What color value is skin tone?

If I want to push skin tone in the Colour Board (Apple's rectangular version of the "colour wheel") in a colour adjustment, should I be pushing at 30 degrees?
The FCPX user manual says in "Vectorscope display options",
"Show/Hide Skin Tone Indicator: Shows or hides the diagonal line that represents the human skin tone chroma phase, which is between the yellow and red color bar targets."
It doesn't say if the skin tone indicator is exactly between yellow and red, i.e. pure orange, which would be 30 degrees, or just somewhere between red and yellow.
I found this in a Larry Jordan article,
"Regardless which race or ethnic group our actors are a part of, all of us have the same red blood under our skins. This line (skin tone indicator) represents the color of red blood under skin. In general, when you want to make skin tones look normal and believable, you want them within a couple of degrees of this line. Above the line leans ruddy, below the line leans sallow."
So, is the red blood under our skin pure orange, i.e. 30 degrees in the Colour Board, i.e. exactly mid way between red (zero degrees) and yellow (60 degrees), or is it some other value?

Many thanks for all your help.  I suppose I am trying to arrive at really nice cinematic looking skin tones, but with my Canon 550d and very limited knowledge of setting up shots and film making, pushing skin tone and playing with the colour board alone will not get me those appealing skin tones.  Attached are some interesting ones, but how to achieve them?  I need to keep learning, and perhaps have a good lot of cash for gear ..

Similar Messages

  • Add display of CMYK values for skin tone balancing

    Add a toggle to display CMYK values in lieu of RGB under the histogram, or some other method of displaying values. Checking that Y > M is one of the simplest and most reliable ways to verify that skintones appear typical and do not appear sunburned. Even with a calibrated monitor the numbers are worth a check. This is one of the more frequent reasons I fire up Photoshop on images that don't need actual editing.

    1. Place PDF in InDesign
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  • What are the ranges for correct skin tones using RGB%?

    What are the ranges for correct skin tones using RGB%?  Used to using a scale from 0 to 255.  But with LR it's RGB  , I know 100% RGB is white.  What do you use for %?

    While I whole heartedly agree that we should not be constrained to hard and fast numbers for accurate skin tones ... LR does offer an RGB color readout ... I am assuming they made those percentages available for the user to monitor the breakdown of specific color values for a reason ... so we could have an indication of how a specific color in an image will be reproduced ...
    I liken this to using a speedometer ... while many experienced drivers in well tuned vehicles can travel on the highway at the prescribed legal speed limit without really monitoring the readout on the dashboard ... however, there are times when they would like to verify the speed at which they are traveling ... the RGB color percentage readout in LR is no different ... just a source of information to verify you are achieving what you desire ...
    Again, going by specific numbers in this instance, I believe, could lead to problems ... there may be times when you may desire or actually need to adjust skin tones ... even though a pleasing WB has been achieved ... the relationship of R, G and B can be used to get you there.
    From what I have researched and put into practice with LR the following seems to be a good starting point and the data was borrowed from "the pixelation" blog:
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    G: middle %
    B: lowest %
    To get a little more specific. In general,
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    G: average of R and B
    B: R – (15-20)
    For example, the following values represent common Caucasian skin tones using the rules above:
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    *  R: 86%, G: 78%; B: 70% also reflects a nicely balanced skin tone.  Again, G is midway between R and B, and R is 16 points higher than B. This, too, illustrates a great relationship among the colors.

  • Change skin tones using CMYK values

    Hello,
    I have learn that a great starting point for a white skin tone should be:
    M and Y are the same, with a little higher percentage of yellow. C is 1/5 to 1/3 the amount of the Y and M numbers. K = 0.
    For example: C=8, M=30, Y=32, K=0
    My questions is how to use this starting point in Aperture. Hope anyone can help me with this.

    Hi Frank,
    What I want to to is the following.
    I like to change skin tones with CMYK settings as mentioned above.
    For example in Photoshop I do the following:
    - I open a layer with a curve and select one of the color channels;
    - Then I picker a skin tone with the color picker (CMYK mode on) and click to get a point in the curve.
    - Then I drag the point in the curve so that I it meets the color value.
    - Above actions I perform for each channel so I get the values as mentioned below.
    M and Y are the same, with a little higher percentage of yellow. C is 1/5 to 1/3 the amount of the Y and M numbers. K = 0.
    When you change the skin tone to these criteria, I have a nice skin tone starting point.
    Update: When I select CMYK for viewing as you showed me in your screenshot, I do not see any changes when editing curves or levels. Also, the curves and levels are RGB and not CMYK.

  • Color correction on magenta skin tones / white shirt

    I want to color correct a shot that is very blue/ magenta.
    I would like the skin tones to be less magenta and more orange/yellow.
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    My problem is that the Highlights are going yellow, specially a white shirt. I get a better result by by then adding blue on the Highlights. I'm wondering if it's the right thing to do... Also, some Midtones are still too magenta.
    I could isolate the skin tones as secondaries, but still, I have to color correct other parts of the image.
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    I know my question as no miracle answer and that color correction should be done by a pro, but I would appreciate any suggestion, thanks.

    cariocastyle wrote:
    I want to color correct a shot that is very blue/ magenta.
    I would like the skin tones to be less magenta and more orange/yellow.
    I get the best results by adding yellow on the Midtones and Shadows.
    I'm wondering if it's the right thing to do...
    I don't know, what does your eye tell you?
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    No 2 people on the face of the earth see exactly the same. Color is entirely subjective. If you like what you're doing (I would ask, how you're seeing anything accurately from an iMac) then who cares what anyone else thinks? Unless, someone is paying you for your talent, then you'd best have the best rig money can buy as anything less is a lie.

  • Color in fcp7 changes to crushed blacks and warm skin tones for some reason

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    In FCP, go to the menu Final Cut Pro > System Settings and click on the Playback Control Tab.
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  • What datatype is used to store color value

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  • Having trouble getting skin tones to print "accurately"

    Hello! This is my first post to a forum, but I am unhappy with the skintones of my portrait shots in the printed results and am driven to seek your collective help. I realize that an image on the monitor will never match exactly to the printed image because the media is entirely different. I am pleased with the image results for everything except the human skintones. Portrait shots can look great on the monitor, but the printed image always has a greenish cast. This happens when shooting outdoors in sunlight and on overcast days. No flash was used.
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    I see that other folks post fabulous portrait images on the web with lovely creamy skin tones, but I can never achieve that effect. What am I doing wrong?
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    The Boost slider under the Raw Fine Tuning change the contrast of the image. I set it up to be 0.80 as default, sometimes I lower it even more. Then I use the controls under the exposure section to adjust the exposure and contrast. I finish it with the levels adjustments.
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  • Matching Skin Tones

    In the tutorial "Photoshop Tutorial:Adjusting Skin Tones" (huge address so did not include) you find the perfect skin tone (ref), use color sampler tool and in info change to HSB.  You change the brightness here to same value as troublesome skin tone pic (target) and jot down RGB values.  Next you make a selection of the target and make a curves adjustment layer.  So far so good.
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    "Step 5: Using Curves
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    When asked to add a point on each curve how do you know where to click on the line for point?  Where do you get the points?  I clicked on the target and the point appeared, but did not stay.  So I then clicked on line at that location.  Is that what is meant?
    "When you use  Shift+Ctrl on the sampled area" is this on the ref. area? What does this do?  I see no change.
    "Once you have sampled the color, all you need to do  is replace the figures found in each R, G, and B curves with the numbers  you jotted down in Step 3."  I assume you grab the point on the lline that was added above and drag to the new value?
    Perhaps someone with experiece in this or similar method can provide some clues.
    Thanks

    With the Curves dialog open, Ctrl+Shift+clicking in the image will place a point in the curve in all the channels at that position. From what i understood of the tutorial you Ctrl+Shift+click on a skin tone that you want to modify and then modify those points so that that section of the skin matches with the ref area.
    A faster method would be to just paint with that color on a separate layer and then set that layer to the Color blend mode. It doesn't always work but it's usually worth a try before messing around with per channel curves adjustments.

  • How to make skin tone like newborn baby?

    I take a photo that is a girl.
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    It means: brightly, have a little pink, and translucent (I don't know how to say that...).
    I've already search this question, but my english is not good....
    I don't know which word is apportiprate....
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    In my opinion,
    * 70% of the job is getting white balance correct, since that will help baby look, in the picture, close to the same color baby was, in real life.
    * 15% is selecting a camera profile that renders colors closest to how you want.
    * 10% comes from HSL tool.
    * 5% from locals (paint to touch up color).
    Note: you may also need temp/tint locals if photo shot under mixed light: flourescent is greenish, incandescent is yellowish, flash is flash, daylight is different...
    Note: numeric values are for illustration purposes only - the point is that you don't want to go painting until you've got everything else squared away, and you don't want to be mucking with HSL until you've got a fitting camera calibration profile selected and white balance adjusted.
    Not sure what else to say, except color can be further refined (in addition to the above-mentioned) using:
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    and you can develop your own camera calibration profile just for baby skin if you want ;-)
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    Rob

  • Skin tones in LR

    Skin tones in LR often seem to look pasty and flat. I've been reading Lee Varis's book "Skin", and in it he says Caucasian skin tones should have a roughly equal amount of yellow and magenta (with yellow between 1 and 10 points higher) and about 1/4 to 1/3 the amount of cyan.
    Most of the pictures I take of Caucasians and import into LR actually have yellow as the lowest value, with magenta and cyan being roughly equal. These skin tones look pale and somewhat pasty:
    When I adjust this same image in Photoshop using Lee Varis's method, I get the following results:
    Even though the numbers are "correct" in the second version, I think it has gone too far in the other direction.
    In any event, I'd like to know 1) if others have the same problem with the way skin tones appear in LR, 2) if you have found a good way of color correcting for skin in LR without exporting to PS. I'd like to get the color as accurate as possible in LR so I don't have to edit every image in Photoshop.
    Thanks.

    I am a pro, I shoot primarily for magazines in my area, have been doing so for over 10 years now. I shoot A LOT of people. Here are my thoughts for you:
    1) The top photo was shot in an open shade area, this creates a color balance/temperature problem. It is too blue for a daylight setting, yet not blue enough for a cloudy setting.
    2)Using a whibal or other reference card for skin tones is very hit or miss. They will give you a very accurate balance of rgb values, but rarely if ever give the most pleasing skin tones. It is a good stating point however, especially for large groups with mixed ethnicity.
    3) BY the numbers is a good way to go, I have used it often, since learning it way back in the 90's. However I hardly ever work with in the cmyk color space. There for I have adopted the numbers for use in an RGB space.
    Here are my numbers for Caucasian skin tones. This was averaged off of 7 different samples in varying lighting conditions. This is also based on LR's rgb 0-100 scale:
    Green Should be 11% lower than Red
    and Blue should be 13% lower than green
    Example R-------------G ----------- B
    84.6---------78.1----------71.2
    60.3---------52.5----------40.8 measured in shadow
    78.8--------- 70.2---------60.3
    87.2--------- 80.5--------- 74.9
    78----------- 70.2 ---------64.7
    With the exception of the shadow reading above, each came from a slightly different Caucasian skin tone....
    Also skin tones are going to change wildly based on shooting conditions. You almost can not make a preset for skin tones unless you shoot in a controlled studio environment and shoot the exact same way each time.
    Other wise best advice I can give it to use the above number samples as a guide and learn to "see" skin tones. After you "See" them than you will not need the numbers any longer, because you will know what feels right.
    I also tend to back the vibrance slider down 1 or 2 notches if skin tone is very important to the image, but I am sure that is due to me shooting a D60
    Also...Every skin color under the sun can be balanced by the numbers once you know the percentages.....experiment with white balance and hsl until you find what looks right for THAT person.

  • Request better support skin tone evaluation/measurement

    Hello. I am writing this with the intention that it will be read by the folks at Adobe that are involved in the development of Lightroom. I'm pretty new to this forum, however, and I'm a little confused about whether this feature requests thread actually goes to the Adobe Lightroom team, considering that it is in a user-to-user forum. If there is a better avenue to get my feature request to Adobe, I would appreciate if someone could point me in the right direction.
    Before I get into my request, I also want to mention that I did my due diligence and searched this thread to make sure this has not been requested before.
    I am submitting this request because I do not see any useful way to measure or evaluate skin tone in Lightroom while adjusting white balance (or after adjusting white balance, for that matter). I can do a mouse-over to read RGB values, but I am not aware of any useful way to use RGB values for evaluating skin tones.
    I just watched the latest George Jardine video, in which he recommends to use a calibrated monitor and move the Develop controls back and forth until your eye tells you it's correctly adjusted. I enjoyed this video, and I have found that this generally works well for me for tone balance, but I believe an additional tool for measuring or evaluating skin tones would benefit the Lightroom workflow as I will explain below.
    I believe that many serious photographers, pro and amateur alike, routinely use the eyedropper in Photoshop for reading CMYK values to confirm the skin tones in their work. Even if they feel like they can usually eyeball pretty well, they find they get greater consistency when they use the eyedropper.
    Now I'm not saying that Lightroom necessarily needs CMYK support. Photoshop Elements, for example has a skin tone adjustment even though it doesn't have CMYK support. And I'm also not suggesting that Lightroom necessarily needs skin tone sliders like Photoshop Elements. I'm just suggesting that the Lightroom workflow would benefit from some kind of tool for evaluating skin tone while or after adjustments are being made in the Develop Module. I would like to leave it up to Lightroom to decide exactly how to implement this.
    The only way I currently see to do adjust while measuring skin tones is to open the file in Photoshop, make adjustments, and save. Even if there is a way to do this with ACR and have the adjustments saved in the sidecar or in the DNG, it still seems like a time-comsuming and unnecessary step for my workflow.
    Now this request is predicated on the assumption that evaluting skin tone is fundamental enough for a basic workflow that it should be included in Lightroom. In my opinion it is, and that is why I am making this feature request. I'm sure that some might not need it for their workflow, but it seems to me that this would be a valuable feature to a great many Lightroom users.
    Thanks for lending your ear, Adobe. I look forward to ALL your future versions of Lightroom, and I hope that skin tone evaluation/measurement is included in one of them.
    Regards,
    Mike

    Your post seems to assume that Lightroom is a tool for travel/landscape photography, and other types of photography (e.g., portrait/fashion) should be supported by a "specialized add-on module". I have to disagree with you on that point. Considering many of the examples on the Lightroom marketing are fashion shoots, I would think that they considers portrait/fashion photographers to be an important part of their target audience. They are not a fringe group of specialists.
    I'm sure that portrait/fashion photographers would feel the same way about a Lightroom capability that primarily benefits the workflow of a travel/landscape photographer, i.e., when I do do some landscape work, I just edit in Photoshop. But you wouldn't agree to that, would you?
    Skin tone measurement can be an incredibly easy tool to implement. It can be something as simple as showing the CMY values alongside the RGB values during a mouseover. Keep in mind, I'm talking about CMY not CMYK, so there should be no need to worry about what ICC profile to use. RGB to CMY is a straightforward transformation. It's embarassingly simple.
    There are other ways Adobe can implement skin tone management that would be more powerful but a little more complicated. Those would be great too.
    Anyway, thanks for the link to the Adobe feature request page! I will use it.
    Regards,
    Mike

  • Changing skin tones with adjustment layer fails

    Hi,
    I am running PS CC 2014 and all I want to do is to adjust a skin tone to match it to the rest of the bodys skin color.
    I have watched some videos on YouTube but my PS doesnt seem to work that way and I wonder why.
    My workflow:
    Copy background layer.
    Quick select area of body where skin tone has to be changed
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    near the expected result.
    Where have I gone wrong ? Where does the orange color come from ?
    Any proposals how to get to a reasonable result ?
    Preferably with this workflow. But all other ideas are welcome, too.
    Thx.
    Arnold.

    For what it's worth: I have found that when sculptural modeling is involved, such as the in the hand, working with Curves in LAB (where tone is discrete from color) produces the color change more naturally and provides greater control over local contrast. You may want to consider that alternate approach. In this sample, the left forearm provided the reference color and I chose to lighten the tonal scale a bit.
    One off-topic comment: A shorter than normal focal length lens creates a foreshortening that makes near objects disproportionately large in relation to the rest of the object or scene. In this instance, consider its effect on the hand-head sizes. I would suggest that a focal length at least 1 1/2 times normal would be more appropriate.
    Good luck.

  • Skin tones turn putty after opening in ACDSee & Picasa

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  • CS6 Beta questions: skin tones, camera calibration in Camera RAW

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    Thanks very much, Pattie.  I was not holding down the Healing brush.  That all works fine now.  However, what about camera profiles for camera calibration in Camera Raw 7.0 and why don't the skin tones work?  I am using a reasonably new HP laptop with plenty of horsepower and Windows 7.  Here is my system info.  Can you help further?
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       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   5,0,10,0  
       AGM.dll   AGM 2012/01/18-15:07:40   66.492997   66.492997
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib (64 Bit)   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/01/18-15:07:40   66.492997   66.492997
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/01/18-15:07:40   66.492997   66.492997
       BIBUtils.dll   BIBUtils 2012/01/18-15:07:40   66.492997   66.492997
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.0.5.19287   2.0.5.19287
       CoolType.dll   CoolType 2012/01/18-15:07:40   66.492997   66.492997
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   10.0  
       LogSession.dll   LogSession   2.1.2.1640  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (64 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       ADM 3.11x01
       Angled Strokes 13.0
       Average 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Bas Relief 13.0
       BMP 13.0
       Camera Raw 7.0
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Collada 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Embed Watermark 4.0
       Entropy 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Extrude 13.0
       FastCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Maximum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       ArtWork 6.0.1491.8030
       Sketch 13.0.2473.8439
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

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