Warp Stabilizer Questions

Hello,
I have been using Warp Stabilizer in the CS6 release of Premiere Pro.  I've noticed 2 things:
1)  I have a sequence with a clip using Warp Stabilizer effect that has been rendered.  If I add a clip directly after it and add a cross dissolve transition, it requires the entire first clip to be re-rendered.  On complex stabilizations, this can take hours to days.  Is there any way to have it only require a re-render of the impacted portion of the clip instead of the entire thing?
2) If I set my work area to a complex clip (synthesize edges, detailed analysis) with Warp Stabilizer and render the entire work area, it appears the efficiency goes down.  I'm not sure how this is possible, but the estimates of completion time (and watching the elapsed time vs percentage compete) seems to indicate that it may exist.  If I segment the work area to smaller regions in the clip and work my way through it, the total clock time to complete seems to be much faster.  In one example, it seems to go from 80+ hours down to about 12 hours.  In both cases it takes 100% of the CPU (8 cores) and a large portion of the ram (8-9+ GB).  I believe the performance options are set correctly.
Any suggestions?
Regards,
Jonathan

Hi Jonathan,
I hope you get a good answer from the gurus at ADOBE on this one. I use ProDADS Mercalli V2+ Stablizer in Cs5.5.2 with 4 cores Xeon processor, i suggest you trial it as I have had no issues with the exception of cutting the clip after stablization, do it befor hand. I was thinking of upgrading to 6.1 ?
Good luck

Similar Messages

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  • Best way to warp stabilize between premiere cs6 and AE cs6

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  • Warp Stabilizer Analyze Data - where does it really save?

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  • Warp stabilizer - change of directories

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  • Warp stabilizer fail

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  • The Next Version of Premiere Pro CC - Warp Stabilizer

    With the recent post of what's coming in the next version of PPro CC, I was sad to see no mention of Warp Stabilizer. As amazing of an effect as it is, it needs a bit of help. I know there are improvements and fixes that probably weren't mentioned in the post so I'm still holding out hope. We use Warp Stabilizer more than anyone I know. Several hundred times per week. Yes, per week, no exaggeration. Over the last few years, we've built an entire style of shooting around the strengths of this awesome effect that emulates the use of a slider, steadicam and crane all without having to have them. So we've become really familiar with its PROS and CONS.
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    Hopefully this list either reaches someone within Adobe that can do something about them or at the very least inspires others to write feature requests and bug fixes as we have. Even resolving #1, #2 and #3 would be HUGE and would save our editors probably 10 hours per week.  It's an awesome effect, far better than "smoothcam" on FCP7, it just needs a little love.

    CoSA_DaveS wrote:
    All good points, thanks for posting.
    For #1, you can make this work in AE at least. This tip is from my colleague DanW:
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         Simplest way: apply WS, make edits, hit UU to reveal changed params, select all "i-beams" in the Timeline, drag them to the Effects & Presets panel.
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    -DaveS, Adobe Dynamic Media, Advanced Product Development
    Hi DaveS!
    Great to hear that you guys are taking a look at this list. Hope it helps make it better.  #1, #2, and #3 are by far the biggest time killers for us so hopefully they'll be able to be fixed/resolved within Premiere soon.
    Regarding your note about #1: Allowing this functionality within Premiere specifically would be very helpful. Would it be possible to eventually allow Premiere to auto-analyze when a saved custom preset is applied to a clip? I tried it in AE as you suggested, and couldn't figure it out. But realistically we use Warp Stabilizer on so many clips that round tripping literally hundreds of short clips to AE would be just as time consuming as going into the settings in premiere for each one and adjusting the parameters. We usually adjust the method and then adjust the smoothness scale so that it doesn't "Auto-Scale" more than 104%. That's where our #3 suggestion would help. I didn't quite understand how to make a preset of specific changed values. I tried, but couldn't follow DanW's suggestion. Granted, I'm not that great with AE. I really just use it for the Warp VFX's ability to isolate what in frame is stabilized (hope that comes to Premiere one day) and that's about it. And I really only have to do that a couple times per project. Anyway, I'm sure I'm doing DanW's suggestions wrong but regardless, I'm not sure it would save us much time when we have several hundred individual little clips that would all need to be sent to AE. Any hope for adding this auto-analyze functionality (hopefully allowing a custom preset on the whole effect and all it's adjusted parameters) in Premiere CC?
    Regarding your note about #4: That is a valid work around for now. I appreciate that thought. Thanks!
    Regarding your note about #6: I think I half understand what you described. I'd have to try it. Although, as I said before, the AE way of doing it is ideal and I just hoped that ability to show the tracking points and delete them over time would come to Premiere CC one day. When the next CC comes out I'd love to try this masking method although I think I'll have to claify exactly what you want me to do just to be safe. Is there no hope to port this added functionality that's in AE's Warp VFX over to Premiere's Warp Stabilizer? Again, not the end of the world for us. I'd rather #1, #2 and #3 be addressed inside Premiere Pro CC for now.
    Fixing the first 3 on this list would be HUGE time saver for us.
    Thanks again DaveS to you and the rest of the Adobe team for looking into this list. Very much appreciated.

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