New to Flash - Graphic Animation
I bought a web template last week and I am trying to figure
out how they created the animation! The link is below.
http://inquery.biz/beta/flash/header.swf
I want to be able to create that same animation to the
graphic below. I have the source flash file if need be. I am new to
flash so any help or pointers would be great! Thank you.
http://inquery.biz/beta/flash/default.swf
Thank you that would be awesome! Can you email me it please?
Thanks again-
gmatteson
at
inquery
dot
biz
Similar Messages
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Best way to take Flash graphics/animations on web sites to HTML5 to play on all devices?
I have a number of web sites that have different elements I created in Flash. Galleries, menus, animations, etc. I need to make them playable on smart phones...including iPhones, and iPads/tablets. I don't want to go the "publish it as an app" route. Such as PhoneGap. Are there other ways to do it? Or is this the work flow that everyone is going to?
ThanksThis is a very abstract question. Flash CS6 and CC support CreateJS which can convert some types of simple projects to HTML5+JS for you. Download a trial and see how it works for you. Outside this the answer will be on a site to site basis. If the entire site is Flash, you should be rewriting the HTML5 yourself where you don't need Flash, such as basic images, text, backgrounds, etc. But again, the complexity of the project greatly determines how much work you'll need to do. There is no Staples Easy Button on this subject.
-
hi guys am new to flash n working on a small project of
converting text into a graphic object.however after doing so and
creating my tweens. i want to start animating it.however when i try
to use the effects panel in the properties inspector ,its
deactivated.what do you think i need to do to get it active.i am
tryin out the hillman curtis project of macromedia shockzone using
flash 8 please help.coz i want to learn: confused;In step 6 he clearly explains how to convert to a symbol -
then the effects become available for the
instance.
You would benefit greatly by hitting F1 (help docs) and
searching for animation, tweening, symbols,
etc...) learn the basics (will take an hour or less) and then
the Hillman Curtis example will be
even easier - but his tutorial really does explain everything
you need to know - perhaps you skipped
this step?
Chris Georgenes
Animator
http://www.mudbubble.com
http://www.keyframer.com
Adobe Community Expert
*\^^/*
(OO)
<---->
luwieus wrote:
> hi guys am new to flash n working on a small project of
converting text into a
> graphic object.however after doing so and creating my
tweens. i want to start
> animating it.however when i try to use the effects panel
in the properties
> inspector ,its deactivated.what do you think i need to
do to get it active.i am
> tryin out the hillman curtis project of macromedia
shockzone using flash 8
> please help.coz i want to learn: confused;
> -
New to flash actionscript, making a game.
Hi. My name's Rory.
I am an artist.
http://www.youtube.com/profile?user=PimpOfPixels
http://roaring23.cgsociety.org/gallery/
I am learning action script and Flash so that I can make
games.
I am not a complete novice in programming. I am proficient in
Java and in MaxScript (3DSMAX embedded language).
I have been making some progress in action script and I have
a functional (although incomplete) game in the works. You can view
it here:
http://secure2.streamhoster.com/~rlu...orniverous.swf
The idea is it's a color game
red beats green, green beats, blue beats red. Think paper
scissor rock.
The idea is to change the entire circle into one color.
The graphics are place holders BTW.
I am using FlexBuilder 2.0 and Flash CS3, and I have come
across a problem not covered in either of my books.
I'd really appreciate any help that you guys can offer.
I have gotten this far on my own.
My #1 question (and I have many more) is:
How do you through Flash specify animation segments for a
MovieClip Symbol?
Notice how the red creatures occasionally open their mouths.
I want to have a walk, an attack, an absorb, and a bounce animation
on the same timeline and trigger the appropriate one depending on
which color the creature collides with. I do not know how to go
about this problem. I’ve just been trying to get the walk
animation to loop without playing the attack animation so far.
I've tried frame-labeling in flash, with scripts on the key
frames of a second layer that specify when to stop or repeat the
animation... No dice.
I have a symbol named RedShot in the library of a flash
project named "graphics"
In my timeline I have 2 animation segments, and I have a
second layer denoting two corresponding frames named "walk" and
"attack" from the properties menu.
On the final frames of the animations I have scripts.
Code:
gotoAndPlay("walk");
and
Code:
gotoAndPlay("attack");
respectively.
Im my library I have linkage options specified as such:
Class:RedShot
BaseClass:flash.display.MovieClip
export of actionscript#CHECKED
export on 1st frame#CHECKED
on the main stage of my flash project I have actionscript for
2 functions:
Code:
function walk(){
red_shot.gotoAndPlay("walk");
function attack(){
red_shot.gotoAndPlay("attack");
I export the project and the opened window has the "walk"
animation looping properly.
In my FlexBuilder project I embed the symbol
Code:
//Inside class global variables:
[Embed(source="../graphics.swf", symbol="RedShot")]
public var RedShot:Class;
private var _shot:MovieClip;
Code:
//and in my buildShot function:
_shot = new RedShot();
addChild(_shot);
When I build the project the characters appear, and they
animate. The only trouble is that there are no breaks in the
animation. The animation loops right through the frames where I
have specified that the animation should "gotoAndPlay" from a
different part.
What's weirder is that I can call
Code:
"gotoAndPlay("attack");"
without an error and it will go to and play from that point.
The only trouble is that it will begin to loop the entire animation
again without stopping at the gotoAndPlay events stored in the
frames of the timeline.
It seems like all embedded actions are ignored, add I can't
think of another way to controll the animation.
Any thoughts?After hours of searching the internet I finally got this
blasted question figured out.
How to you export a symbol from Flash for use in a Flex
Builder project without destroying actionscript stored within the
frames of the Symbol's timeline?
That's a long winded way of saying: "In FlexBuilder, how do
you control MovieClips from Flash". I'm trying to make games, and
this was a particularly important question for me :).
Here's how:
1) You need a hotfix from Adobe.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML]
This allows Flash CS3 to export a SWC file.
2)You have to set the linkage properties for your various
symbols in the flash library panel.
a)right click on symbol in library panel
b)choose "linkage"
c)"Class:" = (pick a name)
d)"Base class:" = flash.display.MovieClip;
e)"Export for ActionScript" = CHECKED
f)"Export in first frame"=CEHCKED
3)If you want to have multiple segmented animations as I
certainly did you'll want to create frames and actionscripts within
the symbols timeline to define where these animations are.
a) in the symbol's timeline make a second layer. We'll name
that layer "labels" for the sake of not having this get too
confusing.
b) on that layer create a new frame for each of the animation
segments that you'd like to define and stretch them to the length
of the corresponding animations.(I'm assuming that you have a
keyframe animation on the 1st layer... otherwise what's the point
of all this :P?)
c)in the properties panel name the frames in the "labels"
layer accordingly ie. "walk" "run" shoot" etc.
d)Define whether the various animations play once or loop by
adding a script to the last frame of the animation. If you want the
animation to loop add
[CODE]gotoAndPlay("name-of-the-animation");[/CODE]
if you want the animation to play once and stop add
[CODE]stop();[/CODE]
if you want the animation to play once and then return to a
different animation add
[CODE]gotoAndPlay("name-of-a-different-animation");[/CODE]
4) now you can export the symbols to an SWC file. Note: you
do not get this option unless you have installed the hotfix.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML] .
a)rightclick on a symbol in the library panel
b)choose "exportSWCfile..."
c)export the file to a logical place such as the root of your
FlexBuilder project.
5) Now you have to tell flexbuilder about the new SWC file.
Note: Once this file is added to the FlexBuilder library you can
instantiate classes from it as though they were included using the
"include" function.
a)Right clicking on the root of the project in the Navigator
view.
b)going to properties.
c)Going to library path. (2nd tab)
d)and pressing the "Add SWC" button
Now you're done and you can instantiate any of the symbols
from your library while preserving any actions from your symbols
timeline just as though you had imported it as a class from a
typical library.
Sweet huh?
Thanks to the countless people and internet resources I found
on the subject. Hopefully it will be easier for anyone who finds
this post.
Here's an adobe video which covers the basic process.
https://admin.adobe.acrobat.com/_a300965365/p75214263/ -
Hi everyone. Well I am new to flash and I have a few
questions. Here they are:
1. How do I import a bitmap, without just pasting it.
2. I also would like to know if there is a possibility of
having objects which I can then get them to move around, asign
bitmaps, etc.
well I actually have many more than that, but for now I would
like those answered. (by the way I am making a small animation/
cartoon series with weird stick characters)
Thankshit F1 (help) and start reading - it is all there in the
documentation that comes with flash - these
forums work best when we dont have to retype the entire
manual - when you get stuck with a specific
issue and have exhausted all means of resolving it, then post
here.
also - plenty of information already available on the web:
http://www.macromedia.com/devnet/flash/articles/intro_flash_print.html
--> Adobe Certified Expert (ACE)
--> www.mudbubble.com :: www.keyframer.com
-->
http://flashmx2004.com/forums/index.php?
-->
http://www.macromedia.com/devnet/flash/articles/animation_guide.html
-->
http://groups.google.com/advanced_group_search?q=group:*flash*&hl=en&lr=&ie=UTF-8&oe=UTF-8
Haloclocked wrote:
> sorry, I don't know what tweens are. I only got flash
yesterday. Anyway, thanks for the help with graphics, but please
explain these "tweens" -
What is the best Mac choice for creating pro-level art/graphics/animation?
I'm an artist who does a lot of work with Adobe Creative Suite CS5, as well as some video editing and lots of animation. I've been using a 2007 model 15-inch Macbook Pro for the last 4 years, and it seems like it's time to upgrade...it runs burning hot all the time, and the battery dies pretty quick when the cord falls out. It seems like the whole thing is running a little slow, which is probably because I have a TON of graphics/animation/video software on there, but I need each and every program.
My question is, what is the best new Mac to purchase to replace this one? I want to make sure it lasts as long as possible, and will be able to handle the programs I use now. My first thought is to get another Macbook Pro, because of the portability, and just add on all the higher RAM, etc to customize it. But my husband suggested looking into the Mac Mini, because it's a lot cheaper, and we're a little strapped for cash at the moment. Would that serve the purpose? Or is a Macbook Pro really the best choice for what I need it to do?
I'd love to hear suggestions from other artists or graphics people. What do you recommend?For a "cash strapped" person, unless you already
have a monitor, one of the new iMacs may be
a better choice. If you do have a monitor, I would
suggest the dual core i7 equipt MacMini. Since you state
you are using CS5 stuff, most Adobe apps,
Photoshop for example, do not make effective
use of multiple cores. Also, using any of the
Adobe products, regardless of which computer
you decide on, get as much RAM as you can afford. -
Troubles importing Flash 10 Animation with 3D Transform
I am looking for any workaround/experiences for importing a Flash 10 animation with 3D transforms. Currently, doing this will wig out Captivate 4 and break the embedded animation in all sorts of ways. AS3 support in Captivate is turned on and the same animation will load and play correctly if the 3D transform is removed. All other Flash 10/AS3 possibilites work including motiosn graphs and filters.
I find the 3D transform option of Flash CS4 to be one of the most powerful features ever introduced in Flash and would allow some incredible breakthrough design possibilities for my Captivate projects, if it would just support it! Any experiences with this issue welcomed. A bug report has been submitted also, but looking for a quicker remedy.Problem Resolved!
I got this tip from Vikram (Adobe Support)
1. Open your project having Flash Player 10 animations involving 3D transforms.
2. Click the Edit menu and select Preferences.
3. Select "Publish settings" under the "Project" section.
4. Check "Animations" option under the "Externalize resources" section.
5. Press OK.
6. Now click the publish button.
7. In the publish dialog, select Flash Player 10 from the "Flash Player version:" drop down.
8. Click publish.
(F4 preview may not work, so use preview in browser)
Also, you may need to be wary of embedded scripted symbols as they may loose reference to the parent symbol after being embedded in yoru your CP4 project containing 3D transforms. My advice here is to try to script using as much object oriented js as possible in the main timeframe.
I am using a combination of localConnect and ExternalInterface functions to control the 3D animation from captivate quiz buttons. This process adds a whole new level of interactivity and visual interest to your captivates! -
Hi all. I am very very new to Flash, been thinking about usig
it for all of a day! I have to come up with a website and the
general idea is that a lot of 3D is to be used. Although I have
been heavily involved in 3D for 14 years now, web development apart
from HTML is a little new to me. I have been told that the SWF
output from Maya is not actually truly suitable for a website due
to file sizes. Is this true? Would anybody be able to suggest an
alternative or a way to shrink file sizes if needed? Maya is what I
know, 2D animation isn't. Any help on this would be truly
appreciated.
Regards, A.check out Swift 3D, it's probably one of the best
solutions -
White halo around exported flash gif animation
I am working on a Imac using Flash CS5. I can create a Flash animation with a transparent background
but there is a slight white halo around the images. How do I export a Flash animation as a gif with
absolutely no white halo at all. Is this possible? or wheneve you turn a vector to a gif there will
always be a slight white halo. I have brought the image into Photoshop and could painstakingly
use the eraser tool but there must be a way to mass assembly the process. I have tried Fireworks CS5
and Photoshop, whenever I open the Flash gif animation there is a slight white halo.
Look forward to the techy with the answer
thanks
PaulIf your document stage is white and you are not viewing the GIF on a white or light background then the halo is probably due to the antialiasing of the pixels at the edges of your graphics. The GIF format does not support alpha transparency, so you end up seeing the smoothed edges as fully opaque pixels. There are several ways to address this:
Uncheck the "Smooth" option for animated GIF export. This disables antialiasing, but sacrifices image quality.
Change your stage color to better match the background color behind the GIF. Medium gray can be an acceptable compromise for non-uniform or unpredictable backgrounds.
Use another file format that supports alpha transparency. On the web, the only real alternative is SVG, but the conversion is painful.
Manually remove those troublesome pixels from the animated GIF. Also quite painful. -
Flash Timeline Animation to Edge Animate CC?
I have a client with an old Flash CS4 Presentation file that uses Forms and Slides and they want to update their presentation to HTML. I am not concerned about the presentation functionality or shell as my developer will create a new one... But, the presentation contains a bunch of timeline animations that demo their product.
I don't want to export the animations out using the Canvas tag, or as a movie or image sequence.
I am new to Edge, but I am thinking this is the solution for the animations.
Is there a way to export/import these Flash timeline animations into Edge? Or even, at the very least, import the assets into Edge?
Thanks,
CarolWhat kind of animations do you have? If you have scenes in Flash you can reproduce that in Edge Animate with symbols. For small animations like a runner for example you can create a spritesheet with Flash and use it in Animate. You will have to use the clip tool and display on/off to set it up. Rigth now it takes several tools to go from Flash to Animate but Animate is quite adequate to reproduce what was done in Flash.
-
Hi
I am completely new to FLASH, i have managed to create a
basic step by step animation, much like i have done with an
animation tool, painshop pro animation programe.
But it must be easier than this, I have been told to look at
the manual, but i do not even know what i am looking for.
How do i get an image of lets say a plane to fly across the
page or in the window of the flash movie with a few clouds in the
background say.
what i am hoping to next have is for the plane to have a
banner flying behind it with a name on it.
can someone please help me out here i am going crazy with
frustration it can not be that hard i am sure i just need help in
creating the first and i can hopefully work out how to add the
banner in time.
just like PHP i worked it out in the end, i wish to learn all
i can about flash.
or are there any other online tutorials that show a step by
step instruction on how to do basic things, i have looked at the
flash help files that came with the software but have no idea what
they are getting at, and again i do not know what to look for
either,
cheers in advance for your help.are you using the timeline and motion tweens? for a plane to
fly across the screen, you would need a movieclip symbol of the
plane. create a layer in the timeline that corresponds to this
symbol and place it on the start position on the stage. create a
new keyframe in the timeline several frames ahead, and with this
keyframe selected, move the plane to the end position. Then click
on one of the frames in between the start keyframe and the end
keyframe, and in the properties palette, select Tween: Motion.
replace the playhead at the beginning of the timeline and hit
return to see the animation in the authoring environment. if you
want to make it last longer, add more frames between the start and
end frames (select a frame in between and hit F5 to add frames or
Shift-F5 to delete frames). this is pretty basic, but it should get
you started...
good luck,
albee -
Flash CS3 Animation and Audio not timed properly when packaged.
I am trying to create a simulation with audio, mouse movement, mouse clicks and screen changes. When I play the movie in Flash, the animation and the audio are timed properly. However, when I package it, the animation falls behind the audio. I am using wavs for the audio - I've tried mp3s also.
I have a screen displayed with a mouse. The audio and a highlight indicate the next step, then the mouse moves and clicks the desired area - with a audio mouse click. The first "click" sound is pretty close to where it is supposed to be, but as the movie plays, it begins to occur earlier and earlier. So much so, that the audio starts to begin prior to animation is complete later in the move. This is not a real long demonstration, only about 1100 frames, but I notice the problem around frame 180.
Any suggestions?IE stinks. There's a huge performance difference when playing
SWFs in
Firefox and IE. We have seen SWFs reach 100fps in FF 3.0
while the same SWF
taps out at around 40fps in the latest IE browser. It's not
Flash, it is the
browser.
Adobe Certified Expert
www.keyframer.com
www.mudbubble.com
(if you want to email me, don't look)
"AMK4" <[email protected]> wrote in message
news:gfk9ls$6kf$[email protected]..
> This has me baffled to no end. I have a flash file
that's behaving rather
> odd.
> Even the original author doesn't have an answer. I work
on a WinXP system,
> if
> that matters. When I test the movie within Flash CS3, it
works as
> expected: the
> animations ends as the audio fades out. When I publish
it, and I open it
> up in
> Firefox, it works as expected. But that's where it ends.
On the same
> machine,
> if I view it in Internet Explorer, the animation takes
longer - it plays
> slower. Consequently the audio ends before the animation
is done.
>
> I've tried multiple WinXP machines, they all do the same
thing. In Firefox
> it
> works as expected and the same way as previewed within
Flash CS3. But,
> viewing
> it in IE, and the animation plays longer.
>
> Wanna see it for yourself? Look at the original author's
page:
>
http://www.flashmo.com/preview/flashmo_137_intro/
>
> Open it up in IE and Firefox, side by side if you can.
Does it play
> correctly
> in both (animation ends as the music fades) ?
>
> Suggestions anyone?
> -
Hi Guys,
I really need your help. I used to use Flash MX a while back.
I can animate in flash really well.
but my problem is the action script. Basicly, i'm design a
simple learning interface.
at the begining, theintro loads up, but then i need it to
pause. a button appears, which you can click on and it will take
you to the menu screen where you have 3 options to click on to look
at different products.
my problem is that I can manage to stope theanimation, but i
don't understand how to get the button to go to Scene 2 (which is
the menu animation)
Am i doing this wrong? will it work with another scene or doi
have to create a new file?
If i'm doing right, can anyone help me with the coding
please?
I really appreciate you reading this
thanks
A very frustrated...
Shigeru :)I'm new to flash too, and I created my website in two weeks
using flash and dreamweaver. I still have to fix a couple of bugs,
but after doing tons of reading and using good extensions I was
able to get it up and running. I totally recommend you for the
slide shows what I used for my website. It very easy to configurate
in many ways, not much actionscript required, almost none. Check
out my site:
www.mauriciolopez.info
This is the link for the flash extension called 'Creative FL
Stroller' I used to create my galleries:
http://www.extendstudio.com/
You can download it right away and comes with very easy to
follow materials.
I hope this helps! -
Motion tween destroying background. New to flash. Please help!
Im brand new to flash and trying to do a motion tween on a graphic symbol but for some reason when I do this it changes my background and covers up my other background drawings. Does anyone know what I am doing wrong or how to avoid affecting the background while doing a tween?
Yes, thank you for replying. I made a country scene with hills, a sky, and some other things. I drew a cloud in the sky. I turned the cloud into a graphic object, then tried to motion tween the cloud. When I do so, it works it just changes the whole background to green, the stage background color.
-
About in tears from new adobe flash player 10.3 not working
After installing the new Adobe Flash 10.2.153.1 on my Windows7 64 bit computer, it can not be found when using my IE8 (does not show 32 or 64 bit only 256-bit).
I have uninstalled using your reference on "please read: when asking Flash Player questions" and then reinstalled. It is on the programs list as installed but when I go to a site that needs me to use Adobe Flash it says I need it install it. Whn I go to the adobe web site to verify that I have installed Adobe Flash it only has a box with a small red x in the corner.
I have updated my devices drivers. I do not completely understand what a "kill-bit" is; however, I have gone into my registry and there is no registry keys that have {d27....etc}. There are many other numbers and most have a compatibilty flag of 0x00000400. So I must not have a "kill-bit" for Flash Player set. Not sure what that means.
Can you help me? And have I given you enough info?
Thanks for any help you can give me.FYI - have uninstalled adobe flash player since we last replied should I try to install again?
I have checked this too and
*Shockwave Flash Object installed and Enabled. version 11.5.7.
* Yes at medium now (was at med high)
* have mcafee but just installed tonight your recommended microsoft security essentals (did a quick scan tonight)
* C:\Windows\SysWOW64\Macromed\Flash - FlashInstall (txt file) and Install (txt file)
* No error messages - was told it was installed successfully
thanks!
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