HTML 5 intellisense Ex. navigator.camera

Hi
why there is no intellisense for HTML 5 on dreamweaver CS5.5?
because i try to edit some html 5 page for a working exmaple from phonegap demo and i try to type navigator and click the dot it should shows the camera and connection and all other objects but !! nothing is shown only useragent ??!!
how to solve this ?
thanks in advance.

Interesting.  How much is accomplished in the 8bi file without reference to camera-specific profiles?  There are some camera profiles that appear to have been added in acr updates.  for example there is a folder <Canon EOS 70D> in <C:\ProgramData\Adobe\CameraRaw\CameraProfiles\Camera> (win 7) that contains five profiles (Faithful, Landscape, Neutral, Portrait and Standard).  Would acr be able to process 70D raw image files without these profile files?

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    I am trying to build a simple app that triggers the camera in my Samsung N7000 device.
    I have built the app using Dreamweaver CS6 using the builting phonegap build support.
    I am using the Windows version of Dreamweaver CS6.
    When the app is built it shows no errors but when the app is installed on the device it does not trigger  the camera.
    I can not seem to get this very basic app to trigger the camera.
    Any suggestions will be very much appreciated.
    //=======================================================================
    Below is the index.html file i have been using.
        <script src="phonegap.js"></script>
        <script type="text/javascript" charset="utf-8">
            // Called when capture operation is finished
            function captureSuccess(mediaFiles) {
                //var i, len;
                //for (i = 0, len = mediaFiles.length; i < len; i += 1) {
                //    //uploadFile(mediaFiles[i]);
                //navigator.notification.alert('Weee', null, 'Great success!');
            // Called if something bad happens.
            function captureError(error) {
                //var msg = 'An error occurred during capture: ' + error.code;
                //navigator.notification.alert(msg, null, 'Uh oh!');
            // A button will call this function
            function captureImage() {
                // Launch device camera application,
                // allowing user to capture up to 2 images
                navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
            // Upload files to server
            function uploadFile(mediaFile) {
                var ft = new FileTransfer(),
                    path = mediaFile.fullPath,
                    name = mediaFile.name;
                ft.upload(path,
                    "http://my.domain.com/upload.php",
                    function (result) {
                        console.log('Upload success: ' + result.responseCode);
                        console.log(result.bytesSent + ' bytes sent');
                    function (error) {
                        console.log('Error uploading file ' + path + ': ' + error.code);
                    { fileName: name });
        </script>
        <script type="text/javascript" charset="utf-8">
            var pictureSource;   // picture source
            var destinationType; // sets the format of returned value
            // Wait for Cordova to connect with the device
            function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
            // Cordova is ready to be used!
            function onDeviceReady() {
                pictureSource = navigator.camera.PictureSourceType;
                destinationType = navigator.camera.DestinationType;
                alert("device is ready");
            // Called when a photo is successfully retrieved
            function onPhotoDataSuccess(imageData) {
                // Uncomment to view the base64 encoded image data
                // console.log(imageData);
                // Get image handle
                var smallImage = document.getElementById('smallImage');
                // Unhide image elements
                smallImage.style.display = 'block';
                // Show the captured photo
                // The inline CSS rules are used to resize the image
                smallImage.src = "data:image/jpeg;base64," + imageData;
            // Called when a photo is successfully retrieved
            function onPhotoURISuccess(imageURI) {
                // Uncomment to view the image file URI
                // console.log(imageURI);
                // Get image handle
                var largeImage = document.getElementById('largeImage');
                // Unhide image elements
                largeImage.style.display = 'block';
                // Show the captured photo
                // The inline CSS rules are used to resize the image
                largeImage.src = imageURI;
            // A button will call this function
            function capturePhoto() {
                // Take picture using device camera and retrieve image as base64-encoded string
                navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                    quality: 50,
                    destinationType: destinationType.DATA_URL
            // A button will call this function
            function capturePhotoEdit() {
                // Take picture using device camera, allow edit, and retrieve image as base64-encoded string 
                navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                    quality: 20, allowEdit: true,
                    destinationType: destinationType.DATA_URL
            // A button will call this function
            function getPhoto(source) {
                // Retrieve image file location from specified source
                navigator.camera.getPicture(onPhotoURISuccess, onFail, {
                    quality: 50,
                    destinationType: destinationType.FILE_URI,
                    sourceType: source
            // Called if something bad happens.
            function onFail(message) {
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        </script>
    </head>
    <body onLoad="onLoad()">
        <button onclick="capturePhoto();">Capture Photo</button> <br><br>
        <button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
        <button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
        <button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
        <img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
        <img style="display:none;" id="largeImage" src="" />
        <br><button onclick="captureImage();">Capture Image</button> <br>
    //=======================================================================================
    Below is the config.xml file i am using
    <?xml version="1.0" encoding="UTF-8" ?>
        <widget xmlns   = "http://www.w3.org/ns/widgets"
            xmlns:gap   = "http://phonegap.com/ns/1.0"
            id          = "com.phonegap.camera_test"
            versionCode = "11"
            version     = "1.1.0" >
    <name>bla</name>
    <description>
        bla
    </description>
    <author href="http://bla.github.com"
        email="[email protected]">
        bla
    </author>
    <icon src="icon.png" gap:role="default" />
    <feature name="http://api.phonegap.com/1.0/geolocation"/>
    <feature name="http://api.phonegap.com/1.0/network"/>
      <feature name="http://api.phonegap.com/1.0/file"/>
      <feature name="http://api.phonegap.com/1.0/camera"/>
      <feature name="http://api.phonegap.com/1.0/media"/>
      <feature name="http://api.phonegap.com/1.0/device"/>
      <feature name="http://api.phonegap.com/1.0/notification"/>
      <feature name="http://api.phonegap.com/1.0/battery"/>
    <preference name="orientation" value="portrait" />
    <preference name="webviewbounce" value="false" />
    <preference name="prerendered-icon" value="true" />
      <preference name="phonegap-version" value="3.1.0" />
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      <preference name="stay-in-webview" value="false" />
      <preference name="ios-statusbarstyle" value="default" />
      <preference name="android-minSdkVersion" value="7" />
      <preference name="android-installLocation" value="internalOnly" />
      <preference name="target-device" value="universal" />
      <preference name="autohide-splashscreen" value="true" />
      <preference name="load-url-timeout" value="60000" />
      <preference name="show-splashscreen-spinner" value="true" />
      <preference name="show-splash-screen-spinner" value="true" />
      <preference name="allow-inline-media-playback" value="false" />
      <preference name="launch-mode" value="standard" />
      <plugin name="Capture" value="CDVCapture" />
      <plugin name="Camera" value="CDVCamera" />
    </widget>
    //=======================================================================================

    This forum is actually about the Cloud, not about using individual programs
    Once your program downloads and installs with no errors, you need the program forum
    If you start at the Forums Index http://forums.adobe.com/index.jspa
    You will be able to select a forum for the specific Adobe product(s) you use
    Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll
    http://forums.adobe.com/community/dreamweaver

  • Re:Dreamweaver / Phonegap Camera support

    Hi,
    I am trying to get the camera to work in my android device (samsung N7000)
    I create the apk file using the phonegap build service in DW6 and it shows no errors.
    Howerver, when I install the app onto the device and run the app it does not trigger the camera?
    Is there a trick to getting the camera to work when creating apps on DW6 using the phonegap build service built in to it?
    this is the config.xml file i am using
    <?xml version="1.0" encoding="UTF-8" ?>
        <widget xmlns   = "http://www.w3.org/ns/widgets"
            xmlns:gap   = "http://phonegap.com/ns/1.0"
            id          = "com.phonegap.camera_test"
            versionCode = "11"
            version     = "1.1.0" >
    <name>test</name>
    <description>
        bla
    </description>
    <author href="http://bla.github.com"
        email="[email protected]">
        bla
    </author>
    <icon src="icon.png" gap:role="default" />
    <feature name="http://api.phonegap.com/1.0/geolocation"/>
    <feature name="http://api.phonegap.com/1.0/network"/>
      <feature name="http://api.phonegap.com/1.0/file"/>
      <feature name="http://api.phonegap.com/1.0/camera"/>
      <feature name="http://api.phonegap.com/1.0/media"/>
      <feature name="http://api.phonegap.com/1.0/device"/>
      <feature name="http://api.phonegap.com/1.0/notification"/>
      <feature name="http://api.phonegap.com/1.0/battery"/>
    <preference name="orientation" value="portrait" />
    <preference name="webviewbounce" value="false" />
    <preference name="prerendered-icon" value="true" />
      <preference name="phonegap-version" value="3.1.0" />
      <preference name="fullscreen" value="false" />
      <preference name="stay-in-webview" value="false" />
      <preference name="ios-statusbarstyle" value="default" />
      <preference name="android-minSdkVersion" value="7" />
      <preference name="android-installLocation" value="internalOnly" />
      <preference name="target-device" value="universal" />
      <preference name="autohide-splashscreen" value="true" />
      <preference name="load-url-timeout" value="60000" />
      <preference name="show-splashscreen-spinner" value="true" />
      <preference name="show-splash-screen-spinner" value="true" />
      <preference name="allow-inline-media-playback" value="false" />
      <preference name="launch-mode" value="standard" />
      <plugin name="Capture" value="CDVCapture" />
      <plugin name="Camera" value="CDVCamera" />
    </widget>
    the index.html file is :
        <script src="phonegap.js"></script>
        <script type="text/javascript" charset="utf-8">
            // Called when capture operation is finished
            function captureSuccess(mediaFiles) {
                //var i, len;
                //for (i = 0, len = mediaFiles.length; i < len; i += 1) {
                //    //uploadFile(mediaFiles[i]);
                //navigator.notification.alert('Weee', null, 'Great success!');
            // Called if something bad happens.
            function captureError(error) {
                //var msg = 'An error occurred during capture: ' + error.code;
                //navigator.notification.alert(msg, null, 'Uh oh!');
            // A button will call this function
            function captureImage() {
                // Launch device camera application,
                // allowing user to capture up to 2 images
                navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
            // Upload files to server
            function uploadFile(mediaFile) {
                var ft = new FileTransfer(),
                    path = mediaFile.fullPath,
                    name = mediaFile.name;
                ft.upload(path,
                    "http://my.domain.com/upload.php",
                    function (result) {
                        console.log('Upload success: ' + result.responseCode);
                        console.log(result.bytesSent + ' bytes sent');
                    function (error) {
                        console.log('Error uploading file ' + path + ': ' + error.code);
                    { fileName: name });
        </script>
        <script type="text/javascript" charset="utf-8">
            var pictureSource;   // picture source
            var destinationType; // sets the format of returned value
            // Wait for Cordova to connect with the device
            function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
            // Cordova is ready to be used!
            function onDeviceReady() {
                pictureSource = navigator.camera.PictureSourceType;
                destinationType = navigator.camera.DestinationType;
                alert("device is ready");
            // Called when a photo is successfully retrieved
            function onPhotoDataSuccess(imageData) {
                // Uncomment to view the base64 encoded image data
                // console.log(imageData);
                // Get image handle
                var smallImage = document.getElementById('smallImage');
                // Unhide image elements
                smallImage.style.display = 'block';
                // Show the captured photo
                // The inline CSS rules are used to resize the image
                smallImage.src = "data:image/jpeg;base64," + imageData;
            // Called when a photo is successfully retrieved
            function onPhotoURISuccess(imageURI) {
                // Uncomment to view the image file URI
                // console.log(imageURI);
                // Get image handle
                var largeImage = document.getElementById('largeImage');
                // Unhide image elements
                largeImage.style.display = 'block';
                // Show the captured photo
                // The inline CSS rules are used to resize the image
                largeImage.src = imageURI;
            // A button will call this function
            function capturePhoto() {
                // Take picture using device camera and retrieve image as base64-encoded string
                navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                    quality: 50,
                    destinationType: destinationType.DATA_URL
            // A button will call this function
            function capturePhotoEdit() {
                // Take picture using device camera, allow edit, and retrieve image as base64-encoded string
                navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
                    quality: 20, allowEdit: true,
                    destinationType: destinationType.DATA_URL
            // A button will call this function
            function getPhoto(source) {
                // Retrieve image file location from specified source
                navigator.camera.getPicture(onPhotoURISuccess, onFail, {
                    quality: 50,
                    destinationType: destinationType.FILE_URI,
                    sourceType: source
            // Called if something bad happens.
            function onFail(message) {
                alert('Failed because: ' + message);
        </script>
    </head>
    <body onLoad="onLoad()">
        <button onclick="capturePhoto();">Capture Photo</button> <br><br>
        <button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
        <button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
        <button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
        <img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
        <img style="display:none;" id="largeImage" src="" />
        <br><button onclick="captureImage();">Capture Image</button> <br>

    This forum is actually about the Cloud, not about using individual programs
    Once your program downloads and installs with no errors, you need the program forum
    If you start at the Forums Index http://forums.adobe.com/index.jspa
    You will be able to select a forum for the specific Adobe product(s) you use
    Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll
    http://forums.adobe.com/community/dreamweaver

  • Problems with downloading camera raw 8.4

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    Knut Rune Johassnon

    CS5 is only compatible with Camera Raw up to version 6.7. You cannot install any later version for use with CS5.
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  • Camera Raw.8bi in ACR 5.4 download

    From this link:-
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    nidoba wrote:
    I don't believe that ACR 5.4 for elements has been released yet. The latest updates on the PSE 6/7 pages only show ACR 5.3 available
    Wrong!
    It's one and the same Camera Raw plug-in for Elements as it is for the full version of Photoshop.
    Remember it's a Release Candidate (beta) version, so don't look for it on the regular Adobe.com downloads page.  It's at Adobe Labs (labs.adobe.com)
    http://labs.adobe.com/wiki/index.php?title=Camera_Raw_5.4
    May 21, 2009 9:09 PM
                                        Camera Raw 5.4 RC available on Adobe Labs - Note from Adobe
    Details available here:  http://blogs.adobe.com/lightroomjournal/2009/05/camera_raw_54_available_on_ado.h tml
    Regards,
    Tom Hogarty
    Lightroom, Camera Raw Product Manager

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