  myTank.vx;
                if (myTank.y - myTank.height / 2 < topInnerBoundary)
                    myTank.y = topInnerBoundary + myTank.height / 2;
                    bottomInnerBoundary = stage.stageHeight - myTank.y;
                    level2bg.y -=  myTank.vy;
                else if (myTank.y + myTank.height / 2 > bottomInnerBoundary)
                    myTank.y = bottomInnerBoundary - myTank.height / 2;
                    topInnerBoundary = myTank.height;
                    level2bg.y -=  myTank.vy;
                if (level2bg.x > 0)
                    level2bg.x = 0;
                    leftInnerBoundary = 0;
                else if (level2bg.y > 0)
                    level2bg.y = 0;
                    topInnerBoundary = 0;
                else if (level2bg.x < stage.stageWidth - level2bg.width)
                    level2bg.x = stage.stageWidth - level2bg.width;
                    rightInnerBoundary = stage.stageWidth;
                else if (level2bg.y < stage.stageHeight - level2bg.height)
                    level2bg.y = stage.stageHeight - level2bg.height;
                    bottomInnerBoundary = stage.stageHeight;
                //Move and rotate the tank
                myTank.x +=  myTank.vx;
                myTank.y +=  myTank.vy;
                myTank.rotation +=  myTank.rotationSpeed;
                if (myTank.hitTestObject(level2bg.hitTest1) || myTank.hitTestObject(level2bg.hitTest2) || myTank.hitTestObject(level2bg.hitTest3) || myTank.hitTestObject(level2bg.hitTest4) || myTank.hitTestObject(level2bg.hitTest5) || myTank.hitTestObject(level2bg.hitTest6) || myTank.hitTestObject(level2bg.hitTest7) || myTank.hitTestObject(level2bg.hitTest8) || myTank.hitTestObject(level2bg.hitTest9) || myTank.hitTestObject(level2bg.hitTest10) || myTank.hitTestObject(level2bg.hitTest11) ||myTank.hitTestObject(level2bg.gameHitTest1) || myTank.hitTestObject(level2bg.gameHitTest2) || myTank.hitTestObject(level2bg.gameHitTest3))
                    trace("tank hit" + myTank.x);
                    myTank.x = ghostTank.x;
                    myTank.y = ghostTank.y;
                else
                    ghostTank.x = myTank.x;
                    ghostTank.y = myTank.y;
                if (myTank.tankMovieClip.tankHitTest.hitTestObject(enemySoldier1._player.soldierHitTestPoint ))
                    if (! enemySoldier1.isDead)
                        trace("hit soldier");
                        enemySoldier1.killSoldier();
                        controlAudiol2(deadSound);
                        Score = Score + 100;
                        //numberDisplay.text = String(Score);
                if (myTank.tankMovieClip.tankHitTest.hitTestObject(enemySoldier2._player.soldierHitTestPoint ))
                    if (! enemySoldier2.isDead)
                        enemySoldier2.killSoldier();
                        controlAudiol2(deadSound);
                        Score = Score + 200;
                        //numberDisplay.text = String(Score);
                //THE TURRET
                //THE TURRET
                var _turretAngle:Number = getAnglel2();
                _turretAngle -=  myTank.rotation;
                //Rotate the turret towards the mouse
                myTank.turretMovieClip.rotation = _turretAngle;
                //var angle:Number = Math.atan2 (mouseY - myTank.y, mouseX - myTank.x);
                //myTank.turretMovieClip.rotation = (angle * 180 / Math.PI) - 180;
            function getAnglel2():Number
                //Convert turrets points from local to global coordinates
                //Compensate for the rotation of the tank
                var turretPoint:Point = new Point(myTank.turretMovieClip.x,myTank.turretMovieClip.y);
                var turretPoint_X:Number = myTank.localToGlobal(turretPoint).x;
                var turretPoint_Y:Number = myTank.localToGlobal(turretPoint).y;
                var angle = Math.atan2(turretPoint_Y - stage.mouseY,turretPoint_X - stage.mouseX) * 180 / Math.PI;
                return angle;
            function addListenersl2()
                stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
                stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
                stage.addEventListener(Event.ENTER_FRAME,frameListener);
                stage.addEventListener(MouseEvent.CLICK,mouseDownHandler);
                mybtn.addEventListener(MouseEvent.MOUSE_DOWN,onClickl2);
                mybtn2.addEventListener(MouseEvent.MOUSE_DOWN,onClick2);
                stage.addEventListener(Event.ENTER_FRAME,pauseListener);
                _l2Timer.addEventListener(TimerEvent.TIMER, enemyTankShoot);
            function getAngle2l2(aObject2:MovieClip):Number
                var turPoint:Point = new Point(aObject2.x,aObject2.y);
                var turPoint_X:Number = aObject2.localToGlobal(turPoint).x;
                var turPoint_Y:Number = aObject2.localToGlobal(turPoint).y;
                var angle2 = Math.atan2(turPoint_Y - myTank.y,turPoint_X - myTank.x) * 180 / Math.PI;
                return angle2;
            function enemyTankShoot(event:TimerEvent):void
                //Create a bullet and add it to the stage
                enemyBullet1l2 = new TankBullet(getAngle2l2(anEnemyTank.enemyTurretMovieClip));
                level2bg.addChild(enemyBullet1l2);
                //Set the bullet's starting position
                var radius:int = 30;
                var angle:Number = (anEnemyTank.rotation + anEnemyTank.enemyTurretMovieClip.rotation - 15)  * Math.PI / 180;
                enemyBullet1l2.x = anEnemyTank.x    + anEnemyTank.enemyTurretMovieClip.x + radius * Math.cos(angle);
                enemyBullet1l2.y = anEnemyTank.y  +anEnemyTank.enemyTurretMovieClip.y+ radius * Math.sin(angle);
                //Set the bullet's velocity based
                //on the angle
                enemyBullet1l2.vx = Math.cos(angle) * 5;
                enemyBullet1l2.vy = Math.sin(angle) * 5;
                //Push the bullet into the _l2bullets array
                _eBulletl2.push(enemyBullet1l2);
                //Find a random start time for the next bullet
                //var randomFireTime:Number = Math.round(Math.random() * 1000) + 200;
                _l2Timer.delay = 750;
            function onClick2(event:MouseEvent):void
                stage.addEventListener(Event.ENTER_FRAME,frameListener);
                stage.addEventListener(MouseEvent.CLICK,mouseDownHandler);
            function onClickl2(event:MouseEvent):void
                stage.removeEventListener(Event.ENTER_FRAME,frameListener);
                stage.removeEventListener(MouseEvent.CLICK,mouseDownHandler);
                anEnemyTank.enemyTankMovieClip.eTreads.stop();
                //Mouse.show();
            function mouseDownHandler(event:MouseEvent):void
                fireBullet();
            function fireBullet()
                var bullet:TankBullet = new TankBullet(getAnglel2());
                stage.addChild(bullet);
                var radius:int = -20;
                var angle:Number = (myTank.rotation + myTank.turretMovieClip.rotation) * Math.PI / 180;
                //3. Position the bullet
                bullet.x = myTank.x +myTank.turretMovieClip.x + 20 + radius * Math.cos(angle);
                bullet.y = myTank.y +myTank.turretMovieClip.y - 5 + radius * Math.sin(angle);
                //Set the bullet's velocity based
                //on the angle
                bullet.vx = Math.cos(angle) * -7 + myTank.vx;
                bullet.vy = Math.sin(angle) * -7 + myTank.vy;
                //Push the bullet into the _l2bullets array
                _l2bullets.push(bullet);
                controlAudiol2(shootSoundl2);
                bombsLeftl2--;
                bombsLeftDisplay2.text = String(bombsLeftl2);
                trace("you still have " + bombsLeftl2);
                if (bombsLeftl2 == 0)
                    stage.removeEventListener(MouseEvent.CLICK,mouseDownHandler);
                    //stage.addEventListener(MouseEvent.CLICK , playemptySound);
                    explodeTank(myTank.x ,myTank.y,myTank);
                            myTank.ismyTankDestroyed = true;
                    endGamel2("You Loose");
            function keyUpHandler(event:KeyboardEvent):void
                switch (event.keyCode)
                    case Keyboard.LEFT :
                        myTank.rotationSpeed = 0;
                        break;
                    case Keyboard.RIGHT :
                        myTank.rotationSpeed = 0;
                        break;
                    case Keyboard.UP :
                        myTank.accelerate = false;
            function pauseListener(event:Event):void
                updateCursor();
            function frameListener(event:Event):void
                if(!myTank.ismyTankDestroyed)
                moveTank();
                l2moveBullets();
                if (! anEnemyTank.isDestroyed && !myTank.myTankisDestroyed)
                    moveEnemyTank(anEnemyTank);
                moveGroundUnits();
                moveEnemyBulletl2();
                //checkWinner();
            /* function rangeListener( )
                var eDistanceX:Number = myTank.x - anEnemyTank.x;
                var eDitanceY:Number = myTank.y - anEnemyTank.y;
                var rangeDistance:Number = Math.sqrt(eDistanceX * eDistanceX + eDitanceY * eDitanceY);
                if (rangeDistance <= 200)
                        _l2Timer.start();
                    else
                        _l2Timer.stop();
            function moveEnemyBulletl2()
                for (var i:int = 0; i < _eBulletl2.length; i++)
                        enemyBullet1l2 = _eBulletl2[i];
                        enemyBullet1l2.x +=  enemyBullet1l2.vx;
                        enemyBullet1l2.y +=  enemyBullet1l2.vy;
                        if (enemyBullet1l2.y < 0 || enemyBullet1l2.x < 0 || enemyBullet1l2.x > stage.stageWidth || enemyBullet1l2.y > stage.stageHeight)
                        //Remove the bullet from the stage
                        level2bg.removeChild(enemyBullet1l2);
                        //Remove the bullet from the _l2bullets
                        //array
                        _eBulletl2.splice(i,1);
                        enemyBullet1l2 = null;
                        //Reduce the loop counter
                        //by one to compensate
                        //for the removed bullet
                    if(enemyBullet1l2 != null && enemyBullet1l2.hitTestObject(myTank.tankMovieClip.tankHitTest))
                        level2bg.removeChild(enemyBullet1l2);
                        _eBulletl2.splice(i,1);
                        enemyBullet1l2 = null;
                        myTankHealth --;
                        if(myTankHealth ==0)
                            explodeTank(myTank.x ,myTank.y,myTank);
                            myTank.ismyTankDestroyed = true;
                            endGamel2("You Loose ");
                            Mouse.show();
            function endGamel2(Message:String)
                Mouse.show();
                gameOverScreen  = new GameOVer();
                gameOverScreen.gameover_txt.text = Message;
                gameOverScreen.playAgain_btn.addEventListener(MouseEvent.CLICK, restartGame);
                gameOverScreen.l2main_btn.addEventListener(MouseEvent.CLICK, l2MainMenu);
                gameOverScreen.l2score_btn.addEventListener(MouseEvent.CLICK, l2Score);
                addChild(gameOverScreen);
                gameOverScreen.x = stage.stageWidth/2;
                gameOverScreen.y = stage.stageHeight/2;
                removeChild(level2bg);
                stage.removeChild(numberDisplay);
                stage.removeChild(scoreDisplay);
                stage.removeChild(bombsLeftDisplay2);
                BombsNum.text ="" ;
                removeChild(mybtn);
                removeChild(mybtn2);
                bombsLeftDisplay2.text = "";
                removeChild(myCursor);
            function restartGame(event:MouseEvent):void
                init();
                removeChild(gameOverScreen);
                myTankHealth = 10;
            function l2MainMenu(event:MouseEvent):void
                removeChild(gameOverScreen);
                gotoAndPlay("GUI");
            function l2Score(event:MouseEvent):void
                removeChild(gameOverScreen);
                gotoAndPlay("Score2");
            function explodeTank(xPos:uint,yPos:uint,target:DisplayObject)
              var anExp:ExplosionClass = new ExplosionClass(xPos,yPos,"bombExplosion");
                addChild(anExp);
                removeChild(target);
                if (target == myTank)
                    stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler);
                stage.removeEventListener(KeyboardEvent.KEY_UP,keyUpHandler);
                stage.removeEventListener(Event.ENTER_FRAME,frameListener);
                stage.removeEventListener(MouseEvent.CLICK,mouseDownHandler);
                mybtn.removeEventListener(MouseEvent.MOUSE_DOWN,onClickl2);
                mybtn2.removeEventListener(MouseEvent.MOUSE_DOWN,onClick2);
                stage.removeEventListener(Event.ENTER_FRAME,pauseListener);
                _l2Timer.removeEventListener(TimerEvent.TIMER, enemyTankShoot);
                //removeEventListener( Event:Timer,timerHandler);
            function updateCursor()
                myCursor.x = mouseX;
                myCursor.y = mouseY;
          function moveGroundUnits()
                for (var j:int = 0; j < _Gunit.length; j++)
                    if(!_Gunit[j].isDestroyed && !myTank.myTankisDestroyed)
                    _Gunit[j].moveBase(myTank.x,myTank.y);
            function moveEnemyTank(object:MovieClip)
                distanceX = myTank.x - object.x;
                distanceY = myTank.y - object.y;
                //get total distance as one number
                distanceTotal = Math.sqrt(distanceX * distanceX + distanceY * distanceY);
                //trace("dTotal"+ distanceTotal);
                //check if target is within agro range
                if (distanceTotal > agroRange  )
                    //calculate how much to move
                    moveDistanceX = turnRate * distanceX / distanceTotal;
                    moveDistanceY = turnRate * distanceY / distanceTotal;
                    //increase current speed
                    moveX +=  moveDistanceX;
                    moveY +=  moveDistanceY;
                    //get total move distance
                    totalmove = Math.sqrt(moveX * moveX + moveY * moveY);
                    //apply easing
                    moveX = speed * moveX / totalmove;
                    moveY = speed * moveY / totalmove;
                    object.x +=  moveX;
                    object.y +=  moveY;
                    object.rotation = Math.atan2(moveY,moveX) * radians;
                    object.enemyTurretMovieClip.rotation = 0;
                    object.enemyTankMovieClip.eTreads.play();
    _l2Timer.stop();
                else
                var eturretPoint:Point = new Point(object.enemyTurretMovieClip.x,object.enemyTurretMovieClip.y);
                var eturretPoint_X:Number = object.localToGlobal(eturretPoint).x;
                var eturretPoint_Y:Number = object.localToGlobal(eturretPoint).y;
                var angle2 = Math.atan2(eturretPoint_Y - myTank.y,eturretPoint_X - myTank.x) * 180 / Math.PI;
                object.enemyTurretMovieClip.rotation = angle2;
    _l2Timer.start();
                    object.enemyTankMovieClip.eTreads.stop();
            function keyDownHandler(event:KeyboardEvent):void
                //trace("keyDownHandler");
                switch (event.keyCode)
                    case Keyboard.LEFT :
                        myTank.rotationSpeed = -3;
                        break;
                    case Keyboard.RIGHT :
                        myTank.rotationSpeed = 3;
                        break;
                    case Keyboard.UP :
                        myTank.accelerate = true;
                        break;
                    case Keyboard.SPACE :
                        //fireMissiles();
    here is the full code at the frame that got loaded  from the button
    the listener im using is an enter frame
    hope it is clear now
    if u check the game play u might under stand what i mean
    Subject: Re: Time line Time line
        Re: Time line
        created by Ned Murphy in Action Script 3 - View the full discussion
    It is nearly impossible to read the code you posted.  While I can find that you have a MOUSE_DOWN event that triggers firing a bullet, I don't see where you added that listener, only where you remove it. What I would guess is that you are entering the frame with the MOUSE_DOWN still registering from having clicked to get to the frame, which triggers the bullet to fire. What kind of MouseEvent do you have triggering the startLevel2 function ?  It should be a CLICK event
    Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: Re: Time line
    To unsubscribe from this thread, please visit the message page at Re: Time line. In the Actions box on the right, click the Stop Email Notifications link.
    Start a new discussion in Action Script 3 by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Chapters vs. Time Lines - revisited

    Im making a movie that is broken down into 10 sections. Each section is an independent feature. I now have one time line with a chapter marker at the beginning of each section. Playing the entire movie from start to finish works fine. If I go to the chapter menu and make a selection, I do not end up at the beginning of the feature. I end up a word or two in. Would I be better off putting each feature on separate timelines and have the end-action of the timeline point to the next time line?
    I have read posts where other people have asked similar questions, but since each of my features is like a separate movie, if there was a small delay going to the next timeline it would not matter. Are there drawbacks to using ten separate time lines?
    Thanks!

    I've got a not-wireless Palm with a dying battery (need to recharge it every night) so I picked up the new iPod Touch for a number of reasons:
    1. a highly-needed app that is currently on the Palm has moved to the iPod and is very well written, very stable
    2. wireless access & ssh access
    3. I discovered a great weather app that really does provide the info I need
    4. It's cool.
    As much as I like the iPod, it's going back to the store today (3 weeks of playing) for a number of reasons
    1. most of the add-on apps out there are not at the level of maturity to make them really useful
    2. there's not a decent spreadsheet
    3. I already have a perfectly good mp3 player
    4. altho the wifi works perfectly well, it doesn't play nicely with my mail server. Fortunately, I can read most of the email thru webmail
    5. i have no interest in watching movies on a 3 inch screen
    6. i have no interest in playing games on a 3 inch screen
    7. I want a linear list of contacts, not a series of "cards"
    8. I, too, miss Graffiti. Keyboard touch is extremely slow
    Perhaps in a year or so the product and add-on apps will have matured but right now, it's not suitable for what I need. Guess I'll just keep recharging the Palm every night.

  • My adobe pro cc 2014 time line 82 minutes keep going out of sync ?

    My adobe pro cc 2014 time line 82 minutes keep going out of sync?

    More information needed for someone to help... please click below and provide the requested information
    -Premiere Pro Video Editing Information FAQ http://forums.adobe.com/message/4200840
    Exactly what is INSIDE the video you are editing?
    Codec & Format information, with 2 links inside for you to read http://forums.adobe.com/thread/1270588
    Report back with the codec details of your file, use the programs below... A screen shot works well to SHOW people what you are doing
    https://forums.adobe.com/thread/1070933 for screen shot instructions
    Free programs to get file information for PC/Mac http://mediaarea.net/en/MediaInfo/Download
    Does your video use a VARIABLE Frame Rate or a Constant Frame Rate?

Maybe you are looking for