Supported bit depth and sampling frequency

Hi,
Is it possible to determine at runtime what sampling frequencies and bit depths are available for audio capture -- other than by trial and error? It does not seem that way from the API, but maybe I missed something, so I decided to post a question here. The only thing I was able to find so far is that 8-bit PCM WAV is required to be supported by all devices that support audio at all.
Thanks in advance for any info!
Sergei

Thanks for the info. I guess I was looking for something more specific - the exact bitrates and sample rates that Creative claims to support. Would you know where official and comprehensi've data can be had? There must be a tech spec somewhere.
It is common these days in business to see a recording of, say, a conference call or seminar presentation at 32k bitrate/025Hz, or even 24k bitrate/8000Hz, posted to a company's website for download by those who could not be there, and MP3 players are increasingly used for their replay. Companies use low digitization rates because there is no need for hifi and the files are much smaller: less storage, faster download.
I'd be surprized to think that Creative don't have compatibility with the standard range of rates offered by ubiquitous programs like Audacity and dBpower, the latter being one they themselves recommend!

Similar Messages

  • Internal handling of Bit Depth and Sample Rate

    I am wondering if iTunes allows accurate import of 48KHz/24bit files or whether it will convert to 44.1KHz/16bit as default. There is contradictory information in the Internet.
    Thanks.

    I just experimented on my machine, which is running iTunes 8.1. 48/24 WAV files can be added to iTunes. When adding to the library, it does not change them.
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  • Bit Depth and Render Quality

    When you finally export media to some sort of media format via the encoder does the projects preview Bit Depth and Render Quality settings affect the output file?
    I know there is "Use Preview files" setting in the media exporter dialogue but I just want to be sure of what I am doing.

    Jeff's response is my perspective, as well, which is both backed up by my own tests and the official Adobe word.
    Exhibit A: My Tests
    That is DV footage with a title superimposed over it in a DV sequence, with a Gaussian blur effect (the Premiere accelerated one) applied to the title; all samples are from that sequence exported back to DV. This was to show the relative differences of processing between software and hardware MPE, Premiere export and AME queueing, and the effect of the Maximum Bit Depth and Maximum Render Quality options on export (not the sequence settings; those have no bearing on export).
    The "blooming" evident in the GPU exports is due to hardware MPE's linear color processing. I think it's ugly, but that's not the point here. Further down the line, you can see the effect of Maximum Bit Depth (and MRQ) on both software MPE and hardware MPE. I assume you can see the difference between the Maximum Bit Depth-enabled export and the one without. Bear in mind that this is 8-bit DV footage composited and "effected" and exported back to 8-bit DV. I don't understand what your "padding with zeroes" and larger file size argument is motivated by--my source files and destination files are the same size due to the DV codec--but it's plainly clear that Maximum Bit Depth has a significant impact on output quality. Similar results would likely be evident if I used any of the other 32-bit enabled effects; many of the color correction filters are 32-bit, and should exhibit less banding, even on something 8-bit like DV.
    Exhibit B: The Adobe Word
    This is extracted from Karl Soule's blog post, Understanding Color Processing: 8-bit, 10-bit, 32-bit, and more. This section comes from Adobe engineer Steve Hoeg:
    1. A DV file with a blur and a color corrector exported to DV without the max bit depth flag. We
    will import the 8-bit DV file, apply the blur to get an 8-bit frame,
    apply the color corrector to the 8-bit frame to get another 8-bit frame,
    then write DV at 8-bit.
    2. A DV file with a blur and a color corrector exported to DV with the max bit depth flag. We
    will import the 8-bit DV file, apply the blur to get an 32-bit frame,
    apply the color corrector to the 32-bit frame to get another 32-bit
    frame, then write DV at 8-bit. The color corrector working on the 32-bit
    blurred frame will be higher quality then the previous example.
    3. A DV file with a blur and a color corrector exported to DPX with the max bit depth flag. We
    will import the 8-bit DV file, apply the blur to get an 32-bit frame,
    apply the color corrector to the 32-bit frame to get another 32-bit
    frame, then write DPX at 10-bit. This will be still higher quality
    because the final output format supports greater precision.
    4. A DPX file with a blur and a color corrector exported to DPX without the max bit depth flag.
    We will clamp 10-bit DPX file to 8-bits, apply the blur to get an 8-bit
    frame, apply the color corrector to the 8-bit frame to get another
    8-bit frame, then write 10-bit DPX from 8-bit data.
    5. A DPX file with a blur and a color corrector exported to DPX with the max bit depth flag.
    We will import the 10-bit DPX file, apply the blur to get an 32-bit
    frame, apply the color corrector to the 32-bit frame to get another
    32-bit frame, then write DPX at 10-bit. This will retain full precision through the whole pipeline.
    6. A title with a gradient and a blur on a 8-bit monitor. This will display in 8-bit, may show banding.
    7. A title with a gradient and a blur on a 10-bit monitor
    (with hardware acceleration enabled.) This will render the blur in
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    Bullet #2 is pretty much what my tests reveal.
    I think the Premiere Pro Help Docs get this wrong, however:
    High-bit-depth effects
    Premiere Pro includes some video effects and transitions
    that support high-bit-depth processing. When applied to high-bit-depth
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    files, these effects can be rendered with 32bpc pixels. The result
    is better color resolution and smoother color gradients with these
    assets than would be possible with the earlier standard 8 bit per
    channel pixels. A 32-bpc badge appears
    to the right of the effect name in the Effects panel for each high-bit-depth
    effect.
    I added the emphasis; it should be obvious after my tests and the quote from Steve Hoeg that this is clearly not the case. These 32-bit effects can be added to 8-bit assets, and if the Maximum Bit Depth flag is checked on export, those 32-bit effects are processed as 32-bit, regardless of the destination format of the export. Rendering and export/compression are two different processes altogether, and that's why using the Maximum Bit Depth option has far more impact than "padding with zeroes." You've made this claim repeatedly, and I believe it to be false.
    Your witness...

  • Bit Depth and Bit Rate

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    Digital Audio
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    The analog audio (in the form of an electric signal like from an electric guitar) is represented by a waveform. The electric signal (voltage) changes up and down in a specific form that represents the “sound” of the audio signal. While the audio signal is “playing”, the converter measure the voltage every now and then. These are like “snapshots” or samples, taken at a specific time. These specific time intervals are determined by a “Rate”, it tells you how often per seconds something happens. The unit is Hertz [Hz] defined as “how often per seconds” or “1/s”. A Sample Rate of 48kHz means that the converter takes 48,000 Samples per second.
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    All these Samples are still analog, for example, 1.6Volt, -0.3Volt, etc. But this analog value now has to be converted into a digital form of 1s and 0s.This is done similar to quantizing a note in GarageBand. The value (i.e. the note) cannot have any position, it  has to be placed on a grid with specific values (i.e. 1/16 notes). The converter does a similar thing. It provides a grid of available numbers that the original measured Sample has to be rounded to (like when a note get shifted in GarageBand by the quantize command). This grid, the amount of available numbers, is called the Bit Depth. Other terms like Resolution or Sample Size are also used. A Bit Depth of 16bit allows for 65,535 possible values.
    So the two parameters that describe the quality of an Digital Audio Signal are the Sample Rate (“how often”) and the Bit Depth (“how fine of a resolution”). The very simplified rule of thumb is, the higher the Sample Rate, the higher the possible frequency, and the higher the Bit Depth, the higher the possible dynamic.
    Uncompressed Digital Audio vs. Compressed Digital Audio
    So far I haven’t mentioned the “Bit Rate” yet. There is a simple formula that describes the Bit Rate as the product of Sampel Rate and Bit Depth: Sample Rate * Bit Depth = Bit Rate. However, Bit Depth and how it is used (and often misused and misunderstood) has to do with Compressed Digital Audio.
    Compressed Digital Audio
    First of all, this has nothing to do with a compressor plugin that you use in GarageBand. When talking about compressed digital audio, we talk about data compression. This is a special form how to encode data to make the size of the data set smaller. This is the fascinating field of “perceptual coding” that uses psychoacoustic models to achieve that data compression. Some smart scientists found out that you can throw away some data in a digital audio signal and you wouldn’t even notice it, the audio would still sound the same (or almost the same). This is similar to a movie set. If you shoot a scene on a street, then you only need the facade of the buildings and not necessary the whole building.
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    Whenever you are dealing with compressed audio (mp3, AAC), the two quality parameters are Sample Rate [kHz] and Bit Rate [kbit/s]
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    Hope that helps
    Edgar Rothermich
    http://DingDingMusic.com/Manuals/
    'I may receive some form of compensation, financial or otherwise, from my recommendation or link.'

  • "current encoder settings for bit rate and sample rate are invalid" message

    I have some files I am working with. Details and what happened:
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  • In Finder how do I get iTunes to show bit rate and sample rate of an entry?

    In Finder how do I get iTunes to show bit rate and sample rate of an entry so I can set my DAC?

    TonyEyes wrote:
    In Finder how do I get iTunes to show bit rate and sample rate of an entry so I can set my DAC?
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  • Turning on Render at Maximum Bit Depth and Maximum Render Quality crashes render every time

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    Insanity is hereditary, you get it from your children
    If this post or another user's post resolves the original issue, please mark the posts as correct and/or helpful accordingly. This helps other users with similar trouble get answers to their questions quicker. Thanks.

  • TS1717 when trying to import cd the following message appears "the current encoder settings for bit rate and sample rate are not valid for this file"?

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  • The selected combination of bit rate and sample rate is not allowed.

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  • Changing audio recording depth and sample rate in QuickTime Pro?

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    Thank you for the reply!
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    Attachments:
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  • How can i know if DAQ hw support "buffered task" and "Sample Timing Hw"?

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  • Volume, bit depth, and quality - for the boffins

    hi y'all
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    my understanding is that with digital sound that if levesl are too low you lose quality as the signal is not carried using all of the bits.
    Not really.
    THis is explained clearly in the book 'mxing with your mind' by michael paul stavrou using a 'photo of a skyscraper' analogy to represent audio clarity (focus) changing with volume (height of skyscraper)\
    Unfortunately, this kind of analogy has misrepresented digital audio for a long time, and has caused all kinds of myths, like "digital audio is steppy or discontinuous" and "a higher sample rate gives you more resolution because the steps are smaller" etc etc.
    If you have recorded levels that are low does adding gain or normalizing the files make any difference to the sound quality?
    Yes, it makes it very very slightly worse.
    3) When you add gain to a quiet mix is there a difference in the quality of the outcome
    between the following approaches.
    1) normalizing the audio files for each track
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    insert that increases gain
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    Normalising should really never be used. If all these processes are implemented correctly, there should be no practical difference between adding gain to all individual tracks, versus adding gain at the master fader.
    This wasn't the case some years ago with poorly implemented digital mixers, but in this day and age, pretty much everyone does it right.
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  • Creative Audigy 2 NX Bit Depth / Sample Rate Prob

    This is my first post to this form
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    -cmsleimanMessage Edited by cmsleiman on -27-2004 09:38 PM

    Well, I am new to high-end sound cards, and I may be misinterpreting the terminology, but the sound card is supposed to be a 24bit/96kHz card.
    I am under the impression that one should be able to set the output quality of the card to 24bits of depth and a 96kHz sample rate, despite the speaker setting that one may be using, to decode good quality audio streams (say an audio cd or the dolby digital audio of a dvd movie.) I can currently achieve this only on 2. speaker systems (or when i set the speaker setting of the card to 2.) Otherwise the maximum bit depth/sample rate I can set the card output to is a sample rate of 48kHz and a bit depth of 6bits.
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  • Importing audio - sample rate/bit depth

    Hi forum,
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    I thought by selecting the "Convert Audio Sample Rate When Importing" option when creating the project that would all be worked out.
    That is what I've done - and the file seems to be the correct pitch -- yet shows up in the audio window with it's original specs (48/16). Also ... will logic keep it at 16 bit and play all other files at 24 bit?
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    Cheers
    Dee, Ottawa

    Hi,
    I am re posting.
    Regarding the same project: must everything in the arrange window of a project be the same sample rate (and bit depth). My understanding is that there is real- time conversion during playback. That all file types supported by logic - and all virtual instrument samples are converted in real time to conform to the selected bit depth and sample rate of project.
    I ask only as I recieved reference sound files to temporarily place in a mix to see how mix will sit when going to Post. Two audio files are almost a semi tone higher than they are supposed to be (which is odd - so I am pretty sure it was just quickly sung in the wrong key at there end). And one file which was supposed to be timed out is not lining up.
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    I just want to be sure of this for future reference. Any adive?
    Thanks in advance.
    Cheers
    Dee

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