Button symbol "Hit" duration
I have a button which has two appearances in the button symbol editor.
On the "Over" frame there is a highlighted rectangle for mouse hover - works great.
On the "Hit" frame I have added some type (a short sentence to indicate the user has selected incorrectly, that they have hit the wrong button), and I have a short sound to help with feel/feedback - this works great also.
However - the type on the "Hit" frame only shows during the very short instant while the mouse is clicked, or if the mouse is held down the type will show and the sentence can be read. - This is not great.
Basically I need a longer duration for the appearance that is in the "Hit" part of the button instance to show slightly longer; say one second , long enough for the type to be read.
These Buttons are used at a point in the timeline where the action has been stopped; the user clicks incorrect answers until they select the correct button and are brought to a later part of the timeline/movie.
Is there a way to lengthen the duration of the "Hit" state of a button symbol?
Currently using Flash CS4.
You cannot place code in the inner timeline of a button symbol... visuals only.
Load from library
First you need to designate the object in the library as an item that can be loaded dynamically.
Right click on it in the library and select Linkage from the menu that appears. In the interface that appears, select Export for Actionscript. A Class name will automatically be assigned, which you can change as you like (lets just say you name it MyObject). This is the name you will use to call in the item from the library.
When you click OK to close that interface, it may come up with an indication saying it can't find the class so it will create one at complie time... click OK there to. You're done preparing the object in the library.
To add the item to the stage, treat it like any other new object instance:
var newObject:MyObject = new MyObject();
newObject.x = .... etc...
this.addChild(newObject);
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