STOP Command

Hi All,
          I have a small issue like in the ECC 6.0 i am using  "STOP" command.It is syntactically correct.But when i did the extended program check for this program.It is giving me error like "STOP statement is obsolete in OO context".
Which statement i should use Rather than STOP which will execute the same function like "STOP".
This is very urgent.Please.I will reward you points.
Thanks,
Swapna.

Hi swapna,
i tried stop statement its working in ECC 6.0......
use CHECK FLD IS INITIAL.
OR USE
SY-SUBRC EQ 0.
Regards,
V.balaji

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    Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
    I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
    I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
    Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
    redmovie.stop();
    red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed);
    function playRed(event:MouseEvent):void
              redmovie.play();

    I am not sure of what the problem is, so I don't know if this will help or not.  One thing I might suggest is that you use gotoAndPlay(1) instead of play().  That way, if your movieclip is in the middle of playing it won't continue but will start from the beginning.
    You could use one button to have the different movieclips play in sequence if you prefer that.  You would just need to have some form of counter that keeps track of which is the next to play. Somethin like...
    var mcCounter:uint = 0; // start at 0 since an array is being used to identify which movieclip to play
    var mcs:Array = new Array(redmovie, bluemovie, brownmovie);
    only_btn.addEventListener(MouseEvent.ROLL_OVER, playMC);
    function playMC(event:MouseEvent):void
             mcs[mcCounter].play();                  // tell the current mc to play
             mcCounter += 1;                            // increment for the next mc
             if(mcCounter == 3) mcCounter = 0;  // reset the counter if it exceeds the array

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