Timeline Navigation

When making custom components, you can end up having a lot of different states within the component - thus the potential for many different transition combinations.  Many of my state names get cut off in the timeline window.  The window can be expanded by dragging, but the timeline names to not expand.  They remain cutoff, making it harder to find the particular transition combination I am looking for.
Also, is it just me, or does anyone else have an issue with the light gray/gray track and thumb colors for the scroll bar in the workspace.  I find myself getting mixed up.  Would like more of a contrast.  Just food for thought.
Lastly, and this may sound like a dumb question - I am quite sure that a full ecommerce website can be designed strictly with FC, but I am wondering if this is the best practice?  ie., should I design a full website with FC, then send it over to FB to hook up the data?  The reason I ask is that an ecommerce site can have a lot of pictures in it.  If you design the whole site in FC, it can be a pretty sizeable file, right?  Does this mean the whole site would need to be loaded at runtime, or can it be broken up after sending it to FB?
  Thanks for a great product

Yes, it seems like I can do a really great design FC, but my concern would be if the end result would be too large of a file size.  For instance, I have started the design of an ecomerce site and have used a simple photshop image for a header.  Even after optimizing the graphics, the fxg file size is already 1.86 MB.  I do not have any other pictures in the site yet since I have been concentrating on designing components for navigation, but I have plenty of pictures that need to be included in the future.  I am not sure if I should design the whole site via FC (this is preferable as FC is very user friendly), or if I should just design the components, send them to the FC library, and subsequently drop them into an FB-designed site as needed.  If I can design the whole site via FC, how would the size be reduced in FB?  Wouldn't it be one large file? 

Similar Messages

  • Timeline navigation with code snippets

    Hi,
    I've been building a flash movie ala Paul Trani's instructional vids on making a simple flash interface from adobe.tv.
    What I'm doing is inserting some timeline navigation snippets to control the timeline with  buttons. I'm encountering a problem with the stop() snippet. The flash player appears to ignore all timeline navigation snippets that appear AFTER the stop() snippet. so If I place a stop() on frame 1, the flash player ignores all the navigation snippets that occur later in the timeline. it stays stopped on the first frame!
    any advice would be appreciated!
    Richie

    The stop() snippet is working perfectly.  It is a timeline command that stops the playhead in its tracks.  If you happen to have code assigned to things further down the timeline, then you need to get to those frames for the code there to have any effect.  What are you expecting to have happen?  What would you want to use to get you to move out of frame 1 besides not having the stop() command in it?

  • Backward Timeline Navigation

    I'm doing a project for my fathers wedding, and I need some
    help. I've got my timeline running and I stop it in order to show
    some animation (in the form of a movie symbol). Now my problem is,
    that I can't figure out how to make the regular timeline start back
    up again after the animations have finished their thing.
    Some things i've tried...
    Basic actionscript: gotoAndPlay("example", 12); I just
    attempted to get it to go to the outside timeline, that the movie
    symbol was in...didn't work
    Complex actionscript: I created variables and made loops to
    check to see if something like "goOn =1" then it should
    navigate...but that doesn't seem to work either.
    I've attempted this with both booleans, and int's, and I've
    got nothing.
    So, If someone could help me out...Is there even any way of
    backward navigating a flash project. (If its confusing, this is
    what i'm talking about. MAIN TIMELINE > MOVIE SYMBOL 1> MOVIE
    SYMBOL 2. I'm trying to go from MOVIE SYMBOL 2 back to MOVIE SYMBOL
    1) And if there is a way, how do I do it?
    Any help with this as soon as possible would be a great help.
    THANKS A BUNCH!!!

    >> Basic actionscript: gotoAndPlay("example", 12); I
    just attempted to get
    >> it to go to the outside timeline, that the movie
    symbol was in...didn't
    >> work
    I'm not entirely sure what you're needing to do, but I think
    you want to
    first familiarize yourself with the _parent and _root
    properties. The main
    timeline is _root - it is a movie clip timeline just like
    clips you place in
    it. If you open Flash, make a new movie clip symbol and then
    place two
    instances of it on the main timeline your hierarchy is:
    _root
    testClip
    testClip2
    Within the timeline of testClip you can tell the main
    timeline to do
    something using either:
    _parent.gotoAndPlay(10);
    _root.gotoAndPlay(10);
    If you want to tell testClip2 to do something from within
    testClip you could
    do either again:
    _parent.testClip2.gotoAndPlay(10);
    _root.testClip2.gotoAndPlay(10);
    You can't target testClip2 directly because it's not in the
    timeline of
    testClip - it's on the _root timeline. If you were to make a
    second movie
    clip and place it within the timeline of your first clip, so
    you have this:
    _root
    testClip
    anotherClip
    then from within another clip _parent will get you to the
    timeline of
    testClip. _root will get you to the main timeline - as will
    _parent._parent - as in:
    _parent.parent.gotoAndStop(10);
    HTH
    Dave -
    Adobe Community Expert
    www.blurredistinction.com
    www.macromedia.com/support/forums/team_macromedia/

  • Question about timeline navigation and the display list-

    I’ve got a movieclip called “rotatorProxy” that spans the entire timeline. I’ve got nav buttons that jump to various frames on that timeline. I need to get the display depth of rotatorProxy each time the nav buttons move the playhead. The AS3 code is easy enough:
    var zIndex:int = this.getChildIndex(getChildByName("rotatorProxy")) ;
    my problem is where to put it. If I put this code in any script that executes in the target frame, it works, but only if I hit the nav buttons slowly. If I bang on a single nav button rapidly, getChildByName("rotatorProxy”) can return null. I don’t know much about how the display list works but I assume the display list is rebuilt after every jump and the frame scripts are executing asynchronously, so it’s possible my getChildByName call is  executed before the display list is complete. Is there an event or some other handle that would allow me to call my code before the frame is rendered but after the display list is complete?

    Wow, thanks for the fast response...
    “if rotatorProxy exists in all frames, it should never return null.”
    That’s what I thought, but not what I’m seeing, rapidly jumping around on the timeline seems to confuse the player and it temporarily looses track of rotatorProxy.
    You can sort of see it in action here: http://www.appliedcd.com/newACT/act.html
    The zIndex is used to establish the depth of the rotating screens which have been added to the display list via AS. If you bang on the nav buttons quickly you’ll see the stacking order screw up, if you had been in the development environment you’d see the null error thrown.
    I’ll see if I can use the render event to sort this out. I know testing in the frame after the jump will work, but it’s cleaner if I can establish the proper stacking order before the first jump frame is rendered.

  • Timeline navigation in the newest version of Final Cut Pro.

    I have upgraded to the newest version of Final Cut Pro. What happened to the slider at the bottom of the timeline that moves my project on the time line?  It's not there and it's harder to navigate the time line without it.

    Have you double clicked on a project to open it in the timeline? If the timeline zoom/appearance controls are missing when you load a project onto the timeline then I would think that either you should delete your prefs or redownload the app.  But wait for someoine with more points than me  to answer b4 you actually redownlaod it.

  • Keyboard timeline navigation failure CS6

    Anyone else seeing this? After a period of time, Up and Down arrows fail to take the playhead to previous / next edit point.
    This occurs on both my Macs 10.7.5 & 10.8.2 / Prem CS6.02. Other keyboard commands are working, as are Left / Right arrows for moving frame by frame along the timeline.
    I am using the default CS6 Keyboard set, without modification.
    The only way to cure this is a Mac re-start.

    Thanks for the replies.
    @shooternz, Yes obvious checked before commenting   Thanks for the tip, was not aware of the shift option.
    This is Premiere CS6 issue, not OSX. It appears the 'issue' is saved to the project. Confirming, I am using the standard CS6 Keyboard commands.
    I'm moving the current project between 2 machines and interestingly this afternoon, opening the project on the unaffected laptop, the issue appeared immediately & arrow keys failed to work. Shift-Arrow sorts it for now though.

  • Timeline navigation problem

    Hi
    I am fairly new to encore and have encountered a problem, I hope someone can help.
    I have authored a disc containing 5 scenes, each scene is on its own timeline, all the buttons work, play all plays all the scenes in the correct order and using the forward button on the remote it skips to the next scene, the problem is that if I press the back button it goes back to the begining of the scene I am watching but I cannot get it to go back to the previous scene.
    Any ideas how I can get it to go back to the previous scene if I press the back button?
    Thanks

    Have you tried clicking the Back button twice?

  • Navigate Timeline with keyboard

    Curious if anyone knows how to navigate through clips in the timeline?
    I know "v" will select the nearest edit, then I can hit enter and open that clip in the viewer. But I'd like to be able to establish a focus on a clip and jump forward or back or down. Is there anything like that?
    Thanks in advance.

    basic timeline navigation is handled through industry standard NLE transport controls ...
    J = play backwards, double tap it and you will play backward at 2x speed, triple tap and faster still etc
    K = pause
    L = play forward, double tap it and you will play forward at 2x speed, triple tap and faster still etc
    press J and K together and you will play slowmo backward
    press L and K together and you will play slowmo forward
    press K whilst tapping J will jog backward one frame ... same as tapping the back arrow key
    press K whilst tapping L will jog forward one frame ... same as tapping the forward arrow key
    press the up arrow key will move the playhead to the previous edit point
    press the down arrow key will move the playhead to the next edit point
    there are loads more of these basic transport controls, look under the Mark menu > Previous and Next for more examples
    if your goal is to have the clip load into the viewer then consider using the Playhead Sync mode to Open (View menu > Playhead Sync > Open) as that mode automatically opens in the Viewer window whichever clip is currently under the timeline playhead

  • Color 1.0.4 FCP= Corrupt timeline??

    Ever since the Color 1.0.4 / 2008-005 update, I'm finding that every time I export my sequence back to Final Cut Pro from Color, The video clips are completely distorted beyond all recognition in the newly created color timeline. All that you can see is a blur or color stripes that once made up the video image. This was happening to every single clip on the timeline.
    The wireframe borders seem to go on forever in the north & south direction. I attempted to try to grab the frames to resize them back to normal. But after a few minutes of dragging on my first clip, I never made it to the top of the image....
    The workaround I figured out is that I have to reveal all the color-rendered files from finder, import into my FCP file browser, and then from there drag them into the timeline again. They now will appear fine. I tried this when looking at the source clips in QuickTIme displayed properly. So i think the problem lies within the XML tradeoff??
    Needless to say this really stinks. I tried to download the previous Pro Apps update to revert back to 2008-004. But that direct link off apple's downloads page for FCP shoots you right to the newest update with no archive to be found. The "old" 004 update is nowhere else on the www either.
    It would be nice if we could get to archive versions of these updates. Since I haven't seen any other posts on the subject, it leads me to doubt that the update is the cause. But its the last thing I did before working on this project. So It would be great to be able to test it out.
    It was time to clock out before I could do any more hunting around.
    Just thought I'd throw this out there to see if I'm not the only one. And maybe there's a fix i just couldn't find in the forums.... I did look. Thanks!
    10.5.6 FCS2
    Mac Pro First Gen 8-Core 3.0GHZ
    16GB RAM
    ATI Radeon X1900 (Actually the profiler states it as "ATY" lol. )

    ScarCrow28 wrote:
    Looks as though there is something strange going on with that specific project. haven't quite > figured it out yet. But I think I can rule out the update as the cause.
    This is about the smartest thing that has been said here in a while. It's all too common for an user to blame the hardware, blame the software, blame the manufacturer.
    I just had a project in DVD SP go belly up the other day. I simply can't figure it out either as the media is still fine. The closest thing I can figure out is it had a problem with an asset file name and what's weirder is that that file name had been totally cool with DVD SP for over 2 weeks. No updates were done on my computer, zilcho, no nothing. But what was also strange is that in those two weeks of no updates or installations, Font Book had found a duplicate font.
    Here's another tool for your troubleshooting tool kit, boys and girls; duplicate fonts can bring your machine to a grinding halt. Font Book does a great job of finding this naughty items and punishing them. Open up Font Book, peruse the user guide with a cuppa joe.
    At any rate, I'm amazed all the computer mojo works as well as it does. I had a timeline navigation bug in Color 1.0.2 that I couldn't fix for anything. Nothing was said about it on any other board although Mr. Owens could duplicate the same problems. Color 1.0.3 fixed those right up for me and it's been the most stable version of Color that I've experienced.
    Sometimes a project goes corrupt for who knows why.

  • How to jump to next marker of selected clip in timeline?

    So, I finally figured out how to mark my clips in CS6, but for the life of me I can't figure out how to navigate between clip markers in the timeline.  There's an obscure reference in the help files but as far as I can tell it's talking about sequence markers, not clip markers?
    I have a clip selected, there's a marker in it, all I want to do is jump to it in the timeline.  How?         

    Clip marker timeline navigation has been removed.  Please file a feature request to restore all the clip marker functionality we had in every previous version of PP.
    https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform

  • CS4 - problem with timeline zoom bar

    I am in process of updating my systems from PPro2 to CS4.
    The timeline navigation (zoom/pan) bar above the timeline seems to be functionally inoperable.
    When I try to zoom in or out of the timeline by grabbing the right or left end of the bar and dragging, the timeline view jumps erratically from very wide to very small... with no in-between. 
    I realize that there are similar (but much smaller) controls to perfrom the same functions located at the lower left of the timeline,
    but after years of using of this timeline navigation function through several versions of the software, It has become my preferred method. 
    Am I missing something... or just another bug to report?

    Thanks for the replies... I have solved my problem.
    I was using the Synergy virtual KVM for keyboard/mouse control from system #1 while I configure CS4 on system #2.
    http://synergy2.sourceforge.net/
    Premiere doesn't like that, so I connected the mouse directly to system #2 and the problem is solved.
    Thanks again for your attention.

  • Timeline Buttons Inside of ScrollPane

    Hey Adobe-ers.
    I created a scrollpane which contains several different buttons.  Each button does a simple timeline navigation, but won't function inside of the scrollpane.  I just need each button to 'gotoframeandstop'.  How can I make these buttons work in a scrollpane?
    Thanks!

    You can assign the code to the buttons from the main timeline so that targeting the main timeline for the gotoAndStop() commands is direct (sp is the scrollpane instance name in this example)....
    MovieClip(sp.content).wesley.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_93);
    function fl_ClickToGoToAndStopAtFrame_93(event:MouseEvent):void
         gotoAndStop(17);
    Or you could try targeting the main timeline from where the code is now...
    wesley.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_93);
    function fl_ClickToGoToAndStopAtFrame_93(event:MouseEvent):void
         MovieClip(root).gotoAndStop(17);

  • Having trouble navigating frames

    Hello
    I am having this problem, I am navigating to scenes and get error  
    ArgumentError: Error #2108: Scene Scene 2 was not found.
    at flash.display::MovieClip/gotoAndStop()
    at introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
    Is there a way to alter this code so it goes to frames instead?, like, over 7 frames in the timeline without using scenes
    The aim of the code is to have my character move with the arrow keys from one frame to the next.
    This is the code
    stop();
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    var arrayOfScenes:Array = [scene1, scene2, scene3, scene4, scene5];
    for (var i:int=1; i<arrayOfScenes.length; i++) {
              removeChild(arrayOfScenes[i]);
    var currSceneIndex:int = 0;
    var left:Boolean = false;
    var right:Boolean = false;
    var speed:int = 10;
    stage.addEventListener(Event.ENTER_FRAME, loop);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyD);
    stage.addEventListener(KeyboardEvent.KEY_UP, onKeyU);
    function onKeyD(evt:KeyboardEvent):void {
              if (evt.keyCode == 37) {
                        left = true;
              else if (evt.keyCode == 39) {
                        right = true;
    function onKeyU(evt:KeyboardEvent):void {
              if (evt.keyCode == 37) {
                        left = false;
              else if (evt.keyCode == 39) {
                        right = false;
    function loop(evt:Event):void {
              if (left) {
                        player.x -= speed;
              if (right) {
                        player.x += speed;
              if (currSceneIndex < arrayOfScenes.length-1) {
                        if (player.x > stage.stageWidth) {
                                  player.x = -player.width;
                                  removeChild(arrayOfScenes[currSceneIndex]);
                                  currSceneIndex += 1;
                                  addChild(arrayOfScenes[currSceneIndex]);
                                  //When you add the new scene it appears on top, so you must re-add the player so it is above the scene
                                  addChild(player);
              else { // We're on the last scene, so prevent the player from moving off the screen
                        if (player.x > stage.stageWidth-player.width) {
                                  player.x = stage.stageWidth-player.width;
              if (currSceneIndex > 0) {
                        if (player.x < -player.width) {
                                  player.x = stage.stageWidth;
                                  removeChild(arrayOfScenes[currSceneIndex]);
                                  currSceneIndex -= 1;
                                  addChild(arrayOfScenes[currSceneIndex]);
                                  //When you add the new scene it appears on top, so you must re-add the player so it is above the scene
                                  addChild(player);
              else { // We're on the first scene, so prevent the player from moving off the screen
                        if (player.x < 0) {
                                  player.x = 0;

    Hello
    You are right,I am not using any timeline navigation, my aim is to switch from using scenes to navigate to using the timeline instead of scenes.
    I am currently using scenes in a movie clip. Is there a way I could upload my FLA so I could show it in detail?
    I am trying to have my character move across the screen, leave the scene and appear in the next etc. This is working but I would like to be able to do this with frames instead of scenes.
    At the moment I am adding the scenes to stage from the library
    Thanks for the reply

  • A serious error has occurred message

    Hi guys,
       I did a search and found some older threads on the topic, but the situation and circumstances are different here, so I thought it best to start a discussion.
       Essentially, I took over a project from a co-worker, and it has been very problematic.  5 times in the last 90 minutes, when doing something as mundane as scrubbing in the timeline, I get the crash message, "Sorry, a serious error has occurred that requires Adobe Premiere Ori to shut down.  We will attempt to save your current project."
        This is fairly frustrating as the message is so extremely vague, I can't possibly troubleshoot the cause.  But, let me give you specifics...
        HARDWARE - I am presently running on a 2013 27" iMac. 3.4GHz i7 with 16GB of RAM, and the stock NVIDIA GeForce GTX680MX graphics card.
        SOFTWARE - OSX 10.8.4, Premiere Pro CC 7.0.1 (105)
        PROJECT SETUP - this is a little unusual as it has a very specific delivery, but the sequence is at 540 x 1920, making it tall and thin.  I am missing the Cosmo plugin that the other editor was using, but this should only result in the effect being turned off on any applicable layers, which appears to be the case.  All of the media and assets are on a common SAN, and I started out by saving a new version of the project into my partiion (as we each have write access to only 1 partition), but it is linked with and pointing to all the same footage and assets as the original project.  Other than that, there is nothing atypical about the project.
       So, each time this error has occurred, it has done so when I have moved the playhead in the timeline, either by scrubbing or clicking.  It has not occurred the same place, it seems that it can happen anywhere.  There is nothing else (besides Safari and Text Edit) open, and only 4 video layers (no audio), so the machine nor the software are being pushed at all, but something is definitely amiss... timeline navigation is about as basic as it gets.
       Any help or insight into this would be very appreciated.  Tomorrow, I am going to have the client over my shoulder, and having my program crash constantly is both embarrassing and unproffessional.
       Thanks
         - Will Frazier

    Well, I may have solved the issue.
    It occured to me that the original project was made on an older MacPro... one that has a graphics card with little or no Open CL support, and my Premiere settings on the iMac were at default which has Mercury OCL engine engaged.  I changed that to software only, eliminating the GPU from the equation, and so far things have been much more stable.
    I'll report back if I have another crash

  • Issue with scene order in flash

    Hi,
    The order in which my scenes are arranged in the scene panel is causing my buttons to link to the incorrect scene instead of the scene listed in the code on the button. I have several(47) scenes setup with buttons linking to different scenes(see image) When you click on a tool it will take you to a new scene with an image and description for that tool.
    For example if I click on the scrapper button, it will take me to the hammer scene instead of the scrapper scene, now if I rearrange the order of my scenes in the scene panel it will link to a different scene each time a button is pressed.
    I have tested it using "enable simple buttons" on; and everything links up perfectly but when I publish it or "test movie" (control + enter) then the scenes don't link up. Only some of them don't link up correctly, not all
    The code on each button is correct and the scenes are named correspondingly.
    I am using AS2.0
    Example:
    on(release)
        gotoAndPlay("scrapper", 1);
    Flash CS6 version 12.0.2.529
    Windows 7 64bit
    This is a company project so I cannot upload the files.
    Is this a common issue in flash?
    Any possible solution is welcome.

    Probably the most often recommended solution is to avoid using scenes for designs that involve timeline navigation.  Keep all of the content on one timeline instead of breaking it up into separate scenes (They all get melded back into one timeline anyways when you publish).  Use movieclips instead of separate scenes and/or spread things along the one timeline.
    You should also avoid using code "on" objects.  Instead you should have the code in the timeline where it is easily found and targeting references are easier to understand.

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