Problem with configure engine in console-mode unix

i have a problem, i tried to configure an engine of enterprise in HP_UX, but the grapical-mode doesn´t work, how can i start the admin console in console-mode??? i tried ./albpmadmcenter -console but not work!!!

Hi,
You would have to install using silent mode to configure the process administrator. This option is available in Oracle BPM (OBPM). Not sure if it exists even with ALBPM 6.0.
http://download.oracle.com/docs/cd/E13154_01/bpm/docs65/config_guide/index.html?t=modules/admin_center/config_wizard/c_Running_Config_Wiz_Silent.html
Hope this helps.
Sarat

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    A workaround is available on internet, Not on this forum. But i am afraid i am not allowed to post it here.
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    Current Phones: Nokia N9, iPhone 4

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    My game works fine on older versions of iOS (5.0, 5.1.1 and 6 beta 3).
    This problem only happens on iOS 6 GM and since iOS 6 will be officially released in a few days, I am really worried...
    I tried Air 3.3 and Air 3.4 - both have this problem.
    In "cpu" and "direct" render modes sprite rotation works, but graphics performance is terrible. So "gpu" is my only option...
    I'll really appreciate any help.

    I performed some other tests and so it seems like everything is 2D in gpu mode. When I try to do 3D transformations, objects disappear from the view.
    For example out of these 3 images only image1 is displayed:
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    Maybe there is some setting that enables 3D (something like zBufferEnabled=true) that needs to be explicitly set for iOS 6 in gpu mode?
    UPD: Ok, I'm pretty sure it's a bug, I reported it to Adobe - Bug 3330901

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    Thanks for your consideration,
    cobaltgreen

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