Motion 4 Transforming Glyphs in 3D
Is there any option to adjust the anchor point of an individual glyph when transforming text? Currently the default anchor point is at the bottom center of the character. Choosing the Transform Anchor tool only moves the anchor point for the entire word. I want to be able to transform the character glyph and have it pivot at the top center instead of the bottom center of the character.
Is this setting adjustable?
If you open Inspector when the glyph tool has selected the character, under Layout you should be able to re-locate the position of the anchor point.
Russ
Similar Messages
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Motion: selecting & moving individual letters?
I'm trying to create a "bowling pin effect" in Motion. basically I want the letters to shoot out of the window, like if they were hit with a bowling ball. I wasn't really happy with the text behaviors in trying to achieve this effect. The closet one being "Blast Out"...
So I am trying to do it by hand, but I can't seem to manipulate individual letters.... I can only do this after adding a behavior.... How can I grab individual letters? Or is there a behavior that doesn't do anything (so I can just move each letter around?I just answered my own question.
I right clicked on the object (in the movie animation) and in the pop up menu selected "Transform Glyphs". -
I have no experience in Flash nor anything that even closely
relates to or carries over in any way (Although I am not stupid...
:) ). I have learned how to do many things within Flash in the past
couple days, however I am having trouble learning to create buttons
to navigate around the flash document. Let me describe what I am
doing, then feel free to offer any feedback as I may be going about
the entire process wrong.
What I am doing is creating a tutorial for an encounter for a
game I play. This tutorial will contain about 5 different sections
each of which is a screens worth of data. I have created little
flash movies that run little animations (ok... yeah... like 1...
but like I said... I only started using Flash a few days ago...).
This method would work for this other project if I could create
buttons or links to different points on the time line. So currently
I have a flash document that starts as a Title Page with some
animated content then this basically morphs into an overview page
with more content and animation and this process continues to chain
from one section like this to another. What would be nice is to
have links on the overview page that allow the user to choose which
section to jump to if they want. Then to have control buttons to
advance to the next section, pause, and go back to the overview
page.
Now I also thought that maybe I could create different scenes
and just jump to these different scenes. I have been able to create
a series of scenes that would work for this purpose, however when
it comes to creating the buttons I am at ground zero...
Well... ok, not exactly ground Zero... I can make a button...
modify its different states... but I don't see how to tell it how
to do anything other than link to a web site... certainly no kind
of linking within the document. I have found tutorials on
controlling Video but those are off topic and useless to me...
The animated elements are some moving text, an animated Gif,
and things changing in size, color, alpha and so forth all done on
the time line with motion tweens, transformations and transitions.
I hope I have been descriptive enough and am not looking for
anyone to write me a walk through, a simple point in the right
direction to help I can find for myself would be excellent.
Thanks for your timeAlright... I am very proud of myself and have figured out how
to make these buttons and get them to work... now I just had to add
some complexity... let me just share how I am setting up my buttons
now and what added element I want and see what we can do...
First I place an image on the stage and convert it to a Movie
Clip then I create the following for Actionscript 3
overviewBTN.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void
gotoAndPlay("Overview1", "Overview");
This works fantastically... but I wanted to have a transition
from scene to scene that had some flow and was efficient... so I
added 10 frames to my starting point as a transition out of that to
a generic state that I can pickup and stage for whatever I want...
So what I am after now is the ability to play 10 frames in my
current scene then jump to and play the intended scene... here is
what I have tried...
overviewBTN.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void
gotoAndPlay("bgnfd", "Contents");
gotoAndStop("endfd", "Contents");
gotoAndPlay("Overview1", "Overview");
Now the odd thing is... each "goto" line works by itself
however when I put the last line in it skips the first two... I
have tried many combinations of this...
Thanks again for the help Cliff Ray as it was your help that
set me off on my journey and have made great progress. -
Free Transform breaks Motion Tweens
Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
(Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
The Motion Editor is shown, though I don't use that directly.
With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
It seems to only be the Free Transform tool that creates this bizarre problem.
This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
It'd be a shame to have to go back to Classic Tweens because of this...Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
(Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
The Motion Editor is shown, though I don't use that directly.
With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
It seems to only be the Free Transform tool that creates this bizarre problem.
This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
It'd be a shame to have to go back to Classic Tweens because of this... -
Missing Free Transform in Motion
This is a bit difficult to explain but, in Motion I've imported a picture I wish to crop and use for motion tracking. The picture should have, when I import it, circles on the four corners that allow me to free transform the picture. But, for some reason these circles never show up, even when I use stock content that came with Motion. If this is difficult to understand, but you can help, I can send you a screen shot of what I'm talking about. I really need anyone's help with this, I can still transform objects with the inspector but this is extremely time consuming.
Message was edited by: FranzyPantsclick on the layer you want to transform then hold down shift and hit S.... this is the shortcut to select the transform tool...
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After Effects Transform Effect is there something similar in Motion?
Is there a way to something similar to the AE transform effect to offset the motion caused by the displace filter.
Example here:
http://www.videocopilot.net/tutorial/disintegration/
Starting at time 8:06
Thanks
AndrewInteresting tutorial, thanks!
Here's a quickie Motion version covering the basic concepts they use. I didn't have a texture handy and I wanted this to be self contained, so I used the Cloud generator. I animated the gradient in a gradient generator to get the wipe, substituted Gradient Colorize for "Colorama", Underwater filter for "Turbulent Displace", used behaviors instead of keyframes, etc...
I hope this gets you started:
Disintegrator Movie.
and the Project.
come back with any questions...
Patrick -
Scale transformation of a symbol within a motion tween
Hi all,
I'm making a very simple animated flight plan with 3 airfields and six airplanes as seen from the top. To imitate the effect of take off and landing I want to be able to change the size of the plane when it flies.
Only trouble is I can do that only with the Free Transform Tool. Even if I select Modify -> Transform -> Scale I have to change the shape of each object manually and they end up having different sizes. I tried editing the size in the properties box but the fields are greyed out. Any idea how I can change that.
Thanks!If you use Transform... Scale and Rotate... you can set a scale value. Does that help to do what you want?
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How to keyframe 3D transform objects in Motion
hello,
i cant seem to find how to keyframe a 3d transform object in my project?
i have a text object that id like to spin in 3d but i cant seem to find where to keyframe in the inspector or timeline...
thanks!
stevenhi,
I dont want to appear rude but have you looked in the manual under keyframes?
If you highlight the text object ( maybe better the layer its in in case you want to add more text later),
and hope over to the inspector you can click on the triangle next to the rotation parameter to show all three degrees of rotation. You can add keyframes by clicking the contextual manual to the right of the parameter or by turning on the big red button and manually moving the object.
Or instead of keyframing you could add a spin behaviour to the object.
hth
adam -
WORKAROUND! - Sluggish Motion V 4.0.1 on Mac Pro Nehalem 2.97 GHz 16 Vcore
Hi guys, like several people on this forum and others I been very frustrated with the performance of both Motion.app version 3 and now Motion.app V4 .0 .1 (latest update) on my 2009 Mac pro Nehalem 2.97 GHz 16 Vcore 12GB with the ATI Radeon 4870 graphics card.
I have two workarounds that may be of assistance in relieving this issue. They work for me however before I discuss what they I'd like to set the scene.
Like many of us, I have trawled this forum and many others including COW and so on mostly relying on those 10-12 (the dozen or so) excellent tips from people like Mark Spencer and others. This includes the usual things like turning off rendering options that make heavy use of CPU/GPU etc.
Caveat: I'd also like to note here that this performance sluggishness has absolutely nothing to do (and is completely unrelated to) I/O performance nor is it related to memory usage. The reason I say this is because during some testing and the normal practice I keep all a Motion.app cache files (autosave, cached files etc) out on a very fast PROAVIO EB8NS disk array with ATTO R380 HBA onto SAS paths where this box is capable of over 450 MB per second measured with Kona system test tool. Additionally I have 12 GB of memory on this Mac pro which I assigned 70% of it to be available to Motion.app V4. The sluggishness Motion.app V4 is not manifest itself through the usual items such as excessive virtual memory page in/out or swap in/out activity. In fact in this scenario I describe below in my system when nothing else is running the former is non-existent! Additionally I also want to know that Motion.app V4 in my scenario/situation/environment is definitely and certainly NOT impacted by insufficient I/O bandwidth..
However, like many people, who have the same or similar setup to myself, we experience severe delays the most basic Motion.app UI such as: selecting an item, scrubbing through the timeline, performing any kind of transform etc etc. Many of us trying to diagnose this problem (looking for any kind of diagnostics or messages etc) have noticed that with the exception of one single core, the remaining cores to do very little (idle or just barely moving) whilst the remaining single core is taking out at 100% constantly.
Many months ago whilst really bogged down with this problem trying to complete a project, I contacted Mark Spencer who politely explained that notion exploits the on-board graphics card (in my case the ATI Radeon HD 4870). After frustratingly trying to improve the performance of this and completely reinstalling Final Cut Suite in a different brand-new (at the time MacOS X 10.5.6), I found that there was little difference.
I am mentioning all this because, I know that a few colleagues have had a similar problem and have not found any satisfaction in looking at this despite many well-informed forum users who offer excellent advice.
At my wits end (currently), I took a few days to try and isolate what the problems may be caused by (what exacerbates this severely degraded performance). This user interface sludgy degradation is manifested through the UI also has the (spinning beach ball).
I isolated pieces in some of the Motion.app projects and started to ISOLATE (Control-I) what I thought were quite complex layers and individual objects but to no avail. I then resorted to completely deleting them with some improvement in performance (noticeably less sluggyness) however it still was not lightning fast as I expected considering it I was in draft mode, 720 p resolution, with lighting, shadows and reflections completely turned off in the view.
*Motion.app BEHAVIOURS*: after some hours and a great deal of trial and error (non-productive work time I might add) it occurred to me that some of the Motion.app behaviours in particular place in the layer with as few as five objects in the layer (behaviours such as "Motion.app path", "wriggle", "oscillate" and even good old trusted "throw" seem to be the culprits in this particular layer.
I will note well here at this point, but of course "camera layers" does seem to be affected at all with the basic movements such as Dolly, frame, sweep etc. I have some sets up to 4 or five cameras which seems not to bother Motion.app at all!
*OBJECT SELECTION (S):* yes this also seems to have some degrading impact on playout, scrubbing and so on. Interesting I thought.
Workarounds: here are a few things that I know that work to get around some problems of working where Motion.app is extremely SLUGGY in the user interface (UI). Perhaps someone has already noted these on a forum or posted on however I couldn't find them.
So my workflow/practice here is to do the following when I'm manipulating objects (placement, set up, applying filters, adjusting timeline, and so on):
+WORKAROUND #1+: *DISABLE the behaviours* in the layers where you are performing any object manipulation. In fact we have many objects in many layers where the topmost layer (a group of nested layers) contains any behaviours, I would suggest you disable those whilst you work on that particular layer.
It's a very simple stylus click to enable the BEHAVIOURS layers that you have been working on to see what the effect of those behaviours when you want to play them out in the player/canvas.
I have no idea why such trivial behaviours cause my very expensive Mac pro to nearly lock up whilst in Motion.app version 4 and also version 3. Anyway is definitely works on me.
+WORKAROUND #2+: *DESELECT ANY ITEM IN THE CANVAS* (in any view) when attempting to play out whilst in the canvas. Again I don't know why having one or more items (including the camera) insert would have such a drastic impact on the performance of Motion.app to play out what I think is a frivolous range, however this really works for me.
*How to measure the performance or how to monitor the performance/usage of the ATI Radeon HD 4870 graphics card from MacOS X?* I would like to know exactly what this is doing on my system when one of the CPU cores is pegged out in 100% servicing requests from Motion.app. I can't find utility (which am willing to pay for) that sees the ATI Radeon HD 4870 graphics card. One I thought would have is an application called atMonitor.app (http://www.atpurpose.com/atMonitor/) which seems to do a pretty good job on my uni body MacBook Pro and wife's Macbook Air.
It would seem that any of the utilities don't seem to see the ATI Radeon HD 4870 or if they do and they initiate commands to it that the ATI Radeon HD 4870 and doesn't respond or send any replies status information. (Beats me I'm not a technical person these days)
Summary: I would be very interested if other people who have a similar if not pretty near exact setup as myself have found these two suggestions useful. I have tried some of these Motion.app projects on my MacBook Pro uni-body and with some difference the MacBook Pro exhibits similar sluggyness to this Mac pro.
W
Hong KongMark, I took your advice and reinstall Final Cut Suite Version 3 (including Motion.app version 4.0.1) onto a completely different and I'm used file system including a brand-new install of MacOS X snow leopard 10.6.1, which I believe is the most recent update.
To be clear, I have all the latest Pro Applications updates as well apply to this brand-new system.
So here is the *bad new*s.
*Using exactly the same hardware configuration as I described in this theme of woe, I launched Motion.app V4 .0 .1 and opened up several of the projects that I'm having trouble with that is issued.*
Simply, the symptoms and observation I described in this thread exists with a brand-new installation.
Anyway looks like I have a backup/another instance available Final Cut Pro in case my main production image has trouble.
Once again, as I described initially in this thread, I used the two workarounds to overcome the consistent and overwhelmingly an exaggerated 20 seconds lag on average interactions with Motion.app with the success that I'd described previously.
In another thread back in September 2009, a forum poster mentioned that he felt that the camera framing behaviours were the root of this problem. And to this end he advised converting these behaviours to keyframes using the command-K ("convert to keyframes") to overcome his misery.
This indeed does work very well. So this is the third workaround and I'm starting to use.
Further I have done some more hard comparisons with my 2009 MacBook pro uni-body 2.93 GHz with a standard arrangement of 4 MB of memory and the usual disk internally. *To my great surprise*, I found that the projects that I'm having a lot of trouble with were much more responsive not only with the camera framing behaviours (which I'm not particularly having any trouble with), but the layers that contains a simple transform behaviours such as "motion path", "wiggle", and so on did not seem to bother the Mac book pro.
I watched the CPU cores on the Mac book pro maybe go to 80% while the project was loading, and also whilst I gingerly navigated through the project although feeling a little sluggy was far less in orders of 10 to 20 seconds faster than this Mac pro Nehalem with all the bells and whistles on my earnings embedded within it.
Now I'm starting to wonder, as Andy pointed out, +maybe there is some trouble with the hardware in this system+. I really could not know how to determine if this is the case. However before I draw this conclusion finally, I noticed that there are a lot more people out there with the same consideration as I have that have this same problem. It's not narrowed down to those owners with the ATI Radeon HD 4870 graphics card, however these seem to be the bulk of the people who are trying to do things that are getting a fair amount of forum time (like me).
There certainly seems to be something of an issue as there are some symptom dumps for Motion.app but only one or 2 to over this period that seemed to be triggered by something on this machine. And like many on this forum I gave up reading dumps for a living back in the 1990s.
I would really like to know how I can diagnose this problem before I had to pack this Mac pro up and carted back to the local Apple care centre here in Hong Kong (which means I won't have it forever while, which means no income). Yes I can use my Mac book pro uni-body which is I might end up doing.
_Oh, and this little gem._ I find that if I invoke the "timeline pane/window" (command-7), that it can take up to 2 seconds to refresh the screen. It is amazingly slow and feel like there is definitely something wrong.
If I have a simple motion project by that I mean some simple plates some moving text and no real 3-D except for one little camera Motion.app V 4 seems to work quite okay.
The sets that I'm working in at about eight or nine cameras over the timeline and maybe three or four sets in the project. This is not the work I think especially when most of the moving here is a few objects wobbling around in 3-D space and quick camera moves using the camera framing behaviour.
In summary, having spent what seems to be 40 or 50 hours messing with this issue are not doing anything productive, I've come to the conclusion that there is definitely something wrong with this setup that I have. However having had no problem with that up until now (I know actually I had some problems back in May 2009 with it but it seemed that install a Final Cut Suite version 2 completely fixed it.
And I am totally surprised that my Mac book pro uni-body if pressed can do the job that I want.
Therefore Motion Forum users, I really don't know what else there is to do other than to poke around over time and eventually something will fix this because it is really very frustrating and like many of us on this forum I did endeavour to pay for/put capital funds into a system highly recommended by many that uses Apple production applications than I expected it would work.
By the way, I noticed when I use Nuke version 5 and Shake V 4.1 and even Maya PE, I don't have these issues but will concede that I doubt whether the use applications take advantage directly of the GPU arrangement in the graphics card like Motion.app does.
That's all I have.
Any other thoughts are most welcome.
W -
Motion 3 - Crashes every time I try to change font
I'm having trouble with Motion on my Mac Pro at work. I'm trying to create a title graphic. I can create a text layer and type the text, but when I choose the font drop-down list from the HUD, Motion crashes. Help! It's getting a little frustrating.
hi
i have been having the same problem. I went through my entire font list and disabled the ones it had a problem with. But then ones it was fine with before will crash it now. One way to absolutely make motion crash is to to use the Font menu in the text inspector and scroll down it to dynamically change the font. This will always crash it. The way round it is to get the menu up, pause and then scroll down and make a choice. This way the text object doesn't automatically update.
If you look at the crash report in my case, it seems to related to a call to GetGlyphMetrics. This didnt happen before we had the glyph control we have in M4, so I can only assume there is something screwy with the code, now it is doing more with the text objects.
not helpful, but you are not alone.
adam -
Hey all,
I'm having a problem which has made me struggling for two days. I hope i can get some new ideas for my problem here.
I created a fla which includes several 3d motion tween in CS5.5, when it's compiled it works perfect. But when i try to load this swf into my main project, images get blurry and distorted. Below is the screenshot of the situation. The first one is the correct one, and second one is loaded into main project. I read that scaling 3d tweens might cause such problems and tried to fix it by two solutions. As first, i tried to retransform the tween by: myContainer.transform.matrix = new Matrix(); but didn't work out. As second, i tried to rescale the stage which mentioned as a solution is some blogs.
And i don't know if it is some kind of bug as mentioned here: http://forums.adobe.com/message/2258767
I'd really be glad if i can get some ideas, thanks all.anyone?
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Motion 5.1 Keyframe problem
After building a 3 minute project with mainly graphics and various moves using a camera in 3D I have found that when I attempt to change a keyframe using the keyframe editor the mouse pointer disappears making it impossible to carry on with the edit. Also if you use the keyframe transform tool Motion displays the beach ball and crashes.
This happens on my iMac and Mac pro. I have re-installed Motion and trashed the preferences on both machines without effect.
Date/Time: 2014-05-13 20:37:42 +0100
OS Version: 10.9.2 (Build 13C1021)
Architecture: x86_64
Report Version: 18
Command: Motion
Path: /Applications/Motion.app/Contents/MacOS/Motion
Version: 5.1 (238755)
Build Version: 5
Project Name: Motion
Source Version: 23875005025000000
App Item ID: 434290957
App External ID: 219952701
Parent: launchd [168]
PID: 428
Event: hang
Duration: 0.99s
Steps: 10 (100ms sampling interval)
Hardware model: MacPro4,1
Active cpus: 8
Fan speed: 799 rpm
Free pages: 3049285 pages (-1756)
Pageins: 0 pages
Pageouts: 0 pages
Swapins: 0 pages
Swapouts: 0 pages
Process: Motion [428]
Path: /Applications/Motion.app/Contents/MacOS/Motion
Architecture: x86_64
Parent: launchd [168]
UID: 501
Task size: 286777 pages
CPU Time: 0.925s
Thread 0x23b2 DispatchQueue 1 priority 47 cpu time 0.925s
10 start + 1 (libdyld.dylib) [0x7fff8ecf25fd]
10 ??? (Motion + 55074) [0x10d4ab722]
10 NSProApplicationMain + 333 (ProKit) [0x10d5c0f6a]
10 -[NSApplication run] + 646 (AppKit) [0x7fff8bea6b89]
10 ??? (Motion + 64725) [0x10d4adcd5]
10 -[FFApplication sendEvent:] + 548 (Flexo) [0x10f85ed14]
10 -[NSProApplication sendEvent:] + 129 (ProKit) [0x10d5c06be]
10 -[NSApplication sendEvent:] + 2021 (AppKit) [0x7fff8c0566e4]
10 -[OZDocumentWindow sendEvent:] + 302 (Ozone) [0x10df2f59e]
10 -[NSProWindow sendEvent:] + 236 (ProKit) [0x10d5e1ff0]
10 -[NSWindow sendEvent:] + 781 (AppKit) [0x7fff8c0b5235]
10 -[OZCurveEditorViewBase mouseUp:] + 1311 (ProCurveEditor) [0x1118b8c09]
10 -[OZCurveEditorCtrlBase setupDeformSelected:] + 3389 (ProCurveEditor) [0x1118a5dcc]
3 ??? (libsystem_m.dylib + 46464) [0x7fff93d85580]
3 <executing in user space>
2 operator/(CMTime const&, double) + 31 (ProCore) [0x10dc2112b]
2 <executing in user space>
1 operator/(CMTime const&, double) + 114 (ProCore) [0x10dc2117e]
1 <executing in user space>
1 operator/(CMTime const&, double) + 40 (ProCore) [0x10dc21134]
1 <executing in user space>
1 DYLD-STUB$$finite + 6 (ProCore) [0x10dc6252a]
1 <executing in user space>
1 operator/(CMTime const&, double) + 97 (ProCore) [0x10dc2116d]
1 <executing in user space>
1 operator/(CMTime const&, double) + 82 (ProCore) [0x10dc2115e]
1 <executing in user space>
Thread 0x23ce DispatchQueue 2 priority 49
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Thread 0x23db priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 PCThread::startup(void*) + 29 (ProCore) [0x10dc0472f]
10 (anonymous namespace)::threadFunc(void*) + 71 (ProGL) [0x10f1cf522]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x2466 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 listenOnDelegatePort + 385 (QTKit) [0x7fff907f5f3c]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x2467 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 listenOnNotificationPort + 353 (QTKit) [0x7fff907f6404]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x2485 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 QTCALayerRendererPendingQWorkLoop + 506 (QTKit) [0x7fff9088543f]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x2590 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 _NSEventThread + 144 (AppKit) [0x7fff8c05316e]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x259b priority 63
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 __NSThread__main__ + 1318 (Foundation) [0x7fff91c6476b]
10 +[NSURLConnection(Loader) _resourceLoadLoop:] + 348 (Foundation) [0x7fff91c64967]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x25a2 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 QTMachPortImageProviderWorkLoop + 315 (QTKit) [0x7fff908c38e7]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x25b6 priority 52
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 figThreadMain + 382 (CoreMedia) [0x110f8358b]
10 FigScheduledFileIOThread + 141 (CoreMedia) [0x110f7dd0e]
10 FigSemaphoreWaitRelative + 133 (CoreMedia) [0x110f82a4b]
10 WaitOnCondition + 11 (CoreMedia) [0x110f82c37]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25b7 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 textureFinishThread(void*) + 183 (HeliumRender) [0x111a56a47]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25bc priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 QTCALayerRendererPendingQWorkLoop + 506 (QTKit) [0x7fff9088543f]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x25bf priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 QTMachPortImageProviderWorkLoop + 315 (QTKit) [0x7fff908c38e7]
10 CFRunLoopRun + 97 (CoreFoundation) [0x7fff90d22811]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x25c0 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartRenderExecUnitFunc(void*) + 20 (HeliumRender) [0x1119b58e4]
10 HGRenderExecUnit::RunLoop() + 177 (HeliumRender) [0x1119b59a1]
10 HGRenderQueue::GetRenderJob(HGRenderExecUnit*, HGRenderJob**) + 617 (HeliumRender) [0x1119c6929]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c1 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartRenderExecUnitFunc(void*) + 20 (HeliumRender) [0x1119b58e4]
10 HGRenderExecUnit::RunLoop() + 177 (HeliumRender) [0x1119b59a1]
10 HGRenderQueue::GetRenderJob(HGRenderExecUnit*, HGRenderJob**) + 617 (HeliumRender) [0x1119c6929]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c2 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartRenderExecUnitFunc(void*) + 20 (HeliumRender) [0x1119b58e4]
10 HGRenderExecUnit::RunLoop() + 177 (HeliumRender) [0x1119b59a1]
10 HGRenderQueue::GetRenderJob(HGRenderExecUnit*, HGRenderJob**) + 617 (HeliumRender) [0x1119c6929]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c3 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartUserExecUnitFunc(void*) + 83 (HeliumRender) [0x111c395a3]
10 HGRenderQueue::GetUserJob(HGUserExecUnit*, HGUserJob**) + 87 (HeliumRender) [0x1119c7a67]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c4 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartUserExecUnitFunc(void*) + 83 (HeliumRender) [0x111c395a3]
10 HGRenderQueue::GetUserJob(HGUserExecUnit*, HGUserJob**) + 87 (HeliumRender) [0x1119c7a67]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c5 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartUserExecUnitFunc(void*) + 83 (HeliumRender) [0x111c395a3]
10 HGRenderQueue::GetUserJob(HGUserExecUnit*, HGUserJob**) + 87 (HeliumRender) [0x1119c7a67]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c6 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartUserExecUnitFunc(void*) + 83 (HeliumRender) [0x111c395a3]
10 HGRenderQueue::GetUserJob(HGUserExecUnit*, HGUserJob**) + 87 (HeliumRender) [0x1119c7a67]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c7 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 StartPBOExecUnitFunc(void*) + 143 (HeliumRender) [0x1119b408f]
10 HGRenderQueue::GetPBOReadbackJob(HGPBOReadbackExecUnit*, HGPBOReadbackJob**) + 79 (HeliumRender) [0x1119c903f]
10 HGSynchronizable::Wait() + 46 (HeliumRender) [0x111ac9ede]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25c8 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 PCThread::startup(void*) + 29 (ProCore) [0x10dc0472f]
10 OZPlaybackScheduler::scheduleLoop() + 106 (Ozone) [0x10e2970aa]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x25cb priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 textureFinishThread(void*) + 183 (HeliumRender) [0x111a56a47]
10 __psynch_cvwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb716]
*10 psynch_cvcontinue + 0 (pthread) [0xffffff7f80d88940]
Thread 0x274e priority 55
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 Thread::RunHelper(void*) + 47 (Flexo) [0x10f80bf5f]
10 semaphore_wait_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a56]
*10 semaphore_wait_continue + 0 (mach_kernel) [0xffffff800023b5a0]
Thread 0x2a77 priority 55
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 Thread::RunHelper(void*) + 47 (Flexo) [0x10f80bf5f]
10 semaphore_wait_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a56]
*10 semaphore_wait_continue + 0 (mach_kernel) [0xffffff800023b5a0]
Thread 0x2a78 priority 55
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 Thread::RunHelper(void*) + 47 (Flexo) [0x10f80bf5f]
10 semaphore_wait_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a56]
*10 semaphore_wait_continue + 0 (mach_kernel) [0xffffff800023b5a0]
Thread 0x2b12 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 hg_pthread_loop(void*) + 98 (HeliumRender) [0x111a7aaa2]
10 __psynch_mutexwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb746]
*10 psynch_mtxcontinue + 0 (pthread) [0xffffff7f80d87a3b]
Thread 0x2b13 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 hg_pthread_loop(void*) + 98 (HeliumRender) [0x111a7aaa2]
10 __psynch_mutexwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb746]
*10 psynch_mtxcontinue + 0 (pthread) [0xffffff7f80d87a3b]
Thread 0x2b14 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 hg_pthread_loop(void*) + 98 (HeliumRender) [0x111a7aaa2]
10 __psynch_mutexwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb746]
*10 psynch_mtxcontinue + 0 (pthread) [0xffffff7f80d87a3b]
Thread 0x2b15 priority 47
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 hg_pthread_loop(void*) + 98 (HeliumRender) [0x111a7aaa2]
10 __psynch_mutexwait + 10 (libsystem_kernel.dylib) [0x7fff8b4bb746]
*10 psynch_mtxcontinue + 0 (pthread) [0xffffff7f80d87a3b]
Thread 0x2b19 priority 47
10 start_wqthread + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fb9]
10 __workq_kernreturn + 10 (libsystem_kernel.dylib) [0x7fff8b4bbe6a]
*10 wq_unpark_continue + 0 (pthread) [0xffffff7f80d866ae]
Binary Images:
0x10d49e000 - 0x10d4b6ff7 com.apple.motionapp 5.1 (238755) <857448C3-855A-3E1D-AF23-2A4EB2C6142C> /Applications/Motion.app/Contents/MacOS/Motion
0x10d5a5000 - 0x10d7feff7 com.apple.prokit 8.0 (5015) <F9549ADF-6ED0-3319-879C-639DFC4084AE> /Applications/Motion.app/Contents/Frameworks/ProKit.framework/Versions/A/ProKit
0x10dbe8000 - 0x10dcd7ff7 com.apple.procore.framework 4.0.2 (23875.5.25) <9E69A9AE-D1FC-3D01-9B84-20CA550B4380> /Applications/Motion.app/Contents/Frameworks/ProCore.framework/Versions/A/ProCo re
0x10dd3e000 - 0x10e6d4fe7 com.apple.ozone.framework 5.0.0 (23875.5.25) <AC3E0B68-442A-334D-B263-2262BAB9019D> /Applications/Motion.app/Contents/Frameworks/Ozone.framework/Versions/A/Ozone
0x10f1c6000 - 0x10f1fbfff com.apple.progl.framework 1.0 (23875.5.25) <C9506E82-2D38-329F-A4F2-55B2652922AC> /Applications/Motion.app/Contents/Frameworks/ProGL.framework/Versions/A/ProGL
0x10f667000 - 0x1107c7fe7 com.apple.Flexo 1.0.0 (23875.5.25) <83A5AE77-25F8-34DF-B340-7CD31CC62F1A> /Applications/Motion.app/Contents/Frameworks/Flexo.framework/Versions/A/Flexo
0x110f60000 - 0x110fa9fff com.apple.CoreMedia.ProAppsSupport 1.0 (1273.26) <677412E1-C337-3EFA-B448-ADC6BF85CBC9> /Applications/Motion.app/Contents/Frameworks/CoreMedia.framework/Versions/A/Cor eMedia
0x11189d000 - 0x111910fff com.apple.procurveeditor.framework 3.1.0 (23875.5.25) <55F08B18-56D6-376B-B96B-ACFFE5381733> /Applications/Motion.app/Contents/Frameworks/ProCurveEditor.framework/Versions/ A/ProCurveEditor
0x11195b000 - 0x111d96fff com.apple.Helium.HeliumRender 2.1.0 (23875.5.25) <6BFF8889-37C1-32C4-A523-9FCB6510414E> /Applications/Motion.app/Contents/Frameworks/Helium.framework/Versions/A/Framew orks/HeliumRender.framework/Versions/A/HeliumRender
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8be8f000 - 0x7fff8ca05fff com.apple.AppKit 6.9 (1265.19) <12647F2F-3FE2-3D77-B3F0-33EFAFF2CEA7> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7fff8d5e2000 - 0x7fff8d5e9ff7 libsystem_pthread.dylib (53.1.4) <AB498556-B555-310E-9041-F67EC9E00E2C> /usr/lib/system/libsystem_pthread.dylib
0x7fff8ecef000 - 0x7fff8ecf2ff7 libdyld.dylib (239.4) <CF03004F-58E4-3BB6-B3FD-BE4E05F128A0> /usr/lib/system/libdyld.dylib
0x7fff907e2000 - 0x7fff90923fff com.apple.QTKit 7.7.3 (2826.17) <ADA1EF77-57D2-3E7E-8526-8F0B732C1218> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
0x7fff90bfd000 - 0x7fff90de2fff com.apple.CoreFoundation 6.9 (855.16) <A63E680E-E4B2-368B-8564-9DBE0D8DDB91> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff91bfe000 - 0x7fff91efcfff com.apple.Foundation 6.9 (1056.13) <2EE9AB07-3EA0-37D3-B407-4A520F2CB497> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7fff93d7a000 - 0x7fff93da9fd2 libsystem_m.dylib (3047.16) <B7F0E2E4-2777-33FC-A787-D6430B630D54> /usr/lib/system/libsystem_m.dylib
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff7f80d83000 - 0xffffff7f80d8afff com.apple.kec.pthread 1.0 (1) <619F6A5D-FFA2-3B59-9993-958FD7154B83> /System/Library/Extensions/pthread.kext/Contents/MacOS/pthread
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: accountsd [230]
Path: /System/Library/Frameworks/Accounts.framework/Versions/A/Support/accountsd
Architecture: x86_64
Parent: launchd [168]
UID: 501
Sudden Term: Clean (allows idle exit)
Task size: 1591 pages
Importance: Adaptive, Background Priority
IO Policy: Utility
Timers: Coalesced
Thread 0x6d0 DispatchQueue 1 priority 4
10 start + 1 (libdyld.dylib) [0x7fff8ecf25fd]
10 ??? (accountsd + 6850) [0x1057cdac2]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x6e3 DispatchQueue 2 priority 4
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Binary Images:
0x1057cc000 - 0x1057cdfff accountsd (336.9) <806AD9DD-23C7-3DB5-BE2F-C3E4D3E27EA9> /System/Library/Frameworks/Accounts.framework/Versions/A/Support/accountsd
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8ecef000 - 0x7fff8ecf2ff7 libdyld.dylib (239.4) <CF03004F-58E4-3BB6-B3FD-BE4E05F128A0> /usr/lib/system/libdyld.dylib
0x7fff90bfd000 - 0x7fff90de2fff com.apple.CoreFoundation 6.9 (855.16) <A63E680E-E4B2-368B-8564-9DBE0D8DDB91> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: AirPlayUIAgent [256]
Path: /System/Library/CoreServices/AirPlayUIAgent.app/Contents/MacOS/AirPlayUIAgent
Architecture: x86_64
Parent: launchd [168]
UID: 501
Sudden Term: Clean (allows idle exit)
Task size: 1949 pages
CPU Time: 0.001s
Importance: Adaptive, Boosted, Donating
Thread 0x7cb DispatchQueue 1 priority 46 cpu time 0.001s
10 start + 1 (libdyld.dylib) [0x7fff8ecf25fd]
10 NSApplicationMain + 940 (AppKit) [0x7fff8be91913]
10 -[NSApplication run] + 553 (AppKit) [0x7fff8bea6b2c]
10 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122 (AppKit) [0x7fff8beb2a2b]
10 _DPSNextEvent + 1434 (AppKit) [0x7fff8beb33de]
10 _BlockUntilNextEventMatchingListInModeWithFilter + 65 (HIToolbox) [0x7fff925535bc]
10 ReceiveNextEventCommon + 479 (HIToolbox) [0x7fff925537b7]
10 RunCurrentEventLoopInMode + 226 (HIToolbox) [0x7fff92553a0d]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x7d2 DispatchQueue 2 priority 48
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Thread 0x810 priority 46
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 _NSEventThread + 144 (AppKit) [0x7fff8c05316e]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x2b40 priority 0
10 start_wqthread + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fb9]
10 __workq_kernreturn + 10 (libsystem_kernel.dylib) [0x7fff8b4bbe6a]
*10 wq_unpark_continue + 0 (pthread) [0xffffff7f80d866ae]
Binary Images:
0x105b61000 - 0x105b66ff3 com.apple.AirPlayUIAgent 2.0 (200.34.4) <0E216F6D-BD52-38DA-BED6-DDF3BA3B34D2> /System/Library/CoreServices/AirPlayUIAgent.app/Contents/MacOS/AirPlayUIAgent
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8be8f000 - 0x7fff8ca05fff com.apple.AppKit 6.9 (1265.19) <12647F2F-3FE2-3D77-B3F0-33EFAFF2CEA7> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7fff8d5e2000 - 0x7fff8d5e9ff7 libsystem_pthread.dylib (53.1.4) <AB498556-B555-310E-9041-F67EC9E00E2C> /usr/lib/system/libsystem_pthread.dylib
0x7fff8ecef000 - 0x7fff8ecf2ff7 libdyld.dylib (239.4) <CF03004F-58E4-3BB6-B3FD-BE4E05F128A0> /usr/lib/system/libdyld.dylib
0x7fff90bfd000 - 0x7fff90de2fff com.apple.CoreFoundation 6.9 (855.16) <A63E680E-E4B2-368B-8564-9DBE0D8DDB91> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff92525000 - 0x7fff927cfff5 com.apple.HIToolbox 2.1 <DF5635DD-C255-3A8E-8B49-F6D2FB61FF95> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff7f80d83000 - 0xffffff7f80d8afff com.apple.kec.pthread 1.0 (1) <619F6A5D-FFA2-3B59-9993-958FD7154B83> /System/Library/Extensions/pthread.kext/Contents/MacOS/pthread
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: airportd [64]
Path: /usr/libexec/airportd
Architecture: x86_64
Parent: launchd [1]
UID: 0
Sudden Term: Clean
Task size: 621 pages
Importance: Adaptive, Background Priority
IO Policy: Utility
Timers: Coalesced
Thread 0x1e4 DispatchQueue 1 priority 4
10 start + 1 (libdyld.dylib) [0x7fff8ecf25fd]
10 ??? (airportd + 86548) [0x109bb8214]
10 -[NSRunLoop(NSRunLoop) run] + 74 (Foundation) [0x7fff91d4f4aa]
10 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 253 (Foundation) [0x7fff91c66adc]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x3a6 DispatchQueue 2 priority 4
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Thread 0x3c1 priority 4
10 thread_start + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fc9]
10 _pthread_start + 137 (libsystem_pthread.dylib) [0x7fff8d5e372a]
10 _pthread_body + 138 (libsystem_pthread.dylib) [0x7fff8d5e3899]
10 __select + 10 (libsystem_kernel.dylib) [0x7fff8b4bb9aa]
*10 ??? (mach_kernel + 4069952) [0xffffff80005e1a40]
Binary Images:
0x109ba3000 - 0x109c12fff airportd (931.58) <D2D103C7-91C2-3DA0-89B3-91D2E11F261A> /usr/libexec/airportd
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8d5e2000 - 0x7fff8d5e9ff7 libsystem_pthread.dylib (53.1.4) <AB498556-B555-310E-9041-F67EC9E00E2C> /usr/lib/system/libsystem_pthread.dylib
0x7fff8ecef000 - 0x7fff8ecf2ff7 libdyld.dylib (239.4) <CF03004F-58E4-3BB6-B3FD-BE4E05F128A0> /usr/lib/system/libdyld.dylib
0x7fff90bfd000 - 0x7fff90de2fff com.apple.CoreFoundation 6.9 (855.16) <A63E680E-E4B2-368B-8564-9DBE0D8DDB91> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff91bfe000 - 0x7fff91efcfff com.apple.Foundation 6.9 (1056.13) <2EE9AB07-3EA0-37D3-B407-4A520F2CB497> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: aosnotifyd [63]
Path: /usr/libexec/aosnotifyd
Architecture: x86_64
Parent: launchd [1]
UID: 0
Sudden Term: Clean (allows idle exit)
Task size: 1581 pages
Importance: Adaptive, Background Priority
IO Policy: Utility
Timers: Coalesced
Thread 0x1e3 DispatchQueue 1 priority 4
10 start + 1 (libdyld.dylib) [0x7fff8ecf25fd]
10 ??? (aosnotifyd + 61205) [0x10646ef15]
10 ??? (aosnotifyd + 173664) [0x10648a660]
10 -[NSRunLoop(NSRunLoop) run] + 74 (Foundation) [0x7fff91d4f4aa]
10 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 253 (Foundation) [0x7fff91c66adc]
10 CFRunLoopRunSpecific + 309 (CoreFoundation) [0x7fff90c6cf25]
10 __CFRunLoopRun + 1161 (CoreFoundation) [0x7fff90c6d5e9]
10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0x389 DispatchQueue 2 priority 4
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Binary Images:
0x106460000 - 0x1064befff aosnotifyd (760.3) <57A7B425-2369-3F29-A0DE-13E0DA454F62> /usr/libexec/aosnotifyd
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8ecef000 - 0x7fff8ecf2ff7 libdyld.dylib (239.4) <CF03004F-58E4-3BB6-B3FD-BE4E05F128A0> /usr/lib/system/libdyld.dylib
0x7fff90bfd000 - 0x7fff90de2fff com.apple.CoreFoundation 6.9 (855.16) <A63E680E-E4B2-368B-8564-9DBE0D8DDB91> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff91bfe000 - 0x7fff91efcfff com.apple.Foundation 6.9 (1056.13) <2EE9AB07-3EA0-37D3-B407-4A520F2CB497> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: appleeventsd [56]
Path: /System/Library/CoreServices/appleeventsd
Architecture: x86_64
Parent: launchd [1]
UID: 55
Task size: 814 pages
Importance: Adaptive, Background Priority
IO Policy: Utility
Timers: Coalesced
Thread 0x266 DispatchQueue 2 priority 4
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Thread 0x267 DispatchQueue 7 priority 4
10 _dispatch_sig_thread + 45 (libdispatch.dylib) [0x7fff951937d5]
10 __sigsuspend_nocancel + 10 (libsystem_kernel.dylib) [0x7fff8b4bbcaa]
*10 ??? (mach_kernel + 4069952) [0xffffff80005e1a40]
Binary Images:
0x109b71000 - 0x109b71ffe appleeventsd (665.5) <5049C997-9744-35A2-960D-0C4732911528> /System/Library/CoreServices/appleeventsd
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: AppleIDAuthAgent [215]
Path: /System/Library/CoreServices/AppleIDAuthAgent
Architecture: x86_64
Parent: launchd [168]
UID: 501
Sudden Term: Clean (allows idle exit)
Task size: 519 pages
Importance: Adaptive, Background Priority
IO Policy: Utility
Timers: Coalesced
Thread 0x6a0 DispatchQueue 2 priority 4
10 _dispatch_mgr_thread + 52 (libdispatch.dylib) [0x7fff9518b152]
10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]
*10 ??? (mach_kernel + 3949840) [0xffffff80005c4510]
Thread 0x6a3 DispatchQueue 7 priority 4
10 _dispatch_sig_thread + 45 (libdispatch.dylib) [0x7fff951937d5]
10 __sigsuspend_nocancel + 10 (libsystem_kernel.dylib) [0x7fff8b4bbcaa]
*10 ??? (mach_kernel + 4069952) [0xffffff80005e1a40]
Thread 0x6a2 DispatchQueue 17 priority 4
10 start_wqthread + 13 (libsystem_pthread.dylib) [0x7fff8d5e7fb9]
10 _pthread_wqthread + 314 (libsystem_pthread.dylib) [0x7fff8d5e4ef8]
10 _dispatch_worker_thread2 + 40 (libdispatch.dylib) [0x7fff9518c193]
10 _dispatch_root_queue_drain + 75 (libdispatch.dylib) [0x7fff9518afa3]
10 _dispatch_queue_invoke + 110 (libdispatch.dylib) [0x7fff9518c9dd]
10 _dispatch_queue_drain + 359 (libdispatch.dylib) [0x7fff9518b633]
10 _dispatch_source_invoke + 413 (libdispatch.dylib) [0x7fff9518b8a1]
10 _dispatch_client_callout + 8 (libdispatch.dylib) [0x7fff951892ad]
10 _dispatch_after_timer_callback + 77 (libdispatch.dylib) [0x7fff95191443]
10 _dispatch_client_callout + 8 (libdispatch.dylib) [0x7fff951892ad]
10 _dispatch_call_block_and_release + 12 (libdispatch.dylib) [0x7fff9518c1d7]
10 ___ZL30startScheduledAccountCheckTaskdd_block_invoke_2 + 480 (AppleIDAuthAgent) [0x109fbbdd4]
10 semaphore_wait_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a56]
*10 semaphore_wait_continue + 0 (mach_kernel) [0xffffff800023b5a0]
Binary Images:
0x109fb9000 - 0x109fe9fff AppleIDAuthAgent (600.4) <B624FB8F-0C6B-380A-B6F8-70E624482388> /System/Library/CoreServices/AppleIDAuthAgent
0x7fff8b4a6000 - 0x7fff8b4c2ff7 libsystem_kernel.dylib (2422.92.1) <3F649963-7FA1-3201-8FF6-8438A52B9973> /usr/lib/system/libsystem_kernel.dylib
0x7fff8d5e2000 - 0x7fff8d5e9ff7 libsystem_pthread.dylib (53.1.4) <AB498556-B555-310E-9041-F67EC9E00E2C> /usr/lib/system/libsystem_pthread.dylib
0x7fff95188000 - 0x7fff951a2fff libdispatch.dylib (339.90.1) <F3CBFE1B-FCE8-3F33-A53D-9092AB382DBB> /usr/lib/system/libdispatch.dylib
*0xffffff8000200000 - 0xffffff80007a494a mach_kernel (2422.92.1) <E9CF78E2-1E9F-3B6F-81A4-FEE6C6D0E4D5> /mach_kernel
Process: AppleSpell [319]
Path: /System/Library/Services/AppleSpell.service/Contents/MacOS/AppleSpell
Architecture: x86_64
Parent: launchd [168]
UID: 501
Sudden Term: Clean
Task size: 2162 pages
Importance: Donating
IO Policy: Standard
Timers: Coalesced
Thread 0xf1a DispatchQueue 1 priority 31
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10 __CFRunLoopServiceMachPort + 181 (CoreFoundation) [0x7fff90c6dfc5]
10 mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff8b4b7a1a]
*10 ipc_mqueue_receive_continue + 0 (mach_kernel) [0xffffff8000216800]
Thread 0xf1e DispatchQueue 2 priority 33
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Path: /System/Library/PrivateFrameworks/ApplePushService.framework/apsd
Architecture: x86_64
Parent: launchd [1]
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Importance: Adaptive, Donating
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10 kevent64 + 10 (libsystem_kernel.dylib) [0x7fff8b4bc662]I've Carried out more testing-This issue is only happens with the camera keyframes and not with individual object movement and opacity changes. Also when the playback freezes the audio continues. I have selected a play range area that includes the section that stops playback and attempted a RAM preview, this fails which im guessing is due to the keyframe issue. Please help
-
Motion Tween w/ Rotation Dropping on the Y Axis
Is there a way to prevent a motion tween w/ rotation from dropping on the Y axis? Basically I used Free Transform to change the angle of a line, but it always lowers itself on the Y axis when I insert a motion tween in it.
Hey there,
The properties shouldn't be changing when you insert a motion tween. Could you either attach a file with the object *before* you create the tween, or let me know all the properties of the object before you insert the tween so I can try and reproduce internaly? (X, Y, rotation, scale X/Y, skew X/Y).
Thanks!
Jen. -
Hi all
I have lost my free transform handles on all objects. I can
transform by typing in values but when selecting Free Transform
after right clicking (or using drop down menu), nothing happens. I
had recently installed a few extensions, namely Toon Titan, Nested
Timeline and IK Motion. I have uninstalled IK Motion and disabled
the other two but to no avail. can anyone help with this? Thanks!
Brentwow - are you kidding? that is amazing! so remove the tool
from the toolbox and it renders it
useless throughout the IDE? Added this to my list - surely it
is a bug.
oh and yer very welcome :)
catsqueezer wrote:
> Okay, figured it out mine own self. Seems if you remove
the Free Transform
> button from the Tool Bar, it removes the function all
together so you can't
> even access it through the menus. How stupid is that. I
had used that slot in
> the toolbar for the IK Motion picker as I never click on
the Free Transform
> button in the tool bar.
>
> If the Flash Dev team is listening... you may want to
revisit that. Thanks
> Chris for your help and i appreciate all the resources
you make available on
> character animation in Flash specifically. cheers
> -
Free Transform as Animation? (6.2.2. - 10.10)
Hi!
I'm creating some simple motion graphics in keynote (a surprisingly good balance of power - ease of use!) However, I want to animate a box transforming in length, i.e. getting broader. With the normal animations, you can only scale shapes, mening there is no way to make a prefect square rectangular.
Is there a work around or tool I'm missing, or is this simply not possible?The scale action would be the effect to use, but it does not allow the shape to be changed, as constrain proportion is locked on.
A work around is to create another shape with the same colour but sized as a rectangle with an opacity effect to use as a dissolve:
select the rectangle:
Inspector > Format > Style > Opacity; drag the slider to 0%
Inspector > Animate > Action > Opacity: drag the slider to 100%
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