Path finder & Line Question

Hello Illustrators.
I'm having an issue with the pathfinder tool. Im using the pathfiners DIVIDE and some of my lines go missing. from 1px stroke they go to just turn to a thin line other lines go thicker, other times some lines merge together
distorting the shape of the of my design. I am expanding the lines fill and stroke to to clear all the unwanted lines hanging off the edges if that makes sense..The reason why im doing this is, because I need the inner parts
within the black border strokes.
thank you.

Hello Forum.
Heres a better understanding of what Im doing. on A side, Im drawing out lines using the line tool, and also the pen tool.
then on B side, im joining the anchor points to make up the shape.
on C i lay over the lines a rectangle so when I use the path finder tool, to make the shape fill up.
and on D is the result which some lines break up,some go thickers, some go thiner, leaving gaps where the rectnagle was supposed to fill up.
on D the lines have ruined, some have go thick for what reason?

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    Pending PR to process (detail report)01-17-13 12:43:19 PM--------------------------------------------------------------------------------------------------------------------------------------------------Req.no. li Re Site Prj Id Act seq Part no Description Qty UOM want rec dt lat ord dt--------------------------------------------------------------------------------------------------------------------------------------------------MAT/250370 | 2| 1|ISCSP | 4977| 100004207| 0104000016|Angle 50 X 50 X 6 IS:2062 Grade |500|kg |30-NOV-2012| 20-nov-2012MAT/250370 | 3| 1|ISCSP | 4977| 100004207| 0105000002|Channel 100 X 50 IS:2062 Grade A | 1000|kg | 30-NOV-2012| 20-nov-2012MAT/250579 | 2| 1|NMDCJ | 6001| 100005580| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 2991|kg | 13-DEC-2012| 03-dec-2012MAT/250606 | 2| |NMDCJ | 6002| 100005860| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 4500|kg | 29-DEC-2012| 19-dec-2012MAT/250607 | |1|NMDCJ|6001|100005580| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 1500|kg | 29-DEC-2012| 19-dec-2012MAT/250194 | 3| 1|NMDCJ | 6002| 100005818| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 3939|kg | 29-DEC-2012| 19-dec-2012MAT/250606 | 4| 1|NMDCJ | 6002| 100005860| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 39000|kg | 29-DEC-2012| 19-dec-2012MAT/250607 | 4| 1|NMDCJ | 6001| 100005580| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 17500|kg | 29-DEC-2012| 19-dec-2012MAT/250194 | 2| 1|NMDCJ | 6002| 100005818| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 12183|kg | 29-DEC-2012| 19-dec-2012MAT/250606 | 6| 1|NMDCJ | 6002| 100005860| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 9500|kg | 29-DEC-2012| 19-dec-2012MAT/250607 | 6| 1|NMDCJ | 6001| 100005580| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 4500|kg | 29-DEC-2012| 19-dec-2012MAT/250194 | 6| 1|NMDCJ | 6002| 100005818| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 17500|kg | 29-DEC-2012| 19-dec-2012MAT/250607 | 7| 1|NMDCJ | 6001| 100005580| 0109020008|TMT Bar 32 mm Fe 415 IS:1786 | 22000|kg | 29-DEC-2012| 19-dec-2012MAT/250194 | 7| 1|NMDCJ | 6002| 100005818| 0109020008|TMT Bar 32 mm Fe 415 IS:1786 | 27060|kg | 29-DEC-2012| 19-dec-2012MAT/251138 | 1| 1|NMDCJ | 6002| 100005825| 3501000001|Cement 50 kg | 1|pkt | 25-DEC-2013| 14-dec-2013--------------------------------------------------------------------------------------------------------------------------------------------------
    where as source file is like that:-
    Pending PR to process (detail report)
    01-17-13 12:43:19 PM
    Req.no. li Re Site Prj Id Act seq Part no Description Qty UOM want rec dt lat ord dt
    MAT/250370 | 2| 1|ISCSP | 4977| 100004207| 0104000016|Angle 50 X 50 X 6 IS:2062 Grade | 5500|kg | 30-NOV-2012| 20-nov-2012
    MAT/250370 | 3| 1|ISCSP | 4977| 100004207| 0105000002|Channel 100 X 50 IS:2062 Grade A | 1000|kg | 30-NOV-2012| 20-nov-2012
    MAT/250579 | 2| 1|NMDCJ | 6001| 100005580| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 2991|kg | 13-DEC-2012| 03-dec-2012
    MAT/250606 | 2| 1|NMDCJ | 6002| 100005860| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 4500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250607 | 2| 1|NMDCJ | 6001| 100005580| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 1500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250194 | 3| 1|NMDCJ | 6002| 100005818| 0109020002|TMT Bar 10 mm Fe 415 IS:1786 | 3939|kg | 29-DEC-2012| 19-dec-2012
    MAT/250606 | 4| 1|NMDCJ | 6002| 100005860| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 39000|kg | 29-DEC-2012| 19-dec-2012
    MAT/250607 | 4| 1|NMDCJ | 6001| 100005580| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 17500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250194 | 2| 1|NMDCJ | 6002| 100005818| 0109020004|TMT Bar 16 mm Fe 415 IS:1786 | 12183|kg | 29-DEC-2012| 19-dec-2012
    MAT/250606 | 6| 1|NMDCJ | 6002| 100005860| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 9500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250607 | 6| 1|NMDCJ | 6001| 100005580| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 4500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250194 | 6| 1|NMDCJ | 6002| 100005818| 0109020006|TMT Bar 25 mm Fe 415 IS:1786 | 17500|kg | 29-DEC-2012| 19-dec-2012
    MAT/250607 | 7| 1|NMDCJ | 6001| 100005580| 0109020008|TMT Bar 32 mm Fe 415 IS:1786 | 22000|kg | 29-DEC-2012| 19-dec-2012
    MAT/250194 | 7| 1|NMDCJ | 6002| 100005818| 0109020008|TMT Bar 32 mm Fe 415 IS:1786 | 27060|kg | 29-DEC-2012| 19-dec-2012
    MAT/251138 | 1| 1|NMDCJ | 6002| 100005825| 3501000001|Cement 50 kg | 1 |pkt | 25-DEC-2013| 14-dec-2013
    Ignore alignment. It is well formatted in source file.

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        Random randomizer = new Random();
        for (int i = 0; i < width; i++) {
          for (int j = 0; j < height; j++) {
            if (randomizer.nextInt(3) == 1)
              terrain[i][j] = 0;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 1;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 3;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 2;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 2;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 1;
            else if (randomizer.nextInt(2) == 1)
              terrain[i][j] = 3;
            else
              terrain[i][j] = randomizer.nextInt(5);
        expandWater();
        for (int i = 0; i < width; i++) {
          for (int j = 0; j < height; j++) {
            if (terrain[i][j] != 0)
              landMass++;
      public int getMapHeight() {
        return height;
      public int getMapWidth() {
        return width;
      public int getSquareID(int x, int y) {
        return terrain[x][y];
      public int getSquareMovementCost(int x, int y) {
        return terrainTypes.getMovementCost(terrain[x][y]);
    }PathFinder.java:
    import java.io.BufferedReader;
    import java.io.InputStreamReader;
    import java.util.Vector;
    public class PathFinder {
      private BufferedReader consoleReader = new BufferedReader(new InputStreamReader(System.in));
      //The array t3D[][] represents the 2D square map where t3D.leght = map width
      //and t3D[x].lenght = map width (-1 < x < t3D.leght). The third dimension
      //is refered to the square's movement cost, witch is definite by terrain.
      //The fourth dimension will be with lenght = 3. When running the search engine
      //(expanding the explored squares) this 3 values will keep the position of
      //the previous square in 3 dimension, witch are width, height and the maximum
      //movement cost among all squares.
      private int[][][][] squares3DReference;
      //Keeps information witch squares are visited.
      private boolean[][][] visitedSquares;
      private Map map;
      //this is the queue used in the Breathed First Seatch.
      private Vector queue3D;
      //Here is saved the shortest path
      private Vector path2D;
      private int highestMovementCost;
      public PathFinder(Map aMap) {
        map = aMap;
        queue3D = new Vector();
        path2D = new Vector();
        squares3DReference = new int[map.getMapWidth()][map.getMapHeight()][][];
        visitedSquares = new boolean[map.getMapWidth()][map.getMapHeight()][];
        highestMovementCost = map.terrainTypes.getHighestMovementCost();
        buildAbstract3DTerrain();
      private void buildAbstract3DTerrain() {
        for (int x = 0; x < map.getMapWidth(); x++) {
          for (int y = 0; y <map.getMapHeight(); y++) {
            int movementCost = map.terrainTypes.getMovementCost(map.getSquareID(x, y));
            if ( movementCost > 0) {
              visitedSquares[x][y] = new boolean[highestMovementCost];
              squares3DReference[x][y] = new int[highestMovementCost][3];
              for (int z = 0; z < highestMovementCost; z++) {
                for (int t = 0; t < 3; t++) {
                  squares3DReference[x][y][z][t] = -1;
      private boolean isMoveValid(int x, int y, int z, int x2, int y2, int z2) {
        if ( x < 0 || y < 0 || z < 0 || x2 < 0 || y2 < 0 || z2 < 0 || x >= map.getMapWidth() || y >= map.getMapHeight() || z >= highestMovementCost ||  x2 >= map.getMapWidth() || y2 >= map.getMapHeight() || z2 >= highestMovementCost)
          return false;
        if (map.terrainTypes.getMovementCost(map.getSquareID(x2, y2)) < 1)
          return false;
        if (visitedSquares[x2][y2][z2])
          return false;
        if (x == x2 && y == y2)
          return true;
        else {
          if (z == map.terrainTypes.getMovementCost(map.getSquareID(x2, y2)) - 1)
            return true;
          else
            return false;
      private void clearPreviousSearchData() {
        queue3D.clear();
        path2D.clear();
        for (int x = 0; x < map.getMapWidth(); x++) {
          for (int y = 0; y < map.getMapHeight(); y++) {
            if (squares3DReference[x][y] != null) {
              for (int z = 0; z < highestMovementCost; z++) {
                visitedSquares[x][y][z] = false;
                for (int t = 0; t < 3; t++) {
                  squares3DReference[x][y][z][t] = -1;
      private Vector copyPath2D() {
        Vector path = new Vector();
        for (int i = 0; i < path2D.size(); i++) {
          path.add(path2D.get(i));
        return path;
      public Vector findPath(int sX, int sY, int gX, int gY) {
        int head = 0;
        int tail = 0;
        int x = sX;
        int y = sY;
        int z = 0;
        visitedSquares[x][y][z] = true;
        mainLoop: {
          while (tail <= head) {
            int[][] moves = getPosibleMoves(x, y, z);
            for (int i = 0; i < 9; i++) {
              if (moves[i] != null) {
                squares3DReference[moves[0]][moves[i][1]][moves[i][2]][0] = x;
    squares3DReference[moves[i][0]][moves[i][1]][moves[i][2]][1] = y;
    squares3DReference[moves[i][0]][moves[i][1]][moves[i][2]][2] = z;
    queue3D.add(moves[i]);
    if (moves[i][0] == gX && moves[i][1] == gY) {
    break mainLoop;
    visitedSquares[moves[i][0]][moves[i][1]][moves[i][2]] = true;
    head++;
    if (queue3D.size() == 0 || queue3D.size() == tail)
    break mainLoop;
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    x = nextInQueue[0];
    y = nextInQueue[1];
    z = nextInQueue[2];
    tail++;
    if (squares3DReference[gX][gY][0][0] == -1) {
    clearPreviousSearchData();
    return path2D;
    fillpath2D(sX, sY, gX, gY);
    Vector path = copyPath2D();
    clearPreviousSearchData();
    return path;
    private int[][] getPosibleMoves(int x, int y, int z) {
    int[][] moves = new int[9][3];
    if (isMoveValid(x, y, z, x + 1, y, 0)) {
    moves[0][0] = x + 1;
    moves[0][1] = y;
    moves[0][2] = 0;
    else
    moves[0] = null;
    if (isMoveValid(x, y, z, x + 1, y - 1, 0)) {
    moves[1][0] = x + 1;
    moves[1][1] = y - 1;
    moves[1][2] = 0;
    else
    moves[1] = null;
    if (isMoveValid(x, y, z, x, y - 1, 0)) {
    moves[2][0] = x;
    moves[2][1] = y - 1;
    moves[2][2] = 0;
    else
    moves[2] = null;
    if (isMoveValid(x, y, z, x - 1, y - 1, 0)) {
    moves[3][0] = x - 1;
    moves[3][1] = y - 1;
    moves[3][2] = 0;
    else
    moves[3] = null;
    if (isMoveValid(x, y, z, x - 1, y, 0)) {
    moves[4][0] = x - 1;
    moves[4][1] = y;
    moves[4][2] = 0;
    else
    moves[4] = null;
    if (isMoveValid(x, y, z, x - 1, y + 1, 0)) {
    moves[5][0] = x - 1;
    moves[5][1] = y + 1;
    moves[5][2] = 0;
    else
    moves[5] = null;
    if (isMoveValid(x, y, z, x, y + 1, 0)) {
    moves[6][0] = x;
    moves[6][1] = y + 1;
    moves[6][2] = 0;
    else
    moves[6] = null;
    if (isMoveValid(x, y, z, x + 1, y + 1, 0)) {
    moves[7][0] = x + 1;
    moves[7][1] = y + 1;
    moves[7][2] = 0;
    else
    moves[7] = null;
    if (isMoveValid(x, y, z, x, y, z + 1)) {
    moves[8][0] = x;
    moves[8][1] = y;
    moves[8][2] = z + 1;
    else
    moves[8] = null;
    return moves;
    private void fillpath2D(int sX, int sY, int gX, int gY) {
    int[] gLoc = {gX, gY};
    path2D.add(gLoc);
    int x = gX;
    int y = gY;
    int z = 0;
    while (x != sX || y != sY) {
    int x2 = squares3DReference[x][y][z][0];
    int y2 = squares3DReference[x][y][z][1];
    int z2 = squares3DReference[x][y][z][2];
    x = x2;
    y = y2;
    z = z2;
    if (z == 0) {
    int[] loc = {x, y};
    path2D.insertElementAt(loc, 0);
    PathFinderTest.java
    import java.io.BufferedReader;
    import java.io.InputStreamReader;
    import java.util.Vector;
    public class PathFinderTest {
      static BufferedReader consoleReader = new BufferedReader(new InputStreamReader(System.in));
      static Map map;
      static int startX;
      static int startY;
      static int goalX;
      static int goalY;
      public static void main(String[] args) throws Exception {
        System.out.print("Enter map size.\nx = ");
        int width = Integer.parseInt(consoleReader.readLine());
        System.out.print("y = ");
        int height = Integer.parseInt(consoleReader.readLine());
        System.out.print("Enter strting location.\nx = ");
        startX = Integer.parseInt(consoleReader.readLine()) - 1;
        System.out.print("y = ");
        startY = Integer.parseInt(consoleReader.readLine()) - 1;
        System.out.print("Enter goal location.\nx = ");
        goalX = Integer.parseInt(consoleReader.readLine()) - 1;
        System.out.print("y = ");
        goalY = Integer.parseInt(consoleReader.readLine()) - 1;
        if (goalX < 0 || goalY < 0 || startX < 0 || startY < 0 || goalX >= width || goalY >= height || startX >= width || startY >= height) {
          System.out.println("Invalid parameters found. Program will exit");
          System.exit(0);
        map = new Map(width, height);
        map.clearGoalAndStartLocFromWater(startX, startY, goalX, goalY);
        printSolution(new Vector());
        PathFinder pathFinder = new PathFinder(map);
        long before = System.currentTimeMillis();
        Vector path = pathFinder.findPath(startX, startY, goalX, goalY);
        long after = System.currentTimeMillis();
        long time = after - before;
        printSolution(path);
        if (path.size() == 0)
          System.out.println("No path found.");
        else
          System.out.println("Path found.");
        System.out.println("Finding the path took " + time + " milliseconds");
      static void printSolution(Vector path) {
        boolean[][] pathOnMap = new boolean[map.getMapWidth()][map.getMapHeight()];
        for (int i = 0; path.size() > i; i++) {
          int[] move = (int[]) path.get(i);
          pathOnMap[move[0]][move[1]] = true;
        for (int y = 0; y < map.getMapHeight(); y++) {
          for (int x = 0; x < map.getMapWidth(); x++) {
            System.out.print(" ");
            if (pathOnMap[x][y] == false)
              System.out.print(" ");
            else
              System.out.print("0");
            if (x == startX && y == startY)
              System.out.print("S");
            else if (x == goalX && y == goalY)
              System.out.print("G");
            else
              System.out.print(map.terrainTypes.getNameFirstLetter(map.getSquareID(x, y)));
          System.out.println();
        System.out.println();
    }TerrainType.java:
    public class TerrainType {
      private int movementCost;
      private String name;
      TerrainType(int aMovementCost, String aName) {
        movementCost = aMovementCost;
        name = aName;
      public int getMovementCost() {
        return movementCost;
      public String getName() {
        return name;
      public String getNameFirstLetter() {
        return name.substring(0, 1).toUpperCase();
    }TerrainTypes.java:
    import java.util.Vector;
    public class TerrainTypes {
      //Here are saved the terrain types with the map has. ElementAt 'i' in
      //setOfTypes is represented by the number in Map.terrain[x][y] witch is
      //equal to i, were x, y are random integer as soon as they do not
      //throw ArrayIndexOutOfBoundsException. Actually this is a coding to know
      //a specific square in the map to witch terrain type is refered in setOfTypes.
      private Vector setOfTypes;
      public TerrainTypes() {
        setOfTypes = new Vector();
        setOfTypes.add(new TerrainType(1, "Plains"));
        setOfTypes.add(new TerrainType(2, "Forst"));
        setOfTypes.add(new TerrainType(3, "Jungle"));
        setOfTypes.add(new TerrainType(4, "Mountain"));
        setOfTypes.add(new TerrainType(-1, "X"));
      public int getMovementCost(int i) {
        return ((TerrainType) setOfTypes.get(i)).getMovementCost();
      public String getName(int i) {
        return ((TerrainType) setOfTypes.get(i)).getName();
      public String getNameFirstLetter(int i) {
        return ((TerrainType) setOfTypes.get(i)).getNameFirstLetter();
      public int getHighestMovementCost() {
        int max = 1;
        for (int i = 0; setOfTypes.size() > i; i++) {
          int movementCost = ((TerrainType) setOfTypes.get(i)).getMovementCost();
          if ( movementCost > 0) {
            if (max < movementCost)
              max = movementCost;
        return max;
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    Sogartar

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    7 - c - actual usage for your game
    8 - !!! very important !!!
    Share the developed path algorithms along with remarks about speed, map-size,...
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    kind regards,

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