Need advice on doing a strong audio mix

I recorded a large amount of ADR and had an outstanding experience using my camera's XLR inputs (a PD150) and a good microphone hooked straight to the computer via a firewire port and capturing live as the actor would listen to the looped audio on headphones from the nearby DVD player hooked to large flatscreen TV, but when I listen back on FCP the audio all sounds very dubbed and a bit "tinny." Has anyone worked with ADR previously, had a similar experience and found a good way to work with the audio in FCP to help reduce the metallic sound.
A few notes:
I have been working closely with the FCP Reverb filter which works great when used in very small doses, using a very slight 5% to 7% reverb and reducing the brightness to just below zero.
Slight audio panning depending on where my characters were in the scene helped considerably in creating a realistic mix.
I searched a variety of discussion sites and forums for information on adding more bass to audio that exists in FCP, but couldn't find any help elsewhere. Hopefully someone here has some good advice. Thanks.
-brian

It's good you stumbled across using reverb on your own. I usually have a tough time trying to get folks to understand just how important a small amount of subtle reverb can be to good sounding VO or dialog.
Other tips (some from previous posts I've made here):
Also, if you are mixing speech, dial in about 1 to 2 db boost of 1000hz EQ to aid in speech intelligibility. "Season to taste."
Want more bass? Play around with a multiband compressor. You can add bass, boost 1K intelligibilty, remove the "tinny," de-ess the vocals, and adjust your average vocal or dialog level to -12db... all in one plug-in.
If you are worried that your mono track will sound too "flat," or won't locate properly in a stereo field filled with other sound elements, then here's a tip for you. I use this for voiceovers and on-camera speech when I have wild sound, music, or other sound events happening underneath in the mix.
Add a very small and subtle amount of stereo reverb to the mono V/O or speech track. (But you already know this...)
Use a short delay or "small room" setting on the reverb. Of course, "season to taste" is the rule for the length of delay with regard to blending the reverb into the rest of the audio. But usually for speech, a short delay works best in my experience.
My method is to add just enough for the reverb to be perceivable, and then dial it back a little.
This will really help place that sound source in a "hard center" position in the stereo field.
This is all pretty tough to do in FCP, though. I'd strongly suggest you roundtrip the audio track into Soundtrack Pro, Peak, or some kind of "real" waveform audio editor app.
Good luck. Let me know how you make out.

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