Sound escaping from movieclips!

What I have done so far:
-I created 64 movieclips: the first frame is empty, the
second one has an image, so the moving is just that image
appearing. The movieclips are placed in the scene to form a smooth
image, like puzzle-pieces fitting together perfectly. So, after
playing each movieclip, the user can see the whole image. The
instances are named and the names made into an array. I created a
function that will pick randomly from the array and play the
movieclips one by one, always at random. This works.
-I want to attach a unique sound to each movieclip, so when
the image appears, a sound is heard. When I do this the "regular"
way to just one movieclip and test, the sound plays in each
movieclip, even when the movieclip with the sound hasn't even
played yet! This isn't working correctly. Does anyone know what
might be the problem? I can show the code and the movie so far if
need be, but I'd really like help, and my university computer
technician didn't know what was the problem either.
The problem seems so illogical, how can the sound just steal
away from its movieclip and make a mess all over the scene?

I'll give it a try tomorrow (uni computer labs close so
early...) and if it doesn't work, I'll heckle you again
Thanks.

Similar Messages

  • I need to get sound events from sounds embedded in a MovieClip

    I'm working on a SoundManager class for a game development
    platform. Unfortunately, I can't leverage the Sound class because
    the requirements are that the sounds for an application would be
    embedded in individual MovieClip objects and set to stream as the
    clip plays.
    The idea is that this would allow third-party developers to
    make simple edits to the sounds by using the envelope controls for
    the embedded sounds. I can manually fire an event when the sound
    finishes by calling a custom method in the last frame of the movie
    clip, however, this is not completely accurate and it makes it
    impossible to seamlessly loop sounds.
    Now, the Flash player must be aware that the sound has
    finished playing. I presume that sounds embedded in the IDE are
    handled by the Sound class in some way. Is there any way at all
    that I can expose an event when the embedded sound finishes
    playing?
    I'd really prefer to use another approach, and just attach
    sound files from a Library or from external files, but I don't have
    a choice in this particular case. This is the way the application
    has to work.
    I will probably have to give up on the precision I want in
    order to complete this job on time, but I refuse to believe that
    what I'm trying to do is impossible. I would appreciate any help
    anyone can give me.

    You'll have to update your OS on your Macbook.
    Click on the black Apple logo at the top left of your Mac screen.  Then click on Software Update.
    support.apple.com/kb/ht1338

  • How can I transfer a sound file from my "Voice Memos" app on my iPhone to my iPad?

    How can I transfer a sound file from my "Voice Memos" app on my iPhone to my iPad?

    In iTunes with your iPhone connected, click on the iPhone device, select the Apps tab, scroll down to the File Sharing section and pick an app that plays Quicktimes ("Files Connect" works in this example, but I'm open to suggestions of better apps for playing transferred Quicktimes) and drag your Quicktime from Finder to the Documents pane for the File Sharing app.   Once the file transfer is complete, go to the app on your iPhone to play the Quicktime.

  • DOWNLOADED SOUND CLIPS FROM MY LG PHONE, THEY WON'T PLAY

    I DOWNLOADED SOUND CLIPS FROM MY LG PHONE. THEY HAVE A .qcp AT THE END. WHAT APPLICATION DO I USE TO PLAY THEM ? DO THEY NEED TO BE CONVERTED TO SOMETHING ELSE?

    Try VLC Player...
    http://www.videolan.org/vlc/
    Also see...
    https://discussions.apple.com/thread/1573850?start=0&tstart=0

  • Sound coming from both speakers and headphones at the same time in probook 4440s

    I have a Probook 4440s with windows 8 pro(64 bit) with IDT high definition codec installed. Yesterday when i was playing some songs i noticed that the sound was coming from both headphones and speakers even when my headphones are plugeed in and my lappy was having no such problems a few hours earliers while i was watching a movie. Please help..

    It may be because you have both the internal speakers and headphones enabled at the sametime on your laptop. This might just happen automatically when you plug your headphones in. You need to manage your audio devices on your laptop.
    Go to Control Panel> Hardware and Sounds> Manage Audio Devices> Playback Tab (which should already be selected)    
    In the playback tab there should be a list of all the audio devices you are using on your computer. Right click on the one you don't want to use and click disable. This should stop the sound coming from that audio device. 
    Remember: You will need to enable that audio device if you want to listen to sound through it again. Your internal speakers won't work once you enable them again. This might also be the case with your headphones. You may also have to do this every time your plug in a device or once you restart your computer.
    Another note: Sometimes disabled devices will not show up on the audio device list so once you disable a device it will dissappear. This is an easy fix too. Just right click on an audio device and make sure show disabled devices and show disconnected devices is checked.
    I hope this helps.
    (I was using a computer with Windows XP to explain the instructions but it should be similar with your Windows Operating System. You may however have to play around a little on your computer because it may be slightly different) 

  • I put a case on my iPod touch 5 and now there is no sound coming from the speaker.  The head phones work though.  I called Apple Support and the 2 people I spoke with seemed baffled.  Has this happened to anyone and how do I resolve this?

    I put a Griffin case on my daughter's iPod Touch 5 and now there is no sound coming from the speaker.  There is sound when we use the headphones.  Is there a mute function that I may have switched on and if so how do I turn it off?
    It was a gift bought by her Godparents in January and I live in the islands so I can't just drive it back to the store to have them look @ it!
    Called Apple Support and spoke to 2 people who seemed baffled and who could only suggest I reset the device.  Who h has not helped.
    HELP!!!!!!!

    - Try cleaning out/blowing out the headphone jack. Try inserting/removing the plug a dozen times or so.
    Try the following to rule out a software problem
    - Reset the iPod. Nothing will be lost
    Reset iPod touch: Hold down the On/Off button and the Home button at the same time for at
    least ten seconds, until the Apple logo appears.
    - Reset all settings
    Go to Settings > General > Reset and tap Reset All Settings.
    All your preferences and settings are reset. Information (such as contacts and calendars) and media (such as songs and videos) aren’t affected.
    - Restore from backup
    - Restore to factory settings/new iPod.
    - Make an appointment at the Genius Bar of an Apple store. Seems you have a bad headphone jack.
    Apple Retail Store - Genius Bar
    Apple will exchange your iPod for a refurbished one for this price. They do not fix yours.
    Apple - iPod Repair price                  
    A third-party place like the following will replace the jack for less. Google for more.
    iPhone Repair, Service & Parts: iPod Touch, iPad, MacBook Pro Screens
    Replace the jack yourself
    iPod Touch Repair – iFixit

  • How can I create a function of sound volue from time using AudioQueueBufferRef??

    I have a question how can I analyze class AudioQueueBufferRef, for creating a function of sound volue from time?? Here is what I get . there is AudioQueueBufferRef fillBuf = audioQueueBuffer[fillBufferIndex]; volume height is 2000 elements from SInt16* coreAudioBuffer = (SInt16*)fillBuf->mAudioData. so function looks like H(t*i)=coreAudioBuffer[i] where t = 1/sampleRate = 1/22050 but here is a problem. my program gets sound and uses a class AudioStreamer for this. AudioStreamer has 3000 lines when I play music from Free Internet Radio - SHOUTcast Radio - Thousands of Free Online Radio Stations. internet radio - my problem is as follows either I dont know where 85 % of sound information is or I dont know how I can analyze class AudioQueueBufferRef
    Here is the code where I analyze Buffer.
    {@synchronized(self)
    if ([self isFinishing] || stream == 0)
    return;
    inuse[fillBufferIndex] = true; // set in use flag
    buffersUsed++;
    // enqueue buffer
    AudioQueueBufferRef fillBuf = audioQueueBuffer[fillBufferIndex];
    fillBuf->mAudioDataByteSize = bytesFilled;
    // ======>in this place I analyze Buffer
    if (packetsFilled)
    err = AudioQueueEnqueueBuffer(audioQueue, fillBuf, packetsFilled, packetDescs);
    else
    err = AudioQueueEnqueueBuffer(audioQueue, fillBuf, 0, NULL);
    when bitRate = 24 buffer has the following options int size=(fillBuf->mAudioDataByteSize) == 2000 double sampleRate=asbd.mSampleRate == 22050 numberOfChannels = asbd.mChannelsPerFrame == 1 it turns out that duration of play buffer float bufferTime =(size/numberOfChannels)/sampleRate == 0.1 number of buffers per second float numBuffersInOneSeconds == 1,5 duration of play all buffers per one second numBuffersInOneSeconds * time == 0.15 so it is 15 % of all information
    as a result If buffer comes at 0.0 seconds he lasts up to 0.1 seconds.farther in my function there is no volume. second buffer comes in 0.7 seconds and lasts up to 0.8 seconds. but in reality the sound doesnt breaks. Maybe I'm doing something wrong .please tell me.
    just for comparison
    when bitRate = 32 buffer has the following options int size=(fillBuf->mAudioDataByteSize) == 2000 double sampleRate=asbd.mSampleRate == 22050 numberOfChannels = asbd.mChannelsPerFrame == 1 it turns out that duration of play buffer float bufferTime =(size/numberOfChannels)/sampleRate == 0.1 number of buffers per second float numBuffersInOneSeconds == 2 duration of play all buffers per one second numBuffersInOneSeconds * time == 0.2 so it is 20 % of all information
    when bitRate = 32 buffer has the following options int size=(fillBuf->mAudioDataByteSize) == 1660 double sampleRate=asbd.mSampleRate == 44100 numberOfChannels = asbd.mChannelsPerFrame == 2 it turns out that duration of play buffer float bufferTime =(size/numberOfChannels)/sampleRate == 0.02 number of buffers per second float numBuffersInOneSeconds == 10 duration of play all buffers per one second numBuffersInOneSeconds * time == 0.2 so it is 20 % of all information

    You cannot write custom commands for expressions.
    That being said, there are a couple of options:
    Create a subsequence with a single step. Use a parameter of the sequence as "function parameter".
    Create a custom step type including a substep module which implements the function. Add an edit substep to enable the user of the steptype to gracefully change the parameter.
    Store the variable parameter in a local/file global variable and modify the value in each step. This will, at least, keep the "function" the same for every step.
    Norbert

  • Mba sound: just bought my first mba and I have been using it in my house no problem...took it to my empty office today and I can hear a small vibration/sound coming from the upper left part of the keyboard...constant and rhythmical...ideas?

    mba sound: just bought my first mba and I have been using it in my house no problem...took it to my empty office today and I can hear a small vibration/sound coming from the upper left part of the keyboard...constant and rhythmical...ideas?

    Hi
    It's likely your fan,  It always runs on a MBA.  Mine is very quiet, others report some noise - here is one link.  There are lots of others.
    Hope this helps
    Cheers
    https://discussions.apple.com/thread/4381367?start=0&tstart=0

  • TS1425 My iPod Classic was working fine all day.  Came home and uploaded to voice memos via iTunes, now there is no sound coming from my iPod.  I've used both headphones and a docking station.  The songs don't even begin, they just skip to the next one. 

    My iPod Classic was working fine all day.  Came home and uploaded 2 files via iTunes, now there is no sound coming from my iPod.  I've tried both headphones and a docking station......nothing.  The songs don't even engage, they skip to the next one.  I've tried rebooting the iPod and still nothing.  Any ideas?
    Kim

    Hi, and welcome to Apple Discussions.
    Have you tried resetting the PMU?
    I'm not optimistic that this will help any more than the procedures you've already tried, but it won't hurt to try.
    Do you still have your OS 9 installation? If so, try booting into OS 9 and see if the problems with the audio are happening there, too. If so, you can bet it's a hardware problem.
    How big is your hard drive and how much space remains available on it? If you don't have your OS 9 installation in order to check out whether it's a hardware problem and you have enough available hard drive space, you may want to try an Archive and Install of the OS in order to make sure it isn't an OS X system-wide problem. If that doesn't do it, you could back up your hard drive and restore your software.
    All of this may just be spinning your wheels, but it's all stuff you can try before shelling out a lot of money for repairs.

  • I would like to see and access the correct sound patches from my E-mu mps orchestral plus from inside of logic express.

    I would like to see and access the correct sound patches from my E-mu mps orchestral plus from inside of logic express.
    Right now , I have access to some of the sound files but most are missing and all are incorrectly labeled.
    Is it possible to ("Library") these sound files or access them from logic?
    Thanks
    J

    HI,
    I'm not quite sure who you think you are addressing here with your idea but this is a user to user forum. Apple don't come here.
    If you want to offer ideas or feedback to Apple, it would be best for you to do it here:
    http://www.apple.com/feedback/logic-pro.html

  • What are the characteristics of the sound output from the speaker iPad3?

    What are the characteristics of the sound output from the speaker iPad3?

    man -s4 proc
    or
    http://docs.sun.com/app/docs/doc/817-0683/6mgff29c4?q=procfs&a=view
    Its a virual directory structure with a directory per process. These per process directories contain more directories and files that supply detailed information on that process eg per open file information.
    Access to the per process directories is controlled by checking the credentials of the accessing process against the credentials of the
    process whose procfs directory is being accessed.
    tim

  • Every time I scroll, there's a clicking sound coming from the top left corner of my macbook

    Similar to the clicking sound of my hard drive, every time I scroll, or whenever there is any sort of animation on my screen, there's a similar clicking sound coming from the top left corner on my , around the area where the microphone is. I know the hard drive is at the bottom right corner, so is this a graphics card issue or am I overlooking the issue?

    It is better to take the MBP to the Apple store for evaluation.
    They have the diagnostic tools to make sure that there is no problem with the computer.

  • No sound output from dock connector or headphones but speaker is fine

    I've got a 3GS which I've had since October.
    Recently, there has been no sound output from the headphone socket - or rather, what does come out is very strange, sounding almost electronically distorted.
    I thought that maybe the headphone jack was broken, but now I've found out that the same thing can be heard through a dock when the iPod is connected this way.
    I'm fairly sure the dock connector is still fine as the phone charges and can be controlled by the dock etc
    Most of the discussions I've found relate to sound not coming from the speaker on the phone, but this is absolutely fine.
    Any ideas?

    Hi, and welcome to Apple Discussions.
    Have you tried resetting the PMU?
    I'm not optimistic that this will help any more than the procedures you've already tried, but it won't hurt to try.
    Do you still have your OS 9 installation? If so, try booting into OS 9 and see if the problems with the audio are happening there, too. If so, you can bet it's a hardware problem.
    How big is your hard drive and how much space remains available on it? If you don't have your OS 9 installation in order to check out whether it's a hardware problem and you have enough available hard drive space, you may want to try an Archive and Install of the OS in order to make sure it isn't an OS X system-wide problem. If that doesn't do it, you could back up your hard drive and restore your software.
    All of this may just be spinning your wheels, but it's all stuff you can try before shelling out a lot of money for repairs.

  • Theres very little sound coming from my speaker and people cant hear me i phone 4

    theres very little sound coming from my speaker when i play music and ringtone it was working fine last night also when its going straight to voicemail when people ring but then coming through as a missed call, then when i recive calls i can hear people bnut they cant hear me is anyone else having this problem with there iphone 4

    Hello adam-hardwick1993,
    Thanks for using Apple Support Communities.
    For more information on this, take a look at:
    iPhone: Hardware troubleshooting
    http://support.apple.com/kb/ts2802
    Best of luck,
    Mario

  • HT201210 nowadays have many user have problem with update to ios7 and need active with apple id maybe in the future in order escape from these problems must be stop use these products else. Because of simple user don't know about this technology and somet

    nowadays have many user have problem with update to ios7 and need active with apple id maybe in the future in order escape from these problems must be stop use these products else. Because of simple user don't know about this technology and sometime just hear from other user that it 's difficult to use then force they change phone that use to handle to another.

    It is a feature to discourage the theft of iPhones by making them useless if resold. It's not going anywhere. It's simple: just don't buy a phone until you make sure that the activation lock has been disabled.

Maybe you are looking for

  • Can't partition during Boot Camp for Windows 8?

    I am trying to install Windows 8 on my early/mid-2011 MacBook Pro. I am using the Boot Camp Installation & Setup Guide, but when I get to the area of partitioning the hard drive, I am choosing around 60GB and clicking next. After a minute or so, it i

  • Column values truncating when exported to excel from OBIEE dashboard

    Hi, I am fairly new to OBIEE. recently I am facing an issue, when I try to export a report using the download to Excel or download to excel2000 option, one of the 18 digit column value is truncated to exponential value. Like for example the column is

  • Bootcamp installation failure

    Hello to all. I've had Windows 7 installed for nearly a year now and up until now I haven't had any problems with it. I "accidently" uninstalled the bootcamp setup while uninstalling other things and now, I can't reinstall it. I've tried with the App

  • My screen is black but still working.

    How do I get my screen to work again ?

  • Spaces: howto disable Switch by dragging

    Hi folks, this is driving me nuts: using spaces, I can drag a window the a screen border, wait a while and Spaces switches to another space. However, using an application where I need to do other drag operations (Logic Pro in my case), causes spaces