Premiere pro cc compatibilty with cs - ISSUES

Hey guys, so im doing a film assignment for school and im using a free trial version of Premiere Pro CC at home. The problem is when i use the school computers (CS5.5) it is incompatible. Anybody know how to convert the project file so that CS5.5 can read the CC file!? Would be a huge help

Community: Premiere Pro | Adobe Community
This forum is about the Cloud as a delivery process, not about using individual programs
If you start at the Forums Index http://forums.adobe.com/index.jspa
You will be able to select a forum for the specific Adobe product(s) you use
Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll

Similar Messages

  • How does premiere pro CC work with nvidia GT 630M (2GB) vega???!

    how does premiere pro CC work with nvidia GT 630M (2GB) vega????!

    That will work. I would just not expect major performance with a heavier load on playback.
    Eric
    ADK

  • Is adobe premiere pro cs4 compatible with windows 7 or 8

    is adobe premiere pro cs4 compatible with windows 7 or 8?

    CS4 forum http://forums.adobe.com/community/premiere/premierepro_previous?view=discussions

  • Where can I download free premiere pro trial version with analyse function

    where can I download free premiere pro trial version with analyse function

    Here you can download previous versions;
    Download New Adobe CC Trials: Direct Links (no Assistant/Manager) | ProDesignTools
    Or when you are on the Cloud:
    Adobe Premiere Pro Help | Speech analysis

  • Is Premiere Pro CC compatible with Yosemite?

    Hi, I was just wondering if Premiere Pro CC compatible with Yosemite? I'm using an iMac late 2012 model
    Thanks
    Michael

    Check out these threads:
    https://forums.adobe.com/search.jspa?q=premiere+pro+cc+yosemite

  • Performance Issue Premiere Pro CC 2014 with Late 2013 Mac Pro

    Hi all!
    Im working Premiere Pro CC 2014 on a Late 2013 Mac Pro 6 core D700s and 32GB RAM on OSX 10.9.4
    After the 2014 update i have experience some drop frames and hangs with a new 1080p timeline project.
    And it later results in software hang and crashing . even after a quit (force quit) and re-poen, it seems to happen again and again.
    Even after a system reboot seems to be fine at first, but it still crashes on the project.
    Tired to render the timeline and still the same. Also tried to delete rendered file and play right with timeline with yellow bar, same.
    Even drop the preview playback to 1/2 and still..
    files are mixed 1080p footage from Canon 5d3, 60D, T2i.
    I have 3 layers (interview video with different angles) and a title layer (hard subtitle)
    had some light color correction with fast color corrector and a sharpening on the 5d3 layer.
    Ive work with the CC premiere pro before with mac pro and everything is fine and never hand an issue.
    All my memory setting are set for performance and i have open GL on my D700s
    Im not sure if this a software issue or someone my hardware is not working right?!
    Thanks in advance!

    I am having the same issues.
    Im working on a late 2012 iMac, 3.4 GHz Intel Core i7. 32 Gb ram, NVIDIA GeForce GTX 680MX, OS X 10.9.4.
    I'm editing RED footage, about 3 TB worth for this project from a Promise Pegasus drive.
    The software really slows down when using the TYPE tool and also when scrubbing through footage.
    When I attempt to quite the software and restart, the interface goes away but the app is still running but says "not responding" when I attempt to force quit.
    If you've figured it out since then Id love to know what works.
    Thanks!
    G

  • Premiere Pro 6 and Audition Audio issues with Kona Lhi

    Hello,
       When I have Adobe Premiere Pro and Adobe Audition open at the same time, and I send an audio clip from Premiere Pro to Audition for editing, I have no sound in Audition. If I have only one of these programs open, the audio works fine in both. Since these programs are linked together it is essential that I have audio in both, even though, both programs are open. Is there a driver fix or some other way to get Premiere Pro to release the Kona Card LHi when switching to Audition? I am using a Mac Pro 2 x 2.4 6-core 24MB Ram 1333 DDR3 and Quadro 4000 with Kona Lhi Drivers 10.4.4 with Adobe presets.
    Thanks,
    Dunamis Starr | TV Department

    Hello Dunamis,
    Unfortunately this is a known issue with the Kona card. I know this is something they would like to fix but I'm uncertain on the timeframe. 
    There are times when this workflow will work without issue but when it goes into the bad state you will need to quit the apps.
    Peter Garaway
    Adobe
    Premiere Pro

  • Premiere Pro CS5.5 -very strange issue with the color tones and Preview-

    I deal with a very strange and not usual problem in Premiere Pro CS5.5 (also the version CS5). What I try to do is just a simple color correction. The problem occurs when I try to use Three Way Color Corrector but it happens with Fast Color Corrector also.
    When applying the Three-Way Color Correction and without changing anything else (just applying), can be seen in the preview of the soft how sudden changes in color tones. For example, the gray tone becomes a little more green, but also can be seen very easy a change in the other color tones too. In fact even RGB Parade show the same thing. This is very, very strange and unacceptable and saw that it happens when trying to use Colorista II too.
    I tried the same thing in Sony Vegas Pro 11 and I downloaded the trial version of Edius 6 to convince me if the same thing happens. Not! In Sony Vegas and Edius everything is working correctly, I have not experienced these problems in the preview's of this 2 others softs.
    This issue is very annoying because every possible color correction is based on what we see in the preview and if in this preview the tones are seen altered realize that can not make a decent color correction. So what happens here?!? I uploaded a small video demonstration to see very clearly about what I'm talking. You can see in the next link: http://vimeo.com/35317616

    Yes Jim, you're right. No changes in the scopes when one just apply RGB Curves, Fast Color Corrector, RGB Color Corrector  or the Three way Color Corrector (last three thanks to the new update 6.03). I already wrote that Adobe team has been able to fix this bug for some of the tools/effects.
    But Brightness&Contrast? Change Color? Color Balance? Levels? MBLooks? Twixtor? Colorista II? Does it seem normally that all scopes or just one of them jump when you just apply one of these effects/tools? Not to say that in some situations even the tones change (especially in shadows&midtones).
    You say this is something "very minimal". I say it is not so. I don't find normally to make a very detalied CC with Three way Color Corrector and then when applying Colorista/MBLooks, for example, the scopes jump and inclusively some tones may be influenced. And I left clear examples in this topic where you can see that this is possible. I don't know if this is "very minimal" or not, but is really so impossible to edit in Premiere without this "very minimal" issue?!? How can it be possible in other softs (Edius, Media Composer, Vegas Pro) and in Premiere not?!?
    One more thing: many of us use intermediate codecs in the editing process. Do you find normally that a AVCHD video have the lumninance at approximately 110IRE, to export it directly to Cineform and then import it in Premiere, and the waveform shows the luminance at 100IRE?!? How is this possible?!? So the AVCHD video have a 110IRE luminance, you convert this video to Cineform without changing anything, and then this Cineform video have the luminance at 100IRE?!? And anyone can verify this example.
    So, how can one trust in this soft?!?

  • Audio sync drift issues within Premiere Pro CS6, even with 48kHz project & source material?

    Evening guys and Merry Christmas to those who follow the tradition. I'm currently doing a few last minute tweaks to a live dance show that I recently shot. The show featured music that was recorded in camera (via additional mic) from the speaker setup within the theatre. This was always intended as a guide track as the original music would then be synced in the edit to give a cleaner sound to the audio during the dance sequences. I have the original CD that the music was played from on the night, however when the files are imported into Premiere Pro (or even Audition), they sync for the first 10 seconds or so and then gradually drift out of sync as the track goes on.
    My project is set to 48.000 audio, which was what the original footage was shot at, as well as the audio tracks being imported as 48.000 too. Now on paper there should not be any issues with this sync drift occuring right? I've even tried with 44.100 audio files and naturally they drift out of sync.
    At a loss here really as I'm not sure where i'm going wrong. Can anyone shed any light on this situation please?
    Thanks!

    What are you editing, and does your project match your video?
    Read Bill Hunt on a file type as WRAPPER http://forums.adobe.com/thread/440037
    What is a CODEC... a Primer http://forums.adobe.com/thread/546811
    What CODEC is INSIDE that file? http://forums.adobe.com/thread/440037
    Report back with the codec details of your file, use the programs below... a screen shot works well to SHOW people what you are doing
    http://forums.adobe.com/thread/592070?tstart=30
    For PC http://mediainfo.sourceforge.net/en or http://www.headbands.com/gspot/
    For Mac http://mediainspector.massanti.com/
    Please NOTE that the PPro CS6 screen may look a bit different (I use CS5)
    For CS5 and later, the easy way to insure that your video and your project match
    See 2nd post for picture of NEW ITEM process http://forums.adobe.com/thread/872666
    -and a FAQ on sequence setting http://forums.adobe.com/message/3804341

  • Premiere pro CC 2014 with Aja Kona playback issue

    After last Premiere pro update, have big problem with aja kona Lhi playback. After 5 sec of playback video and audio freezes. After 5-10 sec it start playing but very badly. Video strobing and audio jumping. then it freezes again. When i turn off Aja playback all fine. I have done all settings correctly following instructions. Audio output in preferences other than Aja and etc.
    I have this problem on both computers with OSX Maveric and Aja Kona cards.

    After last Premiere pro update, have big problem with aja kona Lhi playback. After 5 sec of playback video and audio freezes. After 5-10 sec it start playing but very badly. Video strobing and audio jumping. then it freezes again. When i turn off Aja playback all fine. I have done all settings correctly following instructions. Audio output in preferences other than Aja and etc.
    I have this problem on both computers with OSX Maveric and Aja Kona cards.

  • Premiere Pro CS5 Playback and Performance Issues

    I upgraded (2) separate editing work stations to CS5 from CS4 about a month ago. I moved from 4 to 5 to try and get rid of some problems which both work stations were encountering.
    The problems since the upgrade are similiar: playback from timeline has intermittent audio drop out and video going to black during playback, (new one)-video locked up but audio kept playing-system hung and had to be rebooted.
    Also, when clicking around on the timeline or scrubbing the timeline, Premiere crashes.
    This type of performance on playout or timeline usage is consistent on both machines which have indentical setups and builds. None of this happens all the time but happens enough to causes problems with workflow. We edit on the work stations, dub files to playback system for air, and use a shared server to move files back and forth as needed but files are always stored locally instead of using straight from server.
    These machines are:
    Premiere Pro CS5.02
    OS  WIndows 7 Pro 64 bit
    12 GB Ram, DDR3-1333 (6-2GB modules)
    CPU Intel Xeon Quad Core [email protected] GHZ, 2 processors, 8 MB Cache
    500 GB SATA 2 hard drive, 7200 RPM, 32 MC (System Drive)...309 GB of space avail
    (3) 1 TB SATA 2 hard drives, 7200RPM, 32 MC (3 TB, RAID0 STorage) 2.16 TB of space avail
    Nvidia GE Force 9800 GT Graphics card, DUAL DVI, 1 GB
    REaltek High Def Audio, Drivers 6.0.1.5953
    (1) monitor in use
    output of system runs to ADVC-700 breakout box to feed playback system
    I have all of my software installed on C: (309 GB of 500 GB avail)
    I have all of my videos files stored on D: (Raid Storage with 2.16 TB of 3 TB avail)
    The only changes I've made since installing CS5 would be to change the auto save from 20 minutes to 60 minutes. Don't know if an auto save would cause an issue on playback as I've noted above.
    I'm not a computer whiz by any stretch of the imagination but I can follow directions if given for testing/eval.

    Do the PPBM5 Benchmark and send the results to me by PM, in addition to sending the results to Bill as indicated. I'll have a look at what might be going on here.

  • Premiere Pro CC 2014 with NVIDIA system freezes (Win7x64)

    It appears after perhaps the last update Premiere Pro CC 2014 started freezing during editing. It appears to happen mostly with 4K material and using the Ultra key and alpha blending but may also occur with 4K titles. The sequences are 23.976 1080p, with mixed footage from the Sony A7S (50 Mbps XAVC-S/H.264) and GH4 (4K 100 Mbps H.264). There are also frequent crashes with GPUFoundation.dll (Mercury + CUDA). No freezing with software only rendering. I tried a variety of drivers when using a Quadro 5000 with no change in freeze behavior. I tried a new GTX 770 (clean driver install) and the freeze behavior and GPUFoundation.dll crashes are the same, however now even the mouse freezes. With the Quadro 5000, the entire Windows GUI would freeze (become inactive), however the mouse would still move. Thus, it appears there are issues with both NVidia drivers and Premiere Pro CUDA code path on Windows (app errors shouldn't be able to lock up the entire GUI). GPU Meter shows low GPU and GPU memory utilization during the freezes. The freezes typically occur when switching between clips during playback or scrubbing (more often with fast scrubbing). As a developer, it feels like some kind of semaphore lock / race condition, since during the freezes CPU, GPU, and memory utilization are very low. Additional hardware info: 2010 MacPro 12-Core, 24GB RAM running Win7x64 (with latest updates). Side note: PPro used to hang in memory on exit, but stopped after a recent Microsoft forced update (PPro now crashes sometimes on exit but no longer hangs in memory (used to have to kill it after exiting every time)). Has this been reported before? (A7S XAVC & GH4 4K footage is relatively new)

    This crash occurred when dragging Black Video with Noise and other effects on top of alpha composited layers (+3 layers). CUDA turned the rendered area black, so I switched to OpenCL. This crash happened a few minutes later. While this would appear to be an Nvidia driver error (OpenCL), perhaps the developers can investigate. The system is very stable except when doing complex operations in PPro (and only PPro crashes). A tried and true Quadro 5000 crashed in the same way (totally different hardware and drivers).
    The full debug info wouldn't post, edited shorter:
         Application Specific Signatures:
         Graphics hardware encountered an error and was reset: 0x0000001f
    Process:         Adobe Premiere Pro CC 2014 [380]
    Path:            /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:      com.adobe.AdobePremierePro
    Version:         8.0.1 (8.0.1)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [191]
    Responsible:     Adobe Premiere Pro CC 2014 [380]
    User ID:         501
    Date/Time:       2014-10-01 03:13:25.803 -0700
    OS Version:      Mac OS X 10.9.5 (13F34)
    Report Version:  11
    Anonymous UUID:  3E030FD4-F38F-857C-3EB9-85D10E36AB49
    Crashed Thread:  11  Dispatch queue: opencl_runtime
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    abort() called
    Application Specific Signatures:
    Graphics hardware encountered an error and was reset: 0x0000001f
    Thread 0:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   com.apple.CoreFoundation       0x00007fff8bb10f15 __CFRunLoopServiceMachPort + 181
    3   com.apple.CoreFoundation       0x00007fff8bb10539 __CFRunLoopRun + 1161
    4   com.apple.CoreFoundation       0x00007fff8bb0fe75 CFRunLoopRunSpecific + 309
    5   com.apple.HIToolbox           0x00007fff8d375a0d RunCurrentEventLoopInMode + 226
    6   com.apple.HIToolbox           0x00007fff8d3757b7 ReceiveNextEventCommon + 479
    7   com.apple.HIToolbox           0x00007fff8d3755bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
    8   com.apple.AppKit               0x00007fff86c7424e _DPSNextEvent + 1434
    9   com.apple.AppKit               0x00007fff86c7389b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    10  com.apple.AppKit               0x00007fff86c6799c -[NSApplication run] + 553
    11  com.adobe.Frontend.framework   0x00000001000ca38d FE::MacApplication::RunSelf() + 45
    12  com.adobe.Frontend.framework   0x000000010004898a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
    13  com.adobe.Frontend.framework   0x00000001000cbc44 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
    14  com.adobe.Frontend.framework   0x00000001000d2e25 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    15  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
    16  com.adobe.AdobePremierePro     0x00000001000016a4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8bcc4662 kevent64 + 10
    1   libdispatch.dylib             0x00007fff8a0c2421 _dispatch_mgr_invoke + 239
    2   libdispatch.dylib             0x00007fff8a0c2136 _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8bcc464a kevent + 10
    1   com.adobe.dvatransport.framework 0x0000000100e294fc boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
    2   com.adobe.dvatransport.framework 0x0000000100e291a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
    3   com.adobe.dvatransport.framework 0x0000000100e28d18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvatransport.framework 0x0000000100e18157 SkyConnectionEnv::MainLoop() + 167
    5   com.adobe.dvatransport.framework 0x0000000100e17c09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    7   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    8   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    9   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 3:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.dvacore.framework   0x000000010036a0ab boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
    3   com.adobe.dvacore.framework   0x0000000100369e18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvacore.framework   0x0000000100369bda boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    5   com.adobe.dvatransport.framework 0x0000000100e29bb3 boost_asio_detail_posix_thread_function + 19
    6   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    7   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    8   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 4:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff824bc9ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    6   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    7   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    8   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    10  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    11  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    12  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    3   com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
    4   com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
    5   com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
    6   com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
    7   com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
    8   com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
    9   com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
    10  com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
    11  com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
    12  com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
    13  com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
    14  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    15  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    16  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    17  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    18  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    19  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    20  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c77 _pthread_cond_wait + 787
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
    3   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
    3   libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
    4   libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 11 Crashed:: Dispatch queue: opencl_runtime
    0   libsystem_kernel.dylib         0x00007fff8bcc3866 __pthread_kill + 10
    1   libsystem_pthread.dylib       0x00007fff8c0cf35c pthread_kill + 92
    2   libsystem_c.dylib             0x00007fff8c131bba __abort + 145
    3   libsystem_c.dylib             0x00007fff8c131b29 abort + 140
    4   libGPUSupportMercury.dylib     0x00007fff89db41ca gpusKillClient + 111
    5   libGPUSupportMercury.dylib     0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
    6   libclh.dylib                   0x000000011a90ee26 0x11a800000 + 1109542
    7   libclh.dylib                   0x000000011a8b104a 0x11a800000 + 725066
    8   libclh.dylib                   0x000000011a8b10a1 0x11a800000 + 725153
    9   libclh.dylib                   0x000000011a8b4394 0x11a800000 + 738196
    10  libclh.dylib                   0x000000011a910425 clhCtxSynchronize + 21
    11  com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
    12  com.apple.opencl               0x00007fff87917abe 0x7fff87911000 + 27326
    13  com.apple.opencl               0x00007fff87931123 0x7fff87911000 + 131363
    14  com.apple.opencl               0x00007fff8793414a 0x7fff87911000 + 143690
    15  libdispatch.dylib             0x00007fff8a0c028d _dispatch_client_callout + 8
    16  libdispatch.dylib             0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
    17  com.apple.opencl               0x00007fff87933faa 0x7fff87911000 + 143274
    18  com.apple.opencl               0x00007fff8792a202 clEnqueueMapBuffer + 631
    19  com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
    20  com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
    21  com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
    22  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    23  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    24  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    25  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    26  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    27  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    28  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    29  com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
    30  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    31  com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
    32  com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
    33  com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
    34  com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
    35  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    36  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    37  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    38  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    39  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    40  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    41  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 319
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 56776
        thread_create: 1
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
    Writable regions: Total=19.5G written=15.6G(80%) resident=14.2G(73%) swapped_out=3.0G(16%) unallocated=5.3G(27%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    ATS (font support)                 32.0M
    ATS (font support) (reserved)         8K        reserved VM address space (unallocated)
    CG backing stores                  23.8M
    CG image                            584K
    CG raster data                       48K
    CG shared images                    204K
    CoreImage                             8K
    Foundation                            4K
    IOKit                              78.3M
    IOKit (reserved)                    268K        reserved VM address space (unallocated)
    Image IO                           1032K
    Kernel Alloc Once                     8K
    MALLOC                              1.5G
    MALLOC (admin)                       32K
    MALLOC_LARGE (reserved)             512K        reserved VM address space (unallocated)
    Memory Tag 241                      128K
    Memory Tag 242                       12K
    Memory Tag 249                      192K
    Memory Tag 251                       24K
    OpenCL                              1.0G
    OpenGL GLSL                        1664K
    STACK GUARD                        56.8M
    Stack                             113.7M
    VM_ALLOCATE                        52.6G
    VM_ALLOCATE (reserved)             30.4M        reserved VM address space (unallocated)
    __DATA                             71.6M
    __IMAGE                             528K
    __LINKEDIT                        225.7M
    __NV_CUDA                           456K
    __TEXT                            453.8M
    __UNICODE                           544K
    mapped file                        84.0M
    shared memory                        68K
    ===========                      =======
    TOTAL                              56.3G
    TOTAL, minus reserved VM space     56.3G
    Model: MacPro5,1, BootROM MP51.007F.B03, 12 processors, 6-Core Intel Xeon, 2.93 GHz, 24 GB, SMC 1.39f11
    Graphics: NVIDIA GeForce GTX 770, NVIDIA GeForce GTX 770, PCIe, 2048 MB
    Memory Module: DIMM 1, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 2, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 3, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 5, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 6, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 7, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
    Network Service: Ethernet 1, Ethernet, en0
    PCI Card: NVIDIA GeForce GTX 770, Display Controller, Slot-1
    PCI Card: pci1095,3132, SATA Controller, Slot-2
    PCI Card: NVIDIA GeForce GTX 770, NVDA,Parent, Slot-1
    PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
    Serial ATA Device: HL-DT-ST DVD-RW GH61N
    Serial ATA Device: WDC WD1001FALS-41Y6A0, 1 TB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: WDC WD4001FAEX-00MJRA0, 4 TB
    USB Device: Scarlett 2i2 USB
    USB Device: Keyboard Hub
    USB Device: USB-PS/2 Optical Mouse
    USB Device: Apple Keyboard
    USB Device: My Passport 0741
    USB Device: My Passport 0820
    USB Device: USB3.0 Media Reader
    USB Device: BRCM2046 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Logitech RumblePad 2 USB
    USB Device: Mobile Keys 49
    FireWire Device: built-in_hub, Up to 800 Mb/sec
    Thunderbolt Bus:

  • Premiere Pro 2.0 Render Farm Issues

    Hi, 
    I have a desktop and a laptop connected to each other using cat5 cable and a Linksys router. Each has a copy of Premiere Pro 2.0 and  FrameServer. I have a test movie that I would like to render on the farm. I exported the movie from my desktop to FrameServer. I then connected to the desktop from the laptop and began to receive the movie. But I can't render it on my desktop. I tried to connect to 127.0.0.1 using the FrameServer client, and it says that it's connected to two clients, but no frames are served to the desktop -- only the laptop. On another note, whenever I switch windows the rendering stops completely. There aren't any error messages and the program continues to run. It just says that there are zero frames being served. Here are my specs:
    Desktop
    Windows XP Professional SP3
    AMD Athlon 7750 dual core, 2.7 GHz
    4 GB RAM
    ASUS EAH4670
    Laptop
    Windows Vista Business SP2
    Intel Core 2 Duo, 2.5 GHz
    4 GB RAM
    ATI Radeon 3400
    If it's a FrameServer issue, I'd be happy to try another program. I have Autodesk Maya and Combustion. Would their copy of Mental Ray or Backburner work with Premiere?
    Thanks for any help,
    Richard

    I share files with the Vista laptop. They start to transfer frames in this case, but the transfer stops if I try to do something else on the desktop. I'm trying to connect to my own desktop, as well, to use it to render. But it won't transfer frames to itself, even though it says that it's connected to the local host.

  • New Mac Pro / Premiere Pro CC / Open CL - Known issue??

    Hi all
    I've been using Premiere Pro CC on a new Mac Pro since it was delivered in January.  After some initial teething issues and system crashes everything was running VERY nicely until the last update (build 33) but since then I have been encountering all kinds of issues.
    PP is now constantly freezing and crashing not only the software itself but the entire system requiring a reboot.  Whenever I need to render I get all kinds of weird and wonderful glitches in the images and I've had to turn off GPU accel through Open CL just to get the system workable again.
    So my question - are these known issues with build 33 or is something else going on??
    Another issue unrelated to Open CL (i think) is that XML import / export now appears to be bugged to the point of being unusable.  Very very frustrating!

    Hi simonspear,
    Please check the forum discussion which states the same issue. Hope it helps.
    Render & Export Glitching
    Regards,
    Vinay

  • Premiere Pro running slow with Quadro 4000 on Mac-Pro

    Hi Forum, I could really use some help.
    I recently upgraded to CS6 abnd have been having major speed issues in Premiere Pro ever since. At the time I was running with an ATI Radeon HD 5870 1GB and using CS5.5 with no issues.
    After installing CS6 my Premiere Pro projects just slowed to a crawl. After doing some hasty research online i "upgraded" to the Quadro 4000 for Mac. It made the applications usable but still frustratingly slow. Exporting projects either directly from Premiere Pro or through Media Encoder is 2-3 times slower than before. I'm ready to ditch CS6 and go back to CS5.5 if necessary as it is serioulsy impacting my productivity.
    Any advice on fixing this issue would be greaty appreciated. Hardware, work-flow, software recommendations? I'll take it all!
    I also use two Mac monitors (only one of which is hooked up as I am awaiting the arrival of a converter to hook the second to the DVI-I) and would like to use 3 but I cannot run the ATI card at the same time as the Quado as there are only two power supply sources in the mac-pro housing.
    My projects typically look like this:
    Project Settings:
    Quicktime DV NTSC
    Codec: DV25 NTSC
    720x480
    Raw sequence:
    4 video tracks where I'll align my different camera angles to their correct time markers.
    MTS Format 1080p
    Multi-cam Equence:
    Camera edits from the raw sequence:
    Effects Sequence:
    Layers for on screen graphis, music etc.
    1 Voice track
    2-3 music tracks (mp3)
    1-2 photoshop layers
    effects track (black video fade in and out perhaps, sometimes I'll have a timer sequence dropped in here for on screen countdown).
    System Specs
    Processor  3.2 GHz Quad-Core Intel Xeon
    Memory  16 GB 1066 MHz DDR3 ECC
    Graphics  NVIDIA Quadro 4000 2048 MB
    Software  Mac OS X Lion 10.7.5 (11G63)

    Have you tried trashing prefs and repairing permissions? It could help.

Maybe you are looking for