Cue Point/Markers

We are trying to make an educational series we have created with Flash (FLV) videos compatible with the iPad. We currently use .flv files with cue points to trigger URL flips with java script to change the mulitple choice questions that appear next to the playing video using JWPlayer. JWPlayer will also play the .mp4 files we need to get the videos to play on iPad, but I cannot find out how to put a cue point into a .mp4. Would that be a "chapter marker" in FCP? So if the video was to trigger test#28 we now insert a cue called "test_28" in the flv, would we make a chapter marker titled "test_28" in FCP and then export with markers?

We currently use .flv files with cue points to trigger URL flips with java script to change the mulitple choice questions that appear next to the playing video using JWPlayer.
This is a job for Adobe Flash Pro:
http://www.adobe.com/products/flash.html

Similar Messages

  • CUE Points//Markers

    I want to be able to access markers in my Flash video via
    links. Is that possible?

    Do you mean via links in HTML/JavaScript? I have an example
    of this online (and in my new Flash Video). You can look at the
    HTML source to see how it's passing data into the SWF file. This
    specific example doesn't pass cue point data from the SWF to
    HTML/JavaScript, but that's possible too using the
    ExternalInterface API.
    http://www.flashsupport.com/books/fvst/files/ch12/ReliableVideo_AS3.html
    (If the Flash Media Server is slow to respond, refresh the
    page.)
    HTH.

  • Changing the Name of Cue Point Markers

    Hi all!
    I have a question for anyone who can answer.
    I 2 items on the stage for which I have chosen to "Convert the selected properties to markers" - ( in which the selected properties are the highlighted corner pins for both items).  When I click on a marker for either item I get
    Corner Pin_Lower Right
    Corner Pin_Upper Right
    Corner Pin_Upper Left
    Corner Pin_Lower Left
    How can I make it so that for one of them it displays
    Corner Pin_Lower Right_1
    Corner Pin_Upper Right_1
    Corner Pin_Upper Left_1
    Corner Pin_Lower Left_1
    and for the other it displays
    Corner Pin_Lower Right_2
    Corner Pin_Upper Right_2
    Corner Pin_Upper Left_2
    Corner Pin_Lower Left_2
    Any help would be appreciated!

    Mylenium,
    thanks so much for your response.  It has been tremendously helpful.
    When I right click on "Corner Pin" under Effects, there is an option to
    Rename it.
    When I right click on "Scale" and "Position" - (separated into "X Position"
    and "Y Position"), there is no available option to Rename it.
    Any ideas?
    So much appreciated!

  • After Effects markers to Flash Cue Points

    I'm working on a project that invlolves tracking footage using Mocha AE, bringing the corner pin data into After Effects, and finally converting that data into layer makers so that it can be read as cue points in Flash.  The Flash guy I'm working with is creating an automated system in Flash that will composite images over the footage I'm tracking using my exported FLV's with metadata .  We've had a certain amount of success but there are some lingering issues that I'm hoping someone can shed some light on. 
    1) Is there any way to see all the data that is stored in a particular layer marker (this is after running the "convert selected properties to layer markers" script.)  When I click on a layer marker it shows the cue point data at the bottom, but there are only 3 spaces for data, and I know I've been able to export a lot more than 3 paramerters of data into Flash per cue point.  There seems to be no way to expand the window to display more data.
    2) Transparency data in the layer markers seems to cause all sorts of issues when it is interpreted in Flash.  At first I tried using simple hold keyframes for opacity, and have also tried linear keyframes, and generating a keyframe for every frame of video, and each time the results are unpredictable.  The in and out points' opacity values for any particular layer seem to be correct, but in between that there seem to be random opacity values in the cue data on the Flash side.  Is there a way to reliably get transparency data into Flash via the FLV (with metadata) format?
    3) Is there a way to change the order of how data is listed in the layer markers?  I've tried selecting individual paramerters in a certain order and running the layer marker script, but the cue point data seems to be ordered the same way each time.
    4) We seem to be running up against a limit of how much cue point data Flash can ingest in an FLV, but we have not seen any documentation regarding this.  Does anyone know if there is a set limit?  Right now we're either splitting up the clips into smaller pieces or reducing the amount of data on the Flash side, but if there's an actual limit it would be nice to know so we can work around it.
    Any other tips that might help save some time in this process would be most welcome.
    Thanks!
    -scott

    Is there a way to reliably get transparency data into Flash via the FLV (with metadata) format?
    Don't think so. It's inherent in how Flash calculates opacity/ transparency. Something with normalizing/ quantizing the opacity for the entire stage and changing Alpha values. You'd have better luck exporting an XFL and copying the keyframes manually to the respecticve layers in Flash and/or you have someone write an XML parsing script to pull them directly in.
    Is there any way to see all the data that is stored in a particular layer marker (this is after running the "convert selected properties to layer markers" script.)
    Read this article on how to access marker data with expressions, then create an expression on a text layer's source text property. Off hand I'm not sure about the individual field names in the markers, but I'm sure it's easy enough to figure out.
    Is there a way to change the order of how data is listed in the layer markers?
    Not that I know. Unfortunately the fields are hardwired, not custom XMP. Still, should not be a problem - you can no doubt easily reorder everything when importing in Flash, it may just prolong parsing when a script is involved...
    Does anyone know if there is a set limit?
    The file format specs don't state anything, which means there can be one for every frame, if you assume that what is not exclusively ruled out is possible otherwise...
    Mylenium

  • Premiere CS3: How can you encode xml cue point data in the chapter section of a marker for FlashVid?

    Hi there,
    I'm a total newb to this forum, so hello adobe premiere community! I'm perplexed by Adobes documentation on Premiere (and I'm sure I'm not the first ) anyway on the live documents page below:
    http://livedocs.adobe.com/en_US/PremierePro/3.0/help.html?content=WS9390BED7-9466-46ea-A0E A-3240F1AFC36C.html
    it states that:
    “The cue point data in the Chapter field of a sequence marker in Adobe Premiere Pro will be encoded as Flash XML. For the XML protocol required, see Flash Help.”
    Which is great…except this information doesn’t exist seemingly in either the Premiere documentation or Flash either for that matter, but as I’m interested in working with the chapter/marker area in Premiere – should I really be told to go off and search the documentation for another application, probably not!  What would have been useful would have been a code snippet saying you do it like this, but of course, that would make things too easy!
    Basically, I understand that in After FX you can add Flash marker information specifically for interpretation when exporting to Flash Video (i.e. name, type and parameters etc) and it suggests that you can do the same above in Premiere CS3 using some kind of concatenated string in the chapter area…it just doesn’t tell you how anywhere seemingly – WHY ADOBE!
    Currently when I export markers as cue points based on the advice in the page above, anything I put in the chapter section to force Premiere to create a cue point is converted to a string, which becomes the cue point ‘name’.
    This cue point name is then automatically appended to the ‘time’ the marker was inserted at and is always encoded as type ‘navigation’, with no obvious means of adding ‘parameters’ into the equation.
    So (finally) does anyone know if you can insert this information into the chapter area for correct interpretation by flash (i.e. thus allowing you to choose between either 'navigation' or 'event' types, and pass as many 'parameters' as you wish etc) or are you just limited to supplying a name, and it being automatically set to the navigation type with no parameters?
    I’m sorry for this long essay but at least the issue is well defined for you to answer, honestly any help you can provide what so ever would really be most appreciated!
    Best regards,
    Kat
    PS – I have utterly no knowledge of XML either just in case you were wondering – and my only interest in XML is getting this basic information encoded into the FLV file from Premiere Pro CS3! Please help, pretty please with daisy’s!!!

    Hi dradeke,
    Thanks for your reply, which is indeed useful as clearly Adobe have made this task easier and less obscure in CS4 by adding simple interface functionality, however I'm stuck with using CS3 for the moment.  Its not majorly a problem as the video material in question can be exported uncompressed then setup with cue points using the Flash encoder as an alternative (i.e. or even After FX CS3 also) which both provide the same features as Premiere CS4 seemingly. It is just that it would be much easier to be able to drop in simple markers whilst working with Premiere CS3, as this is what we are going to be using primarily, I just wondered if anyone knew how to invoke this in CS3 - its possible you can't, the documentation is vague at best!
    However I really appreciate your response and help, thanks 

  • Final Cut Pro to Flash  -- Inserting and Using Cue Points

    I want to export a flash video using File - Export - Using Quick Time Conversion and selecting Flash. Under options for Flash, I see something about "Cue Points".
    My assumption is that these would be points that you can insert that are similar to chapter markers and that you could have the Flash player on a web page jump back and forth between them.
    Does anyone know of any documentation on inserting these points in Final Cut export? I couldn't figure it out. It looks like you give them a name and a timecode. I could not enter the timecode.
    How about over on the player side? I assume some sort ActionScript in Flash is required. Has anyone seen a simple example/tutorial of these capabilities?

    Apart from disabling time machine, iCal and any other programs or applications from taking focus. Time machine and software updates can certainly be told not to try as far as I recall.

  • Using audio cue points in a flash movie

    Hello all,
    I am trying to put together some simple videos for my kids to
    play on their ipods to study on the way to school.
    I put together a real simple slide show, and prepared an
    audio track. I polished it up in soundbooth, and included some
    markers in the audio track. I was hoping to find a way to pause the
    slideshow, until the marker is reached in the audio track. I have
    done this before in director, but just cannot seem to figure it out
    in flash cs3. Any help you can give would be appreciated.
    Thanks, BobR

    Hi,
    The following AS2 code may help you
    stop();
    var listenerObject:Object = new Object();
    listenerObject.ready = function(eventObject:Object):Void {
    <your flv playback instance name>.addEventListener("ready", listenerObject);
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void {
    <your button instance name>.onRelease = function () {
    playback.seekToNavCuePoint("<your cue point name>");
    <your flv playback instance name>.addEventListener("cuePoint", listenerObject);
    \\replace all the placeholder things including the < >
    Also just take a look at the description at http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts&file=00003003.html for more details
    Thanks!
    ps: pls mark this post as answered if this is of help to you

  • Soundbooth CS5 FLV Cue Point Woes

    I have been attempting to use Soundbooth CS5 to insert cuepoints in .flv files (audio track only) to cue up some audio stuff in Flash using the FLVPlayback Class. It seems the implementation of cuepoints/markers in Soundbooth is really buggy and prone to either not working at all or producing unexpected results. Here are some problems I have encountered:
    1. Soundbooth regularly does not save the cuepoints (markers) in a way that the Flash Player can detect.
    This is easily verifiable - no MetaDataEvents are dispatched on playback (to indicate a cuepoint has been reached) and the 'findNearestCuePoint' method of FLVPlayback returns an Object with a null 'array' property - I have to use this to access the cuepoints when the flv is loaded (for some pre-processing) because, weirdly, Adobe engineers did not think that making the cuepoints accessible for a (fully loaded) .flv was useful - there is a cuepoints property but it is write-only. Yet, I can get an array of them via this method! Bizarre.
    Both of these things (MetaDataEvent dispatch & the cuepoints array 'hack') occasionally work so I'm confident it's not my code. In fact, I have some .flv files that work perfectly and some that don't - these have all been created by me in Soundbooth.
    At first, saving cue points did not work at all for any file! I struggled with this for two days before resorting to re-installing SB and it magically started (almost) working.
    2. Soundbooth sometimes doesn't save changes to the markers.
    When SB does feel like saving the cue points (and they are picked up in Flash), subsequent edits appear in the SB interface (eg. deleting a marker) but not in Flash. I have .flvs that I've edited which will report x number of markers but the 'findNearestCuePoint' objects 'array' property returns an array of the length before I made the changes/re-saved the file.
    3. Soundbooth sometimes doesn't like re-saving files created in Soundbooth.
    I open up the .flv created in Soundbooth itself, edit it and then hit 'Save', this appears:
    "The file was saved with unknown compression or with an unsupported destination rate, please choose your destination format and language".
    Great. It takes me to 'Save As' so I can select a new name/file-format and I just select the same one it was saved under before (.flv). I have to change the filename too, because SB doesn't like saving over a file that's open in SB, either.
    4. Sometimes it all works!
    And I have no idea why. I just keep opening the file I need to use re-save it under a different file name, select different export options, re-compile my app and sometimes it works fine - my app doesn't throw any errors (the ones it throws when there are no cuepoints, or the number of cuepoints is not the number it expects).
    At first I thought it was the export settings but it isn't - I can select the same ones each time and get different results. Saving the export settings makes no difference, it NEVER works the second time round.
    I can provide code/files if needed.

    I have a solution.  Bring the mp3 file that you edited into Premiere.  From Premiere, export
    media to an flv.  From within the export media dialog, import your cue points xml file.  It worked on my first try.
    The problem is: why does it work from Premiere, but not Media Encoder or Soundbooth?
    Adobe, please fix this, it's a very bad bug!
    - Michael M.

  • Flash Cue Points in Soundbooth

    I'm working on a little singalong-application for flash CS4 and found that Soundbooth lets me insert cue points so that I can later sync textfiles to flash video if I save the soundbooth file with markers as  a .fv4-file. I tried it, but can't seem to get AS3 to find the cue points? I thought thay were dispatced as the video plays, so I added an EventListener and tried to trace something but nothing happened. Am I on the wrong track here?
    Sig

    Hi Sigmundo,
    At work ( disturb media ) we've finished a karaoke flash project. I haven't used Soundbooth then, we had limited time, so I wrote a few handy commands for flash that took care of the job. Hopefully we will be able to document that, right an article and share the commands as a packed extension.
    I've learned Soundbooth over the weekend and FLVCuePoints was one of the highlights. I've used FLV
    and everything worked out fine. I didn't know the Media(Flash Video) Encoder allows you open an xml
    file and insert cuepoints at that stage.
    Anyway,
    About F4V, Lee Brimelow has a more detailed post about the cue points bug here:
    http://theflashblog.com/?p=748 
    HTH,
    George

  • Embedded FLV Cue Points not working

    I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
    Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
    Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
    Excerpt from the original FLV (AME CS4?):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="AME Markers"
           xmpDM:frameRate="f254016000000">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li
             xmpDM:startTime="9323149248000"
             xmpDM:name="q1in"
             xmpDM:type="FLVCuePoint"
             xmpDM:cuePointType="Navigation"/>
    Excerpt from the new FLV (AME CS6):
         <rdf:li>
          <rdf:Description
           xmpDM:trackName="FLVCuePoint"
           xmpDM:trackType="FLVCuePoint"
           xmpDM:frameRate="f15">
          <xmpDM:markers>
           <rdf:Seq>
            <rdf:li>
             <rdf:Description
              xmpDM:startTime="550"
              xmpDM:name="q1in"
              xmpDM:cuePointType="Navigation">
             <xmpDM:cuePointParams>
              <rdf:Seq>
               <rdf:li
                xmpDM:key="marker_guid"
                xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
              </rdf:Seq>
             </xmpDM:cuePointParams>
             </rdf:Description>
            </rdf:li>
    Completely stumped here, any ideas appreciated!

    More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
    Copying and pasting from Notepad++:
    cuePoints       0       name   q1in  time @BYûçl‹D  type   event 
      1       name   q1out  time @JÜ(õ\  type   event 
      2       name   q2in  time @V£¥ãS÷Ï  type   event 
      3       name   q2out  time @^/ Ÿ¾w  type   event 
      4       name   q3in  time @_Oß;d  type   event 
      5       name   q3out  time @nE™™™™š  type   event 
      6       name   q4in  time @s G® zá  type   event 
      7       name   q4out  time @vNÄ›¥ãT  type   event 
      8       name   q5in  time @w¢Ù ‡+   type   event 
      9       name   q5out  time @zw×
    =p¤  type   event 
      10       name   end  time @€ð bMÒò  type   event 
    Any idea why AME is doing this?

  • After Effects video cue point data error #1107

    Hi all,
    I'm trying to create a personalised video using the techniques described here: http://www.adobe.com/devnet/flash/articles/atv_personalized_video.html
    I have created the video and tracking data in After Effects (CS5), converted the tracking data to Flash cue points and exported the .flv file. I can import the video into Flash (CS6) just fine and I can see all the cue point data however when I try to compile the Flash project, bearing in mind this is just an empty stage with an instance of FLVPlayback on it, I get the following errors:
    VerifyError: Error #1107: The ABC data is corrupt, attempt to read out of bounds.
    ReferenceError: Error #1065: Variable Icon is not defined.
    ReferenceError: Error #1065: Variable FLVPlayback is not defined.
    ReferenceError: Error #1065: Variable Main is not defined.
    If I export the .flv without the cue point data I can import, compile and play the video without error.
    I've had a look around and I've not really been able to find any information about this issue and don't have a clue where to start with it.
    Any ideas?!

    Here is the script I used to export the markers as valid XML for Flash to import. Please note that this will export all markers from all layers so if, as I did, you have multiple 'versions' of your tracking data on different layers it will export the whole lot.
    var comp = app.project.activeItem;
    var XMLStart = "<?xml version='1.0' encoding='UTF-8' ?><FLVCoreCuePoints>";
    var XMLEnd = "</FLVCoreCuePoints>";
    var XMLTemp = "";
    var XMLFinal = "";
    var layerCount = comp.numLayers;
    var layer = new Object;
    var layerMarkers = new Object;
    var markerCount = 0;
    var curMarkerTime = 0;
    var curMarkerName = "";
    var curMarkerType = "";
    var curMarkerXML = "";
    //Layer markers
    for(i=1; i<layerCount+1; i++) {
        layer = comp.layer(i);
        layerMarkers = layer.marker;
        markerCount = layerMarkers.numKeys;
        for(j=1; j<markerCount+1; j++) {
            // get the parameters for this marker
            var params = layerMarkers.keyValue(j).getParameters();
            var XMLParam = "";
            var cont = false;
            // loop through parameters
            for(param in params) {
                // I added this conditional to strip out markers in my project which were superfluous
                if(params[param] == "410,230.5") {
                    var cont = true;
                    continue;
                // generate the XML for the parameter
                XMLParam += "<Parameter>";
                  XMLParam += "<Name>" + param + "</Name>";
                  XMLParam += "<Value>" + params[param] + "</Value>";
                XMLParam += "</Parameter>";
            // if this is a superfluous marker then don't add it to the XML string, just go on to the next
            if(cont) {
                continue;
            // get / set additional marker meta data
            curMarkerTime = layerMarkers.keyTime(j) * 1000;
            curMarkerName = layerMarkers.keyValue(j).cuePointName;
            curMarkerType = "actionscript";
            // assemble the full XML element for this cue point
            curMarkerXML = "<CuePoint><Time>" + curMarkerTime + "</Time><Type>" + curMarkerType + "</Type><Name>" + curMarkerName + "</Name><Parameters>" + XMLParam + "</Parameters></CuePoint>";
            XMLTemp += curMarkerXML;
    //Comp markers
    var tempText = comp.layers.addText("");
    var tempSrc = tempText.text.sourceText;
    tempSrc.expression = "thisComp.marker.numKeys";
    markerCount = Number(tempSrc.value);
    if(markerCount > 0) {
        for (i=1; i<=markerCount; i++) {
            tempSrc.expression = "thisComp.marker.key(" + i + ").time;";
            curMarkerTime = Number(tempSrc.value) * 1000;
            tempSrc.expression = "thisComp.marker.key(" + i + ").cuePointName;";
            curMarkerName = String(tempSrc.value);
            tempSrc.expression = "thisComp.marker.key(" + i + ").eventCuePoint;";
            if(tempSrc.value == "true") {
                curMarkerType = "event";
            } else {
                curMarkerType = "navigation";
            curMarkerXML = "<CuePoint><Time>" + curMarkerTime + "</Time><Type>" + curMarkerType + "</Type><Name>" + curMarkerName + "</Name></CuePoint>";
            XMLTemp += curMarkerXML;
    tempText.remove();
    //create output string
    XMLFinal = XMLStart + XMLTemp + XMLEnd;
    //Write file
    var cueFile = File.saveDialog("Save the XML file", "XML:*.xml" );
    cueFile.open("W");
    cueFile.write(XMLFinal);
    cueFile.close();

  • Inaccurate Cue Points

    I'm working on a project that has 88 navigation cue points in a video that is just over 20 minutes long.  For some reason, beginning at around cue point #60, the cue points begin to occur earlier than where I had placed them on the timeline in Final Cut, as if they are all moved slightly forward, and it's gradually more noticeable  further down the timeline.
    My process for embedding the cue points is as follows:
    1)  Create chapter markers on the sequence timeline in FCP
    2)  Export the XML
    3)  Create cue point XML using ConvertCuePoints.app
    4)  Compress FLV using Flash Video Encoder, and importing the XML created in step 3.
    I've tried placing a keyframe on each frame and have tried compressing as 30 fps (vs. 29.97) to no avail.  Wondering if anyone has exprienced this or may know of a solution.  Thanks.

    CS3.
    I had the problem before and ended up moving the project over to my old G5 to get the cue points inserted.
    This time, I have downloaded the Premier Pro trial and am inserting the cue points on the timeline there, and exporting the FLV.  That appears to be working (not moving the cue points).

  • FLV Cue Points from Soundbooth

    I am having a strange issue. I have several audio files that I have opened in Sounbooth and added cue points. I saved the files as FLVs. Upon importing into Flash CS4 with the FLVPlayback component, my cue points are not loading. The component inspector shows "cuePoints: None".  In a test I did before the New Year, the cue points loaded fine. I have no idea what I did differently this time.  Any ideas?  I know I can add the cue points in the FLVPlayback component, but I'd rather be able to do it in Soundbooth.
    Thank you!

    This is an annoying work around, but here's how I got the cue points from Soundbooth to be recognized in Flash:
    Opened the original MP3 in Soundbooth
    Added my markers/cue points
    Saved As ".AVI"
    Saved again as ".F4V" (not FLV)
    Imported the F4V into the FLVPlayback component
    NOTE: If you add a new cue point to the FLV and try to resave as the same file name, the latest cue point will not import into Flash. I had to do yet another save as and pick a new file name.
    Going to try to eliminate the AVI step, but note hopeful.
    Hope this helps others.

  • Cue points with Sound Forge 9.0a?

    Just upgraded from SF 6 to 9 … I haven’t needed
    cue points in a long time but it used to be as simple as saving a
    WAV file with markers in it. With SF 9 I have an option to save
    WAVs with and without meta data. Saving without meta data strips
    out the cue points (logical enough, reading the sound file back
    into SF 9 confirms the markers are gone) … saving with meta
    data creates a file Director 10.1 won’t read (“Having
    trouble reading file, Continue?) Has something changed? I’ve
    searched here and on the web at large and not seen any mention of
    issues between SF 9 and Director. I’ve tried two machines
    with the same result.

    Fixed it, sort of… Apparently by default Sound Forge
    doesn’t name the cue points at all and Director doesn’t
    like this (at least up to MX04, don’t know about 11). To
    create wav files with metadata that Director will read:
    In Sound Forge navigate to Options > Preferences >
    Labels.
    Check the box “label markers”, I also used the
    prefix and leading zero options
    Any new markers will now have labels
    For my present project I already had 83 cue points accurately
    positioned that I didn’t want to remake. In this case I
    renamed each cue point by hand, one at a time. Insanely tedious but
    better than marking the file again.

  • Soundtrack Pro cue points (a la Adobe Audition)?

    Hello,
    Question here:
    I bounced a project on Logic Pro to a WAV file.
    If I import the file on a PC in Adobe Audition, I get a nice set of cue points which I defined in Logic Pro via the Markers header
    But if I import the same track on Soundtrack Pro, there's nothing. Zero. Nada.
    I would suppose that Soundtrack Pro would nicely read the markers, but no dice.
    Am I doing something wrong, or is this standard behavior and no way around it?
    Thanks!
    Message was edited by: Molasar

    What happens if you import that Wave file into FCP?
    FCP exports markers (of different kinds) to STP. I haven't heard of markers, cue points, coming in from anything else. Interesting that it works between Logic (Apple) and Audition (Adobe). What happens if you bring it into Soundbooth or Premiere? Be interested to know.

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