Subscripts/Special Glyphs in flash text

Does anyone know how to create subscripts within text or
insert Greek characters for mathematics equations? Using Flash MX
2004.
This is all adobe has:
http://www.adobe.com/go/1959eceb
Does anyone know a workaround that isn't inserting a graphic
file in place for the glyph that I need?

I'm not sure if this will help, but you could give it a try
http://home.earthlink.net/~awinkelried/keyboard_shortcuts.html
or this one
http://www.starr.net/is/type/altnum.htm

Similar Messages

  • Greek, macrons, and other special glyphs? Recommended substitutions?

    I had been under the impression that most modern Adobe OpenType fonts had support for glyphs like α (U+03B1, GREEK SMALL LETTER ALPHA)  and ā (U+0101, LATIN SMALL LETTER A WITH MACRON), and that the few cases I had found were mostly outliers. Today I became aware that I was mostly wrong, and would appreciate it if someone could explain what the situation really is; I was surprised to learn how wrong I was.
    Most of my thinking is in the context of machines running Mac OS X with Font Folio 11 installed/available, if that's pertinent.
    Miguel clarified a while ago that the macron characters were "only supported in font families with the suffix Pro, such as Minion Pro." I had missed it when he said it, or I guess internalized it wrongly. So I guess that means the macron characters are mostly available in the 24 Pro faces: Adobe Caslon Pro, Adobe Garamond Pro, Adobe Jenson Pro, Arno Pro, Bickham Script Pro, Brioso Pro, Caflisch Script Pro, Calcite Pro, Chaparral Pro, Cronos Pro, Ex Ponto Pro, Garamond Premier Pro, Lithos Pro, Minion Pro, Myriad Pro, Sanvito Pro, Sava Pro, Silentium Pro, Tekton Pro, Trajan Pro, Voluta Script Pro, Warnock Pro, Waters Titling Pro, Web Type Pro,
    OK, well…fine. Then the next problem was Greek letters. Those seem to be…much more difficult to find? (I would have thought the opposite.)
    Is there some tool for searching for these glyphs within Adobe's fonts? The Type Reference Guide says "Complete glyph complement pdfs can be
    viewed or downloaded from the Adobe web site at www.adobe.com/type," but I can't seem to find an easy way to get to them (I guess the Flash interface sort of works? Is there a better one?).
    Our house style currently uses Adobe's Utopia Std and Univers LT Std. For text in Utopia, when hunting for these glyphs, I had usually been in the habit of finding the glyphs in Times New Roman, and not worrying about it. Today I realized that that's not Adobe's Times New Roman (kind of a rude awakening), it's actually Monotype:Times New Roman Regular:Version 3.05 (Microsoft). So then I installed Adobe's Times New Roman MT Std and Times LT Std families, but they don't have the glyphs either.
    Is there a recommended Adobe font that has these glyphs that is appropriate to substitute for Utopia? For Univers?
    Maybe the more general question is whether there is mapping of "What font should I look in to find somewhat similar-looking glyphs when Adobe fonts are missing glyphs"?
    Looking through the Type Reference Guide.pdf (or the printed 3rd edition reference library) is frustrating. I suppose I probably want a font with the icon for "Greek monotonic" or maybe "Greek polytonic" , but those seem to be encoded as special glyphs that are tough to search for.
    If I search for the word "Greek," it looks like my only choices are these 7: Arno Pro, Garamond Premiere Pro, Lithos Pro, Minion Pro, Myriad Pro, Universal Std, and Warnock Pro.
    Is that right, or am I missing some?
    is this situation likely to improve anytime soon? Am I better off finding non-Adobe sources for these glyphs?
    Utopia is a Robert Slimbach Adobe original, so I guess there are no other sources.
    Univers is from Linotype, but they don't seem to sell and variants with greek glyphs?
    Maybe the answer is that the folks who picked our house style made bad decisions. Though I'm really not sure? Sorry this is so long. Any thoughts much-appreciated. Thanks.

    Hi John,
    Lots of questions. I'll try to address them as best I as can.
    Is there some tool for searching for these glyphs within Adobe's fonts?
    You can use the "Character Viewer" available in Mac OS X. The only requirement is that the font(s) need to be installed.
    The Type Reference Guide says "Complete glyph complement pdfs can be viewed or downloaded from the Adobe web site at www.adobe.com/type," but I can't seem to find an easy way to get to them
    Just go to any face page, e.g. Minion Pro Medium Subhead. There you'll find a link named Glyph Complement which will direct you to the PDF file.
    Is there a recommended Adobe font that has these glyphs that is appropriate to substitute for Utopia?
    No, not really. Kepler has a similar style, but it's also an Std family, not Pro, so it won't have the characters you need.
    For Univers?
    No. The closest would be Myriad as they're both sans-serif. But the styles are different: Univers is a (neo)grotesque while Myriad is a humanist.
    If I search for the word "Greek," it looks like my only choices are these 7: Arno Pro, Garamond Premiere Pro, Lithos Pro, Minion Pro, Myriad Pro, Universal Std, and Warnock Pro. Is that right, or am I missing some?
    There's also Hypatia Sans, Sava, and Adobe Text (the latter is currently only avaialble as a CS5 registration incentive). List of fonts containing Greek.
    The number of choices seems small when compared to the total number of font families available in the library. But Adobe was actually one of the first foundries that started including Greek and Cyrillic characters in their fonts on a regular basis. When you look at the Adobe Originals list you start seeing the trend.
    is this situation likely to improve anytime soon?
    Yes. All our newest families are Pro and include Greek and Cyrillic -- that's basically our minimum now -- and there are updates to existing families in the pipeline. But this will still take some time to become available.
    Utopia is a Robert Slimbach Adobe original, so I guess there are no other sources.
    Adobe actually donated Utopia fonts to the community, and while there has been some derivative work that extended it to cover Vietnamese and Cyrillic, AFAIK no one as ever designed the Greek glyphs.
    Univers is from Linotype, but they don't seem to sell and variants with greek glyphs?
    I think you're right. But I see they have a font named Utah WGL that may suit your needs.

  • Android, backspace doesn't work properly in a flash.text.TextField

    Hello,
    I have a bug on my Nexus 5 Android 4.4 Air 4.0.
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    package{
    import flash.text.TextField;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    public class Main extends Sprite {
      private var myTextField:TextField = new TextField();
      public function Main() {
        stage.scaleMode = StageScaleMode.NO_SCALE;
        stage.align = StageAlign.TOP_LEFT;
        addEventListener(Event.ADDED_TO_STAGE, init);
      private function init(event:Event):void {
        myTextField.type="input";
        myTextField.text="The TextField class is used to create display objects for text display and input. You can give a text field an instance name in the Property inspector and use the methods and properties of the TextField class to manipulate it with ActionScript. TextField instance names are displayed in the Movie Explorer and in the Insert Target Path dialog box in the Actions panel.\nTo create a text field dynamically, use the TextField() constructor.\n\nThe methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.\n\nActionScript provides several ways to format your text at runtime. The TextFormat class lets you set character and paragraph formatting for TextField objects. You can apply Cascading Style Sheets (CSS) styles to text fields by using the TextField.styleSheet property and the StyleSheet class. You can use CSS to style built-in HTML tags, define new formatting tags, or apply styles. You can assign HTML formatted text, which optionally uses CSS styles, directly to a text field. HTML text that you assign to a text field can contain embedded media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the embedded media in the same way that a web browser wraps text around media embedded in an HTML document.\n\nFlash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the htmlText property.\n\nView the examples\n\nMore examples\n\nModifying the text field contents\nDisplaying HTML text\nUsing images in text fields\nScrolling text in a text field\nSelecting and manipulating text\nCapturing text input\nRestricting text input\nFormatting text\nWorking with static text\nTextField Example: Newspaper-style text formatting\nLearn more\n\nUse native features with a soft keyboard\nDisplay programming\nBasics of display programming\nCore display classes\nChoosing a DisplayObject subclass\nBasics of Working with text\nUsing the TextField class\nDisplaying text\nAdvanced text rendering\nRelated API Elements\n\nflash.text.TextFormat\nflash.text.StyleSheet\nhtmlText\n\nPublic Properties\n Show Inherited Public Properties\n   Property  Defined By\n      alwaysShowSelection : Boolean\nWhen set to true and the text field is not in focus, Flash Player highlights the selection in the text field in gray.\nTextField\n      antiAliasType : String\nThe type of anti-aliasing used for this text field.\nTextField\n      autoSize : String\nControls automatic sizing and alignment of text fields.\nTextField\n      background : Boolean\nSpecifies whether the text field has a background fill.\nTextField\n      backgroundColor : uint\nThe color of the text field background.\nTextField\n      border : Boolean\nSpecifies whether the text field has a border.\nTextField\n      borderColor : uint\nThe color of the text field border.\nTextField\n      bottomScrollV : int\n[read-only] An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.\nTextField\n      caretIndex : int\n[read-only] The index of the insertion point (caret) position.\nTextField\n      condenseWhite : Boolean\nA Boolean value that specifies whether extra white space (spaces, line breaks, and so on) in a text field with HTML text is removed.\nTextField\n      defaultTextFormat : flash.text:TextFormat\nSpecifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method.\nTextField\n      displayAsPassword : Boolean\nSpecifies whether the text field is a password text field.\nTextField\n      embedFonts : Boolean\nSpecifies whether to render by using embedded font outlines.\nTextField\n      gridFitType : String\nThe type of grid fitting used for this text field.\nTextField\n      htmlText : String\nContains the HTML representation of the text field contents.\nTextField\n      length : int\n[read-only] The number of characters in a text field.\nTextField\n      maxChars : int\nThe maximum number of characters that the text field can contain, as entered by a user.\nTextField\n      maxScrollH : int\n[read-only] The maximum value of scrollH.\nTextField\n      maxScrollV : int\n[read-only] The maximum value of scrollV.\nTextField\n      mouseWheelEnabled : Boolean\nA Boolean value that indicates whether Flash Player automatically scrolls multiline text fields when the user clicks a text field and rolls the mouse wheel.\nTextField\n      multiline : Boolean\nIndicates whether field is a multiline text field.\nTextField\n      numLines : int\n[read-only] Defines the number of text lines in a multiline text field.\nTextField\n      restrict : String\nIndicates the set of characters that a user can enter into the text field.\nTextField\n      scrollH : int\nThe current horizontal scrolling position.\nTextField\n      scrollV : int\nThe vertical position of text in a text field.\nTextField\n      selectable : Boolean\nA Boolean value that indicates whether the text field is selectable.\nTextField\n      selectionBeginIndex : int\n[read-only] The zero-based character index value of the first character in the current selection.\nTextField\n      selectionEndIndex : int\n[read-only] The zero-based character index value of the last character in the current selection.\nTextField\n      sharpness : Number\nThe sharpness of the glyph edges in this text field.\nTextField\n      styleSheet : StyleSheet\nAttaches a style sheet to the text field.\nTextField\n      text : String\nA string that is the current text in the text field.\nTextField\n      textColor : uint\nThe color of the text in a text field, in hexadecimal format.\nTextField\n      textHeight : Number\n[read-only] The height of the text in pixels.\nTextField\n      textInteractionMode : String\n[read-only] The interaction mode property, Default value is TextInteractionMode.NORMAL.\nTextField\n      textWidth : Number\n[read-only] The width of the text in pixels.\nTextField\n      thickness : Number\nThe thickness of the glyph edges in this text field.\nTextField\n      type : String\nThe type of the text field.\nTextField\n      useRichTextClipboard : Boolean\nSpecifies whether to copy and paste the text formatting along with the text.\nTextField\n      wordWrap : Boolean\nA Boolean value that indicates whether the text field has word wrap.\nTextField";
        myTextField.border=true;
        myTextField.width=myTextField.height=300;
        addChild(myTextField);
    Thanks.

    I have this bug on Galaxy Nexus Android 4.3, I don't have this bug on Galaxy S Android 2.3, the bug occurs with the new Google Keyboard 3.0
    the app descriptor
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/4.0">
    <!-- Adobe AIR Application Descriptor File Template.
              Specifies parameters for identifying, installing, and launching AIR applications.
              xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.5
                                  The last segment of the namespace specifies the version
                                  of the AIR runtime required for this application to run.
              minimumPatchLevel - The minimum patch level of the AIR runtime required to run
                                  the application. Optional.
    -->
              <!-- A universally unique application identifier. Must be unique across all AIR applications.
              Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
              <id>TextFieldFB</id>
              <!-- Used as the filename for the application. Required. -->
              <filename>TextFieldFB</filename>
              <!-- The name that is displayed in the AIR application installer.
              May have multiple values for each language. See samples or xsd schema file. Optional. -->
              <name>TextFieldFB</name>
              <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
              Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
              An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->
              <versionNumber>0.0.1</versionNumber>
              <!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
              <!-- <versionLabel></versionLabel> -->
              <!-- Description, displayed in the AIR application installer.
              May have multiple values for each language. See samples or xsd schema file. Optional. -->
              <!-- <description></description> -->
              <!-- Copyright information. Optional -->
              <!-- <copyright></copyright> -->
              <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
              <!-- <publisherID></publisherID> -->
              <!-- Settings for the application's initial window. Required. -->
              <initialWindow>
                        <!-- The main SWF or HTML file of the application. Required. -->
                        <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
                        <content>[Cette valeur sera remplacée par Flash Builder dans le fichier app.xml de sortie]</content>
                        <!-- The title of the main window. Optional. -->
                        <!-- <title></title> -->
                        <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
                        <!-- <systemChrome></systemChrome> -->
                        <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
                        <!-- <transparent></transparent> -->
                        <!-- Whether the window is initially visible. Optional. Default false. -->
                        <!-- <visible></visible> -->
                        <!-- Whether the user can minimize the window. Optional. Default true. -->
                        <!-- <minimizable></minimizable> -->
                        <!-- Whether the user can maximize the window. Optional. Default true. -->
                        <!-- <maximizable></maximizable> -->
                        <!-- Whether the user can resize the window. Optional. Default true. -->
                        <!-- <resizable></resizable> -->
                        <!-- The window's initial width in pixels. Optional. -->
                        <!-- <width></width> -->
                        <!-- The window's initial height in pixels. Optional. -->
                        <!-- <height></height> -->
                        <!-- The window's initial x position. Optional. -->
                        <!-- <x></x> -->
                        <!-- The window's initial y position. Optional. -->
                        <!-- <y></y> -->
                        <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
                        <!-- <minSize></minSize> -->
                        <!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
                        <!-- <maxSize></maxSize> -->
            <!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
            <!-- <aspectRatio></aspectRatio> -->
            <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
            <!-- <autoOrients></autoOrients> -->
            <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
            <!-- <fullScreen></fullScreen> -->
            <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
            <!-- <renderMode></renderMode> -->
            <!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers.  Optional.  Default false. -->
            <!-- <depthAndStencil></depthAndStencil> -->
                        <!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
                        <!-- <softKeyboardBehavior></softKeyboardBehavior> -->
                        <!-- Display Resolution for the app (either "standard" or "high"). Optional, OSX-only. Default "standard" -->
                        <!-- <requestedDisplayResolution></requestedDisplayResolution> -->
              <autoOrients>true</autoOrients>
            <fullScreen>false</fullScreen>
            <visible>true</visible>
        </initialWindow>
              <!-- We recommend omitting the supportedProfiles element, -->
              <!-- which in turn permits your application to be deployed to all -->
              <!-- devices supported by AIR. If you wish to restrict deployment -->
              <!-- (i.e., to only mobile devices) then add this element and list -->
              <!-- only the profiles which your application does support. -->
              <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
              <!-- Languages supported by application -->
              <!-- Only these languages can be specified -->
              <!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
              <!-- The subpath of the standard default installation location to use. Optional. -->
              <!-- <installFolder></installFolder> -->
              <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
              <!-- <programMenuFolder></programMenuFolder> -->
              <!-- The icon the system uses for the application. For at least one resolution,
              specify the path to a PNG file included in the AIR package. Optional. -->
              <!-- <icon>
                        <image16x16></image16x16>
                        <image29x29></image29x29>
                        <image32x32></image32x32>
                        <image36x36></image36x36>
                        <image40x40></image40x40>
                        <image48x48></image48x48>
                        <image50x50></image50x50>
                        <image57x57></image57x57>
                        <image58x58></image58x58>
                        <image72x72></image72x72>
                        <image76x76></image76x76>
                        <image80x80></image80x80>
                        <image96x96></image96x96>
                        <image100x100></image100x100>
                        <image114x114></image114x114>
                        <image120x120></image120x120>
                        <image128x128></image128x128>
                        <image144x144></image144x144>
                        <image152x152></image152x152>
                        <image512x512></image512x512>
                        <image732x412></image732x412>
                        <image1024x1024></image1024x1024>
              </icon> -->
              <!-- Whether the application handles the update when a user double-clicks an update version
              of the AIR file (true), or the default AIR application installer handles the update (false).
              Optional. Default false. -->
              <!-- <customUpdateUI></customUpdateUI> -->
              <!-- Whether the application can be launched when the user clicks a link in a web browser.
              Optional. Default false. -->
              <!-- <allowBrowserInvocation></allowBrowserInvocation> -->
              <!-- Listing of file types for which the application can register. Optional. -->
              <!-- <fileTypes> -->
                        <!-- Defines one file type. Optional. -->
                        <!-- <fileType> -->
                                  <!-- The name that the system displays for the registered file type. Required. -->
                                  <!-- <name></name> -->
                                  <!-- The extension to register. Required. -->
                                  <!-- <extension></extension> -->
                                  <!-- The description of the file type. Optional. -->
                                  <!-- <description></description> -->
                                  <!-- The MIME content type. -->
                                  <!-- <contentType></contentType> -->
                                  <!-- The icon to display for the file type. Optional. -->
                                  <!-- <icon>
                                            <image16x16></image16x16>
                                            <image32x32></image32x32>
                                            <image48x48></image48x48>
                                            <image128x128></image128x128>
                                  </icon> -->
                        <!-- </fileType> -->
              <!-- </fileTypes> -->
        <!-- iOS specific capabilities -->
              <!-- <iPhone> -->
                        <!-- A list of plist key/value pairs to be added to the application Info.plist -->
                        <!-- <InfoAdditions>
                <![CDATA[
                    <key>UIDeviceFamily</key>
                    <array>
                        <string>1</string>
                        <string>2</string>
                    </array>
                    <key>UIStatusBarStyle</key>
                    <string>UIStatusBarStyleBlackOpaque</string>
                    <key>UIRequiresPersistentWiFi</key>
                    <string>YES</string>
                ]]>
            </InfoAdditions> -->
            <!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
                        <!-- <Entitlements>
                <![CDATA[
                    <key>keychain-access-groups</key>
                    <array>
                        <string></string>
                        <string></string>
                    </array>
                ]]>
            </Entitlements> -->
              <!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
              <!-- <requestedDisplayResolution></requestedDisplayResolution> -->
              <!-- Forcing Render Mode CPU for the devices mentioned. Optional  -->
              <!-- <forceCPURenderModeForDevices></forceCPURenderModeForDevices> -->
              <!-- File containing line separated list of external swf paths. These swfs won't be
              packaged inside the application and corresponding stripped swfs will be output in
              externalStrippedSwfs folder. -->
              <!-- <externalSwfs></externalSwfs> -->
              <!-- </iPhone> -->
              <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
        <!--<android> -->
        <!--          <manifestAdditions>
                        <![CDATA[
                                  <manifest android:installLocation="auto">
                                            <uses-permission android:name="android.permission.INTERNET"/>
                                            <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                                            <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                                            <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                                            <application android:enabled="true">
                                                      <activity android:excludeFromRecents="false">
                                                                <intent-filter>
                                                                          <action android:name="android.intent.action.MAIN"/>
                                                                          <category android:name="android.intent.category.LAUNCHER"/>
                                                                </intent-filter>
                                                      </activity>
                                            </application>
                </manifest>
                        ]]>
            </manifestAdditions> -->
                  <!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->
            <!-- <colorDepth></colorDepth> -->
            <!-- Indicates if the app contains video or not. Necessary for ordering of video planes with graphics plane, especially in Jellybean - if you app does video this must be set to true - valid values are true or false -->
            <!-- <containsVideo></containsVideo> -->
        <!-- </android> -->
              <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
    <android>
            <manifestAdditions><![CDATA[
                                  <manifest android:installLocation="auto">
                                      <!--See the Adobe AIR documentation for more information about setting Google Android permissions-->
                                      <!--La suppression de l’autorisation android.permission.INTERNET aura comme effet secondaire
                        de vous empêcher de déboguer l’application sur le périphérique.-->
                                      <!--<uses-permission android:name="android.permission.INTERNET"/>-->
                                      <!--<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>-->
                                      <!--<uses-permission android:name="android.permission.READ_PHONE_STATE"/>-->
                                      <!--<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>-->
                                      <!--Les autorisations DISABLE_KEYGUARD et WAKE_LOCK doivent être permutées
                        afin d’accéder aux API SystemIdleMode d’AIR.-->
                                      <!--<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>-->
                                      <!--<uses-permission android:name="android.permission.WAKE_LOCK"/>-->
                                      <!--<uses-permission android:name="android.permission.CAMERA"/>-->
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    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "TrekScout" <[email protected]> wrote in
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    Murray --- ICQ 71997575
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    ==================
    http://www.dreamweavermx-templates.com
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    http://www.projectseven.com/go
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